Captain N: The Game Master

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NBC (ended 1991)

USER EDITOR

RaijinPaladinix

User Score: 220

Episode Guide

  • Season 3
    • The Fractured Fantasy of Captain N
      The N Team meets a mysterious witch, Matoya. She is very tricky and helps them confront the evil Astos of the medieval Final Fantasy realm. Mega Man and Kid Icarus must gather their wits if they hope to survive conquer this strange land's surprises.
    • Battle of the Baseball Know-It-Alls
      As the N-Team is playing a baseball game against the VideoLand All-Stars, Mother Brain opens a warp and separates Game Boy and Lana from Kevin and the rest of the team. Lana and Game Boy will have to escape Mother Brain's base of operations.
    • A Tale of Two Dogs
      10/12/91
      5.4
      Dr. Wily has turned over a new leaf and is helping Dr. Light build a peace robot named Gamma?! It may sound bizzare, but really, Wily is faking this niceness! Mega Man, Kevin, Rush, and Duke are sent to eight other planets to collect eight energy tanks to power Gamma. All the while, Mega Man and Kevin argue about whose dog is awesomer. After getting all the tanks, they go to California Games for some rest and relaxation. But Dr. Wily warps the dogs to Skull Castle as bait for Kevin and Mega Man. Kevin and Mega Man go to Skull Castle to find their dogs. Leaving Doc Man (a robot from Mega Man 3 who can take on the powers of the Robot Masters from Mega Man 2) in charge of Skull Castle, Wily goes to Dr. Light's laboratory, reprograms Gamma, and steals it so he can take over VideoLand. Mega Man, Kevin, and their dogs escape from Skull Castle, destroying Doc Man in the process. Dr. Light warps to outside Skull Castle to inform them of what Dr. Wily has done. Wily arrives, controlling Gamma. Rush and Duke save the day when they fly up to the cockpit and drop a hive of robobees next to Dr. Wily. Gamma falls to the ground and is destroyed. Dr. Wily runs off into the distance away from the robo-bees.moreless
    • Totally Tetrisized
      10/5/91
      6.1
      Captain N, Simon Belmont and Princess Lana must save the Tetris world from an evil wizard.
    • Return to Castlevania
      9/28/91
      7.5
      At the Simon Belmont Awards, Kevin and Simon have a scuffle with the King, who is actually one of Dracula's agents who is impersonating him. To rescue the real King, they'll have to get past Dracula's obstacles.
    • Pursuit of the Magic Hoop
      9/21/91
      6.9
      Hoop-De-Doo-Dah-Day, the one day of the year when everyone has a shot at their dearest wish, is celebrated on Hoopland. Kevin, Lana, and Duke arrive on Hoopland to try and wish King Charles home. Kevin, Lana, and Duke meet Larry Bird. Hoopless, a young boy who is the inventor of everything on Hoopland, is too short to make a shot at getting a wish, so he has his robot, Rebound, make the shot for him. Rebound gets to make a wish, but, instead of wishing Hoopless tall, he accidentally wishes himself the tallest. He hits his head, which messes up his programming, and becomes evil. Larry, Kevin, Lana, Hoopless, and Duke climb Hoop Mountain, passing a series of challenges by Clockman, Guardian of the Magic Hoop, along the way. Lana wins a wish. However, instead of wishing her father back home, she wishes Rebound back to normal, and everybody's happy.moreless
    • Misadventures In Robin Hood Woods
      After a successful mission on Dragon's Den, Kevin, Kid Icarus, and Duke stop off on the medieval world of Nottingham to power-up the Warp Wagon. The three of them find the evil Sheriff of Nottingham and Prince John robbing the Ye-Olde Weapon Shoppe and fight them. They meet Robin Hood, who helps them out. Kevin, Kid Icarus, and Duke are introduced to the Merry Men, who make fun of Kid Icarus due to his size and wings. Kid Icarus decides to prove he's a better archer than them by entering the Tournament of the Golden Arrow that afternoon. Robin also decides to enter to win the golden arrow for himself. The Sheriff and Prince John plot to capture Robin Hood at the tournament, deciding that whoever wins must be Robin. Maid Marian overhears their plot, but she can't do anything about it. At the tournament, Robin, Kevin, and Duke are in disguise. Prince John dresses up as Maid Marian, since the real one won't co-operate. Kevin tries to win a gift for Lana. Kid Icarus does really good in the tournament. Kid Icarus and the Sheriff go through the final round, but the Sheriff cheats by using Kid Icarus' buzzsaw arrow and wins the tournament. Robin approaches "Maid Marian" for the golden arrow and a kiss. Prince John then reveals himself, orders Robin placed under arrest, and exposes his identity. Kevin intervenes, but the Sheriff says that, unless everyone surrenders to him, Maid Marian will be his prisoner forever. Robin agrees to surrender if Marian is released. Marian, hearing this, falls out of the tower. Kid Icarus takes the golden arrow and uses it to create a protective bubble around Marian, and she floats down into Robin's arms. Kid Icarus becomes a hero in Nottingham and is then welcomed as a member of the Merry Men.moreless
  • Season 2
  • Season 1
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