Anna: (on her playing characters in video games) I didn't know much about video games. There are some awfully violent ones. ButHeavenly Sword (2007) is different. I've had huge conversations with a friend who made it. I think what he wants to do is to make the player care. Yes, there's killing. But the character I play in "Heavenly Sword", "Nariko", is ultimately protecting her family and this runaway girl. It's a beautiful game. It's beyond a video game. The landscape is to protect and to care. My friend is working toward a world where you get an emotion out of the people who are playing it. See if you can make them cry if they couldn't save the people who they were trying to protect. This isn't "Pac-Man".