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Clifford the Big Red Dog

Season 2 Episode 21

Flood of Imagination / Lights Out

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Aired Unknown Feb 17, 2003 on PBS
9.2
out of 10
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Flood of Imagination / Lights Out
AIRED:
#21901
"Flood of Imagination"

It's a rainy day outside and Clifford, Cleo and T-Bone are all playing games inside Clifford's doghouse. Cleo's getting really bored, as T-Bone's now doing the same game of "who has the bone?" for what seems like the fifty millionth time. She's really bored and wants to do something else. She wishes it would stop raining. Clifford says that they could tell a story. He starts the story by saying that he's on his way to pick up Emily Elizabeth from school. Cleo yawns loudly and pretends to go to sleep. But then Clifford says that he's going to pick her up in his new yellow car. Now, Cleo starts getting interested. She joins in and changes the car's color to purple and makes herself the driver. T-Bone joins in too, appearing in the passenger's seat and making himself a noble king. Cleo tells him that he may think that she's the driver, but she's actually the queen. And the two make Clifford a brave knight. They have a bit of an argument at first over what color Clifford's helmet should be - blue or green. They argue for a bit, until finally Clifford suggests that they make it yellow. Both agree. The plot returns to Clifford's picking up Emily Elizabeth. He says that Emily Elizabeth was kidnapped by a mean ogre and is now being held in his castle. So, the group heads for the castle. On the way there, they create flying pigs, who are the castle guards. After another Cleo/T-Bone argument, the pigs also end up being yellow, but with blue hair. The gang comes up with a clever trick to evade them and is soon on their way to the castle. They're just about to go face the giant ogre, when Mac comes into the doghouse. At first, they're so engrossed in the story, that they think that Mac is the ogre. Then, they realize it's just Mac. They explain what they're doing and Mac joins in, taking on the part of the ogre. In the story, Cleo distracts the ogre and gets him to chase her, while T-Bone gets the attention of the flying pigs. This leaves Clifford to enter the castle. There he finds Emily Elizabeth, trapped in a hanging cage and frees her. Finally, the sun appears outside, but Mac, Cleo and T-Bone are so caught up in the story, they don't want to go outside. Then, Clifford tells them that the great thing about stories is that you can tell them anywhere. And so they all go out in the sun to continue their storytelling fun.

#21902
"Lights Out"

It's a very hot day on Birdwell Island and everyone is looking for things to do. The local weatherman comes on TV, talking about what a hot day it is and recommending that everyone only use electricity if at all necessary. However, no one seems to be listening. Vaz is engrossed in some computer learning software. Mary is trying to play a video game. Jetta has to watch after her brother Cosmo and is try to keep him entertained with a video. And everyone else is using electricity in some way to keep themselves entertained. The failure to heed the meteorologist's warning leads to an island-wide power outage. This creates problems for everyone, but Mr. Bleakman seems to have all the answers. One of the immediate problems is that without power, area traffic lights are out. Mr. Bleakman says that he was a kid, there were no traffic lights. Instead, they just had signs. In this vein, Clifford becomes a giant sign and directs traffic at a major intersection. One of his paws is painted green and he holds it up when it's okay for motorists to go and holds up his other, unpainted paw when they need to stop. Finally, Sheriff Lewis gets traffic under control. This leaves Mr. Bleakman to solve other problems. For example, Vaz complains that without power, he can't use his educational software about forests on his computer. Mr. Bleakman says that when he was a kid, if he wanted to learn about something, he got a book. So Vaz goes to the library. Mary comes along and complains that her video game won't work without power. Mr. Bleakman says that when he was a kid, he played cards or board games. So Mary, along with Emily Elizabeth and Charley ask Mr. Bleakman if he'll play cards with them. Then, Jetta comes along, with Cosmo. She doesn't know what to do about Cosmo, as he's upset that he can't watch his video anymore. Emily Elizabeth tells Jetta that when Mr. Bleakman was a kid, they probably didn't have videos. Mr. Bleakman confirms this, but suggests that maybe Jetta could go down to the beach with Cosmo and act out a play or something. That evening, a lot of people on the island end up on the beach, spending time together with their friends and families. Then, lights go back on and Sheriff Lewis comes to say that the power's back on, so they can all go back home. But no one wants to leave. They say that they'll leave for a short while, to turn off things in their households that are taking up unnecessary electricity. But after that, they're returning to the beach. Sheriff Lewis, impressed, says that he might stop by himself. Emily Elizabeth comments to Clifford that when Mr. Bleakman was a kid, there were probably a lot of families and friends that spent time together at the beach and some things never change.moreless

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    Kath Soucie

    Kath Soucie

    Mary

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    Cam Clarke

    Cam Clarke

    Machiavelli and Mr. Mark Howard

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