My husband and I did not like this episode too much. NY is my favorite CSI, but not this episode. It took so long for the investigators to find the 2 "captives" that I can't believe they just stumbled into those traps. Maybe the realtor would have if he was having a really good look around and accidentally opened that chamber through the back of the closet and then went in only to get trapped. But it took Mac & Stella so long to figure out the riddle of the water room that there is no way the girlfriend could have just stumbled into that.
A 911 call is made from a penthouse that has been sealed for decades. When Mac and the team arrives they find the mummified body of a man who died a century ago(!). However, the person who placed the 911 call is nowhere to be found.
Where do I start? I am not sure what to think of this episode. I will admit it did keep me hooked until the end to see where it would go, but I was not entirely satisifed at the end. When it was over I asked myself how did the woman get trapped in the first place? Why that was never explained is very strange. Every other trap in the penthouse was explained, why not that one? The writers of this episode are obviously familiar with the "Saw" movies. I hope that the show goes back to more conventional stories.
This was alot different than what I'm used to from CSI:NY, but I actually liked it. I liked how they had puzzles, and the fact that they didn't figure it out right away otherwise it would have been just another boring episode. It was more like an adventure than a crime show, which is kind of a nice break from all the CSI stuff. It was really creative and it kept me watching till the end. I freaked when Hawkes got trapped in that oven thing, but he ended up getting out of there just fine. I think that this episode is one of the better ones of season six and I loved the creativity and the fact that it wasn't just another episode based around CSI stuff.
CSI: NY episode 610 "Death House" is a cool and different departure from the standard CSI model.
House full of death traps that they must solve through adventure game like puzzles
CSI: NY episode 610 "Death House" is a cool and different departure from the standard CSI model.
House full of death traps that they must solve through adventure game like puzzles; Slider puzzle, "find the differences", invisible ink, riddles and clocks. Just wish they'd stayed to find the rest..
Obvious hints to the adventure game formula, was almost like watching a real, life adventure game, and it's clear the directors/writers had a lot of fun thinking up puzzles and hints.
As the others, I wish they'd explained how she ended up inside the wall.
Too bad the guy it was built for died on the first trap. Must have been vexing, use two years and loads of money building the ultimate death trap/IQ test, only to have your target die right after entering...
*** Spoiler-free *** Captivating, enigmatic and deadly story ; Gary Sinise's convincing performance ; plenty of creative, smart and well executed ideas
As a fan of puzzles and dark productions I couldn't resist this episode. A lethal screenshot and its story about a booby trapped penthouse really intrigued me. In fact it instantly reminded me of the film Cube by Vincenzo Natali. Of course I didn't expected it to be as fascinating and as I had never seen CSI: NY before I really didn't know if Death House's 43 minutes would worth it. Now that I have seen it I strongly recommend it. I played some titles from the Myst video game series and all the mind games the characters had to solve felt like watching them playing. At first I was a bit skeptical because it looked like an other episodic cop show but the minutes passed and I quickly understood CSI: NY was special.
First Gary Sinise plays Mac Taylor, the male protagonist, and as expected his acting was good and his character interesting. In fact like many people I only remembered him as Lieutenant Dan Taylor in Forrest Gump so in some way he also convinced me to watch the episode. However I couldn't relate to the other characters as I had never seen the performers before. His female partner was supportive, contributed to make the action scarier and even said something quite funny about "ladies first". So they worked well together even if I wasn't thrilled by them. But it's probably because I knew nothing about them. As for the others I found the "geek chicken" quite annoying, worst he reminded of Topher from Dollhouse. But in general many team members helped so in the end all their skills served the mission.
Beside the protagonists I also enjoyed the creativity. I'm familiar with game design and found some traps quite original. It's definitely an episode you'll want to watch again. The other surprising element was the wise use of high-end technology to solve the case. It wasn't just to woo us and most items served a purpose : 3D scanner to identify a victim from its head, mobile phones to capture a room and compare it to a painting… As for the story it was quite intriguing, very surprising and the scenes dynamic was well balanced. At some point I even wanted it to never end, hoping they would find an other clue or mystery. Moreover the penthouse was well designed and it felt like the story could loop and reinvent itself everytime, like in the film Groundhog Day for example. The puzzling writing even reminded me of the novels trilogy Les Fourmis (The Ants) by Bernard Werber. Last but not least the action got really intense when the story reached its climax. So even if it wasn't as frightening and twisted as I hoped it would be, it should be enough to appeal most viewers, even the most expectative ones.
To sum things up, watch it or die hard. Because one day you might just end up like the century-old corpse they found at the beginning, naively following a psycho-Penthouse Pet in her lair, and wished you had followed this very advice.
Wow, I've never seen an episode like this in any crime shows I've been watching. Although, I didn't expect this episode to be so scary like in movies. After all, this is a CSI show so I think a little thrill is enough for this episode to be great.
It's entertaining seeing them solve the puzzle, as if they are playing video games. Mac and Stella are great working together. The chemistry between them is natural. Adam and Flack are so funny. The mummy stuff said by Sid is disgusting. I can't imagine it. No D/L is fine but Lindsay's absence in the episode is noticeable.
So Haylen is gone for good? I don't know what to feel. She's been in three episodes and no back story for her so her leaving is just not surprising.
The chapter was really good... not a lot of science going on but riddles and smartness and that's entertaining too!:) I loved that the house had so many tricks and hidden passages. I really liked that all the team except for Adam was at the house in some moment and that they all had to play with it... I freaked out when Hawkes got stuck in the 'oven' and when Stella almost gets impaled! Mac is, as always, the smartest guy in the room... I'd like that for once Flack and Danny guessed right...:roll: I'm really happy that Haylen is almost gone!! I guess that her character didn't fit in the show and that TPTB for once listened to us!:P And last but not least I missed Lindsay terribly... although I know she wasn't going to be in the chapter because I read about it before watching it I still hoped that at least she got a mention...:roll: All in all a really good chapter, very entertaining and with Adam adding the funny touch... Great!:)
I can't believe they did another episode with hidden walls, more importantly they tried to convince us that Hill Harper's character would actually die in the closing wall. I believe it was a Season 4 episode where they had a cast member get stuck in a vault for about a half hour, and while not the exact same thing, this was a bit similar.
I did like that they took things off the street for once, and 90% of the episode was done in a mysterious house. That was a refreshing change of things, but overall, a pretty mediocre episode.
I guess I'm really old. Once upon a time there was a PC game called "The 7th Guest". You went from room to room in a spooky house solving puzzles to progress through the game. This was not the first game of its kind (Myst was). But the story here was very dark. I actually enjoyed the ghost of the former owner taunting you when you failed to solve a puzzle.
Anyway, I'm sure the writer of this episode was heavily influenced by this game. It's not a bad episode, but there isn't very much CSI stuff there. This episode should have been broadcast around Halloween time though! I still don't understand how the couple got in trouble by two different traps...
In regards to the title of the review, Star Trek: Voyager was infamous for adapting plotlines from other media. Sometimes it works, like this episode, and sometimes it doesn't.