A confused Dr. Magnus finds the Sanctuary and surrounding city has been destroyed, but she has no idea how it happened. While searching the remains she is pounced on by a vicious creature, leading to two armed men rescuing her and taking her to a nearby abandoned building. After being hosed down and dumped in a room on her own Magnus becomes fearful when an aggressive man, with a familiar face, enters.moreless
Magnus and Druitt take very different routes as they try and come to terms with what happened to their daughter. Helen is convinced Ashley is still alive and sets out to find her, while John is thinking of nothing more than revenge against the Cabal. Meanwhile, Will and Henry have a tough task on their hands when the abnormals from the destroyed Sanctuaries seek refuge at theirs.moreless
Todd informs Atlantis that a rogue Wraith has acquired several Z.P.M.'s to power a formidable new Hive ship. When the Daedalus engages it in battle but is unable to defeat it, the team gets a message indicating it is headed to Earth.moreless
While exploring the mainland of Atlantis' planet, Sheppard is captured by a foe believed to be long dead. Meanwhile, Woolsey's job is at risk and he has an important decision to make and McKay and Zelenka make an interesting undersea discovery.moreless
When Magnus encounters an old acquaintance in Rome, he tells her that the Cabal is planning to seek revenge on her for the events of "Fata Morgana". But she soon learns that his loyalty is not as intact as it was in their earlier days, when they were both part of a group called "The Five", within which members are connected by a secret protected for ages.moreless
Dr. Helen Magnus, her daughter Ashley, and the newest member to the Sanctuary, Dr. Zimmerman, travel to Northern Scotland to discover three women in an ancient crypt and bring them back to the Sanctuary for refuge and study.moreless
The enigmatic Dr. Helen Magnus recruits insightful forensic psychiatrist Will Zimmerman to join her in the quest to track, study and protect the strange and often terrifying creatures that secretly populate our world.
When Sheppard and his team are about to return from an off world mission with their Puddle Jumper, the systems of the Jumper go crazy. Barely able to return to Atlantis, the Jumper seems to infect the city's systems with what seems to be a computer virus.moreless
Sheppard returns from a mission and finds Atlantis abandoned and surrounded by sand dunes. He soon finds a hologram of Dr. McKay, who tells him he has come 48,000 years into the future, and everyone is long dead. But the McKay hologram has a plan to save the city and restore Sheppard to his own time.moreless
While a disease spreads through the Pegasus Galaxy, Teyla believes the father of her child is trying to communicate with her. While searching for answers, the team comes across a very interesting discovery.moreless
When Colonel Carter invites Teal'c to Atlantis to counsel Ronon, who is up for review by the I.O.A., word comes in that the Wraith have discovered the now fully operational Midway Space Station.moreless
When Atlantis is put under quarantine, everyone gets stuck in a room with another person. While dealing with personal issues, they also try to figure out why there's a quarantine, and how to get out.moreless
The team meets a man with extraordinary prophetic abilities, who gives them a dark prediction about Atlantis' future. Meanwhile, they join forces with a Wraith in an attempt to fix the virus Rodney created earlier to stop the Replicators, that has since malfunctioned. Woolsey arrives at Atlantis to conduct an evaluation of Carter's command.moreless
Colonel Abe Ellis arrives at Atlantis with a new Earth ship, The Apollo and a new mission. Dr. Weir has misgivings about that mission, one that could start a war with a very powerful enemy. When his mission goes wrong, Weir must take radical action to save Atlantis.moreless
The Atlantis team uncovers the last survivors of a civilization who have been placed in suspended animation aboard a space station. As some of the people awaken, problems from the past threaten to destroy everyone on the station, including Sheppard.moreless
While shutting down unnecessary systems in Atlantis, McKay is zapped by a strange Ancient machine. He begins to have superpowers, but things are never as they seem, and Rodney and the team must race against his mutations to save his life.moreless
While testing a chain of Stargates that will allow travel from Atlantis to Earth in about 30 minutes (the "McKay-Carter Intergalactic Gate Bridge"), McKay, Sheppard and the team discover an Ancient ship traveling at almost the speed of light.
When Dr. Weir talks to the travelers, she is surprised by their request that the expedition members vacate the city of Atlantis.moreless
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