Beakman's World - Season 2

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(ended 1998)

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Episode Guide

  • TORNADOES, BEAKMANIA & FIREFIGHTING
    Lester learns that Beakman isn't just blowing hot air when he takes him through the swirling winds of Tornados; and Beakman, Liaz and Lester fan the flames of fire prevention knowledge when they learn how to fight fires.
  • SNAKES, BEAKMANIA & SEASONS
    1/1/07
    10
    Beakman slithers through the world of snakes; Liza treats a bee sting; and Lester proves he's a rat for all seasons when he takes us on a tour of summer, spring, winter and fall.
  • ALLERGIES, BEAKMANIA & CODES
    1/1/07
    10
    Its allergy season and Beakman is the sniffling, sneezing, stuffy head, fever so you can rest scientist with all the answers when it comes to allergies; and Beakman attacks the cryptic world of codes.
  • MOMENTUM, BEAKMANIA & COWS
    1/1/07
    10
    Beakman moves Liza with some enlightening facts about momentum; and Beakman chews a little cud with animals of the bovine persuasion when he takes viewers on a tour of Rhonda the cow's digestive system.
  • MOLD, BEAKMANIA & CAVES
    1/1/07
    10
    Beakman discusses fantastic fungus facts; Liza and Lester enter the world of slugs; and Dave from the Cave emerges to shed some light on the formation of caves and their ecosystems.
  • Sharks, Beakmania And Einstein
    1/1/07
    10
    Beakman sails the seven seas in search of the ultimate predator, sharks. Master chef Art Burn shows how to bounce an egg, and Beakman and Einstein compare hair-dos.
  • SKYSCRAPERS, BEAKMANIA & INDICATORS
    Beakman builds a skyscraper, Lester gets a lesson on the properties of ice; and Liza creates her own chemistry set out of ordinary fruits and vegetables.
  • GARBAGE, BEAKMANIA & METEOROLOGY
    1/1/07
    10
    Beakman demonstrates why waste reduction isn't a bunch of garbage and delves into meteorology when he explains how weather is predicted.
  • MONEY, BEAKMANIA & WATER POWER
    1/1/07
    10
    Lester learns the value of a dollar when Beakman tries to make "cents" out of currency systems; and Liza soaks up some information about water power.
  • FROGS AND TOADS, BEAKMANIA & POLYMERS
    Beakman doles out facts on frogs, the load on toads and the particulars on plastics.
  • ELECTRIC MOTERS, BEAKMANIA & TIME
    1/1/07
    10
    Beakman gets his motor runnin' when he cranks out a garage full of information about how electric motors function; and Father Time chronicles the passage of time and how different cultures measure it.
  • HYDRAULICS, BEAKMANIA & DINOSAURS
    1/1/07
    10
    Hydraulics, Beakman & Dinosaurs--Hard hats are required when Beakman demonstrates hydraulic principles; master chef Art Burn cooks up a batch of crystals with a few ordinary household items; and a few myths about dinosaurs are dispelled when Beakman reveals some surprising facts about some of their descendants.
  • PAIN, BEAKMANIA & COMETS
    1/1/07
    10
    Lester shows a lot of nerve when Beakman uses him to demonstrate how the nervous system registers pain; and 19th century astromoner Maria Mitchell gives Beakman some unearthly information about comets.
  • ANTS, BEAKMANIA & COLLISIONS
    1/1/07
    10
    Ants, Beakmania & Collisons--A day in the park is no picnic when a colony of ants make off with Beakman's food; Liza introduces Heimlich and his manuever; and Lester runs into trouble trying to explain collisions.
  • Ben Franklin, Beakmania and Chemical Reactions
    Ben Franklin drops by the lab to help Beakman dispell some myths surrounding his inventions. Lester is shocked to learn that his recorded voice is different from the one he hears and Beakman reveals how chemicals react to their new partners.
  • Check-Up Time, Beakmania and Oil
    1/1/07
    10
    Beakman's timid brother discovers that a visit to the doctor really isn't all that painful. Beakman also traces the evolution of oil from fossils.
  • VIDEO GAMES, BEAKMANIA & TEETH
    1/1/07
    10
    It's microprocessor madness when Liza creates a video game to uncover the secrets of computers. Beakman dives into dentistry when Lester gets a cavity.
  • MOON, BEAKMANIA & ELEVATORS
    1/1/07
    10
    Depicting Liza as the moon and Lester as the Sun, Beakman demonstrates the phases of the moon, answers meaningful questions such as "Do penguins have knees?", and explains how elevators work.
  • LIGHTNING, BEAKMANIA & BONES
    1/1/07
    10
    Lester gets a charge out of a static electricity experiment that Beakman conducts to explain thunder and lightning. Surfer Beakman drops by to fix his broken board while explaining how bones mend.
  • Piano, Beakmania & Illusions
  • Sound, Beakmania and Illusions
    1/1/07
    10
    A little divine intervention helps Beakman explain the science of sound, and Lester samples rat cuisine. Liza demonstrates how seeing is not always believing when she explores the world of illusions.
  • SKY, BEAKMANIA & HENRY FORD
    1/1/07
    10
    Beakman answers colorful questions such as why the sky is blue; Lester and Eliza enjoy a very special "Beakmoment" and Henry Ford drives home the description of how cars are made.
  • BATS, BEAKMANIA & ENERGY
    1/1/07
    10
    Beakman discusses bats, answers the question, "What's the longest living animal", and explains how gliders fly.
  • TUNNELS, BEAKMANIA & TRAINS
    1/1/07
    10
    Beakman shows how underwater tunnels are built; Art Burn cooks up glue you can make at home; and Beakman answers sizeable questions such as how big is a molecule.
  • BATTERIES, BEAKMANIA & BALLOONS
    1/1/07
    10
    Beakman demonstrates how a battery works, answers spiraling questions such as "Who invented roller skates?" and explains why helium balloons fly away.
  • HEART, BEAKMANIA & HELICOPTERS
    1/1/07
    10
    Beakman illustrates how the human heart works, explains how to make fake glass at home as short order cook, Art Burn, and shows us how propellers keep a helicopter up.
  • Submarines, Beakmania & Digestion
    Beakman discusses submarines and how they work. He also answers viewer questions and explains the human digestion system.