Pac-Man (1982)

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ABC (ended 1984)

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Episode Guide

  • Season 2
    • Happy Pacs-Giving
      Happy Pacs-Giving
      Episode 16
      11/5/83
      9.6
      The grandparents come over to the Pac-Family's house to celebrate the Pacs-Giving holiday and tell the story of the very first one in the newly founded PacLand featuring the Pac-Pilgrims and the Ghost Indians.
    • Pac-Van-Winkle
      Pac-Van-Winkle
      Episode 15
      11/5/83
      9.4
      Pac-Man goes for a hike in the woods and meets a Pac-Witch who gives him a potion that puts him to sleep for 20 years. When he awakens, PacLand has turned into Ghost Land, which occured long after the Ghost Monsters had taken over the Power Forest. Pac-Man reunites with his family, now older, in an effort to retake the forest and return things to the way they were.moreless
    • P.J. Goes Pac-Hollywood
      10/29/83
      9.0
      The Pac-Family go to Pac-Hollywood, where P.J. is making a movie and on his way to becoming a huge star. When his original stuntman gets injured, Pac-Man winds up being P.J.'s new stand-in and always gets the worst of everything. Meanwhile, the Ghost Monsters break into the studio and try to ruin the shoot.moreless
    • Super-Pac vs. Pac-Ape
      10/29/83
      8.7
      A Capuchin Pac-Monkey escapes from his organ grinder, hops onto Pac-Man's car, and gets a ride to the Power Forest. When he eats a batch of super-powered power pellets, he grows into a giant Pac-Ape and becomes a threat to PacLand. After he kidnaps Ms. Pac-Man and takes her all the way to the top of a tall building it's up to Super-Pac to save the day.moreless
    • Around the World in 80 Chomps
      10/22/83
      8.0
      Mezmeron and the Ghost Monsters search the world for other Power Forests. Pac-Man follows to prevent them from finding one.
    • Dr. Jekyll & Mr. Pac-Man
      10/22/83
      7.0
      Hoping not to have to locate the Power Forest, Mezmeron creates his own synthetic power pellets. But he needs to test them and the Ghost Monsters make Pac-Man their guinea pig. But when he tries them, he changes into a Pac-Werewolf who's able to put a scare into the ghosts!
    • Pac-A-Lympics
      Pac-A-Lympics
      Episode 10
      10/15/83
      8.0
      The Ghost Monsters invade the Pac-A-Lympics and it's up to Pac-Man and family to compete against them and go for the gold.
    • The Greatest Show in PacLand
      10/15/83
      8.1
      Pac-Baby and Dinky have the same birthday and both choose to celebrate it at the circus. When their mischief gets them into danger, it's up to Pac-Man and the Ghost Monsters to get their respective kids out of trouble.
    • Computer Packy
      Computer Packy
      Episode 8
      10/8/83
      6.0
      Pac-Man gets a computer, but it doesn't work very well for him. When P.J. tries to help him work it, things get worse when Pac-Baby gets zapped into the computer world and the two have to get zapped into it as well to rescue him.
    • The Genie of Pacdad
      10/8/83
      0.0
      A day at the beach is far from relaxing when Pac-Man and the Ghost Monsters find a magic lamp. Sure enough, it contains a genie who's capable of granting any wish as both sides battle for possession of the lamp. And trouble is certain to get worse when Super-Pac joins in the fray!moreless
    • Public Pac-Enemy No. 1
      10/1/83
      6.0
      Escaped convict Pretty Boy Pac bears a strong resemblence to Pac-Man and is able to seek easy refuge at the Pac-Family home as a result. Meanwhile, Pac-Man winds up in the slammer when he's mistaken for the criminal. While he looks to escape, Pretty Boy Pac finds his hiding place not so comfortable when Pac-Baby and the pets begin tormenting him.moreless
    • The Old Pac-Man and the Sea
      10/1/83
      7.0
      Pac-Man is accompanying a shipment of power pellets onboard a boat, but the Ghost Monsters are around to try to steal them. They cause the ship to sink, causing everyone to end up in the undersea kingdom of Pac-Lantis. Its citizens despise land dwellers and pit Pac-Man and the captain against the ghosts in a gladiator-type duel. Can the Pacs escaped unchomped?moreless
    • Journey into the Pac-Past
      9/24/83
      9.0
      P.J. tries to fix Pac-Man's washing machine, but winds up turning it into a time machine, taking them into various periods of history!
    • The Super-Pac Bowl
      9/24/83
      10
      Mezmeron and the Ghost Monsters invade PacLand's big football game and the latter compete against Pac-Man's team under the condition that he must reveal the location of the Power Forest if they win, which is certain when they begin cheating. Their advantage is negated when Super-Pac drops in and plays for Pac-Man's team.moreless
    • Hey, Hey, Hey...It's P.J.
      9/17/83
      5.0
      Pac-Man's cousin P.J. makes his entry into the series thinking he's too cool for school, deciding to drop out. He moves into the Pac-Family's home and begins to wreck the place. Pepper tells Pac-Man to convince P.J. to go back to school. So in order to inspire P.J., Pac-Man gives him a tour of his alma mater, PacLand High.moreless
    • Here's Super-Pac!
      9/17/83
      9.0
      Super-Pac makes his debut when he rescues Pac-Man and Pepper from a Ghost Monster attack. Afterward, Pepper invites him to lunch at home and he gets acquainted with the family. Meanwhile, Mezmeron and the Ghosts construct a giant robot Ghost Monster to devour PacLand. Once again, Super-Pac is needed to save the day.moreless
  • Season 1
Sunday
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Monday
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Tuesday
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