American Gladiators Forums

NBC (ended 2008)

Old events from original series that should be brought back

Which events from the original series should be brought back?

  • Avatar of DM655

    DM655

    [1]Feb 22, 2008
    • member since: 02/17/07
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    The others not in the poll are: Human Cannonball, Atlasphere, Swingshot and Tug-O-War.
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  • Avatar of lennydonkey

    lennydonkey

    [2]Feb 22, 2008
    • member since: 01/25/07
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    DM655 wrote:
    The others not in the poll are: Human Cannonball, Atlasphere, Swingshot and Tug-O-War.

    I definately think they should bring back some oldies. Can anyone help on descriptions of the events. I'm having a hard time matching my hazy memory to the names. From what I remember:

    Human Cannonball - swing from a platform into a gladiator

    Atlasphere- the human gerbal ball one

    Tug-o-war - tug of war

    The maze- gladiators hunt contestants in a giant maze

    Skyrack - an upsidedown racetrack a harness and with velcro on hands and feet

    breakthrough and conquer - the football then wrestle

    But the all the rest named escape me.

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  • Avatar of charley28

    charley28

    [3]Feb 22, 2008
    • member since: 11/04/05
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    Human Cannonball would be great because then they could be dumped into the water since they've got that as their theme. The Maze would be great to see again. They could do it like that one game that has the holes in the game as trap doors. I can't think of the name! Its the one where you have to scroll it with the marble. Instead of the marble, it's the contender. that would be cool

    Breakthrough and Conquer is the ultimate. It would be better than having Earthquake.
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  • Avatar of DM655

    DM655

    [4]Feb 23, 2008
    • member since: 02/17/07
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    Look on Youtube for the events.
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  • Avatar of Missy_9019

    Missy_9019

    [5]May 25, 2008
    • member since: 09/16/05
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    Assault
    In Assault (Season 1)*, the contenders begin the course holding the ball for use in the first weapon, a slingshot. The second station is a rotating turret that contenders must rotate into position and load themselves. The third station is a sand pit where an arrow is hidden for the crossbow waiting at station four (they complete the station by finding the arrow). Contenders are given a smokescreen at station three to assist in moving to station four. The fifth station consists of throwing three balls at the target. If the contenders hit any part of the target, they earn 10 points. Hitting the target or pushing the button at the end of the course triggers pyrotechnics at the Gladiator's platform, and the Gladiator is rapidly pulled off the platform by a pulley and harness fly system across the arena and into the water tank. If time runs out, or contenders are hit by a ball fired by the Gladiator before hitting the target, they earn one point for each station completed. In Season 2, the turret no longer moves side to side, and a bazooka was added for the third station. Contenders no longer have to fish in the sand for an arrow or load any of the weapons with the exception of the slingshot.[12]

    [edit] Atlasphere
    There are no gameplay changes to Atlasphere (Season 2), which was last seen in Season 5 of the Original Series (1993-94), meaning that each goal is worth 2 points. [13] There has been one change, according to the NBC.com site: the name of the event is now Altrasphere.[14]

    [edit] Earthquake
    A new event to American Gladiators is Earthquake (Season 1), the contender and Gladiator wrestle on a 12-foot diameter platform that is suspended above the floor in Season 1, or the pool in Season 2, and is moved during the event. If the Contender takes the Gladiator off the platform, he or she is declared the winner, even if he or she also comes down in the process. Contenders get 10 points if they pull the Gladiator down, and 5 points if they last the entire 30 seconds. Holding on to the wires supporting the Earthquake ring is legal, but kicking or otherwise using the foot to remove the Contender from the ring is not. The event is similar in concept to "Conquer", the second part of "Breakthrough and Conquer".

    [edit] Gauntlet
    In Gauntlet (Season 1)*, the contenders earn two points for each of four Gladiators they pass within the 30-second time limit and an additional two points if they can break through a foam wall 10 feet beyond the final Gladiator, for a maximum of 10 points. The rule change is similar to the seventh and eighth seasons of the UK Series. In addition, the Gauntlet is enclosed, so contenders cannot be pushed "out of bounds."

    [edit] Hang Tough
    In Hang Tough (Season 1)* the course is shorter, situated over a pool of water, and has much smaller platforms. Further, the Gladiator is allowed to use the contender's equipment (such as the straps holding the backpack) to pull the contender in. As in the original version, contenders receive 5 points if they are still on the course when the 60-second time limit expires. In Season 2, contenders must have at least one hand on a blue ring (all rings from the center row to the Gladiator's platform) when time expires in order to earn points for a draw and the course has been lengthened.

    [edit] Hit & Run
    In Hit & Run (Season 1), which was first introduced in the UK version, the contender traverses a 50-foot suspension bridge hanging above the water tank. Four Gladiators, two on each side of the bridge, attempt to knock the contender off using 100-pound demolition balls. Contenders receive two points for each successful trip across the bridge within the 60-second time limit, and must press a button on the platform to register the points (a difference from the UK version, which required contenders to touch the rail at the back of the platform). Furthermore, there is no penalty for crawling on the suspension bridge, as there was in the UK version, though the referee has instructed contenders to return to their feet in some instances after significant crawling.

    [edit] Joust
    In Joust (Season 1)*, the platforms are situated over a pool of water. Gladiators, but not contenders, may be disqualified if both their knees touch the platform simultaneously.**

    [edit] Powerball
    In Powerball (Season 1)*, the time limit is now 60 seconds. In addition, the playing field is lined with padded walls, which means there is no "out of bounds," and the scoring bins have much wider openings, making tossed balls more effective than the original. For Season 2, caps have been added to the scoring pods to narrow the opening and prevent the contenders from scoring by shooting the ball and the course has been enlarged.[15]

    [edit] Pyramid
    In Pyramid (Season 1)*, each Gladiator can only defend against one selected contender. Contenders earn 5 points for getting their feet atop the Pyramid tier marked with a white dotted line. Pressing the button at the top within the 60-second time limit is worth 5 more points, for a total of 10, and immediately ends the event.

    [edit] Rocketball
    In Rocketball (Season 2), which is a new event, two Gladiators and two contenders begin the match at the corners of the arena. When each competitor presses a button, they are launched via their harnesses into the air toward two goals at the center of the arena. The contenders try to score by throwing balls into the goals, while the Gladiators play defense. Goals in the lower basket are worth 1 point, while goals in the upper basket are worth 2.[16] The event is similar to an inverted version of the original series event Swingshot.

    [edit] Sideswipe
    Sideswipe (Season 2) has both contenders hopping or running from platform to platform above the water as they try to take a colored ball from a container on one end of a line of five platforms and deposit it in a "bullseye" goal at the other end. While the contestants are transporting the balls, three Gladiators try to knock them off the platforms by swinging at them on rope swings - with the Gladiators themselves being the projectiles.[17] Sideswipe is a combination of Hit & Run and Powerball

    [edit] Skytrack
    The 2008 revival uses the UK rules of Skytrack (Season 2).* The two contenders race around one lap suspended upside down from a figure 8 track hanging from the ceiling of the arena. They are chased by two Gladiators, whose goal is to pull a ripcord being trailed by the Contenders. If the Gladiator pulls the ripcord, the contender is released from their carriage and is eliminated from the race. The first contender to cross the finish line earns 10 points. If both contenders cross the finish line, the second place contender gets 5 points. The contenders also face a time limit of 60 seconds.

    [edit] Snapback
    The 2008 version of Snapback (Season 2) is very different from the event of the same name in the original series.[18] In the new version, each contender is connected by a bungee cord to a Gladiator, who stands on a platform behind a 50-foot-long lane. The contenders race toward red buttons at the end of their lanes while the Gladiators resist by pulling back on their bungee lines. Contenders earn points the farther they can travel down the lane; if they reach the red button at the end of their lane, they earn 10 points and launch their Gladiator across the arena.

    [edit] Tilt
    The rules of Tilt (Season 2), which is originally from the UK version, are similar to Tug-O-War from the original run of American Gladiators. The Contender and Gladiator begin each match on a platform situated above the pool. The Gladiator's platform is higher than the contender's and is tilted forward. The Contender's platform is tilted backwards to start the match. 5 points are awarded if the Contender can remain on the platform for the entire 30 seconds. The Contender can earn 10 points if they can pull the Gladiator off the platform and into the water. The rope is attached to both Contender and Gladiator by a harness, which removes the possibility of losing by letting go of the rope.[19]

    [edit] Vertigo
    In Vertigo (Season 2), which was first introduced in the UK version, the contender and Gladiator race across a course of seven flexible poles with handholds and platforms. The game begins with both competitors racing up a laddered pole. Upon reaching the top, they must then sway their pole towards the next, crossing onto it. The winner is the first to complete the course, grabbing a large hoop at the end to return to the ground. Contenders earn 10 points if they beat the Gladiator, or 5 if they reach the scoring zone (the fifth pole or beyond) if the Gladiator wins.

    [edit] The Wall
    The Wall (Season 1)* uses the original format, with a three-section Wall, and contestants given a seven-second head start. The Wall was 40 feet high in Season 1 (an eight-foot increase over the Wall in the original American Gladiators), and was raised to 50 feet in height for Season 2. Contenders and Gladiators cross floating platforms to reach the Wall (the same platforms were used at the beginning of the Eliminator in Season 1). Once the Gladiators begin their pursuit, the platforms are retracted. Contenders that are pulled or fall from the Wall drop into the water. Unlike previous editions, however, Contenders earn 5 points if they are still on the Wall when the 60-second time limit expires.

    (Taken off of wikipedia)
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  • Avatar of Missy_9019

    Missy_9019

    [6]May 25, 2008
    • member since: 09/16/05
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    Assault Powerball Super Powerball - A special version of Powerball where scoring receptacles are reduced from five to three and gladiators likewise reduced from three to two. Breakthrough and Conquer Joust Human Cannonball The Wall Atlasphere Hang Tough Swingshot The Maze Sky Track Gauntlet Pyramid Tug-O-War Whiplash Snapback The Eliminator
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  • Avatar of angeldeb82

    angeldeb82

    [7]May 26, 2008
    • member since: 07/12/05
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    I'm glad that Skytrack, Tilt and Vertigo are here in this show! And so is Rocketball!
    Edited on 05/26/2008 6:58pm
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  • Avatar of solgrifter

    solgrifter

    [8]Oct 5, 2008
    • member since: 07/09/05
    • level: 31
    • rank: Blues Brother
    • posts: 742
    I guess everyone loves breakthrough and conquer, I know I do!
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