Steve welcomes us in, saying that he and Blue are having a race. He asks us to be the referee. We agree and start the race with "on your mark, get set, go!" We watch as Steve and Blue race two toys and it turns out that the result is a tie. In this episode, we use our senses, from sight to hearing, to help out with a number of things. As we and Steve track a wind-up toy, it ends up under the bed. Steve decides to try to find it, but first comes upon something that's prickly, but with a handle part that's smooth. It turns out to be a hairbrush. He then finds his long missing bunny slippers, before finally finding Blue, who found the wind-up toy herself. Next, we end up in the area with the toy chest, which is a little messy and Blue decides to have us play "Lights On, Lights Off" as we clean. Each time the light goes off, something goes back into the toy chest and when the light comes back on, we try to figure out what went in. After this game, a Blue Skidoo segment takes us into a computer game. There, we find a blue squirrel who's looking for sound notes. We find a total of three sound notes and identify what makes those sounds, before finally finding a pink squirrel that the blue one was looking for.
In this episode, Steve plays Blue's Clues to figure out what Blue wants to play. The three clues in this episode are:
Clue 1: [highlight to see]A Box[/highlight to see]
Clue 2: [highlight to see]Light[/highlight to see]
Clue 3: [highlight to see]A Sound Note (Engine Chugging, Whistle Tooting)[/highlight to see]
Based on one or more of these clues, can you figure out what Blue wants to play? The correct answer is:
[highlight to see]Train[/highlight to see]