Star Trek: Deep Space Nine

Season 2 Episode 13

Armageddon Game

2
Aired Weekdays 11:00 AM Jan 30, 1994 on Syndicado
SUBMIT REVIEW

Episode Fan Reviews (3)

8.1
out of 10
Average
158 votes
  • A chase episode becomes a hide episode

    7.5
    This Bashir/O'Brien episode has an interesting premise, but the television budget forces the writer to scale back its possibilities. Ideally the action would begin at a lab on the planet, and Bashir and O'Brien would escape and go on the run. Instead, the action begins on a spaceship that's needed for the climax, and the chase sequence on the planet turns into a "hide" sequence on one set. But the Bashir/O'Brien pairing is gold, and it's fun to see the actors moving the relationship forward. Back on Deep Space Nine, Avery Brooks is outstanding as the guy in charge who's torn up over the apparent deaths of his officers but must bury his feelings while he performs the difficult tasks necessary to move forward. One of these tasks is informing Keiko, which gives us one of the finest Rosalind Chao performances of the series.



    This episode was nominated for an Emmy for the alien hairstyles, proving that these award shows have no taste. I do have to wonder if the two contrasting hairstyles were the cause of the alien war to begin with.

  • The writers developing the O'Brien-Bashir relationship.

    8.0
    This is the first "real" O'Brien-Bashir episode - yeah, "The Storyteller" and "Rivals" came first, but those were lightweight episodes that simply exploited the obvious contrast between the two characters and the strong chemistry between the two actors.

    Here we get something much deeper. The meat of this episode is mostly talking between the two characters, but it doesn't matter because Colm Meaney and Siddig are so good. Meaney shows why, at least at this point, he was the best actor on the show; and we finally see Bashir shedding some of the annoying twit persona he had in the early days of the show.

    The underlying plot is pretty good too, and well-conceived. Rosalind Chao was offering some good contributions to the show during this period.
  • A fun action-oriented romp, albeit one with some gaping plot holes. Switch the brain into neutral and enjoy the sparky O'Brien/Bashir interaction, which is always a treat

    7.0
    'Armageddon Game' sees O'Brien and Bashir working to deactivate biogenic weapons on an alien world that has just come out of a long war between two factions, the Kellerun and the T'Lani. Unfortunately, once the deal is done, the new allies want ALL trace of the biogenic 'harvesters' eradicated - including everyone with any knowledge of them...which includes O'Brien and Bashir.

    'Armageddon Game' is an exciting change of pace and it's nice to see an injection of action at a point in the series where the episodes still tend to be rather talky and static. It's great to see some development in the O'Brien/Bashir relationship, which has gone from frosty (The Storyteller) to antagonistic (Rivals) to grudging friends (here). It's all uphill from here and by the end of DS9's run they will have become such close friends that if I were Keiko I'd be a little worried...

    Alas, there are some significant plot-holes and plenty of dubious logic, but if you can suspend your disbelief this is still an enjoyable, engaging episode.
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