Scooby-Doo, Where Are You!

Season 1 Episode 8

Foul Play in Funland

0
Aired Saturday 10:30 AM Nov 01, 1969 on CBS
8.7
out of 10
User Rating
49 votes
5

EPISODE REVIEWS
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Episode Summary

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The gang highly anticipates the opening of a new amusement park, but while clam-digging outside of it, the gang see the rides moving not only before the park is open, but with no passengers, as well. Drawn into another mystery, the gang sets out to see if the park is haunted.moreless

Who was the Episode MVP ?

SUBMIT REVIEW
  • Hijinks at an amusement park

    8.0
    Foul Play in Funland is an episode I'm kinda torn on. On the one hand, I do enjoy this episode and like the fact that the villain isn't really evil, or even human. On the other hand, the reasoning behind why Charlie went berserk is so idiotic (even by Scooby Doo standards) that I can't help but shake my fists everytime I watch the episode and it's revealed.



    That being said, this is mostly an enjoyable episode of the Where Are You, which is different from the usual ghost / monster of the week. My favorite part is when Scooby Doo and Shaggy try to see how strong they are.



    8 / 10 for entertainment value.moreless
  • Epic!

    9.5
    I grew up loving this episode of "Scooby-Doo" and I still love it to this day. I think that this episode is especially special because of how much the plot differs from the others. The setting is absolutely brilliant and the artwork is amazing and the robot was so futuristic for 1969. This episode seems somehow so much longer than all the others because of how lively and adventurous it was! I will admit that the ending was a bit of a disappointed the first time I watched it because I thought it made no sense and was just so weird but now I realize that it was a great change from the usual old mystery of "a man in a mask". This definitely ticks all the boxes for a great episode and is one of my favorites from the series for sure 9.5/10 :Dmoreless
  • A great episode of Scooby-Doo!

    10
    In this episode, Scooby and the Gang are clam-digging by an amusement park when they notice something weird going on, so they head on over there and they discover that a robot has gone haywire and is causing a bunch of misfortunate things to happen at the park. Eventually, as always, the gang is able to stop the robot and enjoy a nice day at the park.



    This is one of my favorite episodes of Scooby-Doo! For one, it's different from all the others. It has the same basic problem, but this one is just a robot gone haywire. Plus it has some good comic bits and a great storyline. This is one episode that I never get tired of watching.moreless
  • The gang pursue a malfunctioning robot in an amusement park.

    1.5
    In my opinion the absolute worst of the original canon. They pursued a robot in an amusement park. Very little mood here. It was a very poor setting and a very poor plot. If all that was required to capture Charlie was a large magnet, his owner could have easily done that. There were no mystery to solve if you think about it. Just a machine malfunction. The artiwork was good which was the only redeeming thing about this entire episode. Beyond that it ranks at the bottom. Why didn't Charlie's owner desire to speak with "the gang" in the first place?moreless
  • Great

    8.4
    The gang is on the beach collecting clams. Shaggy mentions that Funland is closed, but then all the lights come on, even though it won't open for weeks. They all go to Funland, and everything is running, but no one is there. Freddy knocks down bottles at one of the game booths, and they stack the bottles back up and give him a prize, even though no one is there. Shaggy and Scooby are playing around when they see a guy walking around extremely fast. They try to find him and Scooby says he can't pick up the scent. Scooby points at the man, and Shaggy turns around to see him go into the House of Mirrors. They play around in the mirrors, and get distracted, until Shaggy sees the robotic figure behind him with glowing eyes. They run outside as fast as they can and hide in the trash cans to get away. The rest of the gang can't find Shaggy and Scooby and they spot the robot. He gets on the Ferris Wheel and it stops at the top. Fred cranks it down and the man is gone. All the lights go off in the park and everything becomes spooky and dark. The gang comes together and spots the house of what seems to be the caretaker. Mr. Jenkins, the caretaker, and his sister, Sarah, says that it couldn't have happened and that the moonlight was playing tricks on them. They leave the house, but go back to the beach to think over their next move. They wait to see if there is anything going on at Funland and nothing happens for the longest time and then suddenly all the lights come back on. They see that everything is going haywire. The carrousel starts going backwards, the cotton candy machine and hot dog machines start going crazy. They spot the robotic man and follow him, and he tries to get away by throwing stuffed animals. He goes into the tunnel of love and they follow him in. They see him swimming toward them and he rams their boat.

    Shaggy and Scooby play around at one of the carnival games and they see the robot. They run as fast as they can and he chases after them. They head for the roller coaster and the robotic man jumps on after them and starts climbing up the cars after them. The rest of the gang sees them, and Freddy slows another cart full of cars coming the other way. They jump and get away. They see the man on top of the roller coaster and he jumps off and crashes through one of the big tents. He is gone when the go to check it out. They decide to use a bumper car to catch the man and Shaggy turns it on at the motor, so they can't stop. Velma's glasses fall off and they finally stalls when it hits cotton candy. They set up a trap, but it fails when the robot rams through the wooden wall. He also rams through a brick wall and gets away. Mr. Jenkins confronts the kids and says that the thing that had been menacing them at Funland had really been a robot that he had made. He had wanted to make enough to run Funland, but the robot had gone haywire and started tearing up the place.

    The gang agrees to help him and they set up a giant magnet on top of a cart. The robot's metal body will be pulled to the magnet. The robot is being pulled from one of the sheds, when someone cuts the wire and Charlie the robot goes haywire. Sarah is behind a shed and reveals herself. She says that robots shouldn't run a place where children come to play. Mr. Jenkins says he never thought of that.



    The gang is at Mr. Jenkins' lab and are talking to Mr. Jenkins. Scooby is getting his ears scratched by Charlie II and the gang laughs.moreless

Trivia, Notes, Quotes and Allusions

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  • TRIVIA (9)

    • Villan: Sarah Jenkins
      Reason: To stop her brother's robot from running the carnival.

    • When the robot is behind Shaggy in the hall of mirrors, Shaggy says "Scooby Doo, where are you?" But seconds earlier he was telling him the mouse was only little. He knew where Scooby was then.

    • The eerie robot music that plays whenever Charlie the Robot walks around or does something is borrowed from The Jetsons. Similarly, the circus-style music heard a couple of times in the episode was borrowed from Squiddly Diddly.

    • The first episode, and one of very few, in which there's no real 'villian' or crime being committed.

    • Velma, as usual, seems to lose her common sense along with her glasses. When she and Scooby are riding in the out-of-control kiddie car, she mistakes Charlie the Robot for a traffic cop. This is an abandoned amusement park!

    • The reflection of Scooby's dog tag in the funhouse mirror is not a reverse image, although it should be.

    • When Scooby and Velma are trapped on the runaway go cart, they are finally stalled by a huge mess of cotton candy. Cotton candy could not stop a go cart in real life.

    • When Sarah cuts the wire to the magnet, no one notices. That would be nearly impossible since she had to reach over Mr. Jenkins to cut the wire.

    • Much of this episode is used in the opening credits of the series.

  • QUOTES (7)

    • (The gang is inside the caretaker, Mr. Jenkins', house talking with him about the weird things at the park)

      Freddie: Well, we saw a very strange character running around out there.
      Shaggy: He was like WEIRDO!
      Scooby: (agreeing) Reah!
      Sarah: (not believing them) Fiddlesticks. Besides us there is no one else on this island.
      Mr. Jenkins: Sarah's right. Maybe the moonlight was playing tricks on you.
      Shaggy: Man I tell ya-
      Freddie: Let it go Shaggy. Sorry to have bothered you, Sir. Let's go gang.
      (cut to them outside the house, disappointed they didn't believe their story.)
      Freddie: How do you like that for small talk?
      Velma: We can't go home now. We know we didn't imagine all those kooky things that happened.
      (after a bit they go back to the beach and wait for what seems like an hour. Suddenly the lights come back on in the park along with the music, to everyone's shock)
      Freddie: (shocked) Oh oh!
      Daphne: Here we go again.

    • Velma: I think we've stalled.
      Fred: (referring to the frightening run-away go cart trip) Wow, at least you're safe. What luck!
      Velma: What do you mean luck? We didn't have a bit of trouble! Ask Scooby!

    • Scooby: Train coming!
      Velma: Train coming? I told you I can't stop. The train will just have to look out for itself!

    • Shaggy: (after their boat sinks) Don't panic, I'll save ya!
      Velma: (referring to the knee deep water in the Tunnel of Love) Thanks Shaggy, but why don't we just walk out?

    • Shaggy: What do they call this? A steak-out? I'd rather have a steak-in. Like a sirloin steak; in me that is!

    • Velma: I sometimes think that you would rather eat a pizza pie than solve a mystery.
      Shaggy: OK, then. Vote for pizza pie. (raises hand)
      Scooby: (raises hand) Pizza pie.

    • Shaggy: Man! That guy is faster than a speeding bullet!
      Scooby: Superman?

  • NOTES (2)

  • ALLUSIONS (1)

    • The mouse that stands near the fun-house mirror (and creeps out Scooby) seems to resemble Pixie the Mouse from the "Pixie and Dixie" segments on The Huckleberry Hound Show.

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