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Season 4 Episode 4

Tim Schafer

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Aired Sunday 11:00 PM Apr 28, 2005 on G4
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Episode Summary

EDIT
Tim Schafer
AIRED:
"Crunch Time" is the term used in the gaming industry to describe the last phase of game testing, to make sure that the game will be released without gamecrashing bugs. Tim Schafer knows about Crunch Time. He's stepped out of the spotlight of the gaming industry for the past three years to form his own company and work on releasing Psychonauts. Icons looks at his past work at LucasArts on games like Secret of Monkey Island and Grim Fandango and his present work in the last frantic week of production on Psychonauts.moreless

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    Trivia, Notes, Quotes and Allusions

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    • TRIVIA (1)

      • Tim named his company "Double Fine" after a sign near San Francisco's Golden Gate bridge form his youth that said "Slow to 45. Double Fine." He thought it would be a great name for a band because of "free" advertising. Instead of forming a band, he later formed a game company.

    • QUOTES (4)

      • Gameplay: Day of the Tentacle
        Lavern: Look Hogie, it's a hampster. Just what I need for dissection lab tomorrow.
        Hogie: I think I need that for the band, Lavern. We can bite it's head off or whatever.

      • Tim Schafer: We try not to fix bugs, unless they are really, really important. Everytime you fix a bug you enter the possibility of causing another bug. So we try not to destablize the code like that.

      • Matthew Franklin: I'm a caffine addict. I'll kick the habit once the game's over, I guess.

      • Andy McNamara: Sometimes, in a world where everybody seems to kinda be afraid to say some what they think, or do what they think, or follow the herd. Tim certainly does not follow the herd.

    • NOTES (1)

    • ALLUSIONS (0)

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