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Major / Lt. Colonel John Sheppard
Dr. Elizabeth Weir
Lt. Aiden Ford
Dr. Rodney McKay
Colonel Marshall Sumner
Dr. Carson Beckett
Dr. Peter Grodin
In the Stargate SG-1 double episode "Moebius", SG-1 located a lost "Puddle Jumper" such as those used in Atlantis. The story of this episode involved an alternate timeline where Rodney McKay had come up with the name "Gateship 1". Daniel Jackson then comments that "Well, it's a ship that goes through the gate!" to which Jack, clearly at odds with the name, reluctantly agrees to go with. In this pilot episode of Atlantis, Rodney once again calls the ship "Gateship 1" but in this timeline, Shepard dismisses it and calls it a "Puddle Jumper". The name would be used throughout the run of Stargate Atlantis.
The life signs detector was capable of differentiating between Human (blue) and Wraith (red) life signs in this episode. In subsequent episodes, however, the device cannot tell the difference.
Strangely, the desks used in the Atlantis briefing rooms (angled with lighted surface panels and metal tubes protruding from the rear) appear to be of the same design seen in the Pentagon in the Stargate SG-1 sixth season episode "Disclosure".
Goof: During the battle between the Puddle Jumper and the Wraith Darts around the Stargate in orbit of the planet, the wall of the Puddle Jumper behind Major Sheppard keeps changing between shots from a blank wall to having a white box with the SGA mission patch on it. This was due to later re-shoots to make Sheppard's character less calm like a veteran pilot would be and more emotional to amp up the action.
On each orbital gate there are three power nodes, every third of the way around, which serve to both power the gate and maintain its orbit.
At the end, McKay's allergy to citrus -- originally revealed in the Stargate SG-1 fifth season episode "48 Hours" -- is briefly brought up when he asks if there was lemon in what he was eating.
As Sheppard and McKay demonstrate the Puddle Jumper's stealth mode, it is clearly shown that the Jumper still makes a rather loud humming noise while in stealth mode, which would seem to be quite counterproductive. It is possible that the noise just seemed loud due to the fact it was in an enclosed space. Plus, there is no sound in space. The 'stealth mode' was designed to keep a Jumper invisible to sensors and the naked eye while dealing with the Wraith who would be in their own ships.
Ford: I guess this is home now.
Sheppard: Guess so.
Ford: I'm thinking of a little place with an ocean view. Out of the way.
Sheppard: If we're not gonna do this now, and I mean right now, let's just turn tail and pack up, because they're coming.
Weir: You don't know that.
Sheppard: Our people are in the hands of the enemy, Doctor. Do you know what that means? It is just a matter of time before the Wraith figure out that this is the base of our operation-
Weir: I just need more information. I mean, who knows, maybe we could negotiate a peaceful-
Sheppard: Peaceful? Are you kidding? We weren't there for more than a few hours before they showed up.
Weir: Is it possible they came because of you? (Sheppard nods) And that one of these people you brought back here with you tipped them off?
Sheppard: It's possible.
Weir: See, that is exactly the kind of snap decision I'm referring to.
Sheppard: They're not all bad people. And you know, if we're gonna stick around here, we need friends.
Weir: Okay. I see your point. Now you see mine. I will not authorize a rescue mission unless I'm sure there's at least a remote chance of success. I'm not sending more good people, including you, to their deaths.
Weir: I was hoping for another day. It looks like we just got a whole lot more than that. Let's not waste it.
Weir: Not in my wildest dreams did I hope to find the lost city of the Ancients so completely untouched, so pristine, and we have no choice but to walk away from this?
McKay: In order to save it.
Weir: To save it for whom? We don't have enough power to send a message. As far as Earth is concerned, we're just going to missing, presumed lost.
Sheppard: Well it's just you and me now.
(A man of Teyla's tribe stands up)
Sheppard: And him.
Weir: Well, you are the ranking military officer now, or do you need to be reminded of that? We need to get back out there; do what we came to do.
Sheppard: You realize that could get us into all sorts of...trouble, right?
Sheppard: How's the hand feeling?
Wraith: Much better.
Sheppard: I'm sorry to hear that.
Sumner: Why do you care?
Wraith: Hunger is distasteful.
Sumner: (looking at Toran's corpse) Looks to me like the food didn't agree with him.
Sheppard: Flight, this is ... (he smiles) Puddle Jumper. We're go for launch.
McKay: Er, this is Flight. I thought we were going with Gateship?
Sheppard: Negative, Flight.
McKay: Stand by. (to Weir) It's a ship; it goes through the Gate, I ... Fine (to Sheppard) Puddle Jumper, you are clear for launch.
McKay: I have no idea. This technology is so far beyond us, I haven't clue what we're dealing with. For all I know, we could ... (Weir gives him a look.) Yeah, ready.
Beckett: As long as these cells are properly nourished, I don't see a life form like this ever dying of natural aging the way we do... and they'd be bloody hard to kill.
Weir: I don't like the sound of that.
Beckett: I don't blame you.
McKay: (after seeing that their MALP is floating in space) Well, there goes that MALP!
Teyla: (after the Wraith ignored Sumner) They have no need to explain themselves.
Sumner: Yeah, I got that.
Sheppard: Let me guess. You're not gonna le me rescue my people.
Weir: Major, you don't even know if they're alive.
Sheppard: You don't leave people in the hands of the enemy. And the fact that we are having this conversation in private lets me know that you know damn well that it's wrong. And it will totally undermine your leadership. So, as ranking military officer, I...
Weir: All right, just shut up and listen to me for a moment, all right? Come on. What do we know about the Wraith? One of the few things we do know is they are the enemy that defeated the Ancients. When we firse began to use the Stargate we found on Earth we got ourselves into serious trouble. Why?
Sheppard: I don't need a history lesson.
Weir: Because the people in charge didn't consider the ramifications before they reacted.
Sheppard: They took our people. How am I supposed to react?
Weir: And we're defenseless. You said so yourself. How do you know going off on some half-assed rescue mission isn't gonna bring them all right back here at our doorstep?
Sheppard: Maybe it will, but it's the right thing to do. Why? Because it is.
McKay: Even with the six symbols Lieutenant Ford provided there are still hundreds of permutations ...
Sheppard: Seven hundred and twenty.
McKay: Yes. I knew that of course. I'm just surprised you did.
Weir: So now can our Naquadah generators supply enough power to the shield for defensive purposes?
McKay: Not even close.
Sheppard: On the surface without a shield? We're target practice.
McKay: I'm acutely aware of that, Major, but thank you for reinforcing it.
Sheppard: Step in folks, move away from the puddle.
Jinto: I am Jinto
Weir: He's just a boy.
Sheppard: She's pleased to meet you.
(Of Teyla and Sheppard)
Beckett: How come I never make friends like that?
McKay: You need to get out more.
Beckett: We're in another galaxy – how much more 'out' can you get?!
Ford: It's a ship; it goes through the gate. 'Gateship One.'
Sheppard: Oh no, no, no. That's all wrong.
Ford: Dr. McKay thought it was cool.
Sheppard: Oh, okay. Well, it's official. You don't get to name anything. Ever.
Sheppard: Ladies and gentlemen – welcome to Atlantis. Please remain seated 'til the Puddle Jumper has come to a full and complete stop.
Ford: I thought that was the hard part.
Sheppard: (Sees a bunch of Wraith darts) Crap. I don't think we've gotten to the hard part yet.
Sumner: Go to hell!
The Keeper: Earth first.
Ford: So, we got ourselves a 'life-sense detector'.
Sheppard: We can name it later.
Sheppard: I was just wondering where we go from here?
(map pops up)
Ford: So, how do we find them once we land?
Sheppard: I've been thinking about that too...
(life-sense detector device appears)
Sheppard: Now I'm thinking about a nice turkey sandwich...
(looks around, nothing happens)
Ford: Worth a try.
The first time we see the life signs detector in use, in a hand shot or point of view shot, the hand used was Martin Woods' doubling for Joe Flanigan. Most of the hand shots throughout the season are by Martin Wood.
The set in the final scene where they are having a party and drinking General O'Neill's champagne was originally used in the film Blade Trinity. The cost of dismantling the massive steel construct would have been more then the lot space so the set was given to the production to use. It is seen many times through out the series but most notibly in "The Storm (1)" and "The Eye (2)."
One of the first Athosians to step through the gate into Atlantis when they are fleeing the Wraith is a young girl to the right. This is one of Martin Woods' daughters.
This episode was shown with the previous one as a two hour premiere and broke the SCI-FI's ratings record by attracting over 4.2 million viewers. It was also the most watched cable program that day.
-This two-hour episode received the 2005 Emmy nomination for Outstanding Special Visual Effects For A Series.
Parts 1 and 2 of the pilot were released on DVD as the Stargate Atlantis: Rising movie.
-This episode aired in Canada on July 19, 2004 on The Movie Network and Movie Central.
-This episode aired in the UK on October 19, 2004 on Sky One.
-This episode aired in Australia on March 27, 2005 on Channel 7.
-Syndication Premiere: October 1-2, 2005
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