Gram-Gram and her friends decide to check into a shady nursing home without even saying good-bye to their families. It's up to a bewildered Pelswick to organize a rescue mission while simultaneously planning a surprise party for Quentin.
Ace and Goon lure Pelswick into particpating in the latest craze, the Brain Suckers trading card game. Soon Pelswick is totally hooked -- and Boyd has the one ultra-rare card Pelswick would do anything to get.
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