Cold Lazarus

Channel 4 (ended 1996)


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Episode Guide


  • Season 1
    • Four (75 mins.)
      Four (75 mins.)
      Episode 4
      A poorly disguised robbery at the research lab prompts an investigation by the corporate security. Realising that they have awoken Daniel Feeld's own "volition", the scientists decide to free him from his tortured state.
    • Three
      Episode 3
      In order to secure funding for the research project, Professor Porlock accepts David Siltz's offer, and so the memories of Daniel Feeld are harnessed for the entertainment of millions. Murders become increasingly frequent as one of the head scientists is revealed to be a member of RON.
    • Two
      Episode 2
      Daniel Feelds' cryogenically frozen head becomes self-aware, leading the scientists to wonder whether the "memories" they are seeing are actual events or the fiction of a talented writer. Meanwhile, media tycoon David Siltz makes an offer to Emma Porlock, and the terrorist organisation RON infiltrates the research laboratory's ranks.
    • One
      Episode 1
      In the Cryogenic Laboratory of the Masdon Science Center (London unit), a team led by cryobiologist Emma Porlock is on the verge of reviving the memories from a deep-frozen human head: Daniel Feeld's head, preserved in liquid nitrogen since his death in 1994. The team's moral dilemma has to do with whether they have merely tapped into stored memories, or actually reawakened Feeld's person - his volition. They conclude, wrongly, that they have only recovered memories.
      Halfway around the world in Los Angeles, aged corporate chief Martina Matilda Masdon is discussing a profit-increasing strategy for the recreational-drugs division of her empire with virtual-reality media tycoon David Siltz, who himself has just realized the entertainment potential of real memories recovered from a brain dating back to near-antiquity.
      In this mid-24th century world, nothing is safe, everything is polluted (literally and figuratively), and the universal commodification begun 400 years earlier has reached its ultimate result. As a consequence, daily experience is entirely artificial, controlled by moguls like Siltz, using continuous-audience-monitoring devices to shape the entertainment as it is being delivered. The problem is, everyone is all too aware of this artificiality, and there is a widespread yearning for a long-lost time of genuine experiences. In fact, the single greatest threat to corporate order (governments having disappeared some two centuries ago) is a growing guerrilla terrorist organization using the unlikely graffiti slogan "RON": Reality Or Nothing.moreless