• 181
    Scott & Bailey

    Scott & Bailey

    ITV
    Welcome to the Scott & Bailey guide at TV.com. In Scott & Bailey we follow the professional and personal lives of Detective Constables Rachel Bailey and Janet Scott, part of Manchester Metropolitan Police's Major Incident Team, as they track down killers and uncover their motives for murder. Scott & Bailey was created by Diane Taylor and Sally Wainwright, and is a Red Production for ITV.moreless
  • 182
    Heartland

    Heartland

    CBC (Returning Fall 2013)
    Life is hard on the Flemings' ranch in the Alberta foothills where abused or neglected horses find refuge with a kind, hard-working family. Debts abound and the bank is about to foreclose. Can they keep the ranch running?moreless
  • 183
    House Hunters

    House Hunters

    HGTV
    House Hunters takes viewers behind the scenes of individuals, couples, and families as they look for a house with the help of their realtor. Focusing on the emotional experience of finding and purchasing a new home, each episode follows a prospective buyer and real estate agent through the home-buying process, from start to finish. It starts when an individual, couple, or family tells their realtor what they are looking for in the house they want to buy. Afterwards, the realtor finds three houses that fit that description as best as it can. The house must do its best to fit what the buyers are looking for while falling into their pricerange. After looking at the three houses the buyers must decide which of the three to buy or to keep looking. Each episode is different because each buyer is different.moreless
  • 184
    Inuyasha

    Inuyasha

    Cartoon Network
    Kagome Higurashi is a modern day young girl who lives with her family by the old Higure shrine. Unbeknownst to Kagome, she is the reincarnation of priestess Kikyo and possesses the "Jewel of Four Souls" (the Shikon jewel). One ill-fated day, Kagome locates an ancient well near her home and is abruptly transported through the well and into a feudal Japan, inhabited by demons. There, she encounters Inuyasha, son of a powerful demon father and a human mother, who is pinned to a tree by an enchanted arrow. Kagome frees Inuyasha from the tree before she learns that all of the demons, including Inuyasha, are after the Shikon jewel in her possession. To prevent the jewel from being stolen, Kagome accidentally shoots it with the enchanted arrow, shattering it into thousands of pieces. The evil Naraku also seeks the jewel for his own reasons. New allies, Kagome and Inuyasha, join forces with Shippo, a small fox-demon, Miroku, a monk, and Sango, the sole surviving demon-hunter, in order to combat Naraku and recover the fragments of the "Jewel of Four Souls". But that's just just the tip of the iceberg. 1st Opening Song: "Change the World" by V6 (Episodes 1 to 34) 2nd Opening Song: "I Am" by hitomi (episodes 35 to 64) 3rd Opening Song: "Owarinai Yume" by Aikawa Nanase (Episodes 65 to 95) 4th Opening Song: "Grip!" by Every Little Thing(Episodes 96 to 127) 5th Opening Song: "One Day, One Dream" by Tackey & Tsubasa(Episodes 128 to 153) 6th Opening Song: "Angelus" by Hitomi Shimatani (Episode 154 to 167) 1st Ending Song: "My Will" by dream(Episodes 1 to 20 and 167) 2nd Ending Song: "Fukai Mori" by Do as Infinity(Episodes 21 to 41) 3rd Ending Song: "Dearest" by Ayumi Hamasaki (Episodes 42 to 60) 4th Ending Song: "Every Heart, Minna no Kimochi" by BoA (Episodes 61 to 85) 5th Ending Song: "Shinjitsu no Uta" by Do as Infinity(Episodes 86 to 108) 6th Ending Song:"Itazurana Kiss" by Day after Tomorrow (Episodes 109 to 127) 7th Ending Song: "Come" by Namie Amuro (Episodes 128 to 147) 8th Ending Song: "Brand-New World" by V6 (Episodes 149 to 166) Character Profiles: - Spoilers!!! Inuyasha - Half-human, half-demon, Inuyasha desires the Shikon jewel for his own questionable purposes. Too bad Kagome can control him with magic! Kagome - Kagome is a modern-day 15-year-old girl who lives with her family by the old Higure shrine. She is also the unknowing possessor of a magical jewel. Shippo - Shippo is a young fox-demon with shape-shifting abilities. He likes Inuyasha and is fiercely loyal to Kagome. Sango - Sango the demon hunter lost her whole village to Naraku's forces. Her preferred weapon is a giant boomerang. Sesshomaru - Sesshomaru is Inuyasha's older, pure-demon brother. He seeks the magic sword that his father gave to Inuyasha. Miroku - A Buddhist monk who, because of a curse from Naraku, has a Wind Tunnel (it's like a black hole) in his right hand. He is also quite the pervert. Naraku - Naraku is the villain of the series. His name translates as the word, "hell". He was born through the thief Onigumo's desire for Kikyo when he called dozens of demons in to devour himself. He has the ablilty to change his form into anything he wants, which he did to trick Inuyasha and Kikyo into hating each other. He has used Inuyasha's brother Sesshomaru to try and get rid of Inuyasha, but to no avail. He also has an 'army' of bug-type creatures, called Saimyosho. Naraku is also a half-demon like Inuyasha, but born in a different way. Naraku can choose the time of month to return to his 'original' form. He uses this time to re-arrange his body into a stronger and more powerful form. Naraku also gains the ablilty to make offspring, later. Koga - Koga is the son of a leader of the wolf demon tribe. He has 2 Shikon jewel shards in his legs (one in each) which gives him super speed. He first comes into the story when he attacks the village where Rin lived. He also says that he is in love with Kagome, which makes Inuyasha quite annoyed. Koga wants Naraku dead because he created Kagura who killed many of his friends from his tribe.moreless
  • 185
    Wheel of Fortune

    Wheel of Fortune

    Wheel of Fortune is in its 26th season (2008-2009 Season) with Pat Sajak & Vanna White. Wheel debuted in 1982.Wheel of Fortune has been renewed through the 2011-2012 season.

    One of the most successful game shows in history, Wheel of Fortune actually is a version of the children's game Hangman (with a large carnival wheel and prizes added). The game show, which did modestly well in the 1970s, became a worldwide phenomenon in the 1980s through syndication and made household names out of its hosts, Pat Sajak and Vanna White. Simply put, the Wheel has never stopped spinning since its premiere as an NBC daytime show that winter day in January 1975. (Ironically, the series replaced Jeopardy!, which later in 1984 when it returned, became its current companion in syndication.)

    The rules of the game Three contestants -- at various times during the run, including a returning champion -- compete. The host announces a category to a mystery puzzle (person, place, thing, phrase, quotation, event, landmark, occupation, etc.). The puzzle was originally contained on a three-tier, 36-space board (in 1981, changed to a four-tier, 52-space board; and in 1997, an all-electronic four-tier, 52-space board).

    The contestant selected to go first (by blind draw before the show) spin a large horizontally-situated carnival wheel containing dollar amounts and other spaces (including Bankrupt, Lose a Turn and Free Spin). If the contestant landed on a dollar amount, he/she could guess a letter thought to be in the puzzle; if it appeared, they received the cash multiplied by the number of times it appears in the puzzle (ergo, if the player guessed "T" after landing on $250, and "T" appeared twice, they received $500). An incorrect guess or landing on a penalty space (Bankrupt or Lose a Turn) caused control of the wheel to pass to the next contestant.

    At any point, the contestant in control of the wheel could spin again, ask to buy a vowel (at which point $250 was deducted from their score, and only if they had at least $250) or attempt to solve the puzzle; very early in the show's run, a player had to land on a Buy a Vowel space in order to buy a vowel, but this idea was scrapped before Wheel completed its first month on the air. The Bankrupt space caused the player to lose his accumulated winnings for that round (though all previous winnings were considered safe -- hence, "Once you buy a prize, it's yours to keep").

    If the player correctly guessed the puzzle's solution, he/she got to keep their accumulated winnings. Any contestant solving the puzzle and not having at least $100 (later $200 and still later, $500) was spotted that amount "on the house." Early rounds typically had lower dollar values on the wheel ($500 as a top space on round 1 early in the run/Bob Goen version, later that was changed to $750), but increased in subsequent rounds ($1,000 and $2,000 for the later rounds, to increase the excitement; $1,250 when Bob Goen hosted).

    Originally, the winnings were used to "go shopping" (i.e., purchase prizes) in one of the three revolving rooms on the set -- each containing: * Furniture -- enough to fill any room in the house, from the living room and dining room to bedroom or game room. * Appliances -- large and small, enough to make that dream kitchen or efficient laundry room. * Things for outside -- everything from swimming pools and patio furniture to barbecues, lawn games and garden equipment. * Clothing -- for every occasion. * Trips -- to any place imaginable, domestic or foreign. And don't forget the luggage and camera outfits. * Electronics -- TVs, stereos and much more! The show was among the first to offer early versions of VCRs (c. 1976), home video game units (c. 1978, Atari) and satellite dishes (late-1970s). * Gift Certificates -- everywhere to restaurants (Bonanza, Dairy Queen), clothing outlets (Casual Corner) and any other store (Western Auto). * Food -- from steaks from the Iowa Beef Council and chocolates to items from the Dessert of the Month Club. * Overall comfort and fun -- from a central air conditioning system and pinball machines to hot tubs and pizza parties. * Miscellaneous items -- everything from magazine subscriptions and collections of LPs from a record label to those famous ceramnic dalmations. and MUCH more.

    There were other announced prizes, usually worth much more than in the revolving rooms. While some prizes offered during the early years were no doubt unusual (such as rare antiques and African masks), the favorite prize, of course, were the cars. In the daytime show, there were two or three available, usually, a sports model (such as a Chevrolet Camaro) and an economy model (a Chevrolet Monza), but there were also more upmarket family cars (the Oldsmobile Cutlass Supreme) and exotic foreign cars (a Lancia Beta coupe).

    Other top-ticket items proving popular were: * Other forms of transportation -- everything from boats, motorcycles and camping trailers. There was even, at one time, a 4-seat airplane and a motorhome available! * Furs -- before the animal rights groups got their way. * Jewelry -- everything from rings, necklaces, pearls, earrings, watches and much more!

    Starting in 1987 (primetime) and 1989 (daytime), the winner of a round received his accumulated bank in cash (thanks to beefs from contestants who had to pay steep taxes and preferred cash). During the shopping era, a contestant could elect to place any unused cash "on account" (which they could claim only upon winning a subsequent round AND avoiding the bankrupt space in the meantime); otherwise, unused winnings were placed on a gift certificate (usually to Gucci, Dicker and Dicker of Beverly Hills or another luxury shop seen on Rodeo Drive).

    If time ran short (signified by a series of "dings"), a "speed up" round was played, wherein the host gave the wheel one final spin, with vowels worth nothing and all consonants worth whatever the host landed on. The top-winning contestant after so many rounds completed within each show was the day's champion. In case of a tie, one of several things happened, depending on the year:

    * At first, all three players returned on the next show (even the third-place player). Everyone kept what they won on all shows. * Later, the two (or possibly all three) tied players played a one-round speedround to determine the champion. This format was used once the permanent bonus round was started.

    End Game - The Bonus Round At first, there was no bonus round, the top winner simply returned. Starting in 1981, the champion advanced to a bonus round, where they could select a prize (always worth $1,000 or more and signified with a gold star (or announced in some other way)) and, after choosing five consonants and one vowel, had 15 seconds to solve the puzzle.

    Prior to the bonus round becoming a permanent part of the game, there were several special weeks where bonus rounds were played. Games included (but not limited to):

    * 1975 hour-long format Bonus Round - Played during Wheel's short-lived 60-minute format, the day's overall winner selected one of four puzzles (labeled easy, medium, difficult and hard); the level of difficulty determined the prize (e.g., an easy puzzle may have been worth a TV-stereo console, while the difficult puzzle may have won the player a new Cadillac). The player then chose four consonants and a vowel and tried to solve the puzzle within 15 seconds. This is very similar to the current bonus round, except the level of difficulty did not necessarily correspond with the prize's value.

    * Any Prize in the House - The top winner simply chose a prize and they got it.

    * Star Bonus - By landing on a special token on the wheel, a contestant had the opportunity to advance to a special bonus round if they were one of the runners-up. That player could become champion by solving a puzzle and winning a prize that was worth more than the amount of the first-place player's lead. As with the 60-minute format's bonus round, the prize's value corresponded with the difficulty of the puzzle.

    This short-lived format wasn't always played, however, since the Star Bonus token sometimes wasn't landed on the entire show; the token could serve as insurance for a dominating player who wins the game (and possibly purchases the most-expensive prize, thereby making it unavailable for the opponents); or the expensive prize's value was not worth enough to cover the difference between the champion's winnings and his/her opponents.

    The rules of other games varied, but usually, the show had a bigger prize budget than during regular weeks.

    Changes through the years Many changes were made through the years, some very successful (luxury prizes in the syndicated version; $25,000 cash top bonus round prize), while others weren't (e.g., a "Doubler" token, which allowed contestants to double the potential value of the next spin; Rolf Benirschke as host of the daytime show; the infamous Megaword category, where a contestant had to correctly use the revealed word in a coherent sentence for an extra $500). Some of the more successful changes are detailed below.

    * For the syndicated version, decidedly luxury prizes were often advertised ("This $41,000 customized Cadillac Seville! "A $60,000 log cabin!" "A $25,000 trip around the world!"); plus a silver $5,000 space on the wheel's third round (replacing the $2,000 daytime show top space, though early syndicated shows had both the $2,000 and $5,000 spaces). Also, a bonus prize space was added in the second round of the syndicated show (and in 1987, a different bonus to the fourth round).

    * Meanwhile, in the daytime show, a "Jackpot" bonus space was added to the second round in 1987; it based at $1,000 and grew by $1,000 per show until claimed.

    * With the syndicated show's change to an all-cash format in 1987, the bonus round changed to having four (or sometimes, as many as six) grand prizes and $25,000 cash available as prizes. Originally meant to be a month-long promotion (the "Big Bonanza of Cash" before reverting to the tried-and-true post-puzzle shopping), this well-received format allowed more rounds – save for celebrity week gabfests, always at least four – to be played. Originally, the top wheel values were set thusly:

    - Round 1: $1,000. - Round 2: $2,500 (plus a bonus prize). - Round 3: $3,500. - Round 4-on: $5,000 (plus a bonus prize for Round 4 only, if time permits; sometimes, the bonus was used in Round 3 instead).

    This has since been changed, with the current setup as follows:

    - Round 1: $2,500, plus an $1,000 online shopping spree card that is placed on the wheel for the rest of the show a la the Free Spin, and may be picked up if a letter is correctly guessed. - Round 2: $3,500, plus a bonus prize, which remains on the wheel until a contestant picks it up. Until 2002, additional bonus prizes were placed on the wheel in subsequent rounds. – Round 3: $3,500, plus the Mystery Round spaces. - Round 4-on: $5,000, including the speed round.

    * During the 1988-1989 season, the contestant was given the six most popular letters -- R, S, T, L, N and E, and asked to select three more consonants and one vowel; the bonus round time limit was then shortened to 10 seconds.

    * Starting in 1989 (since $25,000 cash was far and away the most popular prize choice), the five grand prizes were placed in a blind draw, and could only be won once per week.

    * In 1996, the "returning champions" idea was scrapped, with a "Friday Finals" format instituted. Three new contestants appeared Monday through Thursday, with the week's top winners returning on Friday (regardless if they were their show's top winner) to play for a jackpot prize package. The latter format lasted only a couple of seasons before it, too, was scuttled.

    * In the 1990s, a Surprise space was added to the wheel, which was simply a prize that was announced only if won (usually a trip); this space has since been scrapped.

    * In the mid-1990s, a Jackpot round (third round initially, later the second round) allowed a contestant to claim an accumulating jackpot -- which based at $5,000 and accumulated with each dollar space landed on -- if they landed on a Jackpot space, correctly guessed a letter and solved the puzzle all in the same turn.

    * A few years after the jackpot round, a $10,000 space added to the wheel. The space was not multipliable; rather, it simply added $10,000 to the contestant's winnings if they solved the puzzle and avoided bankrupt. The space took up the center third of a standard wheel space, with two bankrupt spaces taking up the remainder (to add to the suspense). If the $10,000 part of the space was landed on and the contestant guessed correctly, it was placed face down in front of the contestant to read $10,000 (unlike the standard prize space, which was left face up).

    * "Toss Up" puzzles -- to determine who started the game -- were added prior to the first and fourth rounds, starting in the 2000-2001 season, each worth $1,000; a year later, two "Toss Up" puzzles were played, once before the contestant introductions and the second (now worth $2,000) to determine first round wheel control, with the pre-fourth round "Toss Up" now worth $3,000. If a contestant made an incorrect guess, he/she was out of the remainder of the puzzle; if all the letters were filled in or everyone guessed wrong, nobody won anything and wheel control began either with the left-most contestant or wherever it left off before.

    * During the 2000-2001 season, the "speed up" round was changed, wherein $1,000 was added to whatever dollar amount Sajak landed on. There was some cool music added, too.

    * Changes to the Bonus Round in October 2001. The contestant spun a mini- wheel containing 25 envelopes; Sajak removed the envelope; and win or lose, revealed the prize contained within (a car, $25,000 cash or a new top prize of $100,000; the top prize was contained in just one of the envelopes). In 2002-2003, more money amounts (one each of amounts between $30,000 and $50,000, each in $5,000 increments) were thrown into the mix. There have been at least five $100,000 winners and several others who have not been quite as fortunate.

    * Starting in 2002-2003, contestants who won nothing during the front game were given $500 just for playing (in addition to those lovely parting gifts).

    * A new Mystery space, added in the 2002-2003 season. Played in Round 3, two such spaces were placed on the wheel, with a $500 dollar value. Contestants landing on this space guessed a letter could either spin again or risk their accumulated bank, not knowing what's on the other side of the Mystery card. It could be Bankrupt or a new car (on occasion, it could be another prize, such as a $10,000 shopping spree). If it was a car, the contestant had to solve the puzzle and avoid the Bankrupt spaces to claim the car. The other Mystery space was then put out of play, becoming a regular $500 space. In September 2004, the values of the Mystery spaces dooubled to $1,000.

    A prize puzzle, added in the 2003-2004 season. One puzzle on each show (usually the second or third round) had some connection to a prize the contestant would win for solving the puzzle. For example, a contestant solving the puzzle "Check Your Local Listings" could win a plasma wall-screen television. The set underwent some revisions, too.

    Chuck and Susan and Pat and Vanna When the show started in 1975, Chuck Woolery was the host. For a brief time in the fall of 1979, Alex Trebek served as substitute host when Woolery took a leave of absence. In 1981, Woolery left for good when he was denied a pay raise (he wanted $500,000 per year, more than Merv Griffin was willing to offer. Chuck left, and Pat Sajak replaced him. Most of the Chuck Woolery episodes are hard to find, due to NBC's practice of destroying tapes from old shows. On the daytime version, ex-football star Benirschke on January 10, 1989, but he didn't work out too well. When the show moved from NBC to CBS, 6 months later, Bob Goen became the host, and was the host for two years (the show moved back to NBC in 1991 for 9 months). Pat Sajak still hosts the nighttime syndicated version.

    Susan Stafford was the original "letter turner." She was replaced by Summer Bartholemew on October 22, 1982, then Vicky McCarty three weeks later. (None of the Summer Bartholemew episodes exist due to NBC's practice of destroying tapes of old shows.) On December 13, 1982, McCarty left, and Vanna White became the new permanent hostess (BTW -- Vanna's first letter turned was a "T," in the puzzle "General Hospital"). As most game show fans know, this is not Vanna's first appearance on a game show. In June 1980, 2 1/2 years before her first appearance on Wheel of Fortune, America's favorite hostess was a contestant on The Price is Right in 1980, but she never left contestant's row (BTW – as a recurring joke, TPiR former icon/host Bob Barker always wondered aloud whatever became of her).

    Originally, Vanna rarely spoke on-camera (though she occasionally engaged in small talk with Pat at the end of the show); back then, Sajak would be introduced and then he would introduce Vanna, who always showed off a different dress or outfit (and for the record, no, she did NOT get to keep her clothes, which always come from the most glamorous of shops). However, as Vanna gained acclaim with the viewing audience, she talked more and more. Today, both Pat and Vanna walk out together and they always conversate after each program. Vanna often does the car prize descriptions prior to each bonus round.

    Charlie O'Donnell as the original announcer when Wheel of Fortune began. He left in 1982, and Jack Clark (who had earlier announced on occasion) took over full-time. Clark died of cancer in 1988 (Sajak offered a tribute to the long-time announcer in the 1988-1989 syndicated season premiere), and after a five-month stint by M.G. Kelly, O'Donnell returned, his trademark phrasing "WH-EEEEEEE-L OF FORTUNE" and "25 THOOOOOOOOOUSAND DOLLARS" intact.

    Retrospectives and going on the road Several tributes to the series have been shown through the years, most commonly as part of daytime talk shows and occasional bloopers specials. During its syndicated run, Wheel of Fortune has aired two retrospectives of its own - the first in November 1998, to mark its 3,000th show; and again in November 2003, when its 4,000th show aired, as part of a series of shows taped in New York.

    Speaking of which, Wheel of Fortune has gone "on the road" all over the country to tape shows. Among the first aired in November 1988, when the show taped from New York's Radio City Music Hall (legendary NBC announcer Don Pardo did voiceovers). Other cities have included (but are not limited to) Chicago, Nashville, Phoenix and Honolulu; and many of those episodes were part of special theme weeks (such as Best Friends Week) or have paired contestants with celebrities from a particular genre (e.g., NFL football players, country music stars).

    From Hangman to Wheel and everything in between The idea for the game show that eventually became Wheel of Fortune grew from a game known as Shopper's Bazaar. Two such pilots were produced – one in 1973 with Woolery as host, the other (from 1974) helmed by Edd Byrnes (best known as "Kookie" from the 1958-1964 detective drama, 77 Sunset Strip). The rules for the earlier pilot, hosted by Woolery, was quite different from the game we all came to know and love (e.g., a self-spinning wheel and the host pressing a button at the contestant's direction; prize money carried over to subsequent rounds and always "at risk;" etc.).

    The later pilot, hosted by Byrnes and a more talkative Stafford, was similar to what viewers first saw in 1975. When Merv Griffin Enterprises made their final plans to enter production in late 1974, a host had yet to be chosen. The story goes that Griffin's decision was made when he saw the producer's first choice, Byrnes, in the hallways prior to the taping of the first shows, repeating "A-E-I-O-U, A-E-I-O-U;" in an attempt to recall the vowels.

    It's the 60-minute Wh-e-e-e-e-e-e-e-e-l of Fortune In December 1975, a month after The Price is Right became a one-hour show, NBC experimented with an hour-long version of Wheel of Fortune.

    The game played thusly: Two sets of three contestants compete in three-round games each, as usual, with the returning champion playing in the second set of games. The top money winners of each three-round match met in a one-puzzle showdown for the right to advance to the bonus round (described above).

    The hour-long Wheel of Fortune lasted but a month, and returned to the 30-minute game we all came to love by the end of January 1976. BTW, several other NBC game show hits, including The Hollywood Squares, also briefly expanded to 60 minutes as part of the networks' promotion.

    Syndication Wheel of Fortune's phenomenal run in syndication almost never happened. As early as the fall of 1975, there was interest in producing a weekly nighttime show, but few syndicators were wanting to try and even fewer stations willing to buy, particularly because there were other powerhouse game shows airing (either Match Game PM or Family Feud, depending on the year) that were seen as insurmountable in the ratings.

    In 1983, King World Productions – a small-time distributor that had edited Our Gang shorts for television airing – took a chance on the show ... and it paid off royally! Airing on just 59 stations when the premiere aired Sept. 19, 1983, Wheel of Fortune (often pitted against latter-day Dawson's Family Feud) quickly soared in the ratings and within two years, was airing on nearly 200 stations and began its (thus far) permanent reign as the nation's top syndicated program. Jeopardy! rates second, with Friends reruns currently the shows' closest competitor.

    Wheel across the world (and (yuck) a kid's version, too) As Wheel of Fortune grew in popularity during the mid-1980s, countries all over the world began staging their own versions; each had their own "Pat and Vanna," and minor rules changes. Clips of these international versions are seen from time to time on the U.S. version.

    Also, a children's version of the program under the name Wheel 2000 also aired on CBS during the 1997-1998 season (with many modifications, see page for details).

    Merchandising Merchandise ... thy name is Wheel of Fortune. Even in the mid-1970s, there were two editions of the home game issued by Milton Bradley (complete with wheel, puzzle board and prize cards).

    But that was just the beginning, as by the mid-1980s, there were T-shirts, key chains, calendars and even an album of prize cue music featured on the show. Vanna merchandise also appeared, including her biography "Vanna Speaks."

    Home video games - from electronic hand-held units to cartridges and CD-ROMs for units that connect to TV - have also been highly popular (and have seen, in addition to subsequent editions with more puzzles and categories, special editions for children and sports fans).

    And through it all, one thing has not changed -- a vowel still costs you $250 (except during the Bob Goen network era/1989-91 CBS and 1991 NBC, when those A's, E's, I's, O's and U's cost just $100).moreless
  • 186
    The Closer

    The Closer

    TNT (ended 2012)
    "They'll bring you in. She'll make you talk." Deputy Police Chief Brenda Leigh Johnson (Kyra Sedgwick) is a police detective who transfers from Atlanta to Los Angeles to head up a special unit of the LAPD that handles sensitive, high-profile murder cases. Despite a tendency to step on people's toes, Johnson manages to convert even her strongest adversaries with her unique ability to get to the truth. A TNT original series, The Closer is created by the producers of Nip/Tuck and The Agency.moreless
  • 187
    The Twilight Zone

    The Twilight Zone

    CBS (ended 1964)
    The series was a collection of various tales that range from the tragic to the comedic. They may be scary or just thought-provoking. Most episodes have unexpected endings and a moral lesson. But, no matter what, it's "a journey into a wondrous land, whose boundaries are that of the imagination." Rod Serling, creator and host of the series, won two Emmys for outstanding writing (1960 & '61), and the Golden Globe in 1962 for best TV director/producer. Reruns of the original Twilight Zone can be seen on the US Sci Fi channel. This is the Original 1959 series, not the CBS The Twilight Zone (1985) version nor the UPN The Twilight Zone (2002) version. CBS Programming History October 1959-September 1962 ..... Friday 10:00 January 1963-September 1963 ..... Thursday 9:00 September 1961-September 1964 ..... Friday 9:30 May 1965-September 1965 ..... Sunday 9:00 Note: Seasons 1-3 & 5 have a running time of 30 minutes. All of the episodes in Season 4 have a running time of one hour.moreless
  • 188
    Under the Dome

    Under the Dome

    CBS
    Steven Spielberg and Stephen King are partnering to create a miniseries based on King's book of the same name.The plot is set in a Maine town that is suddenly overtaken by a force field preventing the locals from reaching the outside world.moreless
  • 189
    Degrassi: The Next Generation

    Degrassi: The Next Generation

    Much Music
    The Emmy nominated Degrassi: The Next Generation (shortened to 'Degrassi' from Season 10+) is a spin-off of the long running Degrassi franchise from Linda Schuyler, creator of Kids on Degrassi Street, Degrassi Junior High, Degrassi High and School's Out. Similar to its predecessor the teens of Degrassi Community School face a variety of issues, from sexual abuse, to drug addiction, to heartaches. It's never a dull moment in the halls of Degrassi.

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  • 190
    Real Sex

    Real Sex

    HBO
    Real Sex is a television series that aired for 33 episodes on HBO. The show explores a variety of sexual subjects. Real Sex is aimed at sexual beginners and experts alike. Most of the show's episodes feature three or four topics, with interviews from people on the street, (asking them what their sexual preferences are) in between each topic. Some of the topics on the show include: Oil Wrestling, Cunillingus workshop, the manufacturing of sex toys, techniques for viewers to perform in the bedroom and the usage of food in sex. The show also features segments for those who enjoy fetishes including: foot fetishes, role-playing and women who enjoy playing as horses. Real Sex also features more serious segments. One episode featured writers at a club, reading erotic poetry that they wrote themselves. Another episode featured the wedding of two adult movie stars. Real Sex is the type of show that will keep you wanting to come back for more.moreless
  • 191
    M*A*S*H

    M*A*S*H

    CBS (ended 1983)
    M*A*S*H was a true ensemble series. Whilst characters such as Kellye, Igor, Rizzo, Goldman and Ginger are listed where they appear as specific characters central to the plot, they also appeared regularly as non-speaking cast members. This is also true of many of the nurses, corpsmen, orderlies and drivers listed as guest stars. Based on the 1968 novel by Richard Hooker and the 1970 20th Century-Fox movie of the same name, M*A*S*H aired on CBS from September 17, 1972 to February 26th, 1983 for 251 episodes, and has become one of the most celebrated television series in the history of the medium. During its initial season, however, M*A*S*H was in danger of being canceled due to low ratings. The show reached the top ten program list the following year, and never fell out of the top twenty rated programs during the remainder of its run. The final episode of M*A*S*H was a two and one half hour special that attracted the largest audience to ever view a single television program episode. In many ways the series set the standard for some of the best programming to appear later. The show used multiple plot lines in a half-hour episodes, usually with at least one story in the comedic vein and another dramatic. Some later versions of this form, e.g. Hooperman (ABC 1987-1989) and The Days and Nights of Molly Dodd (NBC 1987-1989), would be known as the dramady, half-hour programs incorporating elements of both comedy and drama. Other comedies would forgo the more serious aspects of M*A*S*H, but maintain its focus on character and motive. And some dramatic programming, such as St. Elsewhere and Moonlighting would draw on the mixture of elements to distinguish themselves from more conventional television. M*A*S*H was set in Uijeongbu, South Korea, north of Seoul, during the Korean War. The series focused on the group of doctors and nurses whose job was to heal the wounded who arrived at this "Mobile Army Surgical Hospital" by helicopter, ambulance or bus. The hospital compound was isolated from the rest of the world. One road ran through the camp; a mountain blocked one perimeter and a minefield the other. Here the wounded were patched up and sent home--or back to the front. Here, too, the loyal audience came to know and respond to an exceptional ensemble cast of characters. The original cast assumed roles created in Altman's movie. The protagonists were Dr. Benjamin Franklin "Hawkeye" Pierce(Alan Alda) and Dr. "Trapper" John McIntyre (Wayne Rogers). Pierce and McIntyre were excellent surgeons who preferred to chase female nurses and drink homemade gin to operating and who had little, if any use for military discipline or authority. As a result, they often ran afoul of two other medical officers, staunch military types, Dr. Frank Burns (Larry Linville) and Senior Nurse, Major Margaret "Hot Lips" Houlihan (Loretta Swit). The camp commander, Lt. Col. Henry Blake (McLean Stevenson), was a genial bumbler whose energies were often directed toward preventing Burns and Houlihan from court martialing Pierce and McIntyre. The camp was actually run by Corporal Walter "Radar" O'Reilly (Gary Burghoff), the company clerk who could spontaneously finish Blake's unspoken sentences and hear incoming helicopters before they were audible to other human ears. Other regulars were Corporal Max Klinger (Jamie Farr) who, in the early seasons, usually dressed in women's clothing in an ongoing attempt to secure a medical (mental) discharge, and Father Francis Mulcahy (William Christopher), the kindly camp priest who looked out for an orphanage. In the course of its eleven years the series experienced many cast changes. McIntyre was "discharged" after the 1974-75 season because of a contract dispute between the producers and Rogers. He was replaced by Dr. B.J. Hunnicutt (Mike Farrell), a clean cut family man quite different from Pierce's lecherous doctor. Frank Burns was given a psychiatric discharge in the beginning of the 1977-78 season and was replaced by Dr. Charles Emerson Winchester (David Ogden Stiers), a Boston blueblood who disdained the condition of the camp and tent mates Pierce and Hunnicutt. O'Reilly's departure at the beginning of the 1979-80 season was explained by the death of his fictional uncle, and Klinger took over the company clerk position. Perhaps the most significant change for the group occurred with the leave-taking of Henry Blake. His exit was written into the series in tragic fashion. As his plane was flying home over the Sea of Japan it was shot down and the character killed. Despite the "realism" of this narrative development, public sentiment toward the event was so negative that the producers promised never to have another character depart the same way. Colonel Sherman Potter (Harry Morgan), a doctor with a regular Army experience in the cavalry, replaced Blake as camp commander and became more both more complex and more involved with the other characters than Blake had been. Though the series was set in Korea, M*A*S*H, both the movie and the series, was initially developed as a critique of the Vietnam War. As that war dragged toward conclusion, however, the series focused more on characters than situations--a major development for situation comedy. Characters were given room to learn from their mistakes, to adapt and change. Houlihan became less the rigid military nurse and more a friend to both her subordinates and the doctors. Pierce changed from a gin-guzzling skirt chaser to a more "enlightened" male who cares about women and their issues, a reflection of Alda himself. O'Reilly outgrew his youthful innocence, and Klinger gave up his skirts and wedding dresses to assume more authority. This focus on character rather than character type set M*A*S*H apart from other comedies of the day and the style of the show departed from the norm in many other ways as well, both in terms of its style and its mode of production. While most other contemporary sitcoms took place indoors and were largely produced on videotape in front of a live audience, M*A*S*H was shot on film on location in Southern California, as well as in a closed studio set (studio #9 at 20th Century Fox). Outdoor shooting at times presented problems. While shooting the final episode, for example, forest fires destroyed the set, causing a delay in filming. The series also made innovative uses of the laugh track. In early seasons, the laugh track was employed during the entire episode. As the series developed, the laugh track was removed from scenes that occurred in the operating room. In a few episodes, the laugh track was removed entirely, another departure from sitcom conventions. The most striking technical aspect of the series is found in its aggressively cinematic visual style. Instead of relying on straight cuts and short takes episodes often used long shots with people and vehicles moving between the characters and the camera. Tracking shots moved with action, and changed direction when the story was "handed off" from one group of characters to another. These and other camera movements, wedded to complex editing techniques, enabled the series to explore character psychology in powerful ways, and to assert the preeminence of the ensemble over any single individual. In this way M*A*S*H seemed to be asserting the central fact of war, that individual human beings are caught in the tangled mesh of other lives and there must struggle to retain some sense of humanity and compassion. This approach was grounded in Altman's film style and enabled M*A*S*H to manipulate its multiple story lines and its mixture of comedy and drama with techniques that matched the complex, absurd tragedy of war itself. M*A*S*H was one of the most innovative sitcoms of the 1970s and 1980s. Its stylistic flair and narrative mix drew critical acclaim, while the solid writing and vitally drawn characters helped the series maintain high ratings. The show also made stars of it performers, none more so than Alda, who went on to a successful career in film. The popularity of M*A*S*H was quite evident in the 1978-79 season. CBS aired new episodes during primetime on Monday and programmed reruns of the series in the daytime and on Thursday late night, giving the show a remarkable seven appearances on a single network in a five day period. The series produced one unsuccessful spin-off, AfterMASH, which aired on CBS from 1983-85. The true popularity of M*A*S*H can still be seen, for the series is one of the most widely syndicated series throughout the world. Despite the historical setting, the characters and issues in this series remain fresh, funny and compelling in ways that continue to stand as excellent television. Some of the above info from the article in the Museum Of Broadcast Communications: M*A*S*H page, written by Jeff Shires. M*A*S*H Theme Song - "Suicide Is Painless" Written by Digital Tradition Mirror (Lyrics shortened for television theme) Through early morning fog I see, Visions of the things to be, The pains that are withheld for me, I realize and I can see... That suicide is painless, It brings on many changes, And I can take or leave it if I please. Ratings (Top 30 or Better) – 1972-1973:Not in Top 30 1973-1974:#4 1974-1975:#5 1975-1976:#15 1976-1977:#4 1977-1978:#9 1978-1979:#7 1979-1980:#5 1980-1981:#4 1981-1982:#9 1982-1983:#3 Telecast: CBS September 17, 1972 - September 19, 1983 Broadcast History (all times Eastern): Sep 1972 - Sep 1973, CBS Sun 8:00-8:30 Sep 1973 - Sep 1974, CBS Sat 8:30-9:00 Sep 1974 - Sep 1975, CBS Tue 8:30-9:00 Sep 1975 - Nov 1975, CBS Fri 8:30-9:00 Dec 1975 - Dec 1977, CBS Tue 9:00-9:30 Jan 1978 - Sep 1983, CBS Mon 9:00-9:30 251 Episodes In Color On Film Repeats air on Hallmark Channel.moreless
  • 192
    Teen Titans

    Teen Titans

    Cartoon Network (ended 2006)
    The Teen Titans are five heroes under one roof. Their names: Robin, Starfire, Raven, Cyborg, and Beast Boy They live in a large tower in the shape of a T that they call Titan Tower. No secret identities. No school. Just superheroes being superheroes. They must go up against their arch nemesis, Slade, and his evil minions. What he really plans to do is unknown but one thing's for sure... he's an evil madman. Current Schedule: Teen Titans airs weedays at 4:30 PM ET/PT, part of Miguzi on Cartoon Network. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Teen Titans airs weedays at 4:00 PM ET/PT and Saturdays at 9:00 AM ET/PT on YTV. Show News: 1) Teen Titans is officially over now. There will be no 6th season. However, the feature movie, Teen Titans: Trouble in Tokyo, will still be released sometime this year. 2) Teen Titans moves back to the 6:30am EST/PST weekday timeslot beginning Monday, April 17th on Cartoon Network. Global News: 1) Season 5 episodes air every Saturday @ 9am EST/PST on YTV. Season 5 re-airings on Mondays @ 4pm; seasons 1 - 4 Tuesdays - Fridays @ 4pm. Please Note: All above listings are in EASTERN time. Please adjust accordingly. Also, additional Teen Titans episodes can be seen on your local stations. Check your local listings for more details. Character Bios & Super Powers: Robin was formerly the sidekick of the legendary vigilante, Batman, Robin has moved beyond sidekick status to become the Gung-Ho leader of the Teen Titans. With no powers of his own, Robin relies on nothing but his wits and brains to solve problems. After years of training with his former partner, Robin has become fearless and determined, giving it everything he has and fighting to the death. He also has a full loaded utility belt, which includes a Bo-Staff, Birdarangs, Smoke Pellets, Freeze Disks, Explosive Bombs, Electro Disks, and a Grappling Hook. Robin has grown to be a very talented fighter when battling enemies by using his Speed, Martial Arts Skills, Intellect, and reflexes. Robin's primary goal is to find out what this criminal mastermind "Slade" is up to. He even disguised himself as a master thief, Red X, to try and trick Slade into revealing his plans, but unfortunatley Robin's plan backfired, and Slade knew the whole time that Robin was X. Robin's determination to catch Slade even caused him to be caught by Slade and was forced to be his Apprentice in order to save his friends lives. Ever since Slade's 'apparent' death, Robin has been haunted with one question: Is Slade still alive? Super Powers: He has no powers, but he is a very highly trained Martial Artist, has outstanding speed, Awesome reflexes, an intellegent mind, and a full loaded utility belt including Birdarangs, a Grappling Hook, a Bo-Staff, Freeze Disks, Explosive Bombs, and Smoke Pellets. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Starfire is the peacekeeping one, she hates to see the others fighting. She often appears weird to the others with her alien customs and lack of knowledge about Earth. She also has a crush on Robin even though she doesn't show it much. Super Powers: Flight, great strength, star-bolts (energy blasts from her hands), eye lasers (from the episode "Transformation" and onwards). -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Beast Boy is the joker of the team, he enjoys playing pranks and doing things just for a laugh, he ends up as the target of many pranks himself as well (mostly by Cyborg). Unable to take anything seriously, he makes jokes and one-liners even when fighting Supervillians, Beastboy seems to have an interest in the character Terra, who joins the team for a short while. Super Powers: Can change into any animal. However it is unclear exactly where the limit of his power is because he doesn't seem able to transform into any made-up animals or any alien creatures (except in "Betrothed"), but he can become a dinosaur or other extinct animal. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Raven is the mysterious one, she reveals little about herself and doesn't let anyone into her room. Raven has to remain calm in any situation as her powers are driven by her emotions (a bit like Starfire's). We discovered in "Birthmark" that Raven has been destined to end the world since she born. Super Powers: Telekinesis (this includes moving herself to levitate), she can create solid shapes (hands, shields etc...), out of dark energy she can also pass through walls (although she has only done this 3 times), telepathy (see "Haunted"), teleportation (as seen in "Deception"), she can also unleash her soul-self (as she did in "Nevermore" and "Aftershock (1)"), she can stop time (as shown in "Birthmark"), and can send people to alternate dimensions, like she threatened to do to Beast Boy in "Every Dog Has His Day." -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Cyborg is a talented engineer with a passion for vehicles, he built the Titans' car and the submarine and is very protective of both of them. Except when it comes to the car, Cyborg is pretty laid back, he plays a lot of video games. Super Powers: Great strength, Enhanced Vision, can turn right arm into a sonic cannon, a chain saw, or a hand grapple, has various built in gadgets including a foot laser, a flashlight, a detachable fore arm, and a welding torch. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Terra was the strange new comer. She didn't step in till the second season, episode "Terra." At first, she was welcomed with open arms and gladly stood beside the Titans fighting Slade. But sadly, she turned the Titans over to Slade and revealed she had been working for him since she left Titan's Tower in "Terra." But she redeemed herself by turning on Slade at a peak moment and presumably killed him at the cost of her own life. Super Powers: Terra has the ability of telekinesis. She can move anything made from the earth. She usually gets transported by a moving stone. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Slade is a criminal mastermind whom is very determined to take over the city and destroy the Teen Titans. Patient, cunning, slick, and doing whatever it takes to get what he wants, Slade is easily the toughest foe the Titans have ever faced. Slade often hires other villains to do his dirty work. His first plan was revealed when he launched a "Chronotan Detonator" - a device that can freeze time while we know it. Robin went out to catch him, while the others went for the detonator - but the detonator was a fake to shoot probes into the other Titans. Slade forced Robin to commit crimes as his apprentice or he will activate the probes and destroy the Titans. Luckily, the Titans found out about Slade's plans and defeated him. He later returned and captured the Titans newest "friend" Terra. He tought her how to control her powers and sent her to spy on the Titans and give him everything he'd ever need to know about them - codes, weaknesses, strengths, everything. In his last battle with them, Terra turned back on him and threw him into a pit of lava. He was presumed dead by the Titans, but Robin couldn't help wonder if he was really dead or not considering that his body was never found. Robin got his answer after Cinderblock busted out of jail and he was hurled into a vast forest: Slade was standing right in front of him. And when the other Titans said that they couldn't see him and that he wasn't really there, Robin decided that he was the only one who could stop him. Slade had almost killed Robin, but luckily Robin found out that he wasn't really there and was only in his mind and stopped his nemesis once and for all. The Titans learn that before his last act of cruelity, Slade pulled off one last trick -- the dust in his mask made Robin able to see, hear, and feel him even though he wasn't really there. But the dust didn't trigger on it's own -- someone activated it... but who? A while later, on Raven's birthday, Slade mysteriously arose from the ashes of the volcano Terra made and found out the secret of Raven's birthday -- Trigon. Trigon gave him ultimate powers and he headed out to show Raven the Prophecy that was to come of her destroying the world and Trigon being released into the real world. Raven may have stopped him, but he vows to Trigon that he will fulfill that Prophecy at all costs. Super Powers: Expert martial artist; genius I.Q.; skilled in engineering, robotics, biology, and invention; possibly has moderate skills in sorcery (as shown in "Forces of Nature") uses various weapons, most notably cybernetic strength-enhancing body armor. In "Birthmark," he gained the abilities to manipulate fire, fly, melt through objects, and create fire walls. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Trigon is a giant evil red demon who was banished from the real world, though he has the power to send his voice and energy into the real world. On Raven's birthday, he gave Slade his mystical powers and sent him to show Raven a glance at the horrible Prophecy that was foretold on her birthday by revealing the birthmarks on her that are only visible on her birthday. The Prophecy was of her destroying the world and summoning Trigon back into the real world. Slade vows to Trigon that he will fulfill that prophecy at all costs. Super Powers: Heat Eyes, Manipulate Fire, Superstrength, others not known as of yet. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Brother Blood is the new ruler of the H.I.V.E., who didn't debut until Season 3. After Slade's 'apparent' death in "Aftershock (2)," Brother Blood became the new ruler of the H.I.V.E. acedemy. Brother Blood was able to hypnotize people into helping the H.I.V.E. to dirty work. When Brother Blood found out that his student 'Stone' was Cyborg and was trying to spy on his plans, he was able to talk Cyborg into helping. Cyborg tricked Blood and backfired on him, but this surely wasn't the end of him He later made another H.I.V.E. fortress underwater, and what Cyborg didn't know was that when he was at his school, Brother Blood downloaded his blueprints that gave him acess to anything he'd ever need to know about Cyborg, and was also able to create a doomsday device that could flood the whole city. The Titans were able to defeat him again, but he got away again. Brother Blood later arrived in Steel City, where he hypnotized the new Titans East members -- Aqualad, Speedy, Bumblebee, and Mas Y Menos and made them create a new Titans Tower there and lure Cyborg into it. When Cyborg had fallen for the hypnotized Titans East's trap, Blood had the perfect time to strike and put his master plan to work -- making himself a cyborg as well. This new cyborg form would give him equal powers to Cyborg and was able to take Cyborg down easily and was eagerly ripping through his mechanical body trying to find what made him resist his mind control, but good triumphed over evil and Cyborg was able to defeat Blood once and for all. He now serves time in prison. Super Powers: Expert fighter, high I.Q, and many mental powers including mind control. Blood also seems to be able to create small force fields with his hands and has the ability to walk on water ("Titans East (1)"). After Blood converted himself to cyborg, he gained super strength, energy blasts, and the ability to teleport over short distances. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Red X is a mysterious Super Thief with tons of special abilities, who jumped into town, robbing strange micro-chips. Red X turned out to be Robin, and his real plan was to trick Slade into revealing his plans to him, so he could stop him once and for all. After failing to capture Slade, Robin sealed the Red X suit into a vault. Later, a strange man nabbed it from the vault and gained control of the Red X powers, and began robbing banks, etc. Robin planned to nab X and take care of the problem that he started. Unfortuanatley, X got away, but Robin was able to steal X's belt so he could do no harm. Super Powers: Martial arts, stealth, X-Blasts. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ The Brotherhood of Evil are the main villains in the fifth season. The core members are Brain, Monsieur Mallah, Madame Rouge, and General Immortus. Their plan is to take over the world. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Kid Flash - A bolt of lightning endowed young Wally West with super-speed, enabling him to become Kid Flash, protégé to the Flash. When the Flash was slain during a great crisis, Wally became the Flash in honor of his fallen mentor. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Red Star - Leonid Kovar's exposure to a meteorite gave him powers - enabling him to become Russia's first young hero as Starfire. Leonid later joined the team as Red Star and developed fiery new abilities. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Mal Duncan/Herald - Streetwise Mal Duncan was invited to join the Titans by Loren Jupiter. Mal later adopted the identity of the Herald when his girlfriend, Karen Beecher, helped fashion a dimension-opening Gabriel's Horn for him. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Gnarrk - A gentle Caveman out of his own time, Gnarrk bonded with the Titan Lilith Clay before his tragic death. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Jericho - As son of Slade Wilson, Joe Wilson was born with the mutant ability to possess people once he made eye contact. The gentle mute hero known as Jericho joined the Titans despite his familial ties. Long believed slain during an encounter with the Wildebeest Society, Jericho's damaged spirit has managed to return from certain death. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Kole - The gentle crystal spinner Kole Weathers gained powers as a by-product of her father's bizarre experiments. Kole was rescued by the Titans and grew close to Jericho before her untimely demise in the Crisis on Infinite Earths. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Pantha - A product of the Wildebeest Society's macabre experiments, Pantha long sought the truths behind her origins. Pantha's razor sharp personality was softened when Baby Wildebeest bonded with ferocious feline as his 'mama' - much to her chagrin. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Killowat - Originally a soldier for Lord Chaos, Charlie Watkins realized the error of his ways during an accident with a bank of energy converters. Crackling with electricity, Charlie joined the Teen Titans as Killowat! Killowat was erased from time during the Zero Hour time crisis. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Argent - Silver-skinned Toni Monetti learned she had the ability to control bursts of silver plasma energy. Joining the Teen Titans as Argent, Toni evolved from spoiled rich girl to capable heroine. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Bushido - The Japanese teenager became the proud Bushido warrior upon his mother's death - fulfilling a long family line of honorable heroes Awards & Nominations: 2005 Annie Awards - Outstanding Storyboarding in an Animated Television Production (Nominated) 2004 Annie Awards - Outstanding Music in an Animated Television Production (Nominated) - Outstanding Storyboarding in an Animated Television Production (Nominated) 2004 Motion Picture Sound Editors Awards: - Best Sound Editing in Television Animation (Won!) More Details Theme Song: When there's trouble you know who to call Teen Titans! From their tower, they can see it all Teen Titans! When there's evil on the attack You can rest knowing they got your back 'Cuz when the world needs heroes on patrol Teen Titans GO! With their superpowers they unite Teen Titans! Never met a villain that they liked Teen Titans! They've got the bad guys on the run They never stop 'till the job gets done 'Cuz when the world is losin' all control Teen Titans GO! 1.. 2.. 3.. 4.. Go! Teen Titans! Performed by Puffymoreless
  • 193
    Winx Club

    Winx Club

    Nickelodeon
    This showoriginaly& was created in Italy. In the dimension of Magix there are 6 teenage girls at Alfea College. They are the Winx Club! Along with their boyfriends from Redfountain- a school for Heroics - they battle evil from the Senior Witches, the evil warlock Darkar and the vicious Sorcerer Baltor. All because of Bloom! She just so happens to be the last living member of the Royal family of Sparks.

    Season Summaries
    Season 1: Bloom, a normal red-headed Earth girl, finds out she might actuarially be a fairy when she meets Stella, a student from Alfea college for Fairies. Soon Bloom enrolls at Alfea and meets three other girls- Flora, Musa and Tecna. Together, the five form the Winx Club! Throughout the season they meet several boys from Red Fountain school of Heroics and the witches from the nearby Cloud Tower school. In particular, the Trix (Icy, Darcy and Stormy) are out to steal Bloom's mysterious power from her and takeover the universe. Meanwhile, Bloom is trying to find out more about her mysterious past and powers.

    Season 2: With the Witches vanquished, the Winx Club are looking forward to a normal second year at Alfea! instead they meet a new girl, Layla from Tides! Layla becomes the sixth member of the Winx Club. Plus, there's a new Redfountain boy- Helia who is an artist and a dreamer. Soon the Winx find out there is a new evil power growing- Darkar, the evil lord of the the under realm. He frees the Witches from their prison and they proceed to capture all four pieces of the Codex. Legend has it that when the Codex pieces are all reunited, with the power of the Dragonfire that they will open the doorway to the realm containing Ultimate Power.

    Season 3: The Winx must now face a new enemy- the sorcerer Baltor. He is one of the most evil villains in all the realms and was sealed in the Omega Dimension for all eternity with the hopes that he could never break free of his icy prison. The Trix free Baltor and now he is on a quest to take the magic from all of the realms and make all of their subjects his loyal slaves! He uses a vengeful schoolgirl, Chimera, to help him in his plans to takeover Stella's realm of Solaria and Princess Diaspro to takeover Eraklyion. Which realm will he take next? Season 4: The Winx club come back to Alfea after graduating and are now mega stars! They show up to teach a but after being attacked by the Black curcle they now have to travel to Earth to find the last Fairy of Earth. A race that was destroyed thousands of years ago. They have to find her before the Black circle does to bring her to their side, and not lose her to evil.

    Characters
    Bloom
    : The mysterious Earth girl who suddenly finds out that she possesses the magical power of the Dragonfire and is heir to the crown of Sparx! She has a pet bunny, Kiko, and a new love interest in Brandon (Prince Sky) and her bonded pixie is Lockette, pixie of portals.

    Stella: Stella is the Princess of Solaria, and her father is King. Her mother was Queen until her parents went through a messy divorce battle. Stella draws her power from the Sun and Moon and is always a very cheerful person! She loves fashion and shopping and knows exactly how to be the perfect princess. Her bonded pixie is Amore, pixie of Love and her boyfriend is Brandon.

    Musa: Musa is from Melody, the planet of music in the Harmonic Realm. Her mother died, so was raised by her father. Her biggest passion is music, she plays several instruments and is an excellent singer. not that you'd ever know. Music is also where she draws her power from. She's something of a rebel and doesn't always follow the rules-however is still an A+ student. She's impulsive, bold and wild but cares deeply for her friends. Her bonded pixie is Tune, pixie of manners and her on-again-off-again boyfriend is Riven.

    Flora: Flora is the Fairy of Nature and she loves all plants and animals. She's got a big heart, but she's very shy. Flora is gentle and very sweet, it takes a lot to get her mad. But watch out, she's still powerful! Her bonded pixie is Chatta, pixie of chatter. Her boyfriend is Helia, the artist and dreamer. Though it takes them a long time to get into a relationship.

    Tecna: Just like her name suggests, Tecna is the fairy of technology and it's her source of power. She's very knowledgeable about computers and all electronics, she's also part android. She loves her little gadgets and is up to date on all the latest technology. Consequently, she's not very into fashion and modern trends, much to Stella's dismay. Her bonded pixie is Digit, pixie of technology and her kinda boyfriend is Timmy.

    Layla: Layla was the last member of the Winx club to join, she first appeared in Season 2. She is a princess from the realm of Tides and always grew up very prim and proper at her parent's orders. This made her rebel in secret and she really bonded with Musa. She loves to dance, its her greatest passion. Her powers are drawn from water, she can shape water molecules into a solid form to suit her needs. Her bonded pixie is Piff. She doesn't find a boyfriend until season 4- Nabu. They originally had an arranged marriage-but both refused.

    The Redfountain Boys: At Redfountain school of heroics, boys learn to be heroes and all sorts of sword fighting techniques and the strategy behind the battles.

    Sky attends Redfountain, and for most of the first season he switched identities with his squire, Brandon. He said he wanted to find out what it would be like to be a normal guy, and then the boys were found out because of Sky's fiancee Princess Diaspro. It was an arranged marriage & Bloom gave Sky the confidence to tell his parents he didn't want one. He's a bit of a leader & loves to pilot the aircrafts.
    Brandon is Sky's best friend & Stella's Boyfriend. They start off their relationship strong & stay that way. They are the strongest couple on the show & have been in-love from the start.Brandon eventually asks Stella to marry him, & she accepts.
    Riven also attends Redfountain and he is the bad boy of the group- for most of the first season. He calms down a bit after a spell on him is broken, but he is still a wild card & a bit hot headed at times. He dated Darcy and was (literally) under her spell until she tried to kill him. His is cocky, but it is deserved as he is an A+ student. He and Musa eventually ended up dating, but have their hard times more than a few times.
    Timmy is the brainiac of the group and their major strategist. He was secretly crushing on Tecna for a while, until they both came out and admitted their feelings in season 3.
    Helia is the artist of the group. He first appeared in Season 2, and started out going to an art school before he gave up pacifism and transferred to Red Fountain. He fell for Flora very hard & fast and their personalities meshed well together.
    Nabu is Laylas boyfriend and doesn't show up untll season 3. Him & Riven originally crash after a misunderstanding, but quickly become close with each other & often are seen together. He is not a swordsman, but is very athletic & has mystical powers of his own.
    The Trix: The Trix or the Senior Witches are Icy, Darcy and Stormy, descendants of the evil Witches coven that destroyed Sparx. They are bitter about their lack of power and are always trying to get more- first by attempting to steal the Dragonfire from Bllom and then by teaming up with Darkar and later Baltor. Icy is the leader and strongest of the three and is the favorite of Darkar and Baltor. Her power takes the form of ice. Darcy's is usually hypnotism and illusions whereas Stormy's power takes the form of malicious weather like tornadoes and lightning.


    Theme song Lyrics (Season 1 and 3)

    Close your eyes And open your heart. Believe in yourself, That's how it starts!

    Dreams will come true, Just wait and see, 'Cuz the magic's in you, And the magic's in me!

    We are the Winx! We are the Winx! Come join the club! We are the Winx! We are the Winx! We are the Winx! Come join the club! We are the Winx!

    Magical flowers, Digital powers, Rhythms and tunes, The sun and the moon! Magic shapes and shifting tides And the fire burning deep inside!

    We've got the stlye! And we've got the flare, Look all you want, Just don't touch the hair!

    We are the Winx! We are the Winx! Come join the club! We are the Winx! We are the Winx! We are the Winx! Come join the club, We are the Winx!


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  • 194
    Avatar: The Last Airbender

    Avatar: The Last Airbender

    Nickelodeon (ended 2008)
    In a lost age, the world is divided into four nations: the Water Tribes, the Earth Kingdom, the Fire Nation, and the Air Nomads. Within each nation, there is a remarkable order of men and women called the "benders" who can learn to harness their inborn talent and manipulate their native element. Bending is a powerful form combining martial art and elemental magic. In each generation, only one bender is solely capable of controlling all four elements. That bender is the Avatar. The Avatar is the spirit of the world manifested in human form. When the Avatar dies, it reincarnates into the next nation in the cycle. Starting with the mastery of his or her native element, the Avatar learns to bend all four elements. Throughout the ages, the countless incarnations of the Avatar have served to keep the four nations in harmony. Then, the Fire Nation launched a war against the other three nations. Just as the world needed the Avatar the most, he mysteriously vanished. A hundred years later, the Fire Nation is near final victory in its ruthless war of world domination. The Air Nomads were destroyed, the Air Temples ravished, and all airbender monks eradicated. The Water Tribes were raided and driven to the brink of extinction. The Earth Kingdom remains and fights a hopeless war against the Fire Nation. Many believe the Avatar was never reborn into the Air Nomads and the cycle is broken. In the desolated South Pole, a lone Water tribe struggles to survive. It is here that the village's last remaining waterbender Katara and her warrior brother Sokka rescue a strange 12-year-old boy named Aang who has been suspended in hibernation in an iceberg. The Water tribe soon discovers that Aang is not only an Airbender--the extinct race no one has seen in a century--but also the long lost Avatar. Now Katara and Sokka must safeguard the child Avatar in his journey to master all four elements and save the world from the Fire Nation. Season 1 is titled "Book One: Water", and Season 2 is titled "Book Two: Earth." Each of these seasons contains twenty "chapters." Season 3 is titled "Book Three: Fire", and contains 21 "chapters." Also Known As...: UK: Avatar: The Legend of Aang Latin America: Avatar: La Leyenda de Aang (The Legend of Aang) Brazil: Avatar: A Lenda de Aang (The Legend of Aang) Italy: Avatar: La Leggenda di Aang (The Legend of Aang) Germany: Avatar: Der Herr Der Elemente (The Master of the Elements) Spain:Avatar: La leyenda de Aang (The Legend of Aang) Holland: Avatar: De legende van Aang (The Legend of Aang) Opening Themes: The Pilot: Water. Earth. Fire. Air. My grandmother used to tell me stories about the old days. The time of peace. When the Avatar kept balance between Water Tribes, Earth Kingdom, Fire Nation, and Air Nomads. But that all changed when the Fire Nation attacked. Only the Avatar masters all four elements. Only he can stop the ruthless firebenders. But when the world needed him most, He vanished. One hundred years have passed, and Fire Nation is nearing victory in the war. Two years ago, my father and the men of my tribe journeyed to the Earth Kingdom to help fight against the Fire Nation, leaving me and my brother to look after our tribe. Some people believe that the Avatar was never reborn into Air Nomads, and that the circle is broken. But I haven't lost hope. I still believe that, somehow, The Avatar will return to save the world. Chapters 3+ Water. Earth. Fire. Air. Long ago, the four nations lived together in harmony, But everything changed when the fire nation attacked. Only the Avatar, the master of all four elements, could stop them. But when the world needed him most, he vanished. One hundred years passed and my brother and I discovered the new Avatar, an airbender named Aang. Although his airbending skills are great, He has a lot to learn before he's ready to save anyone. But I believe, Aang can save the world. The show retains the same opening theme through the second and third season. All three opening themes are voiced by Mae Whitman as Katara.moreless
  • 195
    Frasier

    Frasier

    NBC (ended 2004)
    "Frasier" provides a weekly dose of the neuroses and tribulations suffered by an insecure and pompous psychiatrist, Dr. Frasier Crane, host of a Seattle radio advice show at KACL. The twice-divorced doctor's peaceful home life of fine cigars and haute cuisine was shattered when his gruff, ex-cop father, Martin, was injured in the line of duty and forced to move in with Frasier. Martin brought with him a semi-psychic, live-in home-care provider, Daphne Moon, his pesky Jack Russell terrier, Eddie, and a duct-taped recliner that clashes with Frasier's more aesthetically pleasing Eames and Wassily chairs. Their home is frequently visited by Frasier's snobbish and competitive brother, Niles, a fellow psychiatrist whose longtime romantic interest in Daphne was finally happily realized at the conclusion of Season 7. At work, his slightly jaded producer and man-hungry single parent Roz Doyle, supports Frasier. Some of the people who voice the callers to Frasier's radio program are often bigtime celebrities. "Frasier", starring Kelsey Grammer in his Emmy Award-winning title role of Dr. Frasier Crane, made history by becoming the first series, comedy or drama, to achieve a record five consecutive Emmy wins for Outstanding Comedy Series. With this achievement, the series stands ahead of "Cheers", the series from which "Frasier" was spun-off. Overall, "Frasier" earned a total of 37 Emmys (more than any other series in history), including four for Outstanding Lead Actor in a Comedy Series for Kelsey Grammer and four for Outstanding Supporting Actor in a Comedy Series for David Hyde Pierce. It's also interesting to point out that Kelsey Grammer played the part of Frasier for 20 years, tying him for the longest duration playing the same character on television and, that the show included guest appearances from almost all regulars from "Cheers", excluding Kirstie Alley. NBC Broadcast History September 1993 - May 1994: Thursdays 9:30 PM September 1994 - May 1998: Tuesdays 9:00 PM September 1998 - May 2000: Thursdays 9:00 PM September 2000 - May 2004: Tuesdays 9:00 PM Global Broadcast History (Canada) September 1993 - May 1994: Thursdays 9:30 PM September 1994 - May 1998: Tuesdays 9:00 PM September 1998 - May 2000: Thursdays 9:00 PM September 2000 - February 2004: Tuesdays 8:00 PMmoreless
  • 196
    I Love Lucy

    I Love Lucy

    CBS (ended 1957)
    Cuban-born bandleader, Ricky Ricardo, and his wife, Lucy, live in a Brownstone apartment building on East 68th Street in New York City. The beautiful but daffy Lucy has the nasty habit of getting into jams, scrapes, and predicaments of all kinds. The Ricardos' best friends and landlords, Fred and Ethel Mertz, frequently find themselves in the middle of Lucy's outlandish escapades, whether she's plotting to land a part in her husband's nightclub act, determined to write her first novel, or concocting yet another sure-fire "get-rich-quick" scheme. After Lucy gives birth to their only child, Little Ricky, Ricky achieves great success as an entertainer. Ricky is asked to go to Hollywood to star in his first motion picture. Together, the Ricardos and the Mertzes drive to California for Ricky's big break. Along the way, they are held at gunpoint when they try to flee a rundown motel, square-dance their way out of a Tennessee jail, and put on a benefit show for Ethel's hometown friends in Albuquerque, New Mexico. Once in Hollywood, star-struck Lucy spills a tray of desserts on William Holden, gets trapped in John Wayne's dressing room, and wrestles with with a dog guarding Richard Widmark's estate. By the time Ricky has finished his movie, Lucy has developed quite a reputation, and all of Hollywood is relieved to learn that the redheaded dynamo is on her way home. Shortly after the Ricardos return home to New York, the Ricky Ricardo Orchestra is booked for an extensive European tour, and Lucy, Ricky, Fred, and Ethel soon find themselves visiting England, France, Switzerland and Italy, where Lucy ends up barefoot in a vat - stomping grapes in a small vineyard. Back in the States, Lucy and Ricky decide to move to the country so that Little Ricky can enjoy the benefits of "clean, fresh, air and homegrown foods." The Ricardos break the news to Fred and Ethel and buy a home in Westport, Connecticut, but the Ricardos and Mertzes can't stay apart for long, and soon Fred and Ethel relocate to Westport, renting the Ricardos' guest house. With the Mertzes close by, Lucy grows tulips that melt in the sun, learns all about how NOT to raise chickens, battles with a runaway lawn mower, and experiences many other joys that country life has to offer. Nielsen TV Ratings History: #3 in the 1951-1952 season #1 in the 1952-1953 season #1 in the 1953-1954 season #1 in the 1954-1955 season #2 in the 1955-1956 season #1 in the 1956-1957 seasonmoreless
  • 197
    Jimmy Kimmel Live

    Jimmy Kimmel Live

    ABC
    Emmy-winner Jimmy Kimmel serves as host and executive producer of "Jimmy Kimmel Live," ABC Television Network's distinctive late-night talk show. The show features a diverse line up of guests, including celebrities, athletes, comedians and human interest subjects. Along with a light-hearted and recognizable cast of characters, a hip house band and comedy bits in Kimmel's inimitable style, the show additionally offers one of the funniest, freshest monologues on television today. "Jimmy Kimmel Live" often features elaborate, innovative stunts - such as having Quentin Tarantino guest-direct an entire episode, or building a state of the art performance stage in the center of Hollywood Boulevard. The show originates from Disney's El Capitan Entertainment Center, located on Hollywood Boulevard in the heart of Hollywood's Walk of Fame. This famed location is featured prominently in the show as Kimmel showcases the unique character of Hollywood. "Jimmy Kimmel Live" airs weeknights at 12:05 a.m. in most markets. Midway through its third year, "Jimmy Kimmel Live" has featured such high profile guests as George Clooney, Britney Spears, Jennifer Garner, Ashton Kutcher, Ben Stiller, Jack Black, Shaquille O'Neal, Clay Aiken, Ryan Seacrest, Jose Canseco, Ozzy and Sharon Osbourne, Lindsay Lohan, Bobby Brown and Hilary Duff -- plus musical guests Coldplay, 50 Cent, Foo Fighters, Blink 182, Jane's Addiction, Toby Keith, Audioslave, Nelly, Motley Crue, No Doubt, Green Day, Barry Manilow, Lionel Richie and Alanis Morissette -- since its premiere on Super Bowl Sunday, January 26, 2003. "Jimmy Kimmel Live" is taped later in the day than other late night shows - at 7:45 p.m. PT. This allows the show to respond to the news of the day more quickly than the competition. Kimmel applies his irreverent wit to politics, television, the media, the FCC, popular culture - everything is a target. A weekly comedy segment, "Unneccesary Censorship," pokes fun at the FCC's crackdown on the media by unnecessarily censoring clips from TV news, political speeches, reality TV and nature shows. Other regular comedy segments include Cousin Sal's hidden camera pranks, Guillermo's Hollywood Gossip Round-up and adorably clueless Uncle Frank's coverage of red-carpet premieres.moreless
  • 198
    Undercover Boss

    Undercover Boss

    CBS
    In this hidden-camera show an executive goes undercover in his or her own company to get a raw look at how people really work. The series will premiere on CBS after Super Bowl XLIV.moreless
  • 199
    The Golden Girls

    The Golden Girls

    NBC (ended 1992)
    The Golden Girls, which ran on NBC from 1985 until 1992, centers around four women all near or above the age of 50. Created by Susan Harris (Soap, Empty Nest), the series was an immediate hit in it's Saturday night timeslot.

    The show mainly involved four women. The stories involve dating and solving various problems. The story of the week sometimes included issues such as harassment, homosexuality, impotence, AIDS, death, and adultery.

    Just Who Are the Golden Girls?

    Dorothy Petrillo Zbornak (Beatrice Arthur) is the tall, headstrong, witty and sometimes mean Golden Girl. Not known for her looks but she is definately intelligent. Despite being unlikely pairs, she still manages to get along with...

    Rose Lindstrom Nylund (Betty White) is the innocent Minnesota dumb (bleached) blonde of the girls. She is very sweet and kind to animals but can be persistant and annoying. She can be mean and insulting on some occasions, though, especially to...

    Blanche Elizabeth Hollingsworth Devereaux (Rue McClanahan)is the sex-starved, conceited, arrogant, self-absorbed Golden Girl. She has a heart deep down inside and her mind is only in one place...sex. She gives the word Grandma a new meaning! Blanche is the owner of the house...a house whom every man in Miami's seen at least once. They usually get along with her but she is often at odds with...

    Sophia Spirelli Petrillo Weinstock (Estelle Getty) is the elderly, Sicilian, overly sarcastic, always-scheming mother of Dorothy. She has a good heart but will always speak her mind and tends to do things that gets on the nerves of others, especially her own daughter.

    That's the set-up...the 4 Miami Golden Girls under one roof...comedy ensured!

    First Telecast: September 14, 1985 Last Episode: May 09, 1992 Last Telecast: September 14, 1992 Episodes: 180 Color Episodes + 1 Reunion Special

    Theme Song: "Thank You for Being a Friend"

    Written by: Andrew Gold Sung by: Cynthia Fee

    NBC Broadcast History

    September 1985-July 1991----Saturdays----9:00 p.m. August-September 1991----Saturdays----8:30 p.m. September 1991-September 1992----Saturdays----8:00 p.m.

    Nielsen Ratings: (Top 30 or Better)

    #7 (tied with Dynasty) in the 1985-1986 Season #5 in the 1986-1987 Season #4 in the 1987-1988 Season #6 in the 1988-1989 Season #6 in the 1989-1990 Season #10 in the 1990-1991 Season #30 (tied with In the Heat of the Night) in the 1991-1992 Season

    *Now Airs On Lifetime Television Network. Check your local listings.

    Theme Song Lyrics (full version)

    Thank you for being a friend, Travel down the road and back again, Your heart is true, You're a pal and a confidant!

    And if you threw a party, Invited everyone you knew! You would see, The biggest gift would be from me, And the card attached would say, Thank you for being a friend!

    Please note, the theme song in sydnication is shortened due to time constraints.

    Check out the Sheet Music for the theme song at Andrew Gold's Web-Site.

    SPINOFFS Empty Nest-In May of 1996, Golden Girls second season spawned an episode titled 'Empty Nests' about George and Renee Corliss, a Miami couple that needs to spend a little bit more time with each other. The pilot was not picked up until 1988 but all the actors were replaced and the series was retooled after Dr. Harry Weston, a pediatrician widower, living with his daughters Barbara and Carol with constant drop ins by the annoying Charley Dietz.

    Nurses-Nurses debuted in 1991 and could be considered more of a spinoff to Empty Nest. It was about the Miami General Hopsital nurses at the hospital where Harry worked.

    The Golden Palace-A continuation of The Golden Girls involving Rose, Blanche and Sophia moving into and owning a hotel.

    Brighton Belles-A short-lived British remake.moreless
  • 200
    It's Always Sunny in Philadelphia

    It's Always Sunny in Philadelphia

    FX
    It's Always Sunny in Philadelphia revolves around four friends who run a bar in the City of Brotherly Love and have to overcome their relentless self-involvement to make their friendship and business work.moreless
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