Pip and Pop invite Bear to the Otter Pond for a game of catch, but he keeps getting distracted by other events in the Big Blue House. Ojo and Treelo are pretending to fly and it gets Bear thinking about gravity and things that fly. When Ojo takes a fall and hurts herself, however, after trying to fly for real, Bear has to tell her that bears and kids can't fly, no matter how hard they try. He also helps Tutter to use gravity to get eggs into his mouse hole. In the Shadow segment, Shadow retells the story of Humpty Dumpty.moreless
When Bear receives a package from "L.L. Bear" in the mail, he's surprised to find that he received a skunk clock rather than the bear clock he ordered. Rather than returning it, he decides to give it a try and hangs it up in the kitchen. He hears Ojo and Treelo outside and finds Treelo swinging on a swing. He gets off and asks Ojo to try, but finds that she doesn't want to. She admits to being somewhat scared, but finds a compromise in starting out by first taking small swings. As Bear heads off into the living room for a nap, Tutter is disturbed by the "tick-tock" of the skunk clock, mistaking it for a real skunk. He's scared by it, but eventually comes to realize that it's actually alive and is nothing to be afraid of. Out at the Otter Pond, Pip and Pop play a game called "Double D Dare." When their daring starts to get dangerous, Bear suggests that they think of things to do that are silly, but not potentially dangerous. Sometimes, if you're scared to do something, there may be a very good reason for it.moreless
The characters explore the many wonders of dirt.
Bear is planning to have Doc Hogg over at the Big Blue House for lunch, but the busy Doc Hogg keeps changing plans. With this all going on, Bear and his friends learn to "roll with it" in a day of all kinds of changes.
Bear searches for a new look, but along with everyone else in the Big Blue House, he finds that when you feel good about yourself, just about anything is possible.