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    WWE Monday Night RAW

    WWE Monday Night RAW

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    USA
    Considered by many to be the dominant brand in World Wrestling Entertainment, WWE Monday Night RAW features some of the biggest and baddest Superstars. With wrestlers like John Cena, Kofi Kingston, Alberto Del Rio, The Miz & CM Punk and with Divas like Melina, Maryse & Eve Torres, RAW is the "red"-hot brand for the WWE. Current Champions of Raw: WWE World Heavyweight Champion: Daniel Bryan United States Championship: Sheamus Divas Champion: Paige Tag Team Championship: The Usosmoreless
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    The Price is Right

    The Price is Right

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    CBS
    The Price Is Right has long been a staple of daytime and nighttime television. It has seen five incarnations: the 1956-1965 daytime version hosted by Bill Cullen on NBC and ABC, the 1972-1980 nighttime version hosted by Dennis James and Bob Barker, the 1985 nighttime version hosted by Tom Kennedy, the 1994-1995 nighttime version hosted by Doug Davidson, and the current daytime version hosted by Barker and Drew Carey. This guide covers the current daytime version. The object of The Price Is Right is to correctly guess the retail prices of items, without going over, to either win the items themselves or other prizes. At the beginning of each show, the announcer calls out the names of four contestants, imploring each to "come on down!" A prize is announced for which each contestant (one at a time) makes a bid (called the One Bid). After the host announces the actual retail price, the contestant who bid closest without going over is invited on stage to play a pricing game for a larger prize. If a contestant's bid is exactly correct, he/she wins a $500 bonus (on the Armed Forces and $1,000,000 Spectacular Specials, the bonus for an exact bid is $1000). Frequently, during Barker's tenure as host, an animal would be brought out on stage by one of the models during the One Bid prize plugs. Barker would then comment that the pet was available for adoption at an area animal shelter. He also encouraged viewers to visit their local humane society. Pricing game prizes often include cars, trips, rooms of furniture, cash, and various other items. Furs were also given away during the early years, but this practice was dropped per Barker's wishes due to his involvement with animal-rights issues. The episodes that offer furs as prizes will likely never be seen again as Barker continues to fight against their re-airing. There were over 100 total individual pricing games with 72 in the current rotation. Some games involved pricing grocery or small, everyday items. Others involved chance, deduction, skill and/or patience. Many games quickly became very popular. Contestants chomp at the bit to play such entries as Plinko, Ten Chances, Cliff Hangers, Any Number, Grocery Game, Range Game, Race Game, and many others. While each of the pricing games uses only one player, there was one game (known by fans as Bullseye 2) which used two players. This game, which was retired during the first season, had the players alternating bids on a car or boat, and the first to guess the price exactly won. The second contestant was determined by immediately playing another One Bid. Some pricing games have been retired. The reasons include frequent mechanical malfunctions, complicated rules, low odds of winning, and negative responses from viewers. Pictures, audio files, and videos of most of the retired pricing games can be seen on various fan pages on the World Wide Web. After each pricing game is played (except for the final game of the day), one more contestant is called from the audience to "come on down," and another One Bid item is shown for another chance to play a pricing game. Until the fourth season, the two contestants with the highest winnings after all three pricing games had been played went to the Showcase round. Two showcases (prize packages worth several thousand dollars) are shown, one at a time. After the first showcase is revealed, the top winning contestant has the choice to bid on the showcase or pass it to his/her opponent and force him/her to bid. The contestant coming closest to the actual retail price of his/her own showcase without going over wins their showcase. Originally, the contestant could win only his/her showcase. Early in the show's run, a stipulation was added stating that if a contestant's bid came within $100 of his/her showcase's actual retail price, they'd win everything in both showcases. In 1998, the stipulation was modified, and, now, winning contestants who are $250 or less away from the actual retail price of their showcase win both showcases. For the week of November 3-7, 1975 the show expanded from 30 to 60 minutes, following a successful week of experimental hour-long shows the week of September 8-12. A new round called the Showcase Showdown was added. After three contestants have played their pricing games, each has the chance to spin a large wheel called "The Big Wheel." The order of spinning is determined by each contestant's winnings with the player having won the least going first and the player having won the most going last. The Big Wheel contains 20 spaces with numbers in increments of five cents (not in order). Each contestant gets up to two spins in an attempt to get as close to $1.00 without going over. If he/she does not have $1.00 after the first spin, the contestant can choose to spin again to get closer to $1.00 or stop at their current score with the hope that the other contestants will either score lower or go over $1.00. Getting $1.00 exactly earns the contestant a $1000 bonus. Going over $1.00 automatically disqualifies the contestant from going any further. A one-spin spin-off is held if there is a tie between two or all three contestants. If the first two contestants go over $1.00, the third player automatically advances to the Showcase but is still entitled to one spin. After the first Showcase Showdown of each show, three more pricing games are played, followed by the second Showcase Showdown. When the Showcase Showdown was first introduced, during the experimental hour-long week, the wheel spun sideways, and there was no $1000 bonus. When the hour-long show became permanent on November 3, 1975, the $1000 bonus was added, and the current wheel debuted. Beginning in June, 1978, contestants scoring $1.00 were now allowed to spin again in an attempt to win an additional $5000 for hitting one of the green sections above or below the $1.00 space (five and 15 cents) or $10,000 for hitting the $1.00 space. During the prime time specials that first aired in 2002, contestants that hit $1.00 during the bonus spin win $100,000. During the $1,000,000 Spectacular specials airing in 2003, this bonus was increased to one million dollars. The winners of each Showcase Showdown (two per show) advance to the Showcase round. Numerous other changes have taken place through the years, and several prime time specials have aired. The Price Is Right's 5000th episode aired in March, 1998 at which time the studio at CBS's Television City where the show is shot was renamed the Bob Barker Studio. Also, the set and some of the pricing game boards went through numerous minor changes due to inflation or to give it a modern look. The bloopers that have occurred on The Price is Right are among the most celebrated in television history. In early 1976, a woman called to Contestant's Row was in the ladies' room. Her husband had to leave the studio to tell her she'd been called. At the beginning of an episode early in the sixth season, a woman's tube top slipped down as she was running toward Contestant's Row. Also during that season, a woman fainted when she learned she won her showcase ($11,000 in prizes). Other bloopers include cars with malfunctioning brakes and other prizes which give way at the wrong time. Usually, one of the models is often a victim of these unfortunate mishaps (such as Janice Pennington and Rachel Reynolds hitting the wall with the car they are revealing for the Lucky $even pricing game). Many pricing games have malfunctioned at one time or another. Many contestants spinning the Big Wheel spin it so hard that they fall to the floor. There have been a fair share of contestants who claim to or actually don't understand how to play a given game. The most notable is the Check Game (where the contestant writes in an amount that when added to the actual retail price of a prize must total between $5000 and $6000. In addition, one game was victimized by a cheater on the April 4, 2005 playing of Flip Flop (where a contestant is presented a string of two sets of two numbers, representing an incorrect price, and must correct one or both sets to win a prize). The contestant, after receiving input from the audience, pressed the reveal button without making any changes. Barker awarded the contestant the prize anyway, although many fans believe the player should have been disqualified. Some contestants eventually became celebrities - Vanna White in particular. She was called to "come on down" in June, 1980, but did not get out of Contestant's Row. Other future stars include Rick Schroeder and Linda Cardellini. Main Title Theme Song "The Price Is Right Theme" by Edd Kalehoff CBS Broadcast History September 4, 1972 - March 23, 1973 .... Monday - Friday at 10:30 AM - 11:00 AM March 26, 1973 - August 15, 1975 .... Monday - Friday at 3:00 PM - 3:30 PM August 15, 1975 - November 28, 1975 .... Monday - Friday at 10:30 AM - 11:00 AM November 3, 1975 - March 25, 1977 .... Monday - Friday at 10:00 AM 11:00 AM March 28, 1977 - November 4, 1977 .... Monday - Friday at 10:30AM - 11:30 AM November 7, 1977 - December 16, 1977 .... Monday - Friday at 10:00 AM - 11:00 AM December 19, 1977 - April 20, 1979 .... Monday - Friday at 10:30 AM - 11:30 AM April 23, 1979 -present .... Monday - Friday at 11:00 AM - 12:00 PM Emmy Awards Nominations Outstanding Host in a Game Show or Audience Participation Show 1975 - Bob Barker Outstanding Game Show Host 1979 - Bob Barker 1982 - Bob Barker (winner) 1985 - Bob Barker 1986 - Bob Barker 1987 - Bob Barker (winner) 1990 - Bob Barker (winner) 1991 - Bob Barker (winner) 1992 - Bob Barker (winner) 1993 - Bob Barker 1994 - Bob Barker (winner) 1995 - Bob Barker (winner) 1996 - Bob Barker (winner) 2000 - Bob Barker (winner) 2002 - Bob Barker (winner) 2003 - Bob Barker 2004 - Bob Barker (winner) 2005 - Bob Barker 2007 - Bob Barker (winner) Outstanding Game Show Host/Hostess 1984 - Bob Barker (winner) 1988 - Bob Barker (winner) Outstanding Game Show 1976 1982 1983 1984 1985 1986 1987 1988 (winner) 1989 1990 1992 1993 1994 1995 Outstanding Game/Audience Participation Show 2002 2003 2004 (winner) 2005 2007 (winner) 2008 Outstanding Technical Direction/Camera/Video for a Miniseries or a Special 1997 - The Price Is Right 25th Anniversary Primetime Specialmoreless
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    Judge Judy

    Judge Judy

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    The people are real. The cases are real. The rulings are final. This is Judge Judy. Judge Judith Sheindlin tackles real-life small claims in her courtroom with her no nonsense attitude. Having made a name for herself as a tough but fair judge in New York's Family Court, Judge Judith Sheindlin retired from the bench in 1996 and segued to television to host this syndicated series. Judge Judith Sheindlin brings her trademark wit and wisdom to the widely successful half-hour series that takes viewers inside a television courtroom where justice is dispensed at lightning speed.moreless
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    Jeopardy!

    Jeopardy!

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    Sony Pictures Television
    "This... is... Jeopardy!"America's top-rated syndicated quiz show entered into its 29th season on September 17, 2012. Many subscribing stations have renewed the show through Season 32 (2015-2016). The show was originally created in the 1960s by Merv Griffin, a famed television host, musician, and actor. Irritated by the impossibility of trying to create a quiz show because of scandals that had taken place involving that genre, Griffin was inspired by a suggestion from his wife Julann to create a show wherein contestants were presented with clues in the form of answers, and had to phrase their responses in the form of a question. He originally was going to title the program What's the Question?, but ended up discarding that original title when a skeptical NBC network producer rejected his original concept, claiming, "It doesn't have enough jeopardies." The original Jeopardy!series premiered on March 30, 1964, as a daytime program on NBC. With Art Fleming as host and Don Pardo as announcer, that series continued to air until January 3, 1975, and also spawned a weekly syndicated version that aired within the 1974-1975 season. Later came a revival, The All-New Jeopardy!, which ran from October 2, 1978 through March 2, 1979; for this version, Fleming was joined by announcer John Harlan. The most successful incarnation of Jeopardy! is the current syndicated version, which has aired continuously since September 10, 1984, featuring the Canadian-born Alex Trebek as its host, joined by announcer Johnny Gilbert. This particular version of the program has lived up to its slogan as "America's Favorite Quiz Show," with over 6,000 episodes aired, and currently averages 25 million viewers per week. The show has featured over 10,000 different contestants over the course of its 29-year run, and a host of prominent personalities - including royalty, Presidents, film stars, television personalities, famous athletes, and Nobel laureates - have either presented special clues or appeared as contestants on the show. Since its premiere, the syndicated version ofJeopardy! has outlived 300 other game shows, won a record 30 Daytime Emmy Awards and a Peabody Award, and gained a worldwide following with a multitude of international adaptations. In addition, both TV Guideand the Game Show Network (GSN) have ranked it #2 on their respective lists of the 50 greatest game shows of all time. The longevity of Jeopardy!'s popularity has led it to being referenced and parodied in many television shows, films, and works of literature over the years, including such popular programs asSaturday Night Live, The Simpsons, Cheers, and The Golden Girls. Educators throughout the United States have created their own versions of the quiz show's game to encourage student participation in class, and even IBM has used the show to exhibit its artificial intelligence system "Watson" and have it compete against two of the show's finest champions in a "man versus machine" competition.moreless
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    Cops

    Cops

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    Spike TV
    Now known as the original reality series, COPS hit the airwaves in early 1989, putting camera crews in police cars all across the United States. Adopting the Cinema Verité style of documentary filming, COPS uses no narration, depending completely on the police officers and the footage shot as it happens to tell the story. Each COPS camera crew consists of a camera operator and a sound mixer. The officer is mic'd with a wireless mic directly to the camera and the sound mixer captures the suspects, witnesses and other officers with a boom mic. Multiple crews can be stationed in one area as well as crews working different cities across the country at the same time. Still one of the most popular television shows on the air, COPS moved from the FOX network to Spike TV in the fall of 2013, keeping it's original 8pm time slot on Saturday nights.moreless
  • 6
    Wheel of Fortune

    Wheel of Fortune

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    Wheel of Fortune is in its 26th season (2008-2009 Season) with Pat Sajak & Vanna White. Wheel debuted in 1982.Wheel of Fortune has been renewed through the 2011-2012 season.

    One of the most successful game shows in history, Wheel of Fortune actually is a version of the children's game Hangman (with a large carnival wheel and prizes added). The game show, which did modestly well in the 1970s, became a worldwide phenomenon in the 1980s through syndication and made household names out of its hosts, Pat Sajak and Vanna White. Simply put, the Wheel has never stopped spinning since its premiere as an NBC daytime show that winter day in January 1975. (Ironically, the series replaced Jeopardy!, which later in 1984 when it returned, became its current companion in syndication.)

    The rules of the game Three contestants -- at various times during the run, including a returning champion -- compete. The host announces a category to a mystery puzzle (person, place, thing, phrase, quotation, event, landmark, occupation, etc.). The puzzle was originally contained on a three-tier, 36-space board (in 1981, changed to a four-tier, 52-space board; and in 1997, an all-electronic four-tier, 52-space board).

    The contestant selected to go first (by blind draw before the show) spin a large horizontally-situated carnival wheel containing dollar amounts and other spaces (including Bankrupt, Lose a Turn and Free Spin). If the contestant landed on a dollar amount, he/she could guess a letter thought to be in the puzzle; if it appeared, they received the cash multiplied by the number of times it appears in the puzzle (ergo, if the player guessed "T" after landing on $250, and "T" appeared twice, they received $500). An incorrect guess or landing on a penalty space (Bankrupt or Lose a Turn) caused control of the wheel to pass to the next contestant.

    At any point, the contestant in control of the wheel could spin again, ask to buy a vowel (at which point $250 was deducted from their score, and only if they had at least $250) or attempt to solve the puzzle; very early in the show's run, a player had to land on a Buy a Vowel space in order to buy a vowel, but this idea was scrapped before Wheel completed its first month on the air. The Bankrupt space caused the player to lose his accumulated winnings for that round (though all previous winnings were considered safe -- hence, "Once you buy a prize, it's yours to keep").

    If the player correctly guessed the puzzle's solution, he/she got to keep their accumulated winnings. Any contestant solving the puzzle and not having at least $100 (later $200 and still later, $500) was spotted that amount "on the house." Early rounds typically had lower dollar values on the wheel ($500 as a top space on round 1 early in the run/Bob Goen version, later that was changed to $750), but increased in subsequent rounds ($1,000 and $2,000 for the later rounds, to increase the excitement; $1,250 when Bob Goen hosted).

    Originally, the winnings were used to "go shopping" (i.e., purchase prizes) in one of the three revolving rooms on the set -- each containing: * Furniture -- enough to fill any room in the house, from the living room and dining room to bedroom or game room. * Appliances -- large and small, enough to make that dream kitchen or efficient laundry room. * Things for outside -- everything from swimming pools and patio furniture to barbecues, lawn games and garden equipment. * Clothing -- for every occasion. * Trips -- to any place imaginable, domestic or foreign. And don't forget the luggage and camera outfits. * Electronics -- TVs, stereos and much more! The show was among the first to offer early versions of VCRs (c. 1976), home video game units (c. 1978, Atari) and satellite dishes (late-1970s). * Gift Certificates -- everywhere to restaurants (Bonanza, Dairy Queen), clothing outlets (Casual Corner) and any other store (Western Auto). * Food -- from steaks from the Iowa Beef Council and chocolates to items from the Dessert of the Month Club. * Overall comfort and fun -- from a central air conditioning system and pinball machines to hot tubs and pizza parties. * Miscellaneous items -- everything from magazine subscriptions and collections of LPs from a record label to those famous ceramnic dalmations. and MUCH more.

    There were other announced prizes, usually worth much more than in the revolving rooms. While some prizes offered during the early years were no doubt unusual (such as rare antiques and African masks), the favorite prize, of course, were the cars. In the daytime show, there were two or three available, usually, a sports model (such as a Chevrolet Camaro) and an economy model (a Chevrolet Monza), but there were also more upmarket family cars (the Oldsmobile Cutlass Supreme) and exotic foreign cars (a Lancia Beta coupe).

    Other top-ticket items proving popular were: * Other forms of transportation -- everything from boats, motorcycles and camping trailers. There was even, at one time, a 4-seat airplane and a motorhome available! * Furs -- before the animal rights groups got their way. * Jewelry -- everything from rings, necklaces, pearls, earrings, watches and much more!

    Starting in 1987 (primetime) and 1989 (daytime), the winner of a round received his accumulated bank in cash (thanks to beefs from contestants who had to pay steep taxes and preferred cash). During the shopping era, a contestant could elect to place any unused cash "on account" (which they could claim only upon winning a subsequent round AND avoiding the bankrupt space in the meantime); otherwise, unused winnings were placed on a gift certificate (usually to Gucci, Dicker and Dicker of Beverly Hills or another luxury shop seen on Rodeo Drive).

    If time ran short (signified by a series of "dings"), a "speed up" round was played, wherein the host gave the wheel one final spin, with vowels worth nothing and all consonants worth whatever the host landed on. The top-winning contestant after so many rounds completed within each show was the day's champion. In case of a tie, one of several things happened, depending on the year:

    * At first, all three players returned on the next show (even the third-place player). Everyone kept what they won on all shows. * Later, the two (or possibly all three) tied players played a one-round speedround to determine the champion. This format was used once the permanent bonus round was started.

    End Game - The Bonus Round At first, there was no bonus round, the top winner simply returned. Starting in 1981, the champion advanced to a bonus round, where they could select a prize (always worth $1,000 or more and signified with a gold star (or announced in some other way)) and, after choosing five consonants and one vowel, had 15 seconds to solve the puzzle.

    Prior to the bonus round becoming a permanent part of the game, there were several special weeks where bonus rounds were played. Games included (but not limited to):

    * 1975 hour-long format Bonus Round - Played during Wheel's short-lived 60-minute format, the day's overall winner selected one of four puzzles (labeled easy, medium, difficult and hard); the level of difficulty determined the prize (e.g., an easy puzzle may have been worth a TV-stereo console, while the difficult puzzle may have won the player a new Cadillac). The player then chose four consonants and a vowel and tried to solve the puzzle within 15 seconds. This is very similar to the current bonus round, except the level of difficulty did not necessarily correspond with the prize's value.

    * Any Prize in the House - The top winner simply chose a prize and they got it.

    * Star Bonus - By landing on a special token on the wheel, a contestant had the opportunity to advance to a special bonus round if they were one of the runners-up. That player could become champion by solving a puzzle and winning a prize that was worth more than the amount of the first-place player's lead. As with the 60-minute format's bonus round, the prize's value corresponded with the difficulty of the puzzle.

    This short-lived format wasn't always played, however, since the Star Bonus token sometimes wasn't landed on the entire show; the token could serve as insurance for a dominating player who wins the game (and possibly purchases the most-expensive prize, thereby making it unavailable for the opponents); or the expensive prize's value was not worth enough to cover the difference between the champion's winnings and his/her opponents.

    The rules of other games varied, but usually, the show had a bigger prize budget than during regular weeks.

    Changes through the years Many changes were made through the years, some very successful (luxury prizes in the syndicated version; $25,000 cash top bonus round prize), while others weren't (e.g., a "Doubler" token, which allowed contestants to double the potential value of the next spin; Rolf Benirschke as host of the daytime show; the infamous Megaword category, where a contestant had to correctly use the revealed word in a coherent sentence for an extra $500). Some of the more successful changes are detailed below.

    * For the syndicated version, decidedly luxury prizes were often advertised ("This $41,000 customized Cadillac Seville! "A $60,000 log cabin!" "A $25,000 trip around the world!"); plus a silver $5,000 space on the wheel's third round (replacing the $2,000 daytime show top space, though early syndicated shows had both the $2,000 and $5,000 spaces). Also, a bonus prize space was added in the second round of the syndicated show (and in 1987, a different bonus to the fourth round).

    * Meanwhile, in the daytime show, a "Jackpot" bonus space was added to the second round in 1987; it based at $1,000 and grew by $1,000 per show until claimed.

    * With the syndicated show's change to an all-cash format in 1987, the bonus round changed to having four (or sometimes, as many as six) grand prizes and $25,000 cash available as prizes. Originally meant to be a month-long promotion (the "Big Bonanza of Cash" before reverting to the tried-and-true post-puzzle shopping), this well-received format allowed more rounds – save for celebrity week gabfests, always at least four – to be played. Originally, the top wheel values were set thusly:

    - Round 1: $1,000. - Round 2: $2,500 (plus a bonus prize). - Round 3: $3,500. - Round 4-on: $5,000 (plus a bonus prize for Round 4 only, if time permits; sometimes, the bonus was used in Round 3 instead).

    This has since been changed, with the current setup as follows:

    - Round 1: $2,500, plus an $1,000 online shopping spree card that is placed on the wheel for the rest of the show a la the Free Spin, and may be picked up if a letter is correctly guessed. - Round 2: $3,500, plus a bonus prize, which remains on the wheel until a contestant picks it up. Until 2002, additional bonus prizes were placed on the wheel in subsequent rounds. – Round 3: $3,500, plus the Mystery Round spaces. - Round 4-on: $5,000, including the speed round.

    * During the 1988-1989 season, the contestant was given the six most popular letters -- R, S, T, L, N and E, and asked to select three more consonants and one vowel; the bonus round time limit was then shortened to 10 seconds.

    * Starting in 1989 (since $25,000 cash was far and away the most popular prize choice), the five grand prizes were placed in a blind draw, and could only be won once per week.

    * In 1996, the "returning champions" idea was scrapped, with a "Friday Finals" format instituted. Three new contestants appeared Monday through Thursday, with the week's top winners returning on Friday (regardless if they were their show's top winner) to play for a jackpot prize package. The latter format lasted only a couple of seasons before it, too, was scuttled.

    * In the 1990s, a Surprise space was added to the wheel, which was simply a prize that was announced only if won (usually a trip); this space has since been scrapped.

    * In the mid-1990s, a Jackpot round (third round initially, later the second round) allowed a contestant to claim an accumulating jackpot -- which based at $5,000 and accumulated with each dollar space landed on -- if they landed on a Jackpot space, correctly guessed a letter and solved the puzzle all in the same turn.

    * A few years after the jackpot round, a $10,000 space added to the wheel. The space was not multipliable; rather, it simply added $10,000 to the contestant's winnings if they solved the puzzle and avoided bankrupt. The space took up the center third of a standard wheel space, with two bankrupt spaces taking up the remainder (to add to the suspense). If the $10,000 part of the space was landed on and the contestant guessed correctly, it was placed face down in front of the contestant to read $10,000 (unlike the standard prize space, which was left face up).

    * "Toss Up" puzzles -- to determine who started the game -- were added prior to the first and fourth rounds, starting in the 2000-2001 season, each worth $1,000; a year later, two "Toss Up" puzzles were played, once before the contestant introductions and the second (now worth $2,000) to determine first round wheel control, with the pre-fourth round "Toss Up" now worth $3,000. If a contestant made an incorrect guess, he/she was out of the remainder of the puzzle; if all the letters were filled in or everyone guessed wrong, nobody won anything and wheel control began either with the left-most contestant or wherever it left off before.

    * During the 2000-2001 season, the "speed up" round was changed, wherein $1,000 was added to whatever dollar amount Sajak landed on. There was some cool music added, too.

    * Changes to the Bonus Round in October 2001. The contestant spun a mini- wheel containing 25 envelopes; Sajak removed the envelope; and win or lose, revealed the prize contained within (a car, $25,000 cash or a new top prize of $100,000; the top prize was contained in just one of the envelopes). In 2002-2003, more money amounts (one each of amounts between $30,000 and $50,000, each in $5,000 increments) were thrown into the mix. There have been at least five $100,000 winners and several others who have not been quite as fortunate.

    * Starting in 2002-2003, contestants who won nothing during the front game were given $500 just for playing (in addition to those lovely parting gifts).

    * A new Mystery space, added in the 2002-2003 season. Played in Round 3, two such spaces were placed on the wheel, with a $500 dollar value. Contestants landing on this space guessed a letter could either spin again or risk their accumulated bank, not knowing what's on the other side of the Mystery card. It could be Bankrupt or a new car (on occasion, it could be another prize, such as a $10,000 shopping spree). If it was a car, the contestant had to solve the puzzle and avoid the Bankrupt spaces to claim the car. The other Mystery space was then put out of play, becoming a regular $500 space. In September 2004, the values of the Mystery spaces dooubled to $1,000.

    A prize puzzle, added in the 2003-2004 season. One puzzle on each show (usually the second or third round) had some connection to a prize the contestant would win for solving the puzzle. For example, a contestant solving the puzzle "Check Your Local Listings" could win a plasma wall-screen television. The set underwent some revisions, too.

    Chuck and Susan and Pat and Vanna When the show started in 1975, Chuck Woolery was the host. For a brief time in the fall of 1979, Alex Trebek served as substitute host when Woolery took a leave of absence. In 1981, Woolery left for good when he was denied a pay raise (he wanted $500,000 per year, more than Merv Griffin was willing to offer. Chuck left, and Pat Sajak replaced him. Most of the Chuck Woolery episodes are hard to find, due to NBC's practice of destroying tapes from old shows. On the daytime version, ex-football star Benirschke on January 10, 1989, but he didn't work out too well. When the show moved from NBC to CBS, 6 months later, Bob Goen became the host, and was the host for two years (the show moved back to NBC in 1991 for 9 months). Pat Sajak still hosts the nighttime syndicated version.

    Susan Stafford was the original "letter turner." She was replaced by Summer Bartholemew on October 22, 1982, then Vicky McCarty three weeks later. (None of the Summer Bartholemew episodes exist due to NBC's practice of destroying tapes of old shows.) On December 13, 1982, McCarty left, and Vanna White became the new permanent hostess (BTW -- Vanna's first letter turned was a "T," in the puzzle "General Hospital"). As most game show fans know, this is not Vanna's first appearance on a game show. In June 1980, 2 1/2 years before her first appearance on Wheel of Fortune, America's favorite hostess was a contestant on The Price is Right in 1980, but she never left contestant's row (BTW – as a recurring joke, TPiR former icon/host Bob Barker always wondered aloud whatever became of her).

    Originally, Vanna rarely spoke on-camera (though she occasionally engaged in small talk with Pat at the end of the show); back then, Sajak would be introduced and then he would introduce Vanna, who always showed off a different dress or outfit (and for the record, no, she did NOT get to keep her clothes, which always come from the most glamorous of shops). However, as Vanna gained acclaim with the viewing audience, she talked more and more. Today, both Pat and Vanna walk out together and they always conversate after each program. Vanna often does the car prize descriptions prior to each bonus round.

    Charlie O'Donnell as the original announcer when Wheel of Fortune began. He left in 1982, and Jack Clark (who had earlier announced on occasion) took over full-time. Clark died of cancer in 1988 (Sajak offered a tribute to the long-time announcer in the 1988-1989 syndicated season premiere), and after a five-month stint by M.G. Kelly, O'Donnell returned, his trademark phrasing "WH-EEEEEEE-L OF FORTUNE" and "25 THOOOOOOOOOUSAND DOLLARS" intact.

    Retrospectives and going on the road Several tributes to the series have been shown through the years, most commonly as part of daytime talk shows and occasional bloopers specials. During its syndicated run, Wheel of Fortune has aired two retrospectives of its own - the first in November 1998, to mark its 3,000th show; and again in November 2003, when its 4,000th show aired, as part of a series of shows taped in New York.

    Speaking of which, Wheel of Fortune has gone "on the road" all over the country to tape shows. Among the first aired in November 1988, when the show taped from New York's Radio City Music Hall (legendary NBC announcer Don Pardo did voiceovers). Other cities have included (but are not limited to) Chicago, Nashville, Phoenix and Honolulu; and many of those episodes were part of special theme weeks (such as Best Friends Week) or have paired contestants with celebrities from a particular genre (e.g., NFL football players, country music stars).

    From Hangman to Wheel and everything in between The idea for the game show that eventually became Wheel of Fortune grew from a game known as Shopper's Bazaar. Two such pilots were produced – one in 1973 with Woolery as host, the other (from 1974) helmed by Edd Byrnes (best known as "Kookie" from the 1958-1964 detective drama, 77 Sunset Strip). The rules for the earlier pilot, hosted by Woolery, was quite different from the game we all came to know and love (e.g., a self-spinning wheel and the host pressing a button at the contestant's direction; prize money carried over to subsequent rounds and always "at risk;" etc.).

    The later pilot, hosted by Byrnes and a more talkative Stafford, was similar to what viewers first saw in 1975. When Merv Griffin Enterprises made their final plans to enter production in late 1974, a host had yet to be chosen. The story goes that Griffin's decision was made when he saw the producer's first choice, Byrnes, in the hallways prior to the taping of the first shows, repeating "A-E-I-O-U, A-E-I-O-U;" in an attempt to recall the vowels.

    It's the 60-minute Wh-e-e-e-e-e-e-e-e-l of Fortune In December 1975, a month after The Price is Right became a one-hour show, NBC experimented with an hour-long version of Wheel of Fortune.

    The game played thusly: Two sets of three contestants compete in three-round games each, as usual, with the returning champion playing in the second set of games. The top money winners of each three-round match met in a one-puzzle showdown for the right to advance to the bonus round (described above).

    The hour-long Wheel of Fortune lasted but a month, and returned to the 30-minute game we all came to love by the end of January 1976. BTW, several other NBC game show hits, including The Hollywood Squares, also briefly expanded to 60 minutes as part of the networks' promotion.

    Syndication Wheel of Fortune's phenomenal run in syndication almost never happened. As early as the fall of 1975, there was interest in producing a weekly nighttime show, but few syndicators were wanting to try and even fewer stations willing to buy, particularly because there were other powerhouse game shows airing (either Match Game PM or Family Feud, depending on the year) that were seen as insurmountable in the ratings.

    In 1983, King World Productions – a small-time distributor that had edited Our Gang shorts for television airing – took a chance on the show ... and it paid off royally! Airing on just 59 stations when the premiere aired Sept. 19, 1983, Wheel of Fortune (often pitted against latter-day Dawson's Family Feud) quickly soared in the ratings and within two years, was airing on nearly 200 stations and began its (thus far) permanent reign as the nation's top syndicated program. Jeopardy! rates second, with Friends reruns currently the shows' closest competitor.

    Wheel across the world (and (yuck) a kid's version, too) As Wheel of Fortune grew in popularity during the mid-1980s, countries all over the world began staging their own versions; each had their own "Pat and Vanna," and minor rules changes. Clips of these international versions are seen from time to time on the U.S. version.

    Also, a children's version of the program under the name Wheel 2000 also aired on CBS during the 1997-1998 season (with many modifications, see page for details).

    Merchandising Merchandise ... thy name is Wheel of Fortune. Even in the mid-1970s, there were two editions of the home game issued by Milton Bradley (complete with wheel, puzzle board and prize cards).

    But that was just the beginning, as by the mid-1980s, there were T-shirts, key chains, calendars and even an album of prize cue music featured on the show. Vanna merchandise also appeared, including her biography "Vanna Speaks."

    Home video games - from electronic hand-held units to cartridges and CD-ROMs for units that connect to TV - have also been highly popular (and have seen, in addition to subsequent editions with more puzzles and categories, special editions for children and sports fans).

    And through it all, one thing has not changed -- a vowel still costs you $250 (except during the Bob Goen network era/1989-91 CBS and 1991 NBC, when those A's, E's, I's, O's and U's cost just $100).moreless
  • 7
    Soul Train

    Soul Train

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    (ended 2006)
    It's the SOOOOOOOOOOOOUUUUL TRAIN!

    Pop music has always had shows like American Bandstand to sing its praises, but R&B music had to wait a while for its own major weekly showcase. Just the same, Soul Train proved to be well worth the wait when it hit the airwaves in the 1970s. This weekly extravaganza, which showed off the latest and greatest in soul music and dance moves, became a national sensation in the mid-1970s and became a pop culture juggernaut that broke new ground for African-American entertainment.

    Soul Train was the brainchild of radio announcer Don Cornelius. After studying broadcasting in college, Cornelius got a job at WVON, one of Chicago's most popular urban radio stations. During this time, he pondered breaking into television with a dance and music show from an African-American perspective. In 1969, he produced a pilot episode and dubbed it "Soul Train" after a local radio promotion he had done in Chicago. The pilot impressed the Sears Roebuck Company, which gave Cornelius some funding in exchange for the rights to use Soul Train to promote a line of record players. With this help, Cornelius launched Soul Train on WCIU-TV, a Chicago UHF station. It premiered on August 17, 1970 as a weekday series airing from 4:30-5:30pm. Cornelius himself hosted the dance-stravaganza, which took place on a club-set. The show featured performances by soul music acts, appearances by guest hosts, and scorching dance numbers from the Soul Train Gang. Local word-of-mouth made Soul Train a big hit in Chicago, which won it another sponsor in The Johnson Products Company, makers of Afro-Sheen.

    Soul Train's relationship with The Johnson Products Company also helped it make the move from local television to syndication. With this company's financial backing, Cornelius moved the show to Hollywood and got it into television syndication in the fall of 1971. Only seven cities were on the initial lineup, but the Soul Train quickly picked up steam and began playing in new cities as its reputation spread. Pretty soon, people all over the country were enjoying the funky thrills that only Soul Train could provide. By the mid-1970s, Soul Train was a force to be reckoned with. Each week, the latest hits and coolest dances were served up in a slick package that had kids of all ages and races dancing around the TV-room floor. Cornelius cut a stylish, unflappably cool figure as the host, making him an often-imitated icon in the entertainment community. Music groups clamored for an appearance on Soul Train, since it was practically a free ticket to r&b (and often pop) chart success. Today, many critics fondly remember Soul Train as the television show that did the most to bring African-American popular culture into American households.

    As the 1980's began, Soul Train was as popular as ever. Tribune Entertainment, a Chicago-based company, became the exclusive distributor of the show and helped launch The Soul Train Music Awards. This yearly awards gala has become one of the most popular and respected awards ceremonies for r&b musicians and now enjoys "institution" status in the music world. The success of this awards show has also led to other popular Soul Train spin-off specials like The Soul Train Lady Of Soul Annual Awards Special and The Soul Train Christmas Starfest.

    In the 1990s, Don Cornelius stepped down as Soul Train host and passed the role to others. Guest hosts were used from 1993-97 (seasons 23 through 26). Mystro Clark became host in 1997. Following him, was Shemar Moore who hosted seasons 29 through 32. Dorian Gregory is the current Soul Train host. Cornelius remains active as an executive producer for the show, which shows no signs of slowing down. With r&b music more popular than ever in the mainstream, viewers everywhere continue to shake their groove thing to the churning wheels of the Soul Train.

    Soul Train continued with new episodes through the 2005-06 season. The final, first-run episode aired on March 25, 2006. The 2006-07 season began with repeats from 2005-06. As of December 9, 2006, the series has been retitled The Best of Soul Train and features c episodes from the 1970s and 1980s. 1970's & early 1980's Soul Train airdates On this guide, we've listed the earliest known airdates for episodes 1 - 163. The original Los Angeles airdates are listed for episodes 164 - 366 (Dec. 27, 1975 - June 20, 1981). In the 1970s through the early '80s, the episode airdates varied from city to city. Instead of using communications satellites, tapes of the episodes were mailed directly to individual TV stations. And once a station aired an episode, the tape would then be forwarded to a station in another city. (This practice, called "bicycling," was common with most 1970s first-run syndicated shows.) Sometime in the early 1980s, Tribune Entertainment began using satellites to distribute Soul Train resulting in standard airdates across the country.

    Find at what television station and time the train pulls up to your TV: http://tv.tribune.com/showfinder/search/1,1001,soultrain,FF.html

    Contributors to this guide include: --Nick Puzo (Nickfresh) - editor of the Soul Train Yahoo Group --Jabar Robbins (Calatine9) --Robert Spiegel --Edward Loney ("ehloney")moreless
  • 8
    Who Wants to Be a Millionaire

    Who Wants to Be a Millionaire

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    ABC (ended 2002)
    From the four corners of the continent, people with dreams of instant riches are flown to New York City, to seize the day when they, with courage and wisdom, gain the opportunity to change the course of their lives in one short day. This is the world's greatest game show..... Who Wants to Be a Millionaire!!! Based upon the British program of the same title, this show offers a maximum prize of $1,000,000 for correctly answering a series of multiple choice questions. Originally, as in the UK edition, contestants were required to correctly answer 15 questions of increasing difficulty, but in 2010, the format was modified so that the contestants are now faced with 14 questions of random difficulty. This show has endured as one of the longest-running and most popular variants in the global Who Wants to Be a Millionaire? franchise. The original hour-long prime-time version of the show was broadcast on ABC from August 16, 1999 to June 27, 2002, and was hosted by Regis Philbin, a famed media personality, actor, and singer with a career going back to the 1960s, who is most widely known for hosting a "live" morning talk show. ABC's overexposure of the program led audiences to tire of it, and grilled the show to cancellation. However, not all hope was lost for the property: the production team reincarnated the show as a half-hour syndicated series, which premiered on September 16, 2002. The syndicated Millionaire's original host was Meredith Vieira, a news anchor and journalist who, at the time of the show's debut, was chiefly known as the moderator of ABC's daytime talk show The View, then later co-hosted NBC's Today Show from 2006 through 2011, and is now set to become the host of a syndicated talk show that will premiere in the coming year. Vieira remained Millionaire's host through eleven seasons, hosting over 1,800 episodes and giving away over $70,000,000 to a vast multitude of contestants, before deciding to abandon her then-current career and pursue new opportunities. Subsequently, Cedric Kyles, an actor, director and (as his stage name implies) an entertainer, signed on to become the show's new host, and his run is set to begin in September 2013. The game play of the Millionaire show has been changed substantially since the program's introduction to American airwaves. Originally contestants were required to call the phone number 800-433-8321 and play a telephone game wherein they had to answer three questions correctly, then get selected into a random drawing, then compete for ten spots on the show and subsequently play a preliminary "Fastest Finger" round before finally advancing to the Hot Seat to begin their journeys for $1,000,000. Now potential contestants take a written test, participate in an interview, and advance to the syndicated program, where they are simply called onstage after the preceding contestant's game ends. The show originally adhered to the same format as the British version, but in 2008 the formula began to deviate substantially from the original, with the addition of a clock that would time contestants' questions, and the use of experts who would contact the contestant for answers via a face-to-face Skype connection. The format was given its biggest overhaul yet in Fall 2010, with the introduction of question randomization and the retirement of all the lifelines (with the exception of "Ask the Audience") in favor of "jumps" that would allow contestants to skip the question and move on to the next level automatically. ABC has occasionally brought back the prime-time version for special editions. In 2004, the production team created Who Wants to Be a Super Millionaire, which was aired on a more limited basis, and which featured a top prize of $10,000,000, more money than anyone else has ever won in television history to date. Then 2009 saw a special 10th Anniversary Celebration which celebrated the milestone of the program's debut with a number of special celebrity guests, including a "Mystery Guest" revealed to be Vieira, who would turn the tables on Philbin himself - and invite the remaining "Fastest Finger" contestants to compete on the syndicated show. There were also a number of special events and gameplay twists on the mainstream program's run. A progressive jackpot was briefly used on the primetime show, increasing by $10,000 for each episode wherein the top prize was not won, and celebrity editions have also been conducted, with notable individuals from various fields playing for charitable organizations of their choice. The U.S. version of Millionaire has been credited with single-handedly reviving - and even breaking new ground for - the game show genre. It revolutionized the look and feel of game shows with its unique lighting system, dramatic music cues, and futuristic set, and became one of the highest-rated shows in the history of American television. It paved the way for the genre of reality programming, and made catchphrases out of such lines as "Is that your final answer?"moreless
  • 9
    Where in the World is Carmen Sandiego?

    Where in the World is Carmen Sandiego?

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    PBS (ended 1995)
    Where in the World is Carmen Sandiego?, based on the popular computer game, was first seen in September of 1991 and became one of the most popular kids' game shows of all time. The series aired on PBS, probably the best place to reach it's target audience. Like the computer game, the game show's basic purpose was to ultimatly capture the head of an international crime syndicate. In this case, the head was Carmen Sandiego and in each episode she would send one of her henchmen out to steal a national landmark. The contestants job was to use their knowlegde of geography to track each criminal from country to country and city to city with the goal of capturing the henchman, restoring the landmark to it's home, and whom ever got enough points would have the chance to capture Carmen. The game show was hosted by Greg Lee and the contestants were given orders from The Chief, played by Lynne Thigpen, who ran the ACME Detective Agency. Rockapella was the singing group that sang the popular theme song and helped give the contestants clues. The V.I.L.E. Henchmen
    Carmen's henchman consisted of Vic the Slick, The Contessa, Robocrook, Top Grunge, Eartha Brute, Patty Larceny and Double Trouble. The Contessa left at the end of the 1st season and returned in the 4th season with a new look. At the beginning of the second season, Kneemoi and Wonder Rat joined the ranks of the other henchman, followed by Sarah Nade in the 3rd Season. In 1996, the original format of the series came to an end. That fall, the series was redesigned and renamed Where in Time is Carmen Sandiego?
    Theme Song: "Where in the World is Carmen Sandiego?"
    Written by: Sean Altman & David Yazbek
    Sung by: Rockapella
    Spinoffs: Where in Time is Carmen Sandiego? First Telecast: September 1991
    Last Telecast: September 1996
    Episodes: 295 Color Episodes PBS Broadcast History September 1991-September 1996----Weekdaysmoreless
  • 10
    Junkyard Wars

    Junkyard Wars

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    TLC (ended 2004)
    This engineering challenge started off some years ago in the UK and has now made it over to TLC. In 2001 they filmed two seasons' worth of programs with a whole series of extreme Junkyard machines being built by teams of bikers, high-tech engineers, school teachers, and even hillbillies!moreless
  • 11
    Robot Wars

    Robot Wars

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    Channel Five (ended 2004)
    You could be forgiven for thinking that the machines you'll see are from outer space or the depths of hell, but they're the wild, weird and wacky creations of skilful roboteers from all around the country. Equipped with the fiercest weaponry and toughest armour, gears will grind and sparks will fly as the robots battle it out in a bid to be the best. They don't just contend with each other, though. Casting a dark cloud over the proceedings are the House Robots. Only the most fearless fighting machines dare to tough it out against these guys... and only a few come out alive. Robot Wars is manufactured mayhem of the highest order!moreless
  • 12
    Nickelodeon GUTS

    Nickelodeon GUTS

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    Nickelodeon (ended 1996)
    Nickelodeon GUTS was a Nick game show where children competed in athletic events in order to win a glowing piece of the aggro crag (mega crag or super aggro crag in later seasons). In it's final season, it even went global, with kids, ages 11-14 competing from twelve different countries.moreless
  • 13
    Crashbox

    Crashbox

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    HBO
    This is an educational show that passes on HBO.HBO is a channel that pass a lot of movies with out an comercial! Just some people have HBO at home.But they don't think of that way, they want to have an audience,That's why they have this lovely show called Crashbox. An animated series for kids featuring brain teasers.moreless
  • 14
    American Justice

    American Justice

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    A&E
    Welcome to the American Justice guide at TV.com.

    For over ten years, AMERICAN JUSTICE has been the gold standard of criminal justice programming, tackling today's toughest issues through the cases that challenge and change the law. Told by key players from police to the victims to the perpetrators, it offers a rare, inside view that enables viewers to understand the complex legal principles at stake.

    Hosted by award-winning journalist Bill Kurtis and produced by Towers Productions, AMERICAN JUSTICE has been hailed as 'presenting...an insightful perspective on the most controversial aspects of criminal law in the nation'. --AETV.commoreless
  • 15
    Legends Of The Hidden Temple

    Legends Of The Hidden Temple

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    Nickelodeon (ended 1995)
    Legends of the Hidden Temple was a show that aired in mid-September 1993. Kirk Fogg, the host, would be introduced by Olmec, a large talking rock in the middle of the stage. Kirk Fogg would ask Olmec what legend they'd hear about that day, and Olmec would name a historical figure and an item used by them. (i.e. Galilleo's Cannonball, The Mysterious Manuscript of Mary Shelley, the Lost Lion Tale of Little John, etc.) Kirk would then repeat what Olmec said and would then introduce the teams. ROUND 1: THE MOAT The Moat started off with all six teams (The Red Jaguars, Blue Barracudas, Green Monkies, Orange Iguanas, Purple Parrots and the Silver Snakes). Each team consisted of a boy and girl. The Moat was a small pool built into the stage. After the teams were introduced, Kirk Fogg (the first year) or Olmec (years 2 and 3) would tell the teams how to cross the moat. Sometimes it consisted of climbing across tire swings, paddling your way across and other creative ways. Falling into the water usually made the team go back to the starting line and try again. Once the first partner crossed, the second partner would usually cross the moat in the same manner. Once both partners got to the other side, they would hit their gong. (which was basically a small podium with a button that lit up and made a sound once the player hit it) The first four teams to hit their gongs would proceed to the Steps of Knowledge. The two other teams would be eliminated. ROUND 2: THE STEPS OF KNOWLEDGE The four teams leftwould be at the top of a roll-away staircase. Olmec would tell a brief story about how the Historical Figure came across and/or used the artifact that he mentioned at the beginning of the show,and after the story, Olmec would quiz the players on their memory of the story. If a team thought they knew the answer, they'd buzz in by stomping on an "ancient marking" in front of them. If they got the question right, they would move down a step. If they gave an incorrect response or took too long to answer, they would be excluded from answering the question and the other teams would get the chance to. Once a team got three correct answers, they'd move down to the bottom level of the stairs and move on to Round 3. Once two teams accomplished that, both would move on to the Temple Games. ROUND 3: THE TEMPLE GAMES The two remaining teams went on to the Temple Games. There were three temple games...one for the boys, one for the girls, and one for both. The first two would be played for half a pendant of life, and the third would be played for a full pendant. Each Temple Game required the players to do a physically challenging task, such as knocking down opponents statues, tossing a (fake) boulder to your teammate and having them catch it, and other things like that. Each Temple Game usually lasted for 60 seconds. Whichever team won or was further along in that time won the game and would recieve the pendant it was worth. If the game was a tie, both teams would get the pendant. At the end of the third Temple Game, whichever team had the most pendants went on to the fourth and final round. If both teams had the same amount of pendants, a tie-breaker question was asked and whichever team got it right went on to the Temple. No pendants could be won from a tie-breaking question. ROUND 4: THE TEMPLE This is probably the most exciting round of the game. The last remaining team would navigate Olmec's temple (which consisted of 12 rooms). Before they entered the Temple, Olmec would explain how to open the doors in all the rooms of the temple. However, there were at least two doors leading out of almost every room, and there was no telling which one would open once the objective to open the door was completed. The pendants of life earned in the temple games played a huge role in how the team could do in the temple. In three rooms, there were temple guards. If you went into a room with one, it would come out and grab the player. If the player had a full pendant handy, they could give it to the Temple Guard and the Temple Guard would back off. If the player did not have a full pendant, the Temple Guard would take them out of the Temple and their teammate would have to go in and finish the job. In one of the rooms was the artifact mentioned at the beginning of the show. If they grabbed it, all the doors to the Temple would unlock and any of the remaining Temple Guards would retreat. The team had 3 minutes to go in the temple, grab the artifact and come out. If the team had 1 1/2 pendants, the other half of a full pendant would usually be in a well hidden part of the Temple. Getting it would give the team an extra life and an invulnerability to temple guards and could only lose if time ran out. If the team got the artifact and came out of the temple, they would win the grand prize.moreless
  • 16
    Blind Date

    Blind Date

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    (ended 2006)
    Blind Date (one of the most popular syndicated dating shows on TV) is a show in which a guy and a girl hook up and go around town to see if they are right for each other. They do fun stuff and usally go to eat. Throughout the date, Pop-Up Video-esque wisecracks about the people. Most of the time, the dates are hilariously bad, which makes the show (and the pop-ups) all the more entertaining and funny! Air Times Syndication Check your local listings SpikeTV Every Day: 12-1 AM* *Sometimes interrupted by Spike TV Movies. How SpikeTV Describes The Show "Go behind the scenes to take a lighthearted look at the mating ritual known as the "Blind Date." Unlike previous relationship shows that only talk about the date, Blind Date brings a camera along and lets the viewer watch as the action and comedy unfold. Be honest. You love it when they hate each other. Or, even better: when one of them is happy and the other one isn't. You don't want to miss that! You never know how it will go on Blind Date." All are syndicated. Check your local listings. Also, check out Blind Date Uncensored from Universal Pay-Per-View. more info below! Blind Date Uncensored Now Playing: Blind Date: Triple Play Experience the moments the TV censors have been hiding from you in this super-sized special. First, travel to another dating dimension with Freaks and Weirdos Uncensored. From psychos to professional Jackass Stevo-O, witness all the surreal, awkward, insane moments that have made dating America's #1 spectator sport. Then you'll race to turn down the thermostat when Dates From Hell Uncensored comes on! There's nothing worse than going on a horrible date, but there's nothing more hilarious than watching others suffer through them. End it all with Blind Date® UNCENSORED Deluxe, the biggest and best compilation of never before seen Blind Date® insanity, including the ONLY date that went so far that it was completely banned from ever being shown on Blind Date ®. ©2003 Bobwell Productions LLC. All Rights Reserved Look out for more Blind Date Uncensored specials airing only on Universal Pay-Per-View! Parents Warning! This program has been rated TV-MA for containing strong language sexual situations and some violence. This show is not for kids. Blind Date Products Books: The Blind Date Guide to Dating, by Frank Thompson "Love watching car wrecks but don't want to be in one? Then you will love The Blind Date Guide to Dating. It's the book that covers everything you ever wanted to know about love, dating, and the hottest show on television today. The Making of Blind Date--Learn all about the show, from how to get on it to the editing process to the writing of all your favorite characters, such as Therapist Joe, Sarcastic Sid, Dr. Date, and Mr. Mean. Sexiest Hot Tub Moments--Get a behind-the-scenes look at the favorite destination of all the crazy blind-daters, plus etiquette tips for when it's your turn. Hint: Make sure the bubbles are not your own What You Didn't See--Because the dates don't stop when the cameras turn off, we will show you the material that was just too hot for the networks. Hot Dating Tips--Great tips on how not to be as clueless but definitely have as much fun as the wild blind-daters. Therapist Joe--That's right, he is a real person, and in his special sections, he answers all the questions you wanted to know, and some that you didn't about relationships, from the one-night stand to tying the knot. The Best and Worst of Blind Date--From love connections to blind date meltdowns, all the crazy Blind Date moments that you can't look away from and can't believe happened." DVDs: Blind Date Uncensored: The Ultimate 3-Pack No black bars, no bleeping...it's Blind Date as you never saw it on TV...totally uncensored!moreless
  • 17
    Countdown

    Countdown

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    Channel 4
    Countdown is a game show adapted from the French format "Des Chiffres Et Des Lettres". The show was originally broadcast on British regional TV channel Yorkshire Television, at 6.30pm following the local news programme "Calendar" (1968), and was originally called "Calendar Countdown". The show works on a winner-stays-on basis, with contestants retiring after eight wins. The top eight players return at the end of the series to compete in a knockout phase with the top prize being the complete (20 volume) Oxford English Dictionary, worth around 6000 UKP. Champion-of-Champions competitions are also held about once every two years, seeing who is the best of the best.

    Richard Whiteley had been a presenter on "Calendar" from 1968 until 1995. "Countdown" shortly thereafter moved to Channel 4 upon that channel's launch. Originally, Carol Vorderman only presented the numbers rounds of the game - the letters rounds were presented in the early series by other hostesse's (Kathy Hytner, Beverley Isherwood and Linda Barratt have all had this role, Hytner the longest, due to budget-cutting, the other 2 were axed in 1983) After Kathy Hytner Left in 1987, Karen Loughlin took over until the end of 1988. Throughout 1989 before Carol became the sole hostess, Lucy Summers took the role of presenting the Letter Rounds. The show has had many on-screen adjudicators, of whom the longest-serving and best-known is Susie Dent (January 1992 to present).

    Sadly Richard Whiteley passed away after contracting pneumonia in October 2005, their was rumours that the next series (series 54) would be presented by a different guest presenter every week, although a good idea auditions for a new host were held (Richard Digance,Noel Edmonds and Paul Merton all have being rumoured to have auditioned), Sport-Presenter Des Lynam won the role, and presented from October 2005, until the travelling distance got too much for him. He has being quoted on saying, that he is a natural Sports presenter, and even though Carol kept him sane, he would rather go back into the area he is more familiar with.

    The Newest series to broadcast, is to be hosted by All-Round Entertainer, Des O'Connor who will be joined by Carol Vorderman and Susie Dent.moreless
  • 18
    Never Mind the Buzzcocks

    Never Mind the Buzzcocks

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    BBC Two
    Unsympathetic to the precious pomposity of the rock and pop industry, 'Buzzcocks' takes a sledgehammer to the delicate egos of the biggest and most famous names in music - often whilst they are guests on the programme. The scathing wit of Mark Lamarr and later Simon Amstell, has literally caused guests to walk off the show. From 2009 to 2013, the show was presented by different guest hosts each week. In July 2014 it was announced that Rhod Gilbert would become the show's third regular host from the 28th series onwards. In 2013, the BBC aired a series called What a Load of Buzzcocks which is narrated by Blur's Alex James and looks at the best bits of a certain year of music including moments from 'Buzzcocks'.moreless
  • 19
    Supermarket Sweep

    Supermarket Sweep

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    ABC (ended 2003)
    "Hey, the next time you're at the checkout counter and you hear the beep, think of all the fun you can have on, Supermarket Sweep! Following many years of waiting in the check out lines at local supermarkets Al Howard, with his wife, Alice, wondered what it would be like if just once the manager came to him and asked, "How would you like to run wild through the market and grab everything you can get your hands on and it won't cost you a cent!?" The idea of Supermarket Sweep was born. But, Al realized that he needed more than just 'running through a market' to make a successful game show, so he came up with other features, all relating to products we typically find in a market. Than he took his new show to ABC-TV and soon the show was viewed all across America, five days-a-week at 11 a.m. Eventually, Sweep went off ABC-TV but over the years, the TV audience never forgot the show that looked entirely different from any other game show. After all, what other show allows you to grab a supermarket shopping cart and act out your fantasy! Lifetime TV put the show back on in 1990. This time, Al created an exciting new element: the "Bonus Round." $5000 in cash was hidden somewhere in the market and a contestant team was given 60 seconds to find it. They had to solve 3 clues in that amount of time and if they did, their reward was the $5000 in cash! Have contestants been successful in finding the big money? Well, the record shows that up to this point in time, Supermarket Sweep has given away close to two million dollars in cash! (Yes, that's $2,000,000.00) The program used to be seen on PAX TV, but the show is no longer seen as of right now. But since PAX is famous for being America's "Family Network," the show is a perfect fit for them. After all, going to the supermarket is a family experience!moreless
  • 20
    PBS American Masters

    PBS American Masters

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    PBS
    Produced (or acquired) by Thirteen/WNET New York for the Public Broadcasting Service, episodes of American Masters are dedicated to documenting and honoring America's most notable creative artists and the inspiration behind their work. Each year a series of special broadcasts profiles a cross-section of the nation's finest artistic pioneers from the past and present.moreless
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