Stargate Atlantis

Season 2 Episode 9


Aired Friday 10:00 PM Sep 23, 2005 on Syfy
out of 10
User Rating
480 votes

By Users

Episode Summary

The team finds a large Ancient Ship called Aurora adrift on the edge of the galaxy and it still has Ancients living on board.

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  • See Summary

    Aurora, a Mighty Battleship of The Ancients was discovered on one of the recently activated consoles in the city. Sheppards team moves out on the Daedelus to investigate, and they find hundreds or thousands of Ancients in Stasis, finding a few empty pods, Sheppard enters their virtual reality. It was neat to see more of the Ancients in their Prime, even if it was only virtual reality. I like their crisp clean and almost Heavenly appearance and Aura around them. There was also a Wraith who manipulated the programming trying to learn New Hyperdrive Technology to upgrade their ships. It was cool how Sheppard and McKay, who was quite heroic this episode, entered and left the virtual reality. Teyla and Ronin seem to be developing something more between them, and Weir is still trying to get to know Ronin as well. Weir and Caldwell still pick at each other, and all of these little things are what makes this an entertaining show.moreless
  • The long range sensors on Atlantis recognize an Atlantian ship the Aurora slowly returning to Atlantis from the other side of the galaxy. The Daedalus meets her and Sheppard finds the crew alive all in stasis but living in a virtual reality world.moreless

    A better episode from a number of standpoints but once they reach the ship the storyline seems to fall apart and muddles no where.

    Obviously the first officer is completely paranoid about Sheppard when he shows up but it goes without saying it was pretty obvious there was a problem. How did the crew end up in stasis? Why were they not aware they were in a virtual reality? Aren't these the Atlantian's? What happened to the superior brains and knowledge. They ended up being duped pretty easily by the Wraith. The ship is damaged for one reason or another. It looks like the Aurora was in a major battle. Who against? So basically too many questions and not enough answers.

    I think it would have been prudent to disengage the Wraith before they tried to communicate with the crew but 20/20 hindsight. In general the whole situation on the ship was strange.

    The part before the ship was pretty good. The action with the Wraith scout and the Daedalus was fun and the setting up of the episode was also entertaining.

    I think if the second part of the episode was handled better this could have been one of the best episodes so far. This was an opportunity lost. Thanks for reading...moreless
  • Face to face with Ancients..

    It was really lovely episode - the storyline was great and the surprises they met with simple looking tasks.

    The storyline was just great. All the matrix like virtual reality thing what looked so real and people inside did not knew it. I loved the wraith part and who she/he had made it so comfortable for herself and ruled that little game there. And McKey, when he started to hack the reality and modify it his way. Sad, they did not get any vital information but at least there is hope now - there is something out there. There is a change.moreless
  • To the crew of the Aurora

    The team find an ancient 'ancient' warship with the crew still on board but sustained only by stasis pods from which they cannot be revived without killing them. While the team try to salvage what they can from the 10,000 year-old ship, Rodney stumbles upon the fact that the crew have not been sleeping for the last 10 millennia but for some of that time have been engaged in a virtual reality simulation. Shepard decides to join to find that not only to the crew believe it to be real, but a wraith has joined the simulation to ascertain the secrets of ancient hyper-drive technology. There ensues a game of virtual chess as Shepard and the unknown Wraith move the crew like pawns to try and beat each other to vital knowledge whilst preventing the other from reaching it and in Shepard’s case also saving the ship and possibly crew. In the end it's up to Rodney to place his life on the line again to save members of his team, by entering the virtual world to get Shepard out, and it is good to see some decent character development on his part, the 'old' Rodney was so much of a coward it was annoying, but this one can come out with lines like "Colonel Shepard and I have kind of got into the habit of saving each other's lives and it's my turn" to Ronan without it sounding clichéd and in fact meant whole-heartedly. Whilst Shepard & McKay will never be the same as O’Neill and Jackson, the relationship and camaraderie has a distinct personality that is fun to watch and one which will last and grow with time into something uniquely it’s own.moreless
  • good episode...

    This was a pretty good episode of Atlantis it is not the best but not the worst. The team discovers a ship out in space and go to investigate and they find out that it is 10 000 years old and the cew members are all in stasis pods. it turns out that they are all in a vitual universe and sheppard goes in and trys to figure ouy what they know. Teyla and Ronon see that a wraith might be in there and mackay goes in and warns sheppard. It turns out to be the first mate which is a woman. I kind of knew it was her I don't know it must have been the long hair. I'm really beginning to like season 2 and it is awesome so far. Later...moreless
Rachel Luttrell

Rachel Luttrell

Teyla Emmagan

Joe Flanigan

Joe Flanigan

Major / Lt. Colonel John Sheppard

David Hewlett

David Hewlett

Dr. Rodney McKay

Jason Momoa

Jason Momoa

Ronon Dex

Paul McGillion

Paul McGillion

Dr. Carson Beckett

Torri Higginson

Torri Higginson

Dr. Elizabeth Weir

Graham Kosakoski

Graham Kosakoski

Aurora guard

Guest Star

Bruce Dawson

Bruce Dawson


Guest Star

Ryan W. Smith

Ryan W. Smith


Guest Star

Kirby Morrow

Kirby Morrow

Captain Dave Kleinman

Recurring Role

Mitch Pileggi

Mitch Pileggi

Colonel Steven Caldwell

Recurring Role

Trivia, Notes, Quotes and Allusions


  • TRIVIA (6)

    • This is the first appearance of the Ancient Stun Weapons. This is the only form of Ancient hand held weaponry found by the expedition.

    • This is the first appearance of the Ancient personal communicators. They are small rectangular devices, placed on the collar, used by the Ancients presumably for short-range communication.

    • McKay says the Ancients possessed two types of hyperdrives. The interstellar kind like the Aurora has and the intergalactic kind like the Daedalus has.

    • In this episode 2 Cruisers were destroyed by the self destruct on the Aurora. These are the first two destroyed since the expedition arrived in the galaxy.

    • Goof: The Captain in the pod was considerably aged in the face, but his beard was practically non existent. This was essentially disproved in the episode "Before I Sleep". Elizabeth was in stasis just as long as they were, and her hair was incredibly long.

    • Beginning with this episode, Colonel Caldwell and the crew of the Daedalus wear a modified version of the SGC's Earth symbol patch (worn on the left arm), depicting the point of origin symbol for Atlantis set against an image of Earth. Previously they had worn the standard pyramid and sun origin symbol used by SG-1 and other SG teams.

  • QUOTES (24)

    • Weir: It's called chess. It's a game.
      Ronon: They've been sitting there like that since I sat down.
      Weir: Those two, they play every single day.
      Ronon: Neither one of them's even blinked yet.
      Weir: Well, it's not really a game action.
      Ronon: I can see that.
      Weir: It's all about strategy. (She indicates the man looking at the board.) He's planning his next move, and the move after that, and the move after that.

    • McKay: The communiqué has been erased.
      Sheppard: Why would the Wraith do that?
      McKay: Well, it says right here: "I, the Wraith, delete this important information to keep you from seeing it."

    • McKay: Where are you taking me, I'm telling you, I'm with Colonel Sheppard. Colonel John Sheppard...He's about so high...erm there's...erm...Brown hair, a bit muscle....erm, the term is rakish?

    • Sheppard: I need to talk to the first officer.
      Guard: She gave orders not to be disturbed.
      Sheppard: It's okay, she said she was gonna talk to the Captain for me and it's been a while so...
      Guard: She also gave order to ignore everything you say.
      Sheppard: Then why are you talking to me right now?

    • McKay: Caldwell sent them to search the ship's armory.
      Sheppard: (his face lights up) Yeah?
      McKay: No, unfortunately it was depleted of drones.

    • McKay: Now I should be able to monitor your EEG patterns so in the highly unlikely event that something anomalous should present itself, I should be able to disconnect you mannually.
      Sheppard: Good.
      McKay: Without permanent brain damage.
      Sheppard: Rodney!
      McKay: Well the oppertunity to speak to a living Ancient is worth the risk, hmm?

    • McKay: Now remember, the system creates a direct feedback loop between the processor and your brainwaves. So, when you want to disconnect you need to erm...well, really concentrate.
      Sheppard: You mean think it.
      McKay: Well I think it will probably take more than that otherwise you'll be popping out of that thing everytime it crossed your mind.
      Sheppard: Sooo, there's no place like home?
      McKay: If that works for you.

    • Sheppard: Are you sure this is such a good idea?
      McKay: What's the matter Colonel...Don't trust me?
      Sheppard: No!

    • McKay: If all of these pods are interconnected, it's highly possible these people are in fact communicating with each other.
      Caldwell: This has been going on for ten thousand years?
      McKay: Possibly. It's just their way of keeping their minds occupied until they were rescued.
      Sheppard: That's one long conversation.

    • Sheppard: It looks like it has been in a hell of a fight.
      Ronon: And lost.

    • Teyla: But, is it safe?
      Rodney: Would I be volunteering to go if it wasn't?
      Ronon: No.

    • McKay: Did you mention that that's impossible, given that they're living in a virtual environment?
      Sheppard: (sarcastically) No, Rodney, that slipped my mind.
      McKay: Well, I would have thought that would be the first thing that you would…
      Sheppard: Of course I mentioned it!

    • Sheppard: Now, Rodney, is there anything else you'd like to tell me?
      McKay: Only that Caldwell's probably going to destroy the ship at any moment.
      Sheppard: Go!

    • Sheppard: There are Wraith ships on the way??
      McKay: I'm sure I mentioned that…
      Sheppard: No you didn't.
      McKay: Well, it…it threw me when she was so hot.

    • McKay: You see, the thing is, Colonel Sheppard and I have sort of got into this habit of saving each other's lives and it's my turn. (to Ronon) It can be your turn next.

    • Teyla: Shh, I am counting. I do not want to lose my place.
      Ronon: (casually) I counted 376. No wait, 398 – I forgot about the infirmary. There's 22 in there, 23. (Teyla glares) Sorry.

    • (discussing Sheppard)
      Teyla: Rodney, between the two of you, if something were to go wrong, which would be the greater loss?
      McKay: Well, I've never thought of it that way but… She's right. You should go.
      (Sheppard glares at Teyla)

    • Sheppard: Any way to figure out what they're saying?
      McKay: Yes, of course, it says right here – "Why is the smart one having to stop and answer so many questions?"

    • McKay: This one's uniform is different from the others. Maybe the captain?
      Sheppard: Or the maitre'd.

    • Sheppard: A warship?
      McKay: Ah, look at his eyes – all lighting up again. It's Pavlovian.

    • Teyla: Are you sure you want to do this?
      McKay: I'm sure I don't!

    • Weir: How long until (Aurora) gets here?
      McKay: Let's see... carry the four... 42 million years. Should we wait out on the porch?

    • Sheppard: That's her.
      McKay: That's the Wraith?
      Sheppard: Yeah.
      McKay: (in awe) Wow... she's hot... I mean seriously hot.
      Sheppard: Rodney, you're drooling over a Wraith.
      McKay: I know I disgust myself sometimes.

    • Weir: I take it that's not how you prefer to do things.
      Ronon: No. I'm leaving.
      Weir: Hey Ronon, wait. Just because we do things differently doesn't mean we can't learn from each other. And Col. Sheppard has already invested an incredible amount of time and energy trying to make you an integral part of his team.
      Ronon: I meant 'I'm leaving the table.'
      Weir: Oh...
      Ronon: Is that okay?

  • NOTES (6)

    • The two people playing chess at the beginning of this episode are real chess champions who were brought in to add some sense of realism to the scene. They even changed the way the chess board was originally set up for the scene as they weren't happy with it.

    • Paul McGillion does not appear in this episode.

    • Ryan W. Smith (Crewman) previously played Special Forces Guard in the Stargate SG-1 episode "Heroes Part 1."

    • Jason Momoa is never seen inside a space suit. This is because he never was: according to Martin Wood on the audio commentary, Jason's head and neck were too large to fit inside the helmet! All the scenes with Ronon in the background inside the suit were done by Jason's stunt double.

    • During its premiere airing, the end credits were cut off since it was aired as a two-hour "event" with "The Lost Boys (1)".

    • International Airdates:

      -This episode aired in Canada on September 19, 2005 on The Movie Network and November 7, 2005 on Movie Central.
      -This episode aired in the UK on December 14, 2005 on Sky One.
      -This episode aired in Australia on March 22, 2007 on Channel 7.
      -Syndication Premiere: November 18-19, 2006.


    • Sheppard: A Warship?
      McKay: Look at his eyes, all lighting up again, it's Pavlovian.

      Pavlovian refers to Ivan Pavlov's experiment Pavlov's Dog. He would ring a bell when the dogs were fed. After a while, at the mere sound of the bell, they responded by drooling.

    • Sheppard: There's no place like home?

      This is a reference to The Wizard Of Oz and the phrase Dorothy uses (upon closing her eyes and clicking the heels of her red ruby slippers together) to return from Oz to Kansas.

    • The Matrix:

      The idea of people living in a virtual environment and believing it to be real is most likely based on the popular The Matrix series of movies. The pods where the people "hibernate" also look a lot like the pods where the people in the Matrix live, and their physical arrangement is very similar.