Shigeru's video game, The Legend of Zelda: Ocarina of Time, has the highest average review score of any game ever made.
Shigeru has a Shetland Sheepdog named Pikku (pronounced Pick) that was the inspiration for the video game Nintendogs.
Miyamoto often rides a bicycle to work.
In 1977, with a degree in industrial design, Miyamoto arranged a meeting with Hiroshi Yamauchi, head of Nintendo of Japan and also friend of his father. Yamauchi hired Shigeru as a "staff artist" and assigned him to the planning department.
Shigeru was said to have an 'eclectic taste' in music for his age, being interested in music groups such as the Loving Spoonful, the Nitty Gritty Dirt Band, and The Beatles.
In 1970, Shigeru enroleed in the Kanazawa College of Art, and graduated five years later.
When Shigeru was a child, he was always menaced by a neighbour's dog, kept at bay by a chain attached to a post inspiring the Chain Chomp enemy from the Mario series.
Stories describe Shigeru's fascinated discoveries of hidden caves, lakes, and other natural features which were linked to his famous video game series,The Legend of Zelda, in particular took inspiration from his childhood exploration.
As a child, Shigeru loved to draw, paint pictures, and explore the landscape surronding his house.
Shigeru's famous video game character, Mario, is currently Nintendo's mascot.
In 1980, Shigeru was an artist and was given the task of designing one of the first coin-op arcade games. The resulting title was a game called,Radar Scope, which was not a big success in the United States Nintendo hoped for.
Video games designed by Miyamoto typically feature refined control mechanics, intuitive gameplay, simplistic story lines and imaginative worlds, in which the players are encouraged to discover things for themselves.
He was the first person to be inducted into the Academy Interactive Arts and Sciences' Hall of Fame.
He is surprised how technology changed so fast.
Trys to make games for people between the ages of 5 and 95.
The Super Mario Land series were the only Mario games that he wasn't director for.
He hardly ever plays video games.
In Donkey Kong you play as Jump Man. Later he will be known as Mario. Since his debut in the game, Mario has appeared in more than one-hundred games spamming over a dozen gaming platforms.
He made the L and R buttons for the SNES and made the useful analog stick.
He is left-handed.
He is currently the Director and General Manager for Nintendo Entertainment Analysis and Development. He is also Senior marketing director.
He is often called one of the fathers of the modern video game. He is also the world's most celebrated game designer.
His favorite games that he made are Super Mario Bros. and Donkey Kong.
He has a wife named Yasuko and two children. Neither of their children has expressed a desire to go into the family business.
Super Mario 64 was his first 3-D game that he made.
Shigeru Miyamoto has rejected from other game companies just to stay with Nintendo.
He likes playing the guitar, banjo, the piano, and softball. He also likes to swim and ski.
His favorite movie is Raiders of the Lost Ark.
Shigeru Miyamoto has sold more video games than any other game designer in history.
His wife was a general manager of Nintendo of Japan in 1977.
He is currently 54 years old.
Donkey Kong was the first video game that Shigeru Miyamoto made.
As a young boy, Miyamoto loved to draw, paint pictures, and explore the landscape surrounding his home.
Shigeru Miyamoto is the creator of the Mario, Zelda, Donkey Kong, Star Fox, Nintendogs, Wave Race, and Pikmin video game series.
Shigeru Miyamoto created the Pikmin series for Nintendo Gamecube.
Shigeru Miyamoto was Nintendo's first artist.
Shigeru Miyamoto: Games should be something everybody wants to play.
Shigeru Miyamoto: I like to create trends not follow them!
Shigeru Miyamoto: Who knows how Mario will look in the future. Maybe he'll wear metallic clothes!
Shigeru Miyamoto: Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together.
Shigeru Miyamoto: What comes next? Super Mario 128? Actually, that's what I want to do.
Shigeru Miyamoto: Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.
Shigeru Miyamoto: If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game.
Shigeru Miyamoto: I wanted to make something very unique, something very different.
Shigeru Miyamoto: I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
Shigeru Miyamoto: I don't plan to create any shockwaves - I'm just always thinking about making perfect gameplay.
Shigeru Miyamoto: What role does realism play in videogames I ask myself. Is this image more interesting? Sometimes... however, what if a "detailed" hand with 5 fingers is catching a bottle but the fingers pass right through it? Is this still realistic? Rather than to show each meticulous and tiny detail of a finger, it is more important to make the end action look more credible by working on the movement and functionality of the arms and the hand in relation to the object.
Shigeru Miyamoto: Video Games are bad for you? That's what they said about Rock 'N' Roll.
Shigeru Miyamoto: We've just finished that, but we can make it better!
Shigeru Miyamoto: Nintendo is the company which makes the most innovative products. I am not sure that I would be able to make games like that elsewhere. At Nintendo I can make the games which I want.
Shigeru Miyamoto: The person next to you is a warrior and the space that appears empty is a secret door to another world? You either dismiss it, or you accept that there is much more to the world than you think.
Shigeru Miyamoto: The money which I earn is mainly dedicated to video games and I am very content
Shigeru Miyamoto: What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things.
Shigeru Miyamoto: A delayed game is eventually good, a bad game is bad forever