Burn Notice

Season 2 Episode 10

Do No Harm

Aired Thursday 9:00 PM Jan 22, 2009 on USA



  • Trivia

    • When Fiona is playing with the little boy at Michael's mom's house, she puts the little armed toy up on a shelf behind her. When she turns back to the kid and the camera angle changes, she's back holding the same toy.

    • The picture supposedly drawn by the kid can be identified as a print-out, as you can see a white border on the entire sheet.

    • Ever since the explosion at Michael's house he has changed his cellphone from the Motorola RAZR to the iPhone.

    • Featured Music:
      "Trail Of Deceit" by Daniel A. Silver (Michael turns himself in and is questioned by Carla)
      "Electric City" by Ken Tamplin (Michael and Sam enter the office building)
      "Forced Pressure" by Free Range Killer (Philip is revealed)
      "Hechizame" by Jose Reverso (Michael and Sam discuss their plan with Kenny)
      "Broken Record" by Sweatshop Union (Michael and Fiona meet Rachel)
      "Steel_V1.1-WIP" by Machine Vandals (Fiona fights Rachel)
      "Colorado" by Jesus Perez (Michael, Sam and Fiona develop a plan to find Rachel)
      "Do Not Thieve" by Keith Hillebrandt (Michael and Sam build a cell phone device)
      "Saber Remix_MethodmX" by Machine Vandals (The plan is set in motion)
      "Duda Salsa" by Daniel Indart (Michael hands over the money)
      "El Granmy" by Candido Fabre (Michael and Fiona talk)

  • Quotes

    • Michael: (voice-over) When you've spent enough time as an operative recovering from a brush with death isn't about an appointment with the psychiatrist or a week in Hawaii. It's about having a purpose whether it's something to fight or someone to hunt.

    • Michael: (voice-over) In modern warfare, a well-positioned microphone can tell you anything from where troops are moving to where a sniper is firing from. The same basic technology will also tell you when an ambulance passes someone talking on a cell phone.

    • Michael: (voice-over) Running an operation is like poker. Ideally, you've got good cards and you play them well. When your cards are bad, though, you have to know how to bluff.

    • Campbell: Look, Fiona, you're a great girl. I mean, you're exciting and you're passionate. I just don't think I can take this.
      Fiona: Campbell...
      Campbell: You and Mike, I know you have a history. But he's your boyfriend. Not me.
      Fiona: No, he's not. You're--
      Campbell: I'm a guy you fool around with and you borrow ambulances from. He's the most important thing in your life. (Her cell phone rings) That's him, isn't it? You know, it's okay. I know you're always gonna answer when he calls.

    • Michael: (voice-over) Using sound to determine an enemy's position is one of the oldest techniques in war whether it's putting an ear to the ground or bouncing sonar off a submarine. If you can get your enemy on the phone that opens up new possibilities. Hook up your cell phone to an amplifier and a computer that can analyze sound and you have a powerful weapon if you know how to use it.

    • Michael: (voice-over) For the truly security conscious there's no better meeting place than a pool of water. Even if you manage to hide a bug in your swim trunks chlorinated water conducts electricity well enough to short out any listening device.

    • Michael: (voice-over) "The who talks first" interrogation technique originally involved taking two blindfolded prisoners up in a helicopter and tossing one out to get the other to talk. When a helicopter's not available any tall building will do. You don't actually wanna kill anyone, of course. Their screaming is all you really need.

    • Michael: (voice-over) There's a saying in interrogation: "Violence perceived is violence achieved." You don't want someone screaming. You want him asking questions, asking "What is he doing with that knife?" Asking, "lf he'll do that to himself, what will he do to me?" Mostly you want him asking, "How do I make this stop?"

    • Michael: (voice-over) Empty commercial buildings are useful when you're looking for a place to interrogate someone. No one pays much attention to people coming and going and the floors are typically soundproof.

    • Michael: (voice-over) As a spy, the best approach is usually to become a target's friend. Some situations, though, call for a different approach.

    • Michael: (voice-over) Medical scammers like pimps, drug dealers or feral dogs need to protect their territory. They can't let anyone new operate there, or they're asking for problems. Like a corporation has a lawyer to handle copyright infringement a scammer will often have an enforcer to deal with unwanted competition.

    • Michael: (voice-over) From the first day of training, you're told not to get emotionally involved in operations. But sometimes it happens, and there's nothing you can do.

    • Michael: (voice-over) Distinguishing between different kinds of suspicious behavior is crucial for an operative. Someone doing surveillance, for example looks different than someone who's trying to commit suicide.

    • Michael: (voice-over) When you're being hunted, paranoia is inevitable. If you don't know what to do with it, it turns into cold, directionless fear. With the right training, it turns into hyperawareness of your surroundings. Not always pleasant, but a lot more useful.

    • Michael: (voice-over) When you're a spy, you learn to live with the idea of people wanting you dead: an old enemy, a dissatisfied employer, a disgruntled asset. Work long enough, and the line to kill you gets pretty long. Still, getting blown up isn't really something you get used to.

    • Michael: (voice-over) Nearly getting killed shakes you up, no matter how much experience you have. Brushes with death are like snowflakes. Each one is unique and icy cold.

    • Michael: (voice-over) In covert work you try to make friends with the bad guys. But sometimes you just can't pull it off. Once it's clear you're not gonna be friends, you have to resolve the situation as quickly and as cleanly as possible. Sometimes you can't pull that off either.

    • Michael: (hood taken off) Drugstore sells blindfolds now.
      Carla: Just old fashioned I guess. We have a new job for you.
      Michael: Really, 'cause last we spoke, I got the sense I wasn't up for employee of the month. Did something change?

    • Madeline: Whadda you say, you and I go find some toys for you to play with, would you like that?
      Jack: What kind of toys?
      Madeline: Michael's old toys. Most of them are blown up or taken apart, but I bet we could find a few good ones.

    • Michael: (voice-over) Securing a room isn't about walls. A determined captive can kick through plasterboard, but he can't bite through steel bars or pry out screws with his fingers. Though it might be fun to watch him try.

    • Carla: We need to know what happened. If you're playing some kind of game...
      Michael: I am flattered that you think I'm that devious. But I didn't blow myself up for your benefit. I want my brother out of jail, I want answers. I want my life back.

    • Carla: Michael.
      Michael: Carla, new office. I like it.
      Carla: What was that today?
      Michael: You're asking me? Last time I checked you put my brother in jail, you chased me halfway across Miami, and you nearly got my head blown off.
      Carla: We had nothing to do with that.
      Michael: Nothing? Your sniper got blown up the same way. By the way, how'd the assassination go?
      Carla: Our operation was compromised.
      Michael: Which is why you're holed up in an office with two guys and a bag of Cheetos.

  • Notes

    • International Episode Titles:
      Czech Republic: Neubližuj (Do No Harm)

    • Original International Air Dates:
      Latin America: March 17, 2009 on FX
      Australia: September 3, 2009 on Channel Ten
      Czech Republic: December 2, 2009 on Prima COOL
      United Kingdom: December 14, 2009 on FX/FX HD
      Germany: February 22, 2010 on Vox
      Slovakia: March 16, 2010 on JOJ
      Finland: December 5, 2011 on MTV3

    • Kenny's son Jack is played by creator Matt Nix' son.

    • This is the first episode to be directed by creator Matt Nix.

  • Allusions