The Good Knight and the Bad Knight

Season 1, Episode 14, Aired
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Episode Recap

This episode starts out with the whole team in the Rocket Room with toy shields. Leo, whom is wielding his baton, introduces himself and the rest of them team and says that they are playing knights! He says that he is "Knight Leo"! June and Annie say that they are "Knight June and Knight Annie,"! Quincy, whom is in a high up toy tower, with his shield says that he is "Knight Quincy"! Afterwards, a distant music is heard! "Hark! I hear music!" Annie exclaims! The team all runs to the direction of the music and they stumble upon a knights trumpet in the Rocket Room! Quincy thinks he might be able to play it. He picks it up and blows into the mouth peace and is able to make glorious knights music! Once he plays the knight trumpet, a piece of paper on the trumpet unfolds, telling a story. Leo examines the paper closely and tells the story it has. It tells about a kingdom where a Good Knight lived. He helped everybody and everything! One time, he even helped a cat stuck in a tree! Not only was he good, is was also very funny! But one day, a Bad Knight came along and locked the Good Knight in the tallest tower of the castle! He locked the Knight there using the musical tower key! After he locked the door, he threw the key far away! The team is in shock of the story. Leo pulls out his baton to announce that they have a mission! They are going to rescue the good knight! They are going to find the missing tower key, find the castle, and liberate the Good Knight! Without missing a beat the team all runs to Rocket who greets them with some xylophone like sounds. The team climbs aboard.





BLAST OFF!!!





The team flies high up in the sky to find the castle. They soar over fields and mountains and finally the castle where the Good Knight is inside can be seen in the distance. The team flies close the castle. They can clearly see the Good Knight through a window in the highest tower! The Knight waves to them and the kids wave back. Rocket gets ready to land but Annie remembers one small detail. The still need to find the musical tower key! The rest of the team remembers and agrees as Rocket lowers his look-and-listen scope to find the key. After examining the area, Leo finds the tower key in a big Royal Fare! Rocket flies to the Royal Fare and sees the tower key at the end of a jousting race way! Rocket gets up to the raceway and suddenly the team hears something that gives them a shock. It's the bad knight riding up to the race track on his horse! He doesn't want the kids to get the tower key! He dashes on his horse down the track to the get the tower key. Rocket pulls out a jousting rod and also rushes down the track! The Bad Knight is in the lead, then Rocket, then the Bad Knight, then Rocket! It is very close as everybody rushes down to the key. It is almost to close to see, but Rocket gets ahead at just the right moment and grabs the key before the bad knight! The team did it! The Bad Knight cannot stop and runs straight into a large pile of hay! The team laughs as Rocket lands a little ways away from the hay stack where the Bad Knight crashed. Now that hey have the key they know the can rescue the Good Knight! They all turn around to see the Bad Knight dashing towards Rocket! The team goes quickly and are successful in...





BLAST OFF!!!





Rocket blasts off just in time and the Bad Knight runs underneath him, hitting another hey stack! The team laughs as they fly back to the castle where the Good Knight is. Once they get there, Rocket can't find a way in! Quincy looks down and spots a drawbridge! Rocket lands near the drawbridge and the kids runs up to it. It's closed however and they don't know how to get in! In the distance the team can hear somebody singing! It's the Good Knight in the tower! He is telling them that hey just need to sing to get the drawbridge to open. Annie takes on the idea. Annie makes up an opening song and she sings it to the drawbridge while she opens her fingers wide, just like a drawbridge! The Good Knight was right! The drawbridge opens and gives the kids a way in. They run in, and quickly find themselves on a balcony above the drawbridge. June warns the kids that she can see the Bad Knight coming! She's right! The Bad Knight is on his way into the castle. Annie, being very witty, makes up another Drawbridge song. This time she tell the drawbridge to close while shutting her fingers tightly. Slowly, the drawbridge closes and just closes in time for the Bad Knight to not be able to make it! The Bad Knight jumps and tries to make it on the bridge, but misses and lands in the murky, mucky moat water! The team laughs as the proceed through the castle with the key.





In the next room, the team looks around in a awe as the massive pillars and walls. It is massive! The kids keep walking through the room before Leo stops them as a section of the room with suspicious looking floor tiles. Leo suspects that the floor is booby trapped! The team doesn't know how to get over the floor. Annie turns around and can see the Good Knight again through a window! The Good Knight starts to play a violin. He is signaling to the kids that they have to listen to where the floor tiles sound like a violin! Quincy walks up to the weird floor tiles and listens carefully and hears a violin! He cautiously steps on the square and it perfectly safe! The Good Knight was correct again! Quincy listens to many, many more squares on the floor, listening for a violin sound and finally finds a path of tiles that would get them all the way to the other side of the suspicious flooring. The team follows Quincy, stepping on the exact same squares he did! At last they all made it across! The are about to exit the room when the hear the Bad Knight coming from behind them! The Bad Knight charges into the room and towards Leo, who has the key. He runs right on all of the bobby trapped squares, and before he knows what happened, is ejected out of the room and back into the murky, mucky moat water again! The team laughs as they continue out through the castle.





The team now finds them selves at very large, winding outdoor staircase leading to the tallest tower. The kids all run up the winding stairs and within moments find themselves at the locked door with the Good Knight on the other side! Leo pulls out the Musical Tower Key and tries to put it in the lock. Just before Leo unlocks the door, the key shrinks! It is now too small for Leo to use! Leo turns around to see the red armored Bad Knight conducing a decrescendo! The decrescendo causes the key to shrink. The key slowly drifts from Leo hands and floats to the Bad Knight. With quick thinking, Leo whips out his baton and starts to conduct a crescendo! This enlarges the key and brings it back to Leo. But the Bad Knight keeps fighting with his decrescendo! Leo won't give up, and in the end of the conducting fight, Leo got the tower key and he unlocked the tower! The Bad Knight lost! The Good Knight strolls out of the tower, thanking the kids for their work. Everybody looks at the Bad Knight, who now has a shining light around him. Slowly his armor begins to change from red to white! The Bad Knight turned into another Good Knight! Both of the Good Knights thank the kids again. A series of trumpets begin to play as Leo whips out his baton.





Mission Completion!