Stargate Atlantis

Season 3 Episode 10

The Return (1)

Aired Friday 10:00 PM Sep 22, 2006 on Syfy



  • Trivia

    • Goof: When the team is leaving through the gate, several of the illuminated lines of ancient text on the steps seen in the background are upside-down.

    • Goof: Throughout both this episode and "The Return, Part II", O'Neill wears the rank insignia of a Brigadier General (1-star) when his actual rank is Major General (2-stars).

    • Goof: The first time the partially constructed Midway Station is shown, the symbols on the stargates can be clearly seen facing out from the structure, so both gates would be the wrong way round. A short time later when the puddle jumper arrives, both gates are facing inward, which is the correct way round.

    • McKay says the bridge is designed to store the pattern in the Gate's buffer and then redials to forward the pattern to the next gate in the chain. However in the SG-1 episode "48 Hours," it is stated that the buffer erases every time a new wormhole is established by the energy released by the vortex. This safety feature may have not been present in the Pegasus gates, but all the Milky Way gates should have it.

    • Atlantis is revealed to have a device that allows Ancients to lock a city-ship and its systems out of anyone's control. It is concealed directly beneath the front of the Stargate.

    • Goof: When Dr. Weir distracts Dr. Lee with the game World of Warcraft there are several errors in the conversation. Dr. Lee explains he is level 75, WoW characters have a max level of 60. Even after the expansion pack was released, the one Dr. Lee says he has, the character can only go up to level 70. Martin Gero has since said that this was because at the time this episode was shot the rumor was that level 75 would have been the max for the expansion pack. He then used the term "jeweling". The correct term would be "jewelcrafting". In response to a the question "What is your race?", Dr. Weir responds "Mage." This isn't actually a race but a character class, which Dr. Lee should have picked up on.

    • This episode marks the first appearance of a Zat Gun in Stargate Atlantis, although it was only shown being used inside the SGC.

    • Goof: When Sheppard returns with his team from their mission to the SGC, none of them have any mission patches. The only time SG teams don't wear patches is when they are operating on Earth outside of Cheyenne Mountain. This is most likely due to the fact that the Atlantis costume department is used to removing the patches on off world shoots.

    • While assigned to the SGC, Sheppard had his own off-world team (later shown to be SG-4), yet he wore the generic SGC patch on his uniform, not his team's SG-(number) patch.

  • Quotes

    • McKay: The Jumper is in its storage area under guard. We need for one of us to be added to the authorized personnel list, and there's only one guy who can do that.
      Weir: You?
      McKay: No. Why'd you think I was gonna say me?
      Weir: I don't know. Seemed like you were leading up to it.

    • McKay: Um, did you really get pizza for everyone? 'Cause it would be a shame for that to go to waste if we're going to… um… (Sheppard just looks at him) Yeah, okay. So, solve this first.

    • Sheppard: What if you were forced from your home by war, only to return to find someone on your couch, eating your Cheetos, watching your TV.
      McKay: Well, I would be fine with that.
      Sheppard: No you wouldn't.

    • Weir: Excuse the mess. I wasn't really expecting company.
      Beckett: Oh, please, I'm from a family of seven. Our home was never this clean.

    • (while out to dinner Sheppard, McKay and Weir's cell phones all ring at the same time)
      Beckett: I didn't bring my bloody cell phone with me. What's happening?

    • Walter: The gate just started dialing on its own, sir.
      Landry: It doesn't do that.
      Walter: I know, sir.

    • Sheppard: You should call her.
      Beckett: Who? Cadman?
      Weir: You guys did make a cute couple.
      Beckett: It didn't work out. Maybe it had to do with our first kiss being through Rodney.

    • Weir: I've been doing a bit of writing. Uh, working on my memoirs.
      Beckett: Your memoirs? About your time in Atlantis?
      Weir: Yeah, somewhat.
      Beckett: And on what planet did you expect to publish it?

    • Woolsey: Keep in mind that when they left Atlantis, we were basically a hunter-gatherer species.
      McKay: Well, did you remind them if we hadn't hunted and gathered them out of the void between galaxies they would still be stuck there?

    • Beckett: You look good.
      Weir: Thanks for lying.

    • Helia: It is impossible for them to harm us.
      O'Neill: I could use some enemies like that.

    • John: Yeah, you're right. It's all down hill from here; you peaked.

    • (trying to make contact with the alien vessel)
      Sheppard: Pull up, tap the horn, try to make them roll down their window.

    • Sheppard: You know you guys are welcome to come back with us right?
      Teyla: My place is with my people.
      Ronon: And i can't leave this galaxy 'til every last wraith is dead.

    • O'Neill: Well, we should get back to our talks. And talks and talks. O'Neill out.

    • O'Neill: He's late.
      Landry: When traveling almost three million light-years I'm not so sure there's such thing as late.
      O'Neill: Right. Yes.
      Landry: You're just mad that you didn't get to fly the maiden-voyage yourself.
      O'Neill: General, I'm quite fond of both maidens and voyages. I mean, put the two together...
      [Landry interrupts]
      Landry: You're not a test-pilot anymore, Jack.
      O'Neill: That's what the president said.

    • Sheppard: (after going on a mission where two of his team got injured because of a stupid mistake) I never thought I'd miss having Rodney McKay on my team.

    • McKay: They emit a directional energy beam that disrupts the connection between nanites.
      Ronon: Not what I asked.
      McKay: Um, yes, they work good.

    • Landry: I understand what you're doing, Colonel. Hell, I'll even call it brave. But if you don't turn that ship around immediately and come back to the SGC, I'll see to it personally that your career in the military is--
      (Sheppard shuts off the signal)
      Sheppard: That way I won't know what he was going to say.

    • Beckett: My turtles!
      Weir: What?
      Beckett: I just bought some wee baby turtles and no one knows to feed them.
      Weir: Well, turtles are pretty hardy. I'm sure they'll be fine.
      Sheppard: And they make good soup.

    • Weir: You're taking this rather well.
      Sheppard: Actually, I'm pissed. For one thing, I'm only a quarter of the way through War and Peace.

  • Notes

    • When Doctor Carson Beckett comes to visit Elizabeth, she apologizes for the mess she has and Beckett replies by saying that he hasn't seen anything cleaner, since he comes from a family with seven children. Paul McGillion actually comes from a family with seven children.

    • The restaurant Weir, Sheppard, McKay and Beckett eat at is called "Elements" and is located across the street from the Stargate Atlantis studio in Vancouver, BC.

    • The establishing shot of Weir's apartment building is a re-use from the Stargate SG-1 episode, "Affinity".

    • International Airdates:
      Canada: October 16, 2006 on Movie Central
      UK: December 20, 2006 on Sky One
      Syndication Premiere: November 24-25, 2007
      Australia: May 1, 2008 on Channel 7
      Czech Republic: May 20, 2009 on AXN Sci-fi

    • The man working in the Puddle Jumper that Sheppard shoots with a zat is the accident-prone Sgt. Siler, continuing an in-joke in the Stargate universe about similar things always happening to the character. This is partly because Siler is played by Stargate SG-1 stunt coordinator Dan Shea.

    • Richard Dean Anderson is billed with "Special Appearance By."

  • Allusions

    • Helia:

      Helia is the daughter of the sun god Helios in Greek mythology.

    • Sheppard: Actually, I'm pissed. For one thing, I'm only a quarter of the way through War and Peace.

      War and Peace is a novel by Russian author Leo Tolstoy, published from 1865 to 1869, frequently described as one of the world's greatest masterpieces. The novel follows five aristocratic Russian families during the Napoleonic Era.

    • Laws of Robotics:

      The notion that the replicators cannot harm their creators (the Ancients) is the same as science fiction author Isaac Asimov's First Law of Robotics. It and the other two laws first appeared in print in 1942:

      First Law of Robotics: No robot shall harm a human being, or, through inaction, allow a human being to come to harm.

      Second Law of Robotics: A robot must obey orders given it by human beings except where such orders would conflict with the First Law.

      Third Law of Robotics: A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

      In Star Trek: The Next Generation, it was mentioned several times that Commander Data was also programmed with these laws. The Laws of Robotics are also seen at the start of the movies Artificial Intelligence: AI and I, Robot.

    • Sheppard: Life isn't fair but it's fairer than death.

      This is a direct quote from the book The Princess Bride (1973) written by William Goldman. The quote doesn't appear anywhere in the movie version.

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