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Denny: You can't walk because you think you have to be there to protect me, to save me from myself.
Alan: That's certainly not it.
Denny: For the first time in your life, you feel trapped, and I'm the reason.
Alan: Why can't we just leave it at, "I'd miss you, Denny"?
Denny: Denny Crane has never needed anybody.
Alan: And that's a tragedy. One for which I empathize as well as sympathize.
Denny: I will never be anybody's charity project. If that has something to do with our friendship, I no longer want it.
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Alan: Wow...
Denny: Double wow...
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Chris: The game is called "Hellborn". You start out as a ghost fighting your way out of hell, and when you finally reach the surface, you need to track down your lost soul in order to become human again.
Paul: Sounds like a typical day around here.
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Denny: (fighting with Alan) I'm going home.
Alan: Denny...
Denny: (grabs suitcase and starts packing) Don't talk to me.
Alan: Please don't leave.
Denny: (throws clothes in suitcase) I said do not talk to me!
Alan: It's just that's my suitcase, you're packing my things.
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Denny: I'm going to take you to my spa. I'm going to empty your bucket.
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Brad: Okay. We're required to turn this over to Ms Beller. As per the rules of discovery, we'll provide it with the one hundred thousand other pages of documents that pertain to their production request.
Chris Mott: So you're going to bury it?
Brad: No, that would be unethical. We'll simply comply... fully.