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    Power Rangers

    Power Rangers

    This guide covers all seasons of POWER RANGERS, including ALL seasonal rename incarnations. Descriptions of which can be found below...

    -MightyMorphin' Power Rangers: Season 1 (93-94) An interdimensional being named Zordon chooses five teenagers with attitude to morph into powerful warriors drawn from the spirit of dinosaurs, protecting the world from the forces of space witch Rita Repulsa with the use of their giant transforming robots, known as Zords. [adapted from "Kyoryuu Sentai ZyuRanger" (Dinosaur Task Force Beast Ranger)]

    -Mighty Morphin' Power Rangers: Season 2 (94-95) When Rita's boss Lord Zedd takes over, the now-six Rangers gain new Thunder-powered Zords. [adapted from "Gosei Sentai DaiRanger" (Five Star Task Force Great Ranger)]

    -Mighty Morphin' Power Rangers: The Movie (1995) The Six Rangers must seek a new power source when an evil menace, the wacky Ivan Ooze, destroys the Command Center. [Not considered in-continuity for numerous reasons; similar story is told in season 3's "Ninja Quest" quadrilogy]

    -Mighty Morphin' Power Rangers: Season 3 (95-96). Rita's brother Rito Revolto destroys the Thunderzords, leading the six teens to seek out new ninja-spirit power and Zords from the ancient sage Ninjor. [adapted from "Ninja Sentai KakuRanger" (Ninja Task Force Hidden Ranger)]

    (includes the mini-series Mighty Morphin' Alien Rangers, where the Ranger teens are turned into children, leaving a new team from the waterworld of Aquitar to assist in fending off the forces of Rita & Rito's father, Master Vile).

    -Power Rangers Zeo (1996) Now with a wholly new and more powerful source in the ancient Zeo Crystal, the five teens face the robotic menace of the Machine Empire, who also have to eventually deal with the disgrunted Rita & Zedd! [adapted from "Chouriki Sentai OhRanger" (Super Power Task Force Overtech Hardware Ranger)]

    -Turbo: A Power Rangers Movie (1997) A peaceful alien with a powerful key is captured by the Evil Space Pirate Divatox, and used to free her immensely powerful fiance from his volcano prison. The Rangers must shift into Turbo, a swift new power, and deal with a new teammate, the pre-teen Justin.

    -Power Rangers Turbo (1997) Continuing from T:APRM, Divatox seeks revenge for the ruining of her wedding, as the four former Zeos deal with graduating high school, having a new team mentor, and eventually finding replacements! [adapted from "Gekisou Sentai CarRanger" (Violent Dash Task Force Car Ranger)]

    -Power Rangers In Space (1998) Four former Turbo teens meet up with a human from another planet, teaming up to scour the universe in an attempt to save Zordon from the galactic conqueror Dark Specter and his chosen heir, Astronema. [adapted from "Denji Sentai MegaRanger" (Electromagnetic Task Force Mega Ranger)]

    -Power Rangers Lost Galaxy (1999) Five young adults, part of the space colony of Terra Venture, find their destiny in another galaxy on their voyage to a new world, while taking on an army of evil aliens. [adapted from "Seijuu Sentai GingaMan" (Star Beast Task Force Galaxy Man)]

    -Power Rangers Lightspeed Rescue (2000) A secret government agency gives five young adults the power to rescue Mariner Bay from demons bent on reclaiming their homeland. [adapted from "Kyuukyuu Sentai GoGoV" (Emergency Task Force Go Go Five)]

    -Power Rangers Time Force (2001) Four police officers come back in time from the year 3000, and gain a member from modern day, while chasing the evil mutant Ransik and his criminal gang. [adapted from "Mirai Sentai TimeRanger" (Future Task Force Time Ranger)]

    -Power Rangers Wild Force (2002) Five young adults use the power of Wildzords to protect the Earth from the ancient menace of Master Org and his pollutionous followers. [adapted from "Hyakujuu Sentai GaoRanger" (Hundred Beast Task Force Growl Ranger)]

    -Power Rangers Ninja Storm (2003) Three teen ninjas in training protect Blue Bay Harbor from Lothor and his evil space ninjas, which include his very own pair of Power Rangers! [adapted from "Ninpuu Sentai Hurricanger" (Ninja Technique Task Force Hurricane Ranger)]

    -Power Rangers Dino Thunder (2004) Three high-schoolers and their teacher, the legendary Tommy Oliver, use the power of dinosaurs to combat Mesogog's forces as he attempts to revert the world to a prehistoric era. [adapted from "Bakuryuu Sentai AbaRanger" (Blast Dinosaur Task Force Rage Ranger)]

    -Power Rangers S.P.D. (2005) Twenty years in the future, three cadets from the Ranger Academy of the Space Patrol Delta force, are joined by two street-tough rookies, against the invading Troobian alien army. [adapted from "Tokusou Sentai DekaRanger" (Special Investigation Task Force Detective Ranger)]

    -Power Rangers Mystic Force (2006) On present-day Earth, five brave teenagers are united by a powerful sorceress to combat the forces of a subterranean evil in a hidden magical dimension located in the forest just outside of their town. [adapted from "Mahou Sentai MagiRanger" (Magical Task Force Magic Ranger)]

    -Power Rangers Operation Overdrive (2007) A team of five Rangers, each with their own specialty skill, must scour the globe to find jewels to the ancient and powerful Corona Aurora before an opposing pair of villainous alien brothers can locate them and dominate the universe. [adapted from "Gougou Sentai Boukenger" (Rumbling Task Force AdventuRanger)]

    -Power Rangers Jungle Fury (2008) Three teenagers skilled in Kung Fu martial arts are given the gift to morph into Power Rangers and must join forces to battle an ominous, evil spirit, Dai Shi that recently escaped from its ten thousand year old imprisonment. Together under the direction of their Kung Fu Master, RJ, the Power Rangers will fight to save the world from total destruction. [adapted from "Juken Sentai Gekiranger" (Beast Fist Task Force Fierce Ranger)]

    -Power Rangers RPM (2009) In the near future, the mysterious and sinister Venjix Computer Network is attempting to conquer and lay ruin to the entire planet. Mankind has retreated into environmentally-shielded domed cities to protect against the pollution and machines unleashed by Venjix. In the shining city of Corinth, an elite force of Rangers must learn to drive and operate an arsenal of radically advanced biotech vehicles in order to battle the attacking machine army bent on world domination. [adapted from Enjin Sentai Goonger (Engine Task Force Go-onger)] -Power Rangers Samurai (2011) A new generation of Power Rangers must master the mystical and ancient Samurai Symbols of Power which give them control over the elements of Fire, Water, Sky, Forest, and Earth. Under the guidance of their all-knowing mentor and the aid of their devoted animal Zords, they battle the dark forces of the Netherworld and a mysterious Warrior bent on destruction. [adapted from Samurai Sentai Shinkinger] -Power Rangers Super Samurai (2012) The Samurai Power Rangers continue their battle against the evil Master Xandred who has now joined forces with the malevolent Serrator. To fight the growing threat, the Samurai Rangers learn to use the legendary Black Box to form all new MegaZord combinations and become Super Samurai. Through teamwork, they also learn to invoke the powerof their ancestors to morph into Shogun Mode and protect humanity from the Netherworld's vile villains. [adapted from Samurai Sentai Shinkinger] -Power Rangers Megaforce (2013) For as long as evil has threatened the Earth, there have been teams of Power Rangers sworn to protect it. The Power Rangers Megaforce are the planet's newest defenders. Hand selected by Gosei, an ancient guardian of the human world, the Power Rangers Megaforce are a creative crew who do it all, from science to photography to BMX biking. But don't get too confident, evil aliens. These talented teens are also the toughest martial artists of their generation, and they will stop at nothing to shut down Admiral Malkor and his Alien attack force. Go Megaforce, go! [adapted from Tensou Sentai Goseiger]

    -Repeats of earlier seasons have also aired under the promotional naming banners of: Power Rangers: Blast from the Power Past (Fox Kids summer 1996). Power Rangers Power Playback (Fox Kids summer 1998 until fall 1999). Power Playback OTO (Fox Kids fall 1999). Best of Power Rangers (ABC Family spring 2003 until 2005). Power Rangers Generations (ABC Family and Toon Disney, 2005 through 2008).
    _U.S. Broadcast History:_ -August 28th, 1993 to September 7th, 2002 on the Fox Children's Network (aka Fox Kids) broadcasting block of the Fox network. New episodes debuted on the block from the start of its run until August 10th, 2002.

    -March 3rd, 2002 to September 2006, on the ABC Family cable/satellite channel. New episodes debuted on its JETIX block from February 14th, 2004 until July 16th, 2005.

    -September 14th, 2002 until September 2010 on the ABC Kids broadcasting block of the ABC network. New episodes debuted on the block from the start of its run until November 15th, 2003.

    -February 14th, 2004 to February 9th, 2009, on the Toon Disney channel. New episodes debuted on its JETIX block, from July 25th, 2005 until November 3rd, 2008.

    -March 2009 to August 28th, 2010, on the ABC Kids broadcasting block of the ABC network. New episodes debuted on the block from March 7, 2009 until December 26, 2009.

    -February 7th, 2011 onward on Nickelodeon.

    Power Rangers is a production of Renaissance Atlantic Entertainment and Toei Company, Ltd. The production company from Mighty Morphin' Power Rangers through Power Rangers Wild Force was MMPR Productions, Inc. The production company for Power Rangers Ninja Storm and Power Rangers DinoThunder was Village Roadshow KP Productions Limited. From Power Rangers S.P.D. until RPM, the production company was Ranger Productions, Ltd. in association with JETIX. Starting with Power Rangers Samuri season, the production company is SCG Power Rangers LLC. The show was copyrighted by Saban Entertainment and Saban International N.V. from Mighty Morphin' Power Rangers until Power Rangers Time Force. From Power Rangers Wild Force until Power Rangers RPM, that company (now owned by Disney) is known as BVS Entertainment, Inc. From the 2011 season onwards the show is copyrighted by Saban Brands LLC.

    Let the Power protect you...moreless
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    Nickelodeon (ended 1999)
    We can't tell you who we are. Or where we live. It's too risky, and we've got to be careful. Really careful. So we don't trust anyone. Because if they find us ... well, we just won't let them find us. The things you should know is that everyone is in really big trouble. Yeah. Even You.

    Animorphs was originally based on the book series created by K.A. Applegate. Most of the episodes that have appeared are based on one of the books, but some are totally created by one of the Television crew. In this battle against parasitic aliens, called Yeerks, five children, Jake played by Shawn Ashmore, Rachel played by Brooke Nevin, Marco played by Boris Cabrera, and Tobias who is played by Christopher Ralph; was given the power to morph into any creature by an Andalite named Elfangor-Sirinial-Shamtul (Diego Matamoros) to fight Visser Three (Eugene Lipinski) and his fellow Yeerks. An Andalite who is named Aximili-Esgarrouth-Isthill (Paulo Costanzo), the brother of Elfangor joins the battle along the Animorphs.

    It has been over five years since the Animorphs joined up, and given the power to morph into creatures, to fight the evil Yeerks. It was an amazing battle; the Animorphs had some good times, and some bad times, but they were always together, trying to save the world.

    It was June 1996, when the first Animorphs book was released by K.A. (Katherine) Applegate, and now, the last book written was in 2001. The count of 54 regular Animorph books, 4 Megamorphs, 4 Chronicles, and 2 Alternamorphs, and including 26 episodes of the Animorphs TV Series, and an incredible supply of merchandise (transformers, games, etc...) and a television show in 1998 due to the rising popularity of the books.

    Now, that huge battle between good and evil, the human race fighting along side with the Andalites, and many other species, battling against the parasitic aliens, Yeerks, has ended.

    However, due to ratings and the show's inability to outdo the ratings FOX's Goosebumps had achieved the previous year, Nickelodeon's executives abruptly ended the show in the fall of 1999; there was no "big finish" finale and the show never had its own version of the books' ending between the Animorphs and Visser Three. Since the books would outdo the show into early 2000, there had been no plan for an ending anyway. However, it would have been too costly to follow like the books' ending, since the series' conclusion involved a nuclear strike on the Yeerk pool and many other horrific (hard to do with Nickelodeon's budget) battles.moreless
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    Legends Of The Hidden Temple

    Legends Of The Hidden Temple

    Nickelodeon (ended 1995)
    Legends of the Hidden Temple was a show that aired in mid-September 1993. Kirk Fogg, the host, would be introduced by Olmec, a large talking rock in the middle of the stage. Kirk Fogg would ask Olmec what legend they'd hear about that day, and Olmec would name a historical figure and an item used by them. (i.e. Galilleo's Cannonball, The Mysterious Manuscript of Mary Shelley, the Lost Lion Tale of Little John, etc.) Kirk would then repeat what Olmec said and would then introduce the teams. ROUND 1: THE MOAT The Moat started off with all six teams (The Red Jaguars, Blue Barracudas, Green Monkies, Orange Iguanas, Purple Parrots and the Silver Snakes). Each team consisted of a boy and girl. The Moat was a small pool built into the stage. After the teams were introduced, Kirk Fogg (the first year) or Olmec (years 2 and 3) would tell the teams how to cross the moat. Sometimes it consisted of climbing across tire swings, paddling your way across and other creative ways. Falling into the water usually made the team go back to the starting line and try again. Once the first partner crossed, the second partner would usually cross the moat in the same manner. Once both partners got to the other side, they would hit their gong. (which was basically a small podium with a button that lit up and made a sound once the player hit it) The first four teams to hit their gongs would proceed to the Steps of Knowledge. The two other teams would be eliminated. ROUND 2: THE STEPS OF KNOWLEDGE The four teams leftwould be at the top of a roll-away staircase. Olmec would tell a brief story about how the Historical Figure came across and/or used the artifact that he mentioned at the beginning of the show,and after the story, Olmec would quiz the players on their memory of the story. If a team thought they knew the answer, they'd buzz in by stomping on an "ancient marking" in front of them. If they got the question right, they would move down a step. If they gave an incorrect response or took too long to answer, they would be excluded from answering the question and the other teams would get the chance to. Once a team got three correct answers, they'd move down to the bottom level of the stairs and move on to Round 3. Once two teams accomplished that, both would move on to the Temple Games. ROUND 3: THE TEMPLE GAMES The two remaining teams went on to the Temple Games. There were three temple games...one for the boys, one for the girls, and one for both. The first two would be played for half a pendant of life, and the third would be played for a full pendant. Each Temple Game required the players to do a physically challenging task, such as knocking down opponents statues, tossing a (fake) boulder to your teammate and having them catch it, and other things like that. Each Temple Game usually lasted for 60 seconds. Whichever team won or was further along in that time won the game and would recieve the pendant it was worth. If the game was a tie, both teams would get the pendant. At the end of the third Temple Game, whichever team had the most pendants went on to the fourth and final round. If both teams had the same amount of pendants, a tie-breaker question was asked and whichever team got it right went on to the Temple. No pendants could be won from a tie-breaking question. ROUND 4: THE TEMPLE This is probably the most exciting round of the game. The last remaining team would navigate Olmec's temple (which consisted of 12 rooms). Before they entered the Temple, Olmec would explain how to open the doors in all the rooms of the temple. However, there were at least two doors leading out of almost every room, and there was no telling which one would open once the objective to open the door was completed. The pendants of life earned in the temple games played a huge role in how the team could do in the temple. In three rooms, there were temple guards. If you went into a room with one, it would come out and grab the player. If the player had a full pendant handy, they could give it to the Temple Guard and the Temple Guard would back off. If the player did not have a full pendant, the Temple Guard would take them out of the Temple and their teammate would have to go in and finish the job. In one of the rooms was the artifact mentioned at the beginning of the show. If they grabbed it, all the doors to the Temple would unlock and any of the remaining Temple Guards would retreat. The team had 3 minutes to go in the temple, grab the artifact and come out. If the team had 1 1/2 pendants, the other half of a full pendant would usually be in a well hidden part of the Temple. Getting it would give the team an extra life and an invulnerability to temple guards and could only lose if time ran out. If the team got the artifact and came out of the temple, they would win the grand prize.moreless
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    Aaahh!!! Real Monsters

    Aaahh!!! Real Monsters

    Nickelodeon (ended 1997)
    If you think your school is a dump, think yourself lucky you don't go to the Monster Academy. It's an UNDERNEATH one!

    But then again, this is no ordinary school, and Ickis, Krumm and Oblina are no ordinary students either... Welcome to the land of AAAHH!!! Real Monsters, where, at the Monster Academy, up-and-coming students learn the terrifying tricks of the monster trade, and get the necessary qualifications for a life of advance scarifying (their GCS-Eeks?).

    Here, the insecure Ickis, the stinky-armpitted Krumm, and the candycane-shaped Oblina deal with issues like how to best scare supermarket shoppers, where to hide under the bed, and what to do with your eyeballs when you're not holding them in your mouth (here's a hint: juggle them).

    All of this goes on under the watchful eyes of their teacher, the fearful Gromble. While these walking nightmares always find new ways to get into trouble, they survive their adventures by sticking together, sometimes literally!

    Did you Know? A movie was once considered by the creators.


    Ickis: A rabbit-eared, 34-toothed, yellow eyed, pink furred monster. He is constantly losing his Monster Manual. Hates Gromble.

    Krumm: Very hairy, with blue lips, and eyes held constantly in his hands. Usually he keeps his eyes in water at night or in his mouth when he needs his arms.

    Oblina: When you hear the term "Skinny as a stick", it's referring to Oblina. Has a white body with black stripes and bulging eyes like a slug or snail. Has four teeth, four strands of hair on her head, and the most intelligent of the bunch. She can even pull organs out of her body!

    Gromble: Has a green beard, green fur, black hands, yellow teeth, bulging eyes line Oblina's, and bright red lips. Head teacher of the Monster Academy. Constantly punishing Zimbo and Snorch. Common Quote: "Pay attention, Ickis."moreless