Justice League Unlimited

Season 1 Episode 16

Legends (1)

1
Aired Saturday 10:30 PM Apr 21, 2002 on Cartoon Network
SUBMIT REVIEW

Episode Fan Reviews (6)

8.4
out of 10
Average
170 votes
  • Get outta here

    2.7
    What a bunch of twiddle. The worst episode ive ever seen and ive seen those ones with wild cat, Black Canary and Green Arrow. I think what annoyed me the most was the villains especially SportsMan and the Music Guy wat a joke. Oh and catman i mean did he really even do anything. Not much else to say really apart from the ugly boy with the psychic abilities. Ill give them some ratings for drawing the characters correctly. - - - - - - - - - - - - - - - - - - - - -
  • The Justice League meet the Justice Guild of America, a team of old fashioned comic book heroes.

    8.0
    The Justice League meet the Justice Guild of America, a team of old fashioned comic book heroes. “Legends” is one of the funniest episodes of the series. It’s a humorous tribute to the Golden Age DC Comics. “Legends” starts out promising with the League battling Lex Luthor’s destructive giant robot and four of its members transported to an alternate universe. The Justice League has some trouble adjusting to the fact that they are trapped in a comic book. For Green Lantern, meeting his childhood heroes brought back wholesome feelings that probably led to his decision of becoming a hero himself. There is a great element of humor in “Legends”. All the silly dialogue, clichéd characters and obvious campiness from those classic comics and cartoons are well presented in this episode. The League’s reaction to the corny role call routine and the decoder rings was very amusing. Hawkgirl demoted to household duties was priceless. The episode ends with one of the season’s best cliffhangers.
  • Whether you are new to the whole comic book super hero thing or an old timer who remembers the golden age, this is one episode you will cherish. I find myself wanting to watch this one over and over again.

    9.9
    Having a chance to look back at all the episodes of both Justice League and Justice League unlimited, this one stands out as one of the best overall. First off, it touches on the concept that all heroes have role models even if they are only comic book characters. Secondly, ths episode does a wonderful job of demonstrating how much comic book super hero charterization has changed over the years. No matter how corny it may be, you can not help but be moved by idealistic innocence of the Justice Guild. Compared to them, modern day heroes appear somewhat cynical and jaded. However, the respect and admiration for a bygone era still shines through.

    Like many JL or JLU episodes, the circumstances that bring the League and the GUild together employ the often overutilized "alternate reality" scheme. However, the action dialog and heartwarming nature of this episode make that easy to overlook. Only a few other episodes in the whole series compare to this one. Once again, I feel obligated to thank the show's creator for a job well done.
  • one of the better episodes and a pays good respect to golden age heroes.

    9.8
    this episode and the one following it are some of the better episodes of the series. it follows some of the members in the justice league to another reality where they meet the justice guild another group of superheroes that were once comic heros in the real world. while this story would be entertaining in its self the characters in the justice society are based on characters from the golden age of comic books. the most classic and favorite of them being the green guardsman and the streak. green guardsman was based on allan scott the original green lantern and streak was based on jay garrick the original flash. even though i wish the justice society could really appear but this is a touching tribute to the golden age of comics.
  • Flash, Green Lantern, Martian Manhunter, and Hawkgirl get transported to a differnt dimension. There, they meet the Justice Guild, that dimension's superheros. They team up with them to help bring some of their villans to justice.

    9.3
    The episode starts off with the Justice League fighting a giant robot. Just before the robot is about to fall on Green Lantern , Martian Manhunter and Hawkgirl, Flah zooms around them in circles. His speed, combined with the electricity of the robot sends the four of them to a differnt reality.

    Once there, they meet up with that dimension's superheros, who call themselves the Justice Guild. Green Lantern finds this strange, because the Justice Guild are characters from a comic book that he read as a kid.

    The Justice League teams up with the Justice Guild to help them fight off some of their own villans.

    Meanwhile, Tom Turbine, a Guild member, is trying to open up a portal back to the Justice League's dimension.

    The episode ends in suspense when Hawkgirl falls into a cemetery, after chasing a villan. She discovers the graves of all of the members of the Justice Guild. It turns out that they had died years ago.
  • A salute to the past!

    8.5
    An early episode in this series and one that impresses upon the viewer that the series isn\'t going to be just be for the kids. The episode opens with a fairly standard fight involving the Justice League battling a giant menacing robot . After an unfortunate occurrence, four of the League members are transported to a world similar to their own but not quite. In a matter of minutes, they encounter the heroes of this world, who are thinly disguised tributes to heroes well known to adult viewers. At the end of this part, clues start to show up that indicate to the heroes, and viewer, that there is more going on than first believed.

    Although the plot is fairly routine, you have to tip your hat to the writer of this ep for reenacting the atmosphere and dialogue of the era he is trying to recreate. For a series that could fall into the easy trap of having nothing but fight scenes every episode, it\'s really nice to see an episode that pays respect to the past in this way. Recommended!
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