A human isolationist leader threatens to destroy Starfleet Command unless all aliens leave Earth immediately.
Archer, T'Pol and T'Pau attempt to take a sacred, but controversial artifact back to the Vulcan High Council, in hopes of settling an internal struggle going on among the Vulcan people. Meanwhile, Trip and Soval take Enterprise to Andoria to convince Shran to help them stop a war.moreless
Enterprise returns to Earth to a hero's welcome, Archer is haunted by his experiences and actions in the Expanse. Meanwhile, realising that his home has been destroyed, Trip travels to Vulcan with T'Pol, where she faces a difficult situation.moreless
An alien race known as the Xindi launch an attack on Earth, causing great casualties and massive damage. As Enterprise heads back home, an unlikely source informs Archer about the Xindi and that their next attack will destroy Earth.moreless
Both the Vulcans and the Andorians make a claim to a small planet and military conflict soon erupts. As the fighting goes on, the Vulcans announce they are willing to discuss cease fire terms. However, Imperial Guard officer Shran believes only Captain Archer can be trusted to mediate the situation, which drags the Enterprise crew into the tense situation.moreless
Archer and the crew are disappointed to discover that T'Pol has been ordered by the Vulcan High Command to leave Enterprise--and equally frustrated at her seeming indifference to leaving their ranks. T'Pol's last mission as a Starfleet officer, however, proves eventful when she and Archer are kidnapped by a militant faction on an alien planet.moreless
After decades of being held back from deep space exploration by the Vulcans, Captain Jonathan Archer takes command of the NX-01 Enterprise—Earth's first warp five starship.
Enterprise's mission is to return an injured Klingon, the first the human race has ever encountered, to his people. However, when a villainous race of aliens called the Suliban kidnap the Klingon, Archer and his crew must make an unexpected detour to Rigel X to retrieve their alien cargo and stave of an interstellar crisis.
Lt. Elizabeth "Skates" Hawkes, Harm's former RIO (radar intercept officer), comes under fire after the crash landing of a Tomcat aboard theUSS Patrick Henry. The ship's captain and Skates' commanding officer both place the entire blame of the crash on her shoulders and press for her court-martial.
Barred from the initial investigation because of his relationship with Skates, Harm is finally able to help when he's called upon to defend his friend at her court-martial and employs all of his legal skills to save her military career.
The crew finds a mysterious creature trapped inside a globe which causes them to relive past memories.
The crew of Voyager make contact with the Caretaker's mate, Suspiria, and hope she will be able to send them home. Meanwhile, Kes meets with other Ocampa living on Suspiria's array, descended from a group that left the homeworld over 300 years earlier, who encourage her to develop her mental abilities.
The M.A.N.T.I.S. faces a criminal who has the ability to move so fast he is invisible to everyone else.
A condemned man is executed, but using a device, his consciousness somehow escapes and exists in the electric current. The M.A.N.T.I.S. must stop him when he starts hunting down those that put him in prison.moreless
The Port Columbia police force, under the direction of Solomon Box, continues its attempt to hunt down the M.A.N.T.I.S. During an attempt on his life, Miles is temporarily brain damaged and the exo-skeloton takes over Miles's conscience and believes that it is the M.A.N.T.I.S. persona.moreless
The M.A.N.T.I.S. is left for dead when, Solomon Box, the M.A.N.T.I.S.' chief nemesis, uses his political muscle and the authorities perception that the M.A.N.T.I.S. is a vigilante, to persuade the police to hunt him down.moreless
When a federal agent is assigned to hunt down the MANTIS, he believes there is a connection between the M.A.N.T.I.S. and Dr. Hawkins.
When an organization called the Yakuza kidnaps a mafia princess to gain control of a new sports arena, the M.A.N.T.I.S. must fight a samurai warrior to free her.
When the M.A.N.T.I.S. uncovers an organization which runs underground, to-the-death blood sport matches, he helps a man who is forced to participate.