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  • 201
    Ghost Hunters

    Ghost Hunters

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    Syfy (Returning 2015)
    Plumbers by day - ghost hunters by night. Jason Hawes and Grant Wilson are two plumbers working for Roto-Rooter in New England. They are also the co-founders of TAPS - The Atlantic Paranormal Society - a paranormal research team which investigates hauntings and other strange occurrences. This one-hour weekly show (dubbed a "docu-soap" by the Sci-Fi Channel) follows their investigations from first contact through the gathering of evidence, and to the reveal of that evidence to the client. Every week Jason, Grant, and their team investigate a new case, from poltergeists who throw a child's toys around an attic to a lighthouse whose late keeper still welcomes visitors. This team of moonlighting ghost hunters are our first and last defense against uninvited paranormal visitations. Tom Thayer and Craig Piligian of Pilgrim Films (American Chopper) are the executive producers.moreless
  • 202
    Arthur

    Arthur

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    PBS
    Arthur Read, the spectacular bespectacled aardvark stars in this children's series about growing up. Typical childhood problems such as bratty siblings, schoolyard bullies and classroom cliques are addressed by this popular program. Arthur's eighteenth season has come to a close. However, watch for repeats again soon on your local PBS station. And keep watching for more details on upcoming episodes of the program. Currently, Arthur is the second longest-running North American animated series (behind The Simpsons), now with seventeen seasons and counting. Developed from Marc Brown's beloved books, Arthur reminds us all of how it feels to be 8 years old. Just like your average kid, Arthur overcomes the dreaded obstacles of third-grade life, such as his tough teacher Mr. Ratburn, bullies, and mountains of homework. At home, Arthur must face the pint- terror also known as his sister Dora Winifred, or D.W. for short. Everything between these two is a struggle; who gets control of the television remote, who can play their Crazy Bus CD, whose hobbies are dumber, that's a baby show...Will Arthur ever win one of these pointless arguments? Probably never, because not only is D.W. fiercely independent, she's also very smart. But despite it all, Arthur and D.W. are still brother and sister, and when they're not arguing, they can accomplish great things together.

    Keeping Arthur sane are his helpful friends --- an assortment of colorful animal cohorts who always provide sound advice and a few laughs too. They are: Francine Frensky (a tomboy who would rather play sports than go to the mall), Buster Baxter (an enthusiastic gourmand), Alan "The Brain" Powers (a bona-fide 3rd grade genius, who even writes computer programs in his spare time), Muffy Crosswire (the rich girl with a real heart of gold), and Sue Ellen Armstrong (a traveler of the world and geography expert). Arthur can also sometimes be seen with Fern Walters (a soft-spoken musician with semi-hidden goth interests), Binky Barnes (acts like a bully, but enjoys pastimes such as ballet and clarinet), George Nordgren/Lundgren (a somewhat shy moose who be truly entertaining when he tries), Prunella (who supposedly has psychic powers and is actually in the fourth grade) and Jenna Morgan (a rarely seen cat-girl.) And of course, who could forget Pal, Arthur's lovable, loyal pet pooch?

    Arthur airs on PBS every weekday and on some stations on weekends --- check local listings for time. Or, go to the PBS Kids' Arthur schedule to find out which episode is airing in a city near you.

    A large number of Arthur stories have been released on DVD and video. Many episodes are also available in book form. There are also a wealth of Arthur-related promotions and products, so keep an eye on the news and check online merchants such as eBay and Amazon, and your local stores. You can also check your local library for Arthur books.

    Theme Song

    Every day when you're walkin' down the street,
    Everybody that you meet, Has an original point of view...
    - Chorus: And I say "Hey!" (Hey!) What a wonderful kind of day! (Day!)
    If we can learn to work and play,(Play!) And get along with each other... -
    You've got to listen to your heart, Listen to the beat, Listen to the rhythm, the rhythm on the street,
    Open up your eyes, Open up your ears, Get together and make things better, By working together
    It's a simple message, and it comes from the heart, Believe in (believe in yourself...) 'Cuz that's the Place to START!
    - And I say "Hey!" (Hey!) What a wonderful kind of day! (Day!)
    If we can learn to work and play (PLAY!), And get along with each other (Hey!)
    What a wonderful kind of day Hey! What a wonderful kind of day...
    Hey! The series won 7 Emmy Awards for Outstanding Children's Animated Program, Outstanding Children's Animated Program, Outstanding Sound Mixing - Special Class, Outstanding Children's Animated Program, Outstanding Sound Mixing - Live Action and Animation, Outstanding Children's Animated Program and Outstanding Writing in an Animated Program.moreless
  • 203
    Wheel of Fortune

    Wheel of Fortune

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    Wheel of Fortune is in its 26th season (2008-2009 Season) with Pat Sajak & Vanna White. Wheel debuted in 1982.Wheel of Fortune has been renewed through the 2011-2012 season.

    One of the most successful game shows in history, Wheel of Fortune actually is a version of the children's game Hangman (with a large carnival wheel and prizes added). The game show, which did modestly well in the 1970s, became a worldwide phenomenon in the 1980s through syndication and made household names out of its hosts, Pat Sajak and Vanna White. Simply put, the Wheel has never stopped spinning since its premiere as an NBC daytime show that winter day in January 1975. (Ironically, the series replaced Jeopardy!, which later in 1984 when it returned, became its current companion in syndication.)

    The rules of the game Three contestants -- at various times during the run, including a returning champion -- compete. The host announces a category to a mystery puzzle (person, place, thing, phrase, quotation, event, landmark, occupation, etc.). The puzzle was originally contained on a three-tier, 36-space board (in 1981, changed to a four-tier, 52-space board; and in 1997, an all-electronic four-tier, 52-space board).

    The contestant selected to go first (by blind draw before the show) spin a large horizontally-situated carnival wheel containing dollar amounts and other spaces (including Bankrupt, Lose a Turn and Free Spin). If the contestant landed on a dollar amount, he/she could guess a letter thought to be in the puzzle; if it appeared, they received the cash multiplied by the number of times it appears in the puzzle (ergo, if the player guessed "T" after landing on $250, and "T" appeared twice, they received $500). An incorrect guess or landing on a penalty space (Bankrupt or Lose a Turn) caused control of the wheel to pass to the next contestant.

    At any point, the contestant in control of the wheel could spin again, ask to buy a vowel (at which point $250 was deducted from their score, and only if they had at least $250) or attempt to solve the puzzle; very early in the show's run, a player had to land on a Buy a Vowel space in order to buy a vowel, but this idea was scrapped before Wheel completed its first month on the air. The Bankrupt space caused the player to lose his accumulated winnings for that round (though all previous winnings were considered safe -- hence, "Once you buy a prize, it's yours to keep").

    If the player correctly guessed the puzzle's solution, he/she got to keep their accumulated winnings. Any contestant solving the puzzle and not having at least $100 (later $200 and still later, $500) was spotted that amount "on the house." Early rounds typically had lower dollar values on the wheel ($500 as a top space on round 1 early in the run/Bob Goen version, later that was changed to $750), but increased in subsequent rounds ($1,000 and $2,000 for the later rounds, to increase the excitement; $1,250 when Bob Goen hosted).

    Originally, the winnings were used to "go shopping" (i.e., purchase prizes) in one of the three revolving rooms on the set -- each containing: * Furniture -- enough to fill any room in the house, from the living room and dining room to bedroom or game room. * Appliances -- large and small, enough to make that dream kitchen or efficient laundry room. * Things for outside -- everything from swimming pools and patio furniture to barbecues, lawn games and garden equipment. * Clothing -- for every occasion. * Trips -- to any place imaginable, domestic or foreign. And don't forget the luggage and camera outfits. * Electronics -- TVs, stereos and much more! The show was among the first to offer early versions of VCRs (c. 1976), home video game units (c. 1978, Atari) and satellite dishes (late-1970s). * Gift Certificates -- everywhere to restaurants (Bonanza, Dairy Queen), clothing outlets (Casual Corner) and any other store (Western Auto). * Food -- from steaks from the Iowa Beef Council and chocolates to items from the Dessert of the Month Club. * Overall comfort and fun -- from a central air conditioning system and pinball machines to hot tubs and pizza parties. * Miscellaneous items -- everything from magazine subscriptions and collections of LPs from a record label to those famous ceramnic dalmations. and MUCH more.

    There were other announced prizes, usually worth much more than in the revolving rooms. While some prizes offered during the early years were no doubt unusual (such as rare antiques and African masks), the favorite prize, of course, were the cars. In the daytime show, there were two or three available, usually, a sports model (such as a Chevrolet Camaro) and an economy model (a Chevrolet Monza), but there were also more upmarket family cars (the Oldsmobile Cutlass Supreme) and exotic foreign cars (a Lancia Beta coupe).

    Other top-ticket items proving popular were: * Other forms of transportation -- everything from boats, motorcycles and camping trailers. There was even, at one time, a 4-seat airplane and a motorhome available! * Furs -- before the animal rights groups got their way. * Jewelry -- everything from rings, necklaces, pearls, earrings, watches and much more!

    Starting in 1987 (primetime) and 1989 (daytime), the winner of a round received his accumulated bank in cash (thanks to beefs from contestants who had to pay steep taxes and preferred cash). During the shopping era, a contestant could elect to place any unused cash "on account" (which they could claim only upon winning a subsequent round AND avoiding the bankrupt space in the meantime); otherwise, unused winnings were placed on a gift certificate (usually to Gucci, Dicker and Dicker of Beverly Hills or another luxury shop seen on Rodeo Drive).

    If time ran short (signified by a series of "dings"), a "speed up" round was played, wherein the host gave the wheel one final spin, with vowels worth nothing and all consonants worth whatever the host landed on. The top-winning contestant after so many rounds completed within each show was the day's champion. In case of a tie, one of several things happened, depending on the year:

    * At first, all three players returned on the next show (even the third-place player). Everyone kept what they won on all shows. * Later, the two (or possibly all three) tied players played a one-round speedround to determine the champion. This format was used once the permanent bonus round was started.

    End Game - The Bonus Round At first, there was no bonus round, the top winner simply returned. Starting in 1981, the champion advanced to a bonus round, where they could select a prize (always worth $1,000 or more and signified with a gold star (or announced in some other way)) and, after choosing five consonants and one vowel, had 15 seconds to solve the puzzle.

    Prior to the bonus round becoming a permanent part of the game, there were several special weeks where bonus rounds were played. Games included (but not limited to):

    * 1975 hour-long format Bonus Round - Played during Wheel's short-lived 60-minute format, the day's overall winner selected one of four puzzles (labeled easy, medium, difficult and hard); the level of difficulty determined the prize (e.g., an easy puzzle may have been worth a TV-stereo console, while the difficult puzzle may have won the player a new Cadillac). The player then chose four consonants and a vowel and tried to solve the puzzle within 15 seconds. This is very similar to the current bonus round, except the level of difficulty did not necessarily correspond with the prize's value.

    * Any Prize in the House - The top winner simply chose a prize and they got it.

    * Star Bonus - By landing on a special token on the wheel, a contestant had the opportunity to advance to a special bonus round if they were one of the runners-up. That player could become champion by solving a puzzle and winning a prize that was worth more than the amount of the first-place player's lead. As with the 60-minute format's bonus round, the prize's value corresponded with the difficulty of the puzzle.

    This short-lived format wasn't always played, however, since the Star Bonus token sometimes wasn't landed on the entire show; the token could serve as insurance for a dominating player who wins the game (and possibly purchases the most-expensive prize, thereby making it unavailable for the opponents); or the expensive prize's value was not worth enough to cover the difference between the champion's winnings and his/her opponents.

    The rules of other games varied, but usually, the show had a bigger prize budget than during regular weeks.

    Changes through the years Many changes were made through the years, some very successful (luxury prizes in the syndicated version; $25,000 cash top bonus round prize), while others weren't (e.g., a "Doubler" token, which allowed contestants to double the potential value of the next spin; Rolf Benirschke as host of the daytime show; the infamous Megaword category, where a contestant had to correctly use the revealed word in a coherent sentence for an extra $500). Some of the more successful changes are detailed below.

    * For the syndicated version, decidedly luxury prizes were often advertised ("This $41,000 customized Cadillac Seville! "A $60,000 log cabin!" "A $25,000 trip around the world!"); plus a silver $5,000 space on the wheel's third round (replacing the $2,000 daytime show top space, though early syndicated shows had both the $2,000 and $5,000 spaces). Also, a bonus prize space was added in the second round of the syndicated show (and in 1987, a different bonus to the fourth round).

    * Meanwhile, in the daytime show, a "Jackpot" bonus space was added to the second round in 1987; it based at $1,000 and grew by $1,000 per show until claimed.

    * With the syndicated show's change to an all-cash format in 1987, the bonus round changed to having four (or sometimes, as many as six) grand prizes and $25,000 cash available as prizes. Originally meant to be a month-long promotion (the "Big Bonanza of Cash" before reverting to the tried-and-true post-puzzle shopping), this well-received format allowed more rounds – save for celebrity week gabfests, always at least four – to be played. Originally, the top wheel values were set thusly:

    - Round 1: $1,000. - Round 2: $2,500 (plus a bonus prize). - Round 3: $3,500. - Round 4-on: $5,000 (plus a bonus prize for Round 4 only, if time permits; sometimes, the bonus was used in Round 3 instead).

    This has since been changed, with the current setup as follows:

    - Round 1: $2,500, plus an $1,000 online shopping spree card that is placed on the wheel for the rest of the show a la the Free Spin, and may be picked up if a letter is correctly guessed. - Round 2: $3,500, plus a bonus prize, which remains on the wheel until a contestant picks it up. Until 2002, additional bonus prizes were placed on the wheel in subsequent rounds. – Round 3: $3,500, plus the Mystery Round spaces. - Round 4-on: $5,000, including the speed round.

    * During the 1988-1989 season, the contestant was given the six most popular letters -- R, S, T, L, N and E, and asked to select three more consonants and one vowel; the bonus round time limit was then shortened to 10 seconds.

    * Starting in 1989 (since $25,000 cash was far and away the most popular prize choice), the five grand prizes were placed in a blind draw, and could only be won once per week.

    * In 1996, the "returning champions" idea was scrapped, with a "Friday Finals" format instituted. Three new contestants appeared Monday through Thursday, with the week's top winners returning on Friday (regardless if they were their show's top winner) to play for a jackpot prize package. The latter format lasted only a couple of seasons before it, too, was scuttled.

    * In the 1990s, a Surprise space was added to the wheel, which was simply a prize that was announced only if won (usually a trip); this space has since been scrapped.

    * In the mid-1990s, a Jackpot round (third round initially, later the second round) allowed a contestant to claim an accumulating jackpot -- which based at $5,000 and accumulated with each dollar space landed on -- if they landed on a Jackpot space, correctly guessed a letter and solved the puzzle all in the same turn.

    * A few years after the jackpot round, a $10,000 space added to the wheel. The space was not multipliable; rather, it simply added $10,000 to the contestant's winnings if they solved the puzzle and avoided bankrupt. The space took up the center third of a standard wheel space, with two bankrupt spaces taking up the remainder (to add to the suspense). If the $10,000 part of the space was landed on and the contestant guessed correctly, it was placed face down in front of the contestant to read $10,000 (unlike the standard prize space, which was left face up).

    * "Toss Up" puzzles -- to determine who started the game -- were added prior to the first and fourth rounds, starting in the 2000-2001 season, each worth $1,000; a year later, two "Toss Up" puzzles were played, once before the contestant introductions and the second (now worth $2,000) to determine first round wheel control, with the pre-fourth round "Toss Up" now worth $3,000. If a contestant made an incorrect guess, he/she was out of the remainder of the puzzle; if all the letters were filled in or everyone guessed wrong, nobody won anything and wheel control began either with the left-most contestant or wherever it left off before.

    * During the 2000-2001 season, the "speed up" round was changed, wherein $1,000 was added to whatever dollar amount Sajak landed on. There was some cool music added, too.

    * Changes to the Bonus Round in October 2001. The contestant spun a mini- wheel containing 25 envelopes; Sajak removed the envelope; and win or lose, revealed the prize contained within (a car, $25,000 cash or a new top prize of $100,000; the top prize was contained in just one of the envelopes). In 2002-2003, more money amounts (one each of amounts between $30,000 and $50,000, each in $5,000 increments) were thrown into the mix. There have been at least five $100,000 winners and several others who have not been quite as fortunate.

    * Starting in 2002-2003, contestants who won nothing during the front game were given $500 just for playing (in addition to those lovely parting gifts).

    * A new Mystery space, added in the 2002-2003 season. Played in Round 3, two such spaces were placed on the wheel, with a $500 dollar value. Contestants landing on this space guessed a letter could either spin again or risk their accumulated bank, not knowing what's on the other side of the Mystery card. It could be Bankrupt or a new car (on occasion, it could be another prize, such as a $10,000 shopping spree). If it was a car, the contestant had to solve the puzzle and avoid the Bankrupt spaces to claim the car. The other Mystery space was then put out of play, becoming a regular $500 space. In September 2004, the values of the Mystery spaces dooubled to $1,000.

    A prize puzzle, added in the 2003-2004 season. One puzzle on each show (usually the second or third round) had some connection to a prize the contestant would win for solving the puzzle. For example, a contestant solving the puzzle "Check Your Local Listings" could win a plasma wall-screen television. The set underwent some revisions, too.

    Chuck and Susan and Pat and Vanna When the show started in 1975, Chuck Woolery was the host. For a brief time in the fall of 1979, Alex Trebek served as substitute host when Woolery took a leave of absence. In 1981, Woolery left for good when he was denied a pay raise (he wanted $500,000 per year, more than Merv Griffin was willing to offer. Chuck left, and Pat Sajak replaced him. Most of the Chuck Woolery episodes are hard to find, due to NBC's practice of destroying tapes from old shows. On the daytime version, ex-football star Benirschke on January 10, 1989, but he didn't work out too well. When the show moved from NBC to CBS, 6 months later, Bob Goen became the host, and was the host for two years (the show moved back to NBC in 1991 for 9 months). Pat Sajak still hosts the nighttime syndicated version.

    Susan Stafford was the original "letter turner." She was replaced by Summer Bartholemew on October 22, 1982, then Vicky McCarty three weeks later. (None of the Summer Bartholemew episodes exist due to NBC's practice of destroying tapes of old shows.) On December 13, 1982, McCarty left, and Vanna White became the new permanent hostess (BTW -- Vanna's first letter turned was a "T," in the puzzle "General Hospital"). As most game show fans know, this is not Vanna's first appearance on a game show. In June 1980, 2 1/2 years before her first appearance on Wheel of Fortune, America's favorite hostess was a contestant on The Price is Right in 1980, but she never left contestant's row (BTW – as a recurring joke, TPiR former icon/host Bob Barker always wondered aloud whatever became of her).

    Originally, Vanna rarely spoke on-camera (though she occasionally engaged in small talk with Pat at the end of the show); back then, Sajak would be introduced and then he would introduce Vanna, who always showed off a different dress or outfit (and for the record, no, she did NOT get to keep her clothes, which always come from the most glamorous of shops). However, as Vanna gained acclaim with the viewing audience, she talked more and more. Today, both Pat and Vanna walk out together and they always conversate after each program. Vanna often does the car prize descriptions prior to each bonus round.

    Charlie O'Donnell as the original announcer when Wheel of Fortune began. He left in 1982, and Jack Clark (who had earlier announced on occasion) took over full-time. Clark died of cancer in 1988 (Sajak offered a tribute to the long-time announcer in the 1988-1989 syndicated season premiere), and after a five-month stint by M.G. Kelly, O'Donnell returned, his trademark phrasing "WH-EEEEEEE-L OF FORTUNE" and "25 THOOOOOOOOOUSAND DOLLARS" intact.

    Retrospectives and going on the road Several tributes to the series have been shown through the years, most commonly as part of daytime talk shows and occasional bloopers specials. During its syndicated run, Wheel of Fortune has aired two retrospectives of its own - the first in November 1998, to mark its 3,000th show; and again in November 2003, when its 4,000th show aired, as part of a series of shows taped in New York.

    Speaking of which, Wheel of Fortune has gone "on the road" all over the country to tape shows. Among the first aired in November 1988, when the show taped from New York's Radio City Music Hall (legendary NBC announcer Don Pardo did voiceovers). Other cities have included (but are not limited to) Chicago, Nashville, Phoenix and Honolulu; and many of those episodes were part of special theme weeks (such as Best Friends Week) or have paired contestants with celebrities from a particular genre (e.g., NFL football players, country music stars).

    From Hangman to Wheel and everything in between The idea for the game show that eventually became Wheel of Fortune grew from a game known as Shopper's Bazaar. Two such pilots were produced – one in 1973 with Woolery as host, the other (from 1974) helmed by Edd Byrnes (best known as "Kookie" from the 1958-1964 detective drama, 77 Sunset Strip). The rules for the earlier pilot, hosted by Woolery, was quite different from the game we all came to know and love (e.g., a self-spinning wheel and the host pressing a button at the contestant's direction; prize money carried over to subsequent rounds and always "at risk;" etc.).

    The later pilot, hosted by Byrnes and a more talkative Stafford, was similar to what viewers first saw in 1975. When Merv Griffin Enterprises made their final plans to enter production in late 1974, a host had yet to be chosen. The story goes that Griffin's decision was made when he saw the producer's first choice, Byrnes, in the hallways prior to the taping of the first shows, repeating "A-E-I-O-U, A-E-I-O-U;" in an attempt to recall the vowels.

    It's the 60-minute Wh-e-e-e-e-e-e-e-e-l of Fortune In December 1975, a month after The Price is Right became a one-hour show, NBC experimented with an hour-long version of Wheel of Fortune.

    The game played thusly: Two sets of three contestants compete in three-round games each, as usual, with the returning champion playing in the second set of games. The top money winners of each three-round match met in a one-puzzle showdown for the right to advance to the bonus round (described above).

    The hour-long Wheel of Fortune lasted but a month, and returned to the 30-minute game we all came to love by the end of January 1976. BTW, several other NBC game show hits, including The Hollywood Squares, also briefly expanded to 60 minutes as part of the networks' promotion.

    Syndication Wheel of Fortune's phenomenal run in syndication almost never happened. As early as the fall of 1975, there was interest in producing a weekly nighttime show, but few syndicators were wanting to try and even fewer stations willing to buy, particularly because there were other powerhouse game shows airing (either Match Game PM or Family Feud, depending on the year) that were seen as insurmountable in the ratings.

    In 1983, King World Productions – a small-time distributor that had edited Our Gang shorts for television airing – took a chance on the show ... and it paid off royally! Airing on just 59 stations when the premiere aired Sept. 19, 1983, Wheel of Fortune (often pitted against latter-day Dawson's Family Feud) quickly soared in the ratings and within two years, was airing on nearly 200 stations and began its (thus far) permanent reign as the nation's top syndicated program. Jeopardy! rates second, with Friends reruns currently the shows' closest competitor.

    Wheel across the world (and (yuck) a kid's version, too) As Wheel of Fortune grew in popularity during the mid-1980s, countries all over the world began staging their own versions; each had their own "Pat and Vanna," and minor rules changes. Clips of these international versions are seen from time to time on the U.S. version.

    Also, a children's version of the program under the name Wheel 2000 also aired on CBS during the 1997-1998 season (with many modifications, see page for details).

    Merchandising Merchandise ... thy name is Wheel of Fortune. Even in the mid-1970s, there were two editions of the home game issued by Milton Bradley (complete with wheel, puzzle board and prize cards).

    But that was just the beginning, as by the mid-1980s, there were T-shirts, key chains, calendars and even an album of prize cue music featured on the show. Vanna merchandise also appeared, including her biography "Vanna Speaks."

    Home video games - from electronic hand-held units to cartridges and CD-ROMs for units that connect to TV - have also been highly popular (and have seen, in addition to subsequent editions with more puzzles and categories, special editions for children and sports fans).

    And through it all, one thing has not changed -- a vowel still costs you $250 (except during the Bob Goen network era/1989-91 CBS and 1991 NBC, when those A's, E's, I's, O's and U's cost just $100).moreless
  • 204
    The Hunger

    The Hunger

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    Showtime (ended 2000)
    An 30-minute anthology of horror stories, THE HUNGER, hosted by Terence Stamp in season 1, and David Bowie in season 2, premiered on Showtime on July 20, 1997. Created by Jeff Fazio. The show remided us of "The Twilight Zone" and "The Outer Limits," but it actually a much darker and adults-only type of show. The show centered mostly on the horror, combined with erotica and fantasy, followed by amazing segments with the hosts. The show had a few blanks, but overall it was a another anthology-series worth watching.moreless
  • 205
    Justice League Unlimited

    Justice League Unlimited

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    Cartoon Network (ended 2006)
    Earth's seven greatest heroes unite against the threat of an alien invasion and decide to remain together to defend Earth against attacking aliens, sorcerers, super-villains, and any other threat that might arise. Among their number are the Martian Manhunter, last survivor of Mars; Superman, the super-powered last survivor of the planet Krypton; Batman, the Dark Knight Detective; Green Lantern, wielder of an alien Power Ring; The Flash, the Fastest Man Alive; Hawkgirl, Winged Wonder and policewoman from the planet Thanagar, and Wonder Woman, Princess of the Amazons. Starting with the third season, the show was retitled "Justice League Unlimited" and now the core members, under the guidance of the Martian Manhunter, command teams of specialist heroes brought together to deal with specific crises they are best suited to handling.moreless
  • 206
    Teen Titans

    Teen Titans

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    Cartoon Network (ended 2006)
    The Teen Titans are five heroes under one roof. Their names: Robin, Starfire, Raven, Cyborg, and Beast Boy They live in a large tower in the shape of a T that they call Titan Tower. No secret identities. No school. Just superheroes being superheroes. They must go up against their arch nemesis, Slade, and his evil minions. What he really plans to do is unknown but one thing's for sure... he's an evil madman. Current Schedule: Teen Titans airs weedays at 4:30 PM ET/PT, part of Miguzi on Cartoon Network. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Teen Titans airs weedays at 4:00 PM ET/PT and Saturdays at 9:00 AM ET/PT on YTV. Show News: 1) Teen Titans is officially over now. There will be no 6th season. However, the feature movie, Teen Titans: Trouble in Tokyo, will still be released sometime this year. 2) Teen Titans moves back to the 6:30am EST/PST weekday timeslot beginning Monday, April 17th on Cartoon Network. Global News: 1) Season 5 episodes air every Saturday @ 9am EST/PST on YTV. Season 5 re-airings on Mondays @ 4pm; seasons 1 - 4 Tuesdays - Fridays @ 4pm. Please Note: All above listings are in EASTERN time. Please adjust accordingly. Also, additional Teen Titans episodes can be seen on your local stations. Check your local listings for more details. Character Bios & Super Powers: Robin was formerly the sidekick of the legendary vigilante, Batman, Robin has moved beyond sidekick status to become the Gung-Ho leader of the Teen Titans. With no powers of his own, Robin relies on nothing but his wits and brains to solve problems. After years of training with his former partner, Robin has become fearless and determined, giving it everything he has and fighting to the death. He also has a full loaded utility belt, which includes a Bo-Staff, Birdarangs, Smoke Pellets, Freeze Disks, Explosive Bombs, Electro Disks, and a Grappling Hook. Robin has grown to be a very talented fighter when battling enemies by using his Speed, Martial Arts Skills, Intellect, and reflexes. Robin's primary goal is to find out what this criminal mastermind "Slade" is up to. He even disguised himself as a master thief, Red X, to try and trick Slade into revealing his plans, but unfortunatley Robin's plan backfired, and Slade knew the whole time that Robin was X. Robin's determination to catch Slade even caused him to be caught by Slade and was forced to be his Apprentice in order to save his friends lives. Ever since Slade's 'apparent' death, Robin has been haunted with one question: Is Slade still alive? Super Powers: He has no powers, but he is a very highly trained Martial Artist, has outstanding speed, Awesome reflexes, an intellegent mind, and a full loaded utility belt including Birdarangs, a Grappling Hook, a Bo-Staff, Freeze Disks, Explosive Bombs, and Smoke Pellets. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Starfire is the peacekeeping one, she hates to see the others fighting. She often appears weird to the others with her alien customs and lack of knowledge about Earth. She also has a crush on Robin even though she doesn't show it much. Super Powers: Flight, great strength, star-bolts (energy blasts from her hands), eye lasers (from the episode "Transformation" and onwards). -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Beast Boy is the joker of the team, he enjoys playing pranks and doing things just for a laugh, he ends up as the target of many pranks himself as well (mostly by Cyborg). Unable to take anything seriously, he makes jokes and one-liners even when fighting Supervillians, Beastboy seems to have an interest in the character Terra, who joins the team for a short while. Super Powers: Can change into any animal. However it is unclear exactly where the limit of his power is because he doesn't seem able to transform into any made-up animals or any alien creatures (except in "Betrothed"), but he can become a dinosaur or other extinct animal. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Raven is the mysterious one, she reveals little about herself and doesn't let anyone into her room. Raven has to remain calm in any situation as her powers are driven by her emotions (a bit like Starfire's). We discovered in "Birthmark" that Raven has been destined to end the world since she born. Super Powers: Telekinesis (this includes moving herself to levitate), she can create solid shapes (hands, shields etc...), out of dark energy she can also pass through walls (although she has only done this 3 times), telepathy (see "Haunted"), teleportation (as seen in "Deception"), she can also unleash her soul-self (as she did in "Nevermore" and "Aftershock (1)"), she can stop time (as shown in "Birthmark"), and can send people to alternate dimensions, like she threatened to do to Beast Boy in "Every Dog Has His Day." -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Cyborg is a talented engineer with a passion for vehicles, he built the Titans' car and the submarine and is very protective of both of them. Except when it comes to the car, Cyborg is pretty laid back, he plays a lot of video games. Super Powers: Great strength, Enhanced Vision, can turn right arm into a sonic cannon, a chain saw, or a hand grapple, has various built in gadgets including a foot laser, a flashlight, a detachable fore arm, and a welding torch. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Terra was the strange new comer. She didn't step in till the second season, episode "Terra." At first, she was welcomed with open arms and gladly stood beside the Titans fighting Slade. But sadly, she turned the Titans over to Slade and revealed she had been working for him since she left Titan's Tower in "Terra." But she redeemed herself by turning on Slade at a peak moment and presumably killed him at the cost of her own life. Super Powers: Terra has the ability of telekinesis. She can move anything made from the earth. She usually gets transported by a moving stone. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Slade is a criminal mastermind whom is very determined to take over the city and destroy the Teen Titans. Patient, cunning, slick, and doing whatever it takes to get what he wants, Slade is easily the toughest foe the Titans have ever faced. Slade often hires other villains to do his dirty work. His first plan was revealed when he launched a "Chronotan Detonator" - a device that can freeze time while we know it. Robin went out to catch him, while the others went for the detonator - but the detonator was a fake to shoot probes into the other Titans. Slade forced Robin to commit crimes as his apprentice or he will activate the probes and destroy the Titans. Luckily, the Titans found out about Slade's plans and defeated him. He later returned and captured the Titans newest "friend" Terra. He tought her how to control her powers and sent her to spy on the Titans and give him everything he'd ever need to know about them - codes, weaknesses, strengths, everything. In his last battle with them, Terra turned back on him and threw him into a pit of lava. He was presumed dead by the Titans, but Robin couldn't help wonder if he was really dead or not considering that his body was never found. Robin got his answer after Cinderblock busted out of jail and he was hurled into a vast forest: Slade was standing right in front of him. And when the other Titans said that they couldn't see him and that he wasn't really there, Robin decided that he was the only one who could stop him. Slade had almost killed Robin, but luckily Robin found out that he wasn't really there and was only in his mind and stopped his nemesis once and for all. The Titans learn that before his last act of cruelity, Slade pulled off one last trick -- the dust in his mask made Robin able to see, hear, and feel him even though he wasn't really there. But the dust didn't trigger on it's own -- someone activated it... but who? A while later, on Raven's birthday, Slade mysteriously arose from the ashes of the volcano Terra made and found out the secret of Raven's birthday -- Trigon. Trigon gave him ultimate powers and he headed out to show Raven the Prophecy that was to come of her destroying the world and Trigon being released into the real world. Raven may have stopped him, but he vows to Trigon that he will fulfill that Prophecy at all costs. Super Powers: Expert martial artist; genius I.Q.; skilled in engineering, robotics, biology, and invention; possibly has moderate skills in sorcery (as shown in "Forces of Nature") uses various weapons, most notably cybernetic strength-enhancing body armor. In "Birthmark," he gained the abilities to manipulate fire, fly, melt through objects, and create fire walls. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Trigon is a giant evil red demon who was banished from the real world, though he has the power to send his voice and energy into the real world. On Raven's birthday, he gave Slade his mystical powers and sent him to show Raven a glance at the horrible Prophecy that was foretold on her birthday by revealing the birthmarks on her that are only visible on her birthday. The Prophecy was of her destroying the world and summoning Trigon back into the real world. Slade vows to Trigon that he will fulfill that prophecy at all costs. Super Powers: Heat Eyes, Manipulate Fire, Superstrength, others not known as of yet. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Brother Blood is the new ruler of the H.I.V.E., who didn't debut until Season 3. After Slade's 'apparent' death in "Aftershock (2)," Brother Blood became the new ruler of the H.I.V.E. acedemy. Brother Blood was able to hypnotize people into helping the H.I.V.E. to dirty work. When Brother Blood found out that his student 'Stone' was Cyborg and was trying to spy on his plans, he was able to talk Cyborg into helping. Cyborg tricked Blood and backfired on him, but this surely wasn't the end of him He later made another H.I.V.E. fortress underwater, and what Cyborg didn't know was that when he was at his school, Brother Blood downloaded his blueprints that gave him acess to anything he'd ever need to know about Cyborg, and was also able to create a doomsday device that could flood the whole city. The Titans were able to defeat him again, but he got away again. Brother Blood later arrived in Steel City, where he hypnotized the new Titans East members -- Aqualad, Speedy, Bumblebee, and Mas Y Menos and made them create a new Titans Tower there and lure Cyborg into it. When Cyborg had fallen for the hypnotized Titans East's trap, Blood had the perfect time to strike and put his master plan to work -- making himself a cyborg as well. This new cyborg form would give him equal powers to Cyborg and was able to take Cyborg down easily and was eagerly ripping through his mechanical body trying to find what made him resist his mind control, but good triumphed over evil and Cyborg was able to defeat Blood once and for all. He now serves time in prison. Super Powers: Expert fighter, high I.Q, and many mental powers including mind control. Blood also seems to be able to create small force fields with his hands and has the ability to walk on water ("Titans East (1)"). After Blood converted himself to cyborg, he gained super strength, energy blasts, and the ability to teleport over short distances. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Red X is a mysterious Super Thief with tons of special abilities, who jumped into town, robbing strange micro-chips. Red X turned out to be Robin, and his real plan was to trick Slade into revealing his plans to him, so he could stop him once and for all. After failing to capture Slade, Robin sealed the Red X suit into a vault. Later, a strange man nabbed it from the vault and gained control of the Red X powers, and began robbing banks, etc. Robin planned to nab X and take care of the problem that he started. Unfortuanatley, X got away, but Robin was able to steal X's belt so he could do no harm. Super Powers: Martial arts, stealth, X-Blasts. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ The Brotherhood of Evil are the main villains in the fifth season. The core members are Brain, Monsieur Mallah, Madame Rouge, and General Immortus. Their plan is to take over the world. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Kid Flash - A bolt of lightning endowed young Wally West with super-speed, enabling him to become Kid Flash, protégé to the Flash. When the Flash was slain during a great crisis, Wally became the Flash in honor of his fallen mentor. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Red Star - Leonid Kovar's exposure to a meteorite gave him powers - enabling him to become Russia's first young hero as Starfire. Leonid later joined the team as Red Star and developed fiery new abilities. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Mal Duncan/Herald - Streetwise Mal Duncan was invited to join the Titans by Loren Jupiter. Mal later adopted the identity of the Herald when his girlfriend, Karen Beecher, helped fashion a dimension-opening Gabriel's Horn for him. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Gnarrk - A gentle Caveman out of his own time, Gnarrk bonded with the Titan Lilith Clay before his tragic death. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Jericho - As son of Slade Wilson, Joe Wilson was born with the mutant ability to possess people once he made eye contact. The gentle mute hero known as Jericho joined the Titans despite his familial ties. Long believed slain during an encounter with the Wildebeest Society, Jericho's damaged spirit has managed to return from certain death. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Kole - The gentle crystal spinner Kole Weathers gained powers as a by-product of her father's bizarre experiments. Kole was rescued by the Titans and grew close to Jericho before her untimely demise in the Crisis on Infinite Earths. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Pantha - A product of the Wildebeest Society's macabre experiments, Pantha long sought the truths behind her origins. Pantha's razor sharp personality was softened when Baby Wildebeest bonded with ferocious feline as his 'mama' - much to her chagrin. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Killowat - Originally a soldier for Lord Chaos, Charlie Watkins realized the error of his ways during an accident with a bank of energy converters. Crackling with electricity, Charlie joined the Teen Titans as Killowat! Killowat was erased from time during the Zero Hour time crisis. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Argent - Silver-skinned Toni Monetti learned she had the ability to control bursts of silver plasma energy. Joining the Teen Titans as Argent, Toni evolved from spoiled rich girl to capable heroine. -=-=-=-=-=-=-=-=-=-=-=-=~=~=~=~=~ Bushido - The Japanese teenager became the proud Bushido warrior upon his mother's death - fulfilling a long family line of honorable heroes Awards & Nominations: 2005 Annie Awards - Outstanding Storyboarding in an Animated Television Production (Nominated) 2004 Annie Awards - Outstanding Music in an Animated Television Production (Nominated) - Outstanding Storyboarding in an Animated Television Production (Nominated) 2004 Motion Picture Sound Editors Awards: - Best Sound Editing in Television Animation (Won!) More Details Theme Song: When there's trouble you know who to call Teen Titans! From their tower, they can see it all Teen Titans! When there's evil on the attack You can rest knowing they got your back 'Cuz when the world needs heroes on patrol Teen Titans GO! With their superpowers they unite Teen Titans! Never met a villain that they liked Teen Titans! They've got the bad guys on the run They never stop 'till the job gets done 'Cuz when the world is losin' all control Teen Titans GO! 1.. 2.. 3.. 4.. Go! Teen Titans! Performed by Puffymoreless
  • 207
    MXC: Most Extreme Elimination Challenge

    MXC: Most Extreme Elimination Challenge

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    Spike TV (ended 2007)
    "MXC" (formerly known as "Most Extreme Elimination Challenge") is the ultimate in reality sports, where two teams of contestants are both physically and mentally challenged and eliminated through crazy and challenging games. To add to the fun, there's the hilarious commentary of Kenny Blankenship and Vic Romano, along with field reporter Guy LeDouche (and his many family members) and field marshall/referee Captain Tenneal.

    This program originally comes from a Japanese reality series called "Takeshi's Castle" that has been dubbed into English with comedic results that has nothing to do with the original format of the original program.moreless
  • 208
    Pawn Stars

    Pawn Stars

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    The History Channel
    This show takes place at the Gold & Silver Pawn Shop just outside of Las Vegas, where Richard, Rick and Corey Harrison assess the values of all kinds of items and decide what its worth and find the story behind it.moreless
  • 209
    Jimmy Kimmel Live

    Jimmy Kimmel Live

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    ABC
    Emmy-winner Jimmy Kimmel serves as host and executive producer of "Jimmy Kimmel Live," ABC Television Network's distinctive late-night talk show. The show features a diverse line up of guests, including celebrities, athletes, comedians and human interest subjects. Along with a light-hearted and recognizable cast of characters, a hip house band and comedy bits in Kimmel's inimitable style, the show additionally offers one of the funniest, freshest monologues on television today. "Jimmy Kimmel Live" often features elaborate, innovative stunts - such as having Quentin Tarantino guest-direct an entire episode, or building a state of the art performance stage in the center of Hollywood Boulevard. The show originates from Disney's El Capitan Entertainment Center, located on Hollywood Boulevard in the heart of Hollywood's Walk of Fame. This famed location is featured prominently in the show as Kimmel showcases the unique character of Hollywood. "Jimmy Kimmel Live" airs weeknights at 12:05 a.m. in most markets. Midway through its third year, "Jimmy Kimmel Live" has featured such high profile guests as George Clooney, Britney Spears, Jennifer Garner, Ashton Kutcher, Ben Stiller, Jack Black, Shaquille O'Neal, Clay Aiken, Ryan Seacrest, Jose Canseco, Ozzy and Sharon Osbourne, Lindsay Lohan, Bobby Brown and Hilary Duff -- plus musical guests Coldplay, 50 Cent, Foo Fighters, Blink 182, Jane's Addiction, Toby Keith, Audioslave, Nelly, Motley Crue, No Doubt, Green Day, Barry Manilow, Lionel Richie and Alanis Morissette -- since its premiere on Super Bowl Sunday, January 26, 2003. "Jimmy Kimmel Live" is taped later in the day than other late night shows - at 7:45 p.m. PT. This allows the show to respond to the news of the day more quickly than the competition. Kimmel applies his irreverent wit to politics, television, the media, the FCC, popular culture - everything is a target. A weekly comedy segment, "Unneccesary Censorship," pokes fun at the FCC's crackdown on the media by unnecessarily censoring clips from TV news, political speeches, reality TV and nature shows. Other regular comedy segments include Cousin Sal's hidden camera pranks, Guillermo's Hollywood Gossip Round-up and adorably clueless Uncle Frank's coverage of red-carpet premieres.moreless
  • 210
    Parental Control

    Parental Control

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    MTV - Music Television
    Parental Control is a dating show with a twist. Mom and Dad get to pick candidates to date their kid in order to replace their kid's current unacceptable love interest. The show begins with mom and dad both picking a candidate of their choice. Both get to plan and carry out a date with their pride and joy and then the kid gets to choose...go with mom's pick, dad's pick or stay with their current beau.moreless
  • 211
    Angel

    Angel

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    The WB (ended 2004)
    "If you need help, then look no further. Angel Investigations is the best. Our rats are low..." "Rates!" "It says 'rats.' Our rates are low, but our standards are high. When the chips are down, and you're at the end of your rope you need someone that you can count on. And that's what you'll find here -- someone who will go all the way, no matter what. So don't lose hope. Come on over to our offices and you'll see that there's still heroes in this world." For over two centuries, Angelus was one of the most vicious vampires ever to walk the earth. Then he killed the wrong girl, and her grieving Gypsy family cursed him with the return of his soul, causing him to suffer remorse for all the hundreds of innocents that he had killed through the years. Now he goes by the name Angel, and he fights to protect the helpless from those who would prey upon them as he once did himself. After three years of living in Sunnydale, fighting alongside his girlfriend Buffy, Angel has moved to Los Angeles to continue the good fight. Aided by a few old friends and some new ones, Angel must take on vampires, demons, lawyers, and all of the other dark forces that Los Angeles has to offer.moreless
  • 212
    Will & Grace

    Will & Grace

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    NBC (ended 2006)
    Will & Grace is a hilarious series about two best friends. The twist is that Will is gay Grace is a straight interior designer. More than friends, but less than lovers, the two share a special bond and their personalities easily balance one another's. In addition to the stable Will and Grace, the show features Will's flamboyantly gay friend, Jack and Grace's sarcastic, spoiled, and boozy assistant, Karen.
    Will & Grace is the only series of such length (8 years) to have all of its episodes directed by the same director, in this case the talented James Burrows. Will & Grace is also one of the three series in which all of the main cast memebers won Emmy awards, with the other two shows being The Golden Girls, and All in the Family.
    Throughout its 8-year run, Will & Grace has been nominated for 83 Emmys, 24 Golden Globes, 14 SAG Awards and six People's Choice Awards. Among its 12 Emmy wins, the show won as Outstanding Comedy Series in 2000. In 2002, 2003, 2005, and 2006, it had more Emmy nominations than any other comedy series. Additionally, it's been nominated for an American Comedy Award, three GLAAD Media Awards and a Founders Award from the Viewers for Quality Television.
    NBC Broadcast History September 1998-November 1998 – Monday 9:30 December 1998-March 1999–Tuesday 9:30 April 1999-May 1999 – Thursday 8:30 September 1999-May 2000 – Tuesday 9:00 October 2000-January 2004 – Thursday 9:00 January 2004-April 2004 – Thursday 8:32 April 2004-September 2004 – Thursday 9:00 September 2004-December 2005 – Thursday 8:30 January 2006-May 2006 – Thursday 8:00moreless
  • 213
    Three's Company

    Three's Company

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    ABC (ended 1984)
    After two unsuccessful pilots, Three's Company was finally picked up by ABC in January 1977 for a first season of six episodes. After the show began to air in March, ratings were high and it became one of the highest-rated midseason show of its time. The show had a simple premise - Jack Tripper (John Ritter, a student at a local cooking college, wanted to move in with two girls, Janet Wood (Joyce DeWitt) and Chrissy Snow (Suzanne Somers). The only problem - the building's landlord, Mr. Stanley Roper (Norman Fell), who lives in the apartment below with his wife, Mrs. Helen Roper (Audra Lindley). In order for him to stay, he would have to pretend to be gay The series quickly gained a pop culture status, while maintaining the high ratings, being one of the top rated shows during its third and fourth seasons. The end of the third season saw the exit of Mr. and Mrs. Roper, who moved to a new townhouse community for The Ropers, the show's first spinoff. In came a new, and much different landlord, Mr. Furley (Don Knotts).

    During the hiatus before the fifth season, Suzanne Somers asked for a raise from $30,000 to $125,000 per episode. The producers refused, and Suzanne began to lie so she could be absent from work. Because ratings began to decline with lovable Chrissy's absence, the producers created a new character, Cindy Snow (Jennilee Harrison), who played Chrissy's cousin for the remainder of the season. At the same time, Suzanne Somers would tape short tag scenes for the end of the episode the day before the taping. She was fired by the end of the year.

    Starting off fresh during the sixth season, the producers decided to have Cindy go off to UCLA to study to become a veterinarian. So, Jack and Janet needed a new roommate. Along came Terri Alden (Priscilla Barnes), the smarter and beautiful blond who was a nurse at the local hospital. She would remain on the show for the next (and final) three years.

    Ratings began to fall during the eighth season (as they normally do), and the producers had made the decision to end the show, and create a spinoff, Three's A Crowd.

    Theme Song: Come and knock on our door ...
    We've been waiting for you ...
    Where the kisses are hers and hers and his,
    Three's company, too. Come and dance on on our floor...
    Take a step that is new ...
    We've a lovable space that needs your face,
    Three's company, too. You'll see that life is a ball again, laughter is calling for you ...
    Down at our rendez-vous,
    Three's company, too!
    moreless
  • 214
    Top Chef

    Top Chef

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    Bravo
    Top Chef season 12 celebrates Boston's transition from Beantown to a destination city for fine dining. The season is flavored with celebrity diners, renowned chefs, cultural sites, and newly energized challenges and rules for the competition.

    Top Chef: Boston begins with 16 chefs in contention for the title. This season adds sudden death Quickfire challenges that pop up randomly. Each round's challenges take advantage of the city's rich cultural history and local ingredients. Locations will include famous venues, old and new, including visits to Fenway Park and Plimoth Plantation. Guest judges and diners will range from superstar chefs to sports stars and celebrities.

    Padma Lakshmi continues as host and judge, along with returning head judge Tom Colicchio. Gail Simmons, and Hugh Acheson continue as judges, and, in a Top Chef first, a former winner – Richard Blais – joins the panel of judges. The Top Chef title includes a feature in Food & Wine magazine, the opportunity for the winner to showcase his or her skills at the Food & Wine Classic in Aspen, Colorado, and $125,000 to help turn the winner's culinary dreams into reality. Top Chef is produced by Magical Elves Productions, which Dan Cutforth and Jane Lipsitz serve as executive producers.

    Broadcast History (All times E/P):
    Seasons 8-12 – Wednesday, 10:00 pm
    Season 7, Episodes 10-14 – Wednesday, 10:00 pm
    Season 7, Episodes 1-9 – Wednesday, 9:00 pm (Displaced from its regular time slot by Bravo's Work of Art: the Next Great Artist.)
    Seasons 1-6 – Wednesday, 10:00 pm

    Awards:
    2014 Emmy Awards (66th)
    Nominated – Outstanding Reality-Competition Program

    2013 Emmy Awards (65th)
    Nominated – Outstanding Reality-Competition Program
    Nominated – Outstanding Cinematography for Reality Programming ("Glacial Gourmand")

    2012 Emmy Awards (64th)
    Nominated – Outstanding Reality-Competition Program
    Nominated – Outstanding Cinematography for Reality Programming ("Fit for an Evil Queen")
    Nominated – Outstanding Picture Editing for Reality Programming ("Fit for an Evil Queen")

    2011 Emmy Awards (63rd)
    Nominated – Outstanding Reality-Competition Program
    Nominated – Outstanding Cinematography for Reality Programming ("Give Me Your Huddled Masses")
    Nominated – Outstanding Directing for Reality Programming ("Give Me Your Huddled Masses")
    Nominated – Outstanding Picture Editing for Reality Programming ("Give Me Your Huddled Masses")

    2011 James Beard Awards
    Winner – Television Program, In Studio or Fixed Location (Season Seven)

    2010 Emmy Awards (62nd)
    Winner – Outstanding Reality-Competition Program
    Nominated – Outstanding Cinematography for Reality Programming ("Masters Get Schooled" "Vivre Las Vegas")
    Nominated – Outstanding Picture Editing for Reality Programming ("Vivre Las Vegas")

    2009 Emmy Awards (61st)
    Nominated – Outstanding Reality-Competition Program
    Nominated – Outstanding Cinematography for Reality Programming ("The Last Supper")
    Nominated – Outstanding Directing for Reality Programming ("The Last Supper")
    Nominated – Outstanding Host for a Reality or Reality-Competition Program (Host Padma and Co-host Tom)
    Nominated – Outstanding Picture Editing for Reality Programming ("The Last Supper")

    2008 Emmy Awards (60th)
    Nominated – Outstanding Reality-Competition Program
    Nominated – Outstanding Cinematography for Reality Programming ("Finale (Part 1)")
    Winner – Outstanding Picture Editing for Reality Programming ("First Impressions")

    2008 James Beard Awards
    Winner – Television Food Special ("Top Chef Holiday Special")
    Nominated – Television Food Show, National and Local (Season Three)

    2007 Emmy Awards (59th)
    Nominated – Outstanding Reality-Competition Program
    Nominated – Outstanding Cinematography for Reality Programming (Episode 209 ["Seven"])moreless
  • 215
    Winx Club

    Winx Club

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    Nickelodeon
    This show was originally created in Italy. In the dimension of Magix, Bloom is believed to be the Last Fairy of Earth. One day she discoveries her powers after seeing a mystical fight she shouldn't have been able to witness. Stella helps enrol her into Alfea College for Fairies, where they meet 4 other fairies, and a couple boys from Redfountain- a school for Heroics - they battle evil from the Senior Witches, the Evil Warlock Darkar and the Vicious Sorcerer Baltor. All because Bloom is the last living member of the Royal family of Sparks, and now posses the Heart of the Dragon Fire, and was sent to Earth by her family to be saved.
    Season Summaries
    Season 1: Bloom, a normal red-headed Earth girl, finds out she might actuarially be a fairy when she meets Stella, a student from Alfea college for Fairies. Soon Bloom enrolls at Alfea and meets three other girls- Flora, Musa and Tecna. Together, the five form the Winx Club! Throughout the season they meet several boys from Red Fountain school of Heroics and the witches from the nearby Cloud Tower school. In particular, the Trix (Icy, Darcy and Stormy) are out to steal Bloom's mysterious power from her and takeover the universe. Meanwhile, Bloom is trying to find out more about her mysterious past and powers.

    Season 2: With the Witches vanquished, the Winx Club are looking forward to a normal second year at Alfea! instead they meet a new girl, Layla from Tides! Layla becomes the sixth member of the Winx Club. Plus, there's a new Redfountain boy- Helia who is an artist and a dreamer. Soon the Winx find out there is a new evil power growing- Darkar, the evil lord of the the under realm. He frees the Witches from their prison and they proceed to capture all four pieces of the Codex. Legend has it that when the Codex pieces are all reunited, with the power of the Dragonfire that they will open the doorway to the realm containing Ultimate Power.

    Season 3: The Winx must now face a new enemy- the sorcerer Baltor. He is one of the most evil villains in all the realms and was sealed in the Omega Dimension for all eternity with the hopes that he could never break free of his icy prison. The Trix free Baltor and now he is on a quest to take the magic from all of the realms and make all of their subjects his loyal slaves! He uses a vengeful schoolgirl, Chimera, to help him in his plans to takeover Stella's realm of Solaria and Princess Diaspro to takeover Eraklyion. Which realm will he take next? Season 4: The Winx club come back to Alfea after graduating and are now mega stars! They show up to teach a but after being attacked by the Black curcle they now have to travel to Earth to find the last Fairy of Earth. A race that was destroyed thousands of years ago. They have to find her before the Black circle does to bring her to their side, and not lose her to evil.

    Characters
    Bloom
    : The mysterious Earth girl who suddenly finds out that she possesses the magical power of the Dragonfire and is heir to the crown of Sparx! She has a pet bunny, Kiko, and a love interest in Brandon (Prince Sky) and her bonded pixie is Lockette, pixie of portals.

    Stella: Stella is the Princess of Solaria, and her father is King. Her mother was Queen until her parents went through a messy divorce battle. Stella draws her power from the Sun and Moon and is always a very cheerful person! She loves fashion and shopping and knows exactly how to be the perfect princess. Her bonded pixie is Amore, pixie of Love and her boyfriend is Brandon.

    Musa: Musa is from Melody, the planet of music in the Harmonic Realm. Her mother died, so she was raised by her father. Her biggest passion is music, she plays several instruments and is an excellent singer. Not that you'd ever know. Music is also where she draws her power from. She's something of a rebel and doesn't always follow the rules-however is still an A+ student. She's impulsive, bold and wild but cares deeply for her friends. Her bonded pixie is Tune, pixie of manners and her on-again-off-again boyfriend is Riven.

    Flora: Flora is the Fairy of Nature and she loves all plants and animals. She's got a big heart, but she's very shy. Flora is gentle and very sweet, it takes a lot to get her mad. But watch out, she's still powerful! Her bonded pixie is Chatta, pixie of chatter. Her boyfriend is Helia, the artist and dreamer. Though it takes them a long time to get into a relationship.

    Tecna: Just like her name suggests, Tecna is the fairy of technology and it's her source of power. She's very knowledgeable about computers and all electronics, she's also part android. She loves her little gadgets and is up to date on all the latest technology. Consequently, she's not very into fashion and modern trends, much to Stella's dismay. Her bonded pixie is Digit, pixie of technology and her kinda boyfriend is Timmy.

    Layla: Layla was the last member of the Winx club to join, she first appeared in Season 2. She is a princess from the realm of Tides and grew up very prim and proper at her parent's orders. This made her rebel in secret and she really bonded with Musa. She loves to dance, its her greatest passion. Her powers are drawn from water, she can shape water molecules into a solid form to suit her needs. Her bonded pixie is Piff. She doens't need a man to define her!

    The Redfountain Boys: At Redfountain school of heroics, boys learn to be heroes and all sorts of sword fighting techniques and the strategy behind the battles.

    Sky attends Redfountain, and for most of the first season he switched identities with his squire, Brandon. He said he wanted to find out what it would be like to be a normal guy, and then the boys were found out because of Sky's fiancee Princess Diaspro. It was an arranged marriage & Bloom gave Sky the confidence to tell his parents he didn't want one. He's a bit of a leader & loves to pilot the aircrafts.

    Brandon is Sky's best friend & Stella's Boyfriend. They start off their relationship strong & stay that way. They are the strongest couple on the show & have been in-love from the start.Brandon eventually asks Stella to marry him, & she accepts.

    Riven Attends Redfountain and he is the bad boy of the group- for most of the first two seasons. He calms down a bit after a spell on him is broken, but he is still a wild card & a bit hot headed. He dated Darcy and was (literally) under her spell until she tried to kill him. His is cocky, but it is deserved as he is secretly an A+ student. He and Musa eventually end up dating, but have their hard times off-and-on Timmy is the brainiac of the group and their major strategist. He was secretly crushing on Tecna for a while, until they both came out and admitted their feelings in season 3.

    Helia is the artist of the group. He first appeared in Season 2, and started out going to an art school before he gave up pacifism and transferred to Red Fountain. He fell for Flora very hard & fast and their personalities meshed well together.

    Nabu is Laylas boyfriend and doesn't show up untll season 3. Him & Riven originally crash after a misunderstanding, but quickly become close with each other & often are seen together. He is not a swordsman, but is very athletic & has mystical powers of his own.
    The Trix: The Trix or the Senior Witches are Icy, Darcy and Stormy, descendants of the evil Witches coven that destroyed Sparx. They are bitter about their lack of power and are always trying to get more- first by attempting to steal the Dragonfire from Bllom and then by teaming up with Darkar and later Baltor. Icy is the leader and strongest of the three and is the favorite of Darkar and Baltor. Her power takes the form of ice. Darcy's is usually hypnotism and illusions whereas Stormy's power takes the form of malicious weather like tornadoes and lightning.


    Theme song Lyrics (Season 1 and 3)

    Close your eyes And open your heart. Believe in yourself, That's how it starts!

    Dreams will come true, Just wait and see, 'Cuz the magic's in you, And the magic's in me!

    We are the Winx! We are the Winx! Come join the club! We are the Winx! We are the Winx! We are the Winx! Come join the club! We are the Winx!

    Magical flowers, Digital powers, Rhythms and tunes, The sun and the moon! Magic shapes and shifting tides And the fire burning deep inside!

    We've got the stlye! And we've got the flare, Look all you want, Just don't touch the hair!

    We are the Winx! We are the Winx! Come join the club! We are the Winx! We are the Winx! We are the Winx! Come join the club, We are the Winx!


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