Madeline: If all you guys are going into hiding, you're gonna need a lifeline to the outside world.
Michael: You wanted to leave. I think that's the best thing to do. And now you want to stay.
Madeline: I was angry. I still am. There's a part of me that will never get over what happened to Nate. If I don't forgive you, I'll lose you, too. I'm staying.
Michael: This is a fight I can't win.
Madeline: Well, you have two choices. You can give up now, or you can go down swinging.
Agent Riley: I'll never stop, Westen. I'll hunt you down to the ends of the earth if I have to.
Michael: Then I'll see you there.
Michael: (voice-over) A spy gets used to having enemies. It's just part of the job. But you never expect to be hated at home. When your own country thinks you're a traitor, everything changes. Allies become enemies, and the people who used to fight at your side become the ones who want to hurt you the most.
Michael: (voice-over) Thwarting a breach attempt typically involves meeting force with force, but if you want to buy yourself time without hurting anyone, you don't need firepower you need a diversion. Without a blasting cap, C4 is really just flammable clay. Luckily, C4 doesn't have to explode to be useful. When your goal is to scare people without killing them, a flaming block of C4 stuffed with bullets will do just fine.
Michael: (voice-over) Once authorities have flagged a cellphone, they can access every relevant piece of information stored on the device.
Agent Fuller: Looks like directional charges with remote detonators.
Agent Riley: Go get a look at those detonators.
Agent Fuller: Um, ma'am, these charges are live. Shouldn't we wait for a bomb squad?
Agent Riley: Oh, I'm sorry, Mr. Fuller. I thought you were a field operative. Will someone who remembers their job description go get a look at those detonators? I need a range.
Fiona: Michael, you made the call you thought you had to make.
Michael: And if I was wrong? If there was another way? Look what I've done to Sam, to everyone.
Fiona: Look. There's a price to pay no matter what you do. If it's a choice between betraying everything you believe in and pulling a trigger, I'm glad you pulled the trigger.
Michael: (voice-over) The best place to rescue a prisoner in transit is at a choke point a place where you can force the action into a narrow zone that you control. Well-timed, synchronized blasts on both sides of the choke point can separate the vehicles, isolate the person you're trying to retrieve, and create an effective barrier. And when you add covering fire, your opposition will worry more about staying alive than stopping your escape.
Michael: (voice-over) During an operation, you never want to make a move until everyone's on the same page. But sometimes, you have no choice. When someone on your team gets a surprise, you have to hope they realize there's a plan in motion and they can find a way to be part of it.
Michael: (voice-over) There's a reason spies try not to involve family in operations. The strain of waiting, worrying, and wondering can drive a trained agent to the brink much less a civilian. And, of course, no matter how bad a situation is, it can always get worse.
Michael: (voice-over) An R.F. transmitter can broadcast audio up to 3 miles away. But a bug with that range needs a steady power source, like the wiring from the lamp above a license plate. It takes a little longer, but when you're trying to save a friend, it's time well spent.
Michael: (voice-over) Making an escape in an urban environment is as much about precision as it is about power. You need a car that can make sharp turns and accelerate quickly. But even when you're in a fast car, if the numbers aren't in your favor, the focus has to change from outrunning to outsmarting.
Michael: (voice-over) If you need to escape a parking garage, the limited exit points can be a problem. Of course, with the right large-body, older-model car, you can create your own exit point.
Michael: (voice-over) Once you get a security team moving, your best chance to escape is to move with them. If they don't know your face, you can hide in plain sight. If they do know your face, you have to get a little more creative.
Michael: (voice-over) Once a location is completely locked down, the only thing hiding does is delay your capture. To get out, you need to generate action to keep security off-balance and on the move. And the only way to do that is to come right out in the open.
Michael: (voice-over) If you need to escape a building that's being locked down, speed is key. There's a small amount of time when the authorities coordinate their efforts. Intelligence operatives are trained to take advantage of that window. Of course, when the person in charge of locking down the building is also a trained intelligence operative, that window may get closed before you can use it.
Michael: (voice-over) Spies are trained to deal with catastrophic events. They're taught to separate how they feel from what they need to do, but some circumstances are so extreme that the separation is impossible. Then, even a seasoned operative will have the same response as everyone else... horror, disbelief, shock.
Original International Air Dates:
Canada: December 27, 2012 on Super Channel 2
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