• 141
    The Pretender

    The Pretender

    Follow
    NBC (ended 2000)
    The Pretender is the story of Jarod, a boy-genius taken from his family as a child. Jarod possesses the ability to quickly learn and impersonate different jobs and occupations. His abductors, a facility simply known as The Centre, tested his abilities through various simulations. But after years of these performances, Jarod becomes wise to the fact that these simulations aren't being used to help people. The Centre sells the sims to the highest bidder to do with as they please, whether it is for good or evil purposes. Knowing this, he breaks free from his captors. Now, as an adult, Jarod sets out to find his family. Along the way, he befriends many people, righting any wrong by using his abilities to become anyone he wants to be. But the Centre has a lot invested in Jarod, and they won't give him up easily. They recruit Sydney, his father-figure and trainer all through his time growing up in The Centre. Sydney is the only man who is close to Jarod, he knows how he thinks. Also in pursuit is Miss Parker, Jarod's childhood friend whose father runs The Centre. Both are aided by Broots, a nervous computer whiz who goes above and beyond the call of duty (whether he wants to or not). The Pretender ran for four years on NBC. TNT co-produced two Pretender movies with Twentieth Century Fox TV. The Pretender 2001 premiered on TNT Monday, January 22, 2001 at 8PM. The second movie, The Pretender: Island of the Haunted, premiered on TNT Monday, December 10, 2001 at 8PM ET. Seasons 1-4 and both TV movies are currently available on DVD.moreless
  • 142
    Code Lyoko

    Code Lyoko

    Follow
    Cartoon Network (ended 2007)
    Code Lyoko tells the story of a group of students who uncover a parallel universe called Lyoko inside a super-computer that is threatened by a virus that could destroy the universe. Three boarding school students and a day student, Jeremie, Odd, Ulrich, and Yumi, must help a virtual humanoid creature named "Aelita" to stop rogue computer X.A.N.A.'s latest attack on their real world.moreless
  • 143
    Miami Vice

    Miami Vice

    Follow
    NBC (ended 1989)
    Miami Vice was one of the most innovative and powerful TV series of all time. Focusing on the Miami Metro-Dade Police "Vice" Department and it's continued battle against the illicit drug, prostitution, and firearms crime underworld of the city of Miami. It used fashion, color, and a varied musical selection in order to accentuate and amplify the emotional undercurrent of the drama it portrayed.moreless
  • 144
    Wonder Woman

    Wonder Woman

    Follow
    CBS (ended 1979)
    This is the third attempt at bringing Wonder Woman to the small screen. The first was an unaired pilot from the 1960's and the next was an unsuccessful mid 1970's movie starring Cathy Lee Crosby as a blonde Wonder Woman! Finally, in 1975, the athletic and stunning Lynda Carter was perfectly cast as the amazonian princess who leaves the island of Themyscira to fight for justice in man's world. The first season took place during World War II with Wonder Woman fighting the Nazis. The Second season updated the Wonder Woman mythos to modern times and a different network. The series only lasted three seasons but proved to be a pop-cultural hit thanks to reruns.moreless
  • 145
    Gargoyles

    Gargoyles

    Follow
    ABC Family (ended 1996)
    "One thousand years ago, superstition and the sword ruled. It was a time of darkness. It was a world of fear. It was the age of gargoyles. Stone by day, warriors by night, we were betrayed by the humans we had sworn to protect, frozen in stone by a magic spell for a thousand years. Now, here in Manhattan, the spell is broken, and we live again! We are defenders of the night. We are Gargoyles!" Gargoyles is an animated series created and produced by Greg Weisman, and aired from October 24, 1994 to 1997.moreless
  • 146
    Legends Of The Hidden Temple

    Legends Of The Hidden Temple

    Follow
    Nickelodeon (ended 1995)
    Legends of the Hidden Temple was a show that aired in mid-September 1993. Kirk Fogg, the host, would be introduced by Olmec, a large talking rock in the middle of the stage. Kirk Fogg would ask Olmec what legend they'd hear about that day, and Olmec would name a historical figure and an item used by them. (i.e. Galilleo's Cannonball, The Mysterious Manuscript of Mary Shelley, the Lost Lion Tale of Little John, etc.) Kirk would then repeat what Olmec said and would then introduce the teams. ROUND 1: THE MOAT The Moat started off with all six teams (The Red Jaguars, Blue Barracudas, Green Monkies, Orange Iguanas, Purple Parrots and the Silver Snakes). Each team consisted of a boy and girl. The Moat was a small pool built into the stage. After the teams were introduced, Kirk Fogg (the first year) or Olmec (years 2 and 3) would tell the teams how to cross the moat. Sometimes it consisted of climbing across tire swings, paddling your way across and other creative ways. Falling into the water usually made the team go back to the starting line and try again. Once the first partner crossed, the second partner would usually cross the moat in the same manner. Once both partners got to the other side, they would hit their gong. (which was basically a small podium with a button that lit up and made a sound once the player hit it) The first four teams to hit their gongs would proceed to the Steps of Knowledge. The two other teams would be eliminated. ROUND 2: THE STEPS OF KNOWLEDGE The four teams leftwould be at the top of a roll-away staircase. Olmec would tell a brief story about how the Historical Figure came across and/or used the artifact that he mentioned at the beginning of the show,and after the story, Olmec would quiz the players on their memory of the story. If a team thought they knew the answer, they'd buzz in by stomping on an "ancient marking" in front of them. If they got the question right, they would move down a step. If they gave an incorrect response or took too long to answer, they would be excluded from answering the question and the other teams would get the chance to. Once a team got three correct answers, they'd move down to the bottom level of the stairs and move on to Round 3. Once two teams accomplished that, both would move on to the Temple Games. ROUND 3: THE TEMPLE GAMES The two remaining teams went on to the Temple Games. There were three temple games...one for the boys, one for the girls, and one for both. The first two would be played for half a pendant of life, and the third would be played for a full pendant. Each Temple Game required the players to do a physically challenging task, such as knocking down opponents statues, tossing a (fake) boulder to your teammate and having them catch it, and other things like that. Each Temple Game usually lasted for 60 seconds. Whichever team won or was further along in that time won the game and would recieve the pendant it was worth. If the game was a tie, both teams would get the pendant. At the end of the third Temple Game, whichever team had the most pendants went on to the fourth and final round. If both teams had the same amount of pendants, a tie-breaker question was asked and whichever team got it right went on to the Temple. No pendants could be won from a tie-breaking question. ROUND 4: THE TEMPLE This is probably the most exciting round of the game. The last remaining team would navigate Olmec's temple (which consisted of 12 rooms). Before they entered the Temple, Olmec would explain how to open the doors in all the rooms of the temple. However, there were at least two doors leading out of almost every room, and there was no telling which one would open once the objective to open the door was completed. The pendants of life earned in the temple games played a huge role in how the team could do in the temple. In three rooms, there were temple guards. If you went into a room with one, it would come out and grab the player. If the player had a full pendant handy, they could give it to the Temple Guard and the Temple Guard would back off. If the player did not have a full pendant, the Temple Guard would take them out of the Temple and their teammate would have to go in and finish the job. In one of the rooms was the artifact mentioned at the beginning of the show. If they grabbed it, all the doors to the Temple would unlock and any of the remaining Temple Guards would retreat. The team had 3 minutes to go in the temple, grab the artifact and come out. If the team had 1 1/2 pendants, the other half of a full pendant would usually be in a well hidden part of the Temple. Getting it would give the team an extra life and an invulnerability to temple guards and could only lose if time ran out. If the team got the artifact and came out of the temple, they would win the grand prize.moreless
  • 147
    Code Geass: Lelouch of the Rebellion

    Code Geass: Lelouch of the Rebellion

    Follow
    Mainichi Broadcasting System (ended 2008)
    Code Geass - Hangyaku no Lelouch - Mecha, Supernatural, Action, Drama (May contain bloody violence, bad language & mild nudity) ...

    On August 10th of the Common Era, the Holy Empire of Britannia invaded Japan. In order to take the mainland, the Britannian forces mobilized the first of the Knightmare Frames; a new humanoid powered armour. The Japanese defences fell one after another, before the might of Project Knightmare. Japan became a territory of the Empire and was stripped of its freedom, rights, and even its name. Area 11 was the new designated name given to the defeated Japan. Lelouch Lamperouge is a castaway prince of Britannia who has gain the power known as Geass, the power of absolute obedience. With this new found power Lelouch is determined to destroy the Holy Empire of Britannia, to avenge the death of his mother and to create a world where his sister Nunally, can live peacefully. ____________________
    Season One Opening Theme: #1: "COLORS" by FLOW (eps 1-12) #2: "Kaidoku Funou" by Jinn (eps 13-23) #3: "Hitomi no Tsubasa" by Access (eps 24-25) Ending Theme: #1: "Yuukyou Seishunka" by Ali Project (eps 1-12) #2: "Mosaic Kakera" by SunSet Swish (eps 13-23) #3: "COLORS" by FLOW (ep 24) #4: "Innocent Days" by Hitomi (ep 25) ____________________
    Season Two Opening Theme: #1: "O2" by ORANGE RANGE (eps 1-12) #2: "WORLD END" by FLOW (eps 13-25) Ending Theme: #1: "Shiawase Neiro" by ORANGE RANGE (eps 1-12) #2: "Waga Routashi Aku no Hana" by ALI PROJECT (eps 13-25)moreless
  • 148
    The Equalizer

    The Equalizer

    Follow
    CBS (ended 1989)
    GOT A PROBLEM? ODDS AGAINST YOU? CALL THE EQUALIZER! The Equalizer (Robert McCall) is a former agent of a shadowy, unnamed government agency, who is trying to make up for the unspoken sins of his past. His atonement comes in the form of an advertisement in the newspaper that features the above quote. McCall uses his finely honed skills, and occasionally, the agents and resources from his old agency, to combat the injustices perpetrated against those who can't seek protection from the law. He battles corrupt politicians, abusive husbands, greedy corporate executives, stalkers, kidnappers and gangsters to avenge those who are helpless. Sometimes, McCall's past comes back to haunt him when spies and international terrorists set foot in New York City and his former employer drags him back in to help track them down. In McCall's dark world, few people can be trusted. One man he always relies on is his former fellow agent, Mickey Kostmayer, who often assists McCall in his cases. Another is his former boss, a man known only as Control, who pulls government strings to give McCall a hand when he can. British actor Edward Woodward plays Robert McCall to perfection, bringing a dark undercurrent of anger and sorrow to the man while still allowing his compassion for the downtrodden to show through. The series ran for four years on CBS, premiering in 1985 and ending in 1989. ------------------------------------------------- Special Thanks to the late Donna Lemaster, who started this episode guide -------------------------------------------------moreless
  • 149
    Black Sheep Squadron

    Black Sheep Squadron

    Follow
    NBC (ended 1978)
    Loosely based on the memoirs of Major Greg "Pappy" Boyington who led one of the most famous Marine Corps fighter squadrons of World War 2: Fighting Squadron 214, nicknamed the "Black Sheep" squadron. Based in the South Pacific, the rag-tag Corsair flying misfits is led by "Pappy" Boyington. The opening credits read: In World War II Marine Corps Major Greg "Pappy" Boyington commanded a squadron of fighter pilots. They were a collection of misfits and screwballs who became the terrors of the South Pacific. They were known as the Black Sheep Squadron.moreless
  • 150
    Railroad Alaska

    Railroad Alaska

    Follow
    Destination America
  • 151
    The Venture Brothers

    The Venture Brothers

    Follow
    Cartoon Network
    Hank and Dean Venture, with their father Doctor Venture and faithful bodyguard Brock Samson, go on wild adventures facing megalomaniacs, zombies, and suspicious ninjas, all for the glory of adventure. Or something like that. Hank and Dean Venture are relatively identical twins, only born four minutes apart, who live for the thrill of adventure. Their dated vocabulary and high-pitched voices are intentionally annoying, especially to their father, Doctor Venture, a boy genius turned mediocre scientist who hates everything about his life. In the midst of this conflict is Brock Samson, a man of swift neck-breaking action. Preferring to resort to his brawn instead of his brain, Brock is simple but effective, and does a better job at taking care of the kids than Doctor Venture, as long as they leave his treasured Dodge Charger alone. The Venture Brothers is a take off of Johnny Quest and the Hardy Boys.moreless
  • 152
    Star Trek

    Star Trek

    Follow
    NBC (ended 1969)
    "Space...The Final Frontier. These are the voyages of the Starship, Enterprise. Its 5-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before!"

    The series is set in the 23rd century where Earth has survived World War III then moved on to explore the stars. Humanity has allied with other alien races and formed the United Federation of Planets, and Starfleet serves as its exploratory and military branch. Captain James T. Kirk of the starship Enterprise explores the galaxy with a crew of 430 men and women, contacting new life forms, conducting diplomat missions, and exploring the unknown.

    Star Trek premiered on NBC after executive producer and creator Gene Roddenberry produced not one but two pilots to convince them of the quality of his show. The series ran two years but never achieved good ratings despite building a small but solid fan following. A letter-writing campaign convinced NBC to run a third season, but Roddenberry left in protest and the network buried the show in a late Friday night time slot.

    After its three-year run Star Trek began running syndication where it was discovered by legion of new fans and became a phenomenon. This led to an animated series, six movies, and four spin-off television shows. Despite its short network run, Star Trek has become one of the most successful shows in television history.

    Aside from its three main stars, Star Trek featured a large cast of reoccurring guest stars that includes James Doohan, Nichelle Nichols, George Takei, Walter Koenig, Majel Barrett, and Grace Lee Whitney. Other notable guest stars include Diana Muldaur, Gary Lockwood, Ricardo Montalban, Sally Kellerman, Julie Newmar, Frank Gorshin, John Colicos, Roger C. Carmel, William Campbell, Ted Cassidy, Michael Ansara and Elisha Cook, Jr. Notable writers for the series include Gene Roddenberry, Gene L. Coon, George Clayton Johnson, Jerry Sohl, Jerome Bixby, Robert Bloch, Theodore Sturgeon, Harlan Ellison, David Gerrold, and D.C. Fontana.moreless
  • 153
    Goosebumps

    Goosebumps

    Follow
    FOX (ended 1998)
    Goosebumps was a live-action series that began on Fox Kids in the mid '90s. It's based on the award-winning book series, written by R.L. Stine.

    Goosebumps takes place in a strange reality, where nothing is as it seems. Normal kids find themselves trapped within and exposed to the paranormality that this world has to offer. And in each situation, they must find a way to get themselves out. From evil halloween masks to werewolves. From scarecrows to dummies. From haunted amusement parks and toy towns that come to life, in Goosebumps, anything can happen!moreless
  • 154
    Ben 10

    Ben 10

    Follow
    Cartoon Network (ended 2008)
    Upon discovering a mysterious device known as the Omnitrix, 10-year-old Ben Tennyson is bestowed with the power to change into 10 different alien heroes. Each alien hero has its own unique and awesome powers. Although Ben now has the added responsibility to protect others and fight evil forces, he still manages to find time for some mischief and fun!



    Character Bios

    Heat Blast - Comes from an alien race that lives on the sun rather than a planet. He can project bolts of fire from his hands and mouth, and create fireballs that he can either throw or roll. He also has the ability to absorb flames and heat, meaning he can put out a fire just as quickly as he starts one.

    Powers/Strengths - Fireballs, absorption of heat/fire.

    Weaknesses - Excess water.

    Debut Episode - "And Then There Were 10"

    -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~

    Wildmutt - More animal than humanoid, he is a beastly alien with superhuman athletic abilities, and heightened senses of smell, hearing, and taste. He can also fire the quills on his back as projectiles with incredible accuracy. Even though he has no eyes, his lack of vision is supplemented by his hearing and smell, which works almost as well as actual vision (which appear as red figures against a green backdrop). Wildmutt cannot communicate verbally, but can growl, grunt, and make other similar noises.

    Powers/Strengths - Sharp quills, athletic ability, heightened senses of smell, hearing, and taste.

    Weaknesses - No sound or smell in surrounding areas.

    Debut Episode - "And Then There Were 10"

    -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~

    Diamond Head - He's a crystalline alien whose body is harder than diamond, making him invulnerable to most physical attacks and allowing him to cut and slash through almost anything. He can also use his body to refract light and beam based weapons.

    Powers/Strengths - Razor-sharp diamond shards, can refract light/beam-based weapons, ability to morph certain parts of his body into extremely sharp tools/weapons.

    Weaknesses - Sonic-based attacks/weapons.

    Debut Episode - "And Then There Were 10"

    -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~

    XLR8 - As the name states (pronounced like "accelerate"), he's a lizard-like alien that has the power to manipulate friction in order to gain acceleration, allowing him to move at incredible speeds. He may be fast, but he is not very strong compared to the other alien forms.

    Powers/Strengths - Super speed (300 mph), able to manipulate friction, ability to run on almost any surface.

    Weaknesses - Magnetic-based attacks/weapons.

    Debut Episode - "And Then There Were 10"

    -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~

    Grey Matter - At a mere five inches tall, he's part of an alien race bred to enter complex machines and repair them from the inside. Consequently, he can squeeze through extremely small spaces. He's extremely smart, which gives Ben a boost in intelligence when he's in this form.

    Powers/Strengths - Enhanced intelligence, ability to squeeze through small spaces, slimy skin allowing him to climb virtually anything.

    Weaknesses - Strength-based opponents/enemies.

    Debut Episode - "Washington B.C."

    -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~

    Four Arms - At 12-feet tall, he's an alien of extraordinary strength, and can jump high distances. Unfortunately, due to his body mass and his agility is declined and he is very clumsy.

    Powers/Strengths - Super strength, armored skin, ability to create sonic waves when all four hands are clapped at once.

    Weaknesses - Extremely quick opponents/enemies.

    Debut Episode - "Washington B.C."

    -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~

    Stinkfly - He's a winged, insectoid alien and expert flier, able to pull off amazing acrobatic moves in midair. He can also take care of himself in flight, using his pincers and tail as weapons, as well as shooting slime from his eye-stalks. Much like Earth insects, he also has a tough exoskeleton, but very thin wings.

    Powers/Strengths - Acrobatic flight, six pincer legs, very sharp tail, slime-shooting eye-stalks.

    Weaknesses - Poisonous gases and water.

    Debut Episode - "Washington B.C."

    -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~

    Ripjaws - This aquatic alien form is an extraordinary swimmer since he can breathe underwater and change his legs into a long tail with fins. He's remarkably fast and agile in the water and can fight with his claws or unhinge his powerful jaws to deliver a devastating bite.

    Powers/Strengths - Underwater breathing, agility; powerful jaws and sharp claws.

    Weaknesses - Dry land.

    Debut Episode - "The Krakken"

    -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~

    Upgrade - A biomechanical alien with liquid metallic skin and a system of organic "circuits." He has the ability to merge with any technology and bring it to life with enhanced abilities.

    Powers/Strengths - Positronic energy blasts, ability to merge with and upgrade technology.

    Weaknesses - Corrosives (acids) and electromagnetic energy.

    Debut Episode - "Permanent Retirement"

    -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~

    Ghostfreak - A shadowy, phantom-like alien that has the ability to phase through solid objects, such as walls, and become invisible at will. Ghostfreak also exhibits limited telepathic and telekinetic abilities. He only has one eye, but can position it almost anywhere on his body by moving it along a track traced on his skin.

    Powers/Strengths - Intangibility, invisibility, flight, telepathy, and telekinesis.

    Weaknesses - Direct light.

    Debut Episode - "Permanent Retirement"



    Current Schedule

    (All Times Eastern)

    Saturdays: Saturday morning @ 10:00 AM, part of the Saturday morning block.

    Weeknights: Monday - Thursday encores @ 10:00 PM.



    Theme Song

    It started when an alien device did what it did And stuck itself upon his wrist with secrets that it hid Now he's got super powers, he's no ordinary kid He's Ben 10!

    So if you see him you might be in for a big surprise He'll turn into an alien before your very eyes He's tiny, creepy, fast, and strong, he's every shape and He's Ben 10!

    With all new powers, he's on the case Fighting off evil from earth or space He'll never stop till he makes them pay 'Cause he's the baddest kid to ever save the day He's Ben 10!

    Written by Andy Sturmer Performed by Moxymoreless
  • 155
    MacGyver

    MacGyver

    Follow
    ABC (ended 1992)
    MacGyver is a different kind of hero: he doesn't use weapons, he's afraid of heights, and he's an expert at making complicated machines out of ordinary things quickly. He works in the employ of The Phoenix Foundation, a think tank dedicated to improving mankind. Pete Thornton gave MacGyver his assignments, occasionally getting involved himself or lending Foundation resources for MacGyver's various personal endeavors. Another sometimes accomplice was Jack Dalton, a long-time friend with a penchant for getting himself into trouble and relying on MacGyver for helping him out of it. MacGyver also had an archenemy, Murdoc, who sought to kill MacGyver many times, often through the use of ruses and elaborate traps. MacGyver's first name was a secret until the final season, when we learned just why he chose not to use it. MacGyver was produced by Henry Winkler/John Rich productions in association with Paramount Television.moreless
  • 156
    Young Justice

    Young Justice

    Follow
    Cartoon Network (ended 2013)
    Don't call them sidekicks! Young Justice follows the adventures of the teenaged superheroes Aqualad (the team leader, age 15 or 16), Robin (age 13), Kid Flash (age 15), Superboy (age 16 weeks), Miss Martian (age 16 in Martian years), and Artemis (age 15), who have finally gained independence from their leaders and the privilege to start their own covert operations team (of the very popular Justice League). The series is not based on the Young Justice comic series by DC Comics or any comic series in particular, but is simply based on various young heroes of the DC universe - who are sidekicks and protégés of infamed adult DC superheroes (most of which make up the Justice League). Set in Earth 16, the show focuses on the heroes trying to use their powers and abilities to fight crime on their own and make a name for themselves while trying to handle their adolescent years at the same time. Batman takes on the role of the team's mentor and mission deployer, Red Tornado is the team supervisor, and Black Canary is the young heroes' combat trainer. As the series progresses, the main team's roster is expected to change as characters die, quit the team, and join the team.moreless
  • 157
    Beavis and Butt-head

    Beavis and Butt-head

    Follow
    MTV - Music Television
    Beavis and Butt-head was first aired on the U.S. cable network MTV in March 1993. This show, which combined animation and music videos, was an example of the unique programming that MTV has consistently provided for its youthful demographics. The half-hour program alternated between a simple narrative, which focused on the exploits of two low-life adolescents, and clips from music videos, which the two teens commented on. Creator Mike Judge had penned the aimless duo for a festival of animation when Abby Turkuhle, MTV's senior vice president picked up an episode for the network's animated compendium Liquid Television. MTV immediately contracted for 65 episodes from Judge, with Turkuhle as producer, and placed Beavis and Butt-head in the 7:00 and 11:00 P.M. week-day time slots. The characters, Beavis and Butt-head, are rude, crude, and stupid, and can be placed in the "dumb comedy" tradition, which includes Abbott and Costello, The Three Stooges, Cheech and Chong, Saturday Night Live's Wayne and Garth, and FOX's The Simpsons. When the show debuted, television critics differed in their opinions, with some praising the show for daring to present the stupidity of male "metalheads" who watch too much television (effectively satirizing the core MTV audience), and others categorizing Beavis and Butt-head as another example of television's declining quality. Beavis and Butt-head did find an audience and began pulling in MTV's highest ratings. But the show was also quite controversial, instigating heated public debate on the interconnected issues of representations of violence in the media and generational politics surrounding youth subcultures. Beavis and Butt-head they found, was especially popular with those in their twenties. It turned out to be bothersome to many that young people enjoyed the show and laughed at its two imbecilic boys, even if these fans were much more intelligent and much less grating than Beavis and Butt-head. In this sense, Beavis and Butt-head raised the issue of generational taste cultures. Definitions of "taste," Pierre Bourdieu notes, "unite and separate, uniting those who are the product of similar conditions but only by distinguishing them from all others. And taste distinguishes in an essential way, since it is the basis of all that one has--people and things--and of all that one is for others, whereby one classifies oneself and is classified by others." To the degree that taste cultures agree, they are brought together into a subcultural formation; but to this degree they are also separated from those with whom they differ. It was the "bad taste" of Beavis and Butt-head's audience which bothered many, and this brings to the surface another one of the reasons why Beavis and Butt-head was so controversial. Cultural critics, educators, and concerned parents gathered skeptically, sternly, and anxiously in front of the television set and passed judgment upon the "tasteless" Beavis and Butt-head show. And in an ironic reversal, Beavis and Butt-head countered by ascending the cultural hierarchy. The two youths channel-surfed, looking for videos that didn't suck (i.e. those with heavy metal or hardcore rap, those that contained violence, or encouraged genital response.) In becoming the self-proclaimed Siskel and Ebert of music video, they served to evaluate pop culture with an unencumbered bottom line--does a music video "suck" or is it "cool?" Beavis and Butt-head as a television show, was certainly towards the lower end of traditional scales of cultural "quality." But these two animated "slackers" evaluated other media, and so pronounced their own critical opinions and erected their own taste hierarchies. Beavis and Butt-head had their own particular brand of "taste:" they determined acceptability and unacceptability, invoking, while simultaneously upending, notions of "high" and "low" culture. In this, they entered that hallowed sphere of criticism, where they competed with others in overseeing the public good and preserving the place and status of artistic evaluation. They disregarded other accepted forms of authority, refusing to acknowledge their own limited perspectives. But like other critics, this was an important part of their appeal. After all, critics are sought out for straightforward opinion, not muddled oscillation. In this recuperation of the critical discourse, Beavis and Butt-head joined with their audience, approximating the contradictory impulses of contemporary cynical youth, who mixed their self-delusion with self-awareness. In the case of fans of Beavis and Butt-head, these lines of demarcation indicated both a generational unity and the generation-based barriers between the baby boomers and the "baby busters." The reputed cynicism of the "twentynothings" was on view as Beavis and Butt-head evoked both a stunted adolescence which was long past and an unsure and seemingly inaccessible future.moreless
  • 158
    Dollhouse

    Dollhouse

    Follow
    FOX (ended 2010)
    They can be anyone you want. The Dollhouse is a very secret, and very illegal, place where wishes come true. Clients with the right connections and enough money can hire "Actives", people who have been programmed to perfectly fulfill the needs, and desires of their clients. The Actives are people who have chosen, for their own reasons, to surrender their bodies and minds for a five-year stay in the Dollhouse. Now they can be imprinted with any personality, skill, or even muscle memory. They can be the perfect companion, lover, spy, assassin; and when the job is done they forget everything. But something is wrong with the Active called "Echo". No longer just a blank slate waiting for her next assignment, Echo is remembering flashes of the lives that she has lived and the games she has played, and she is starting to wonder just who she really is... Dollhouse is a production of 20th Century Fox Television, Joss Whedon's "Mutant Enemy", and Eliza Dushku's "Boston Diva Productions".moreless
  • 159
    The A-Team

    The A-Team

    Follow
    NBC (ended 1987)
    "In 1972 a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire: THE A-TEAM." ========================== Broadcast History NBC---Jan. 1983---Sunday 10:00-11:00 NBC---Feb. 1983-Aug. 1986---Tuesday 8:00-9:00 NBC---Aug. 1986-Dec. 1986---Friday 8:00-9:00 NBC---Dec. 1986---Tuesday 8:00-9:00 NBC---May 1987-Jun. 1987---Sunday 7:00-8:00 ===================== Theme by: Mike Post & Pete Carpenter ========================moreless
  • 160
    Ironside

    Ironside

    Follow
    NBC (ended 1975)
    Welcome to the Ironside guide at TV.com. When an assassin's bullet confines him to a wheelchair for life ending his career as Chief of Detectives, Robert T. Ironside becomes a consultant to the police department. Detective Sergeant Ed Brown and policewoman Eve Whitfield join with him to crack varied and fascinating cases. Ex-con Mark Sanger is employed by the chief as home help but eventually becomes a fully fledged member of the team also. Officer Whitfield leaves after 4 years service, and is replaced by Officer Fran Belding. If you have any information about this series, feel free to contribute it. Thanks.moreless
  • 3 4 5 6 7 8 9 10 11 12