Stargate Atlantis

Season 4 Episode 5


Aired Friday 10:00 PM Oct 26, 2007 on Syfy

Episode Fan Reviews (18)

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out of 10
400 votes
  • Must be just me but this is getting really boring just like last week. An aggressive other group of people try and take without asking from an Atlantis team member, a few knocks and pointless violence then everybody leaves happy

    I love SGA and SG1 and any other Sci-fi and have been really looking forward to this season. Got to say I'm struggling to stay interested - maybe it's an off season for me. Aggro 'hot' woman gives Shephard a beating after kidnapping him and so on then Shepherd thinks hey this lady and the rest of her like minded people who are into kidnapping and beating up people for what they want are worthy of contesting control of the galaxy/universe when the Wraith are exterminated. I did notice the token appearance of the Wraith in this episode I forgot they were a threat, mind you they did get beaten AGAIN so are they really as formidable as they're made out to be.

    Did I miss an episode or a season at one time I thought they were on their way to earth - Did the Ori kill them or something.
  • I chose Average because there was no Below Average. That was without a doubt the most annoying ep I've seen.

    Sheppard is captured by a race of paranoid space nomads.

    I actually found myself barracking for the Wraith when Larren was their captive and was very disappointed when Sheppard made the Wraith restore her life-force. She was without a doubt the most annoying character I've seen on TV for quite a while. And as for paranoia......the CIA would love her!

    Now I know that, as a female, I missed the main appeal of the character of Larren, but really - could she have been any more annoying?! I'm surprised her race didn't died out 900 years ago they're so stupid and short-sighted. Maybe after a thousand years their inbreeding ratio has reached critical.

    All in all I thought this was a badly written filler episode- - - that could've been a whole helluva lot better if the main protagonists character had been less winsome and more intelligent.
  • really really REALLY corney...

    I thought the IDEA for this episode was quite good. unoriginal but good. a race living in space (oops) to avoid the wraith. hmm, sounds almost like that tv show Firefly (hence the unoriginal part).

    I quite liked this episode UNTIL they made shepperd out to be the hero with stockholm sindrome. all the scenes with larin and shep were so unbelievably corney i found myself rolling my eyes everytime they were on screen together.

    If they wanted that to work they first had to establish some sexual tension. there were absolutly no romantic moments (maybe a subtle one). ok now im rambling, back to the point...

    i did however like pretty much everything else, how shepperd escaped (multiple times) and the fact that larin and her people had very little to lose, i thought that made a great scene.
  • A fairly mediocre episode

    This episode boils down to a simple premise, isolating Sheppard from the rest of Team Atlantis for a rousing adventure with a new group of disaffected humanoids. In this case, the episode has less to do with psychological exploration of Sheppard's character and more to do with a stripped-down action-driven tale.

    As always, such an episode finds success or failure based on the strength or weakness of the opponents. That puts a lot of pressure on the Travelers, and particularly Larrin, to prove themselves interesting. For the most part, that goal is achieved. The concept behind the Travelers is consistent with the state of play in the Pegasus Galaxy, and opens up interesting new possibilities.

    The Travelers have abandoned worlds completely on the theory that living in ships will lessen the chance of culling by the Wraith. If nothing else, they can see the Wraith coming, avoid them if possible, and defend themselves more readily. They've heard about Team Atlantis, and they know that certain members have the Ancient gene. The Travelers have taken possession of an Ancient battleship, and they plan to use Sheppard to create an interface.

    The Travelers are very much like a space-borne Genii; they have strong resources, a relatively clear agenda, and little desire to forge an alliance with a group that has created problems since their arrival. At this point, at least, the Travelers are far less complicated than the Genii. Sheppard only deals with a handful, and the only one of importance is Larrin.

    Larrin is, of course, an attractive woman with a bit of edge to her personality, and that seems to serve a dual purpose. The fact that she's eye candy was no doubt considered useful to the producers and the network as fan service, and it plays into Sheppard's reputation as the "Captain Kirk" of Team Atlantis. On the other hand, she represents the kind of female personality that has been lacking on the series.

    The premise, as I mentioned, is simple; Sheppard and Larrin battle each other for control of the Lantean battleship until Sheppard's bid for escape brings the attention of the Wraith. Then, reluctantly, they must work together to survive. Sheppard's friends arrive just in time to save him. Without the interaction between Sheppard and Larrin, there wouldn't be much distinguish it from several dozen such episodes on several other shows over the past several years.

    In the end, it's a competent enough episode, if overly familiar at the core. I liked Larrin as a potential ally for the future (or even as a potential enemy), and the concept behind the Travelers has potential. This wasn't one of the best episodes of the series, but it certainly wasn't among the worst. Let's just say this season's new recurring guest character is a lot less toxic than Lucius.
  • See Summary

    Travelers was a good episode of Stargate Atlantis. Sheppard is taken hostage to fly an Ancient Battle Ship for the Travelers who are running out of room on the ships they have. The Travelers remind me of Gypsys. I think we will see them in the future, and this might be a good idea to let them have the ship, to spread out technology a little, so that it survives some where. Also it will give these people a fighting chance. I must admit though that I'm disappointed that something happens every time they find a new Ancient Ship, and it never sticks around for long. They survived for over 10,000 years in space but an episode with the Atlantis Expedition and their Destroyed, Stolen, or Given Away. I hope there are more out there for them to find.
  • Prometheus Unbound, Atlantis style

    Of course some things get "lost in translation" when, rather than pair up the rogue female alien with the uptight widower most likely to get captured; the writers pair her up with Sheppard: the action heroe most likely to pull out a "kirkling" on the unsuspected female population. Aside from that little flaw on the plot that does take away part of the fun, the story is a solid introduction to the first race that stands a chance against the wraith since the genii and a recurrent character that could stand a chance against the memory of Dr. Weir for one John Sheppard.

    There're good character interactions here and there even though most of the story was predictable and didn't quite worked on the long run. Then again, it's not like McKay could - in his own words - get kidnapped by the "sexy alien" when he still has unresolved issues with the current leader of the City he must deal with and both Lorn & Ronon are as much of an action hero as Sheppard is so I guess this is the best we could get: What could've been Prometheous Unbound have Vala mal Doran met the likes of John Sheppard.
  • Sheppard gets captured by a group of people called Travelers and has to find a way to escape.

    I was really looking forward to this episode. The introduction of new bad guys and a guest appearance of Jill Wagner. What more could you want. I must say the episode left me wanting. Jill Wagner was her usual charming self and the scènes between Larrin and Sheppard were quite funny. But I have an overall problem with the baddies from Atlantis. The Wraith are just life-sucking aliens who are pissed off they all woke up at the same time. There isn't much more to them and they are so onne dimensional. The Asurans are a bit more interesting. Their history with the ancients and their current war against the (very tiresome) wraith make them an interesting advercary. But I got a problem with baddies that don't really have a reason to mess with our people at Atlantis. The Genii and the Atlantisexpedition want the same thing. If they were smart they would work together but for some stupid reason they'd rather be a pain in the ass. The same counts for the so called Travelers. I understand that they didn't want to trust Sheppard at first but they could have questioned him instead of capturing him and being hostile. If they would have thought about it they would have what they want and more. Because Atlantis would have helped them with the technology and they would have gained a strong alliance in the war against the wraith. But they will probably make some kind of stupid move in a future episode and try and take Atlantis. But why the trouble. They all want the same thing. Why not work together. Or at least give them another purpose to be bad, a real purpose. The Wraith are hungry, The Ori need to be worshipped, hell even the reitu have a purpose. They don't wanna be so ugly. I hope I am wrong about our new baddies. And I also hope Atlantis will get a bit better. I am still loving it but I expected more if the season so far.
  • Average Episode

    Good episode, but I wouldn't say great or original. Reminded me of Prometheus Unbound. And Sheppard falling for the oldest kiss trick in the book? Anyway, she was hot, and I hope we haven't seen the last of her. So overall it was good.

    And now for a rant which I eluded to in the Sg1 vs Atlantis discussion: there's something about Atlantis that bugs me compared to Sg1. In Sg1, the group was a team and a family, and most episodes centered around them working together. Each of the members had a decent role in many episodes, and I really did think of them as an integrated team even only after the first or second season. Sure there were character-centric episodes, but overall I felt each member was special and important to the team and the show.

    But in Atlantis, after already 3+ seasons, it feels that most episodes center on either Sheppard or McKay. I do like these two characters a lot, but I would like to see a more integrated team. Take a look at what Teyla has done in each episode in this season so far - not much at all. Neither has Ronon except for the one Ronon-centric episode. After this episode it doesn't seem that Carter will be a major character, though that remains to be seen. Everybody except Sheppard and McKay seem expendable - which, by the way, is at 4 characters by my count, maybe more.
  • Certainly not Atlantis's finest, but a decent, fun, distinctly Sheppard centric episode.

    If you don't like Sheppard don't watch this episode, since its practically *all* about him.

    For you normal, non-dull folks its a blast.

    On the face of it this episode is the basic "new species" fare. As far as that goes, as a race, the Travellers are interesting, however the whole is only as good as the sum of its parts. Ie Larrin (played fantastically by Jill Wagner). Larrin is possibly the most intriguing femme fatale on Stargate in a long time. One the face of it she is cold and ruthless, but beneath that is a human woman struggling to survive, all layered in a character that will do anything to make sure her people do just that, survive.

    The verbal (and physical) sparring between Sheppard and Larrin is entertaining to watch, and the chemistry between the two characters is subtle and nuanced, with the actors masterfully managing to put chemistry into scenes when the two should kill each other, they seem to be enjoying themselves.

    The writers also manage to make you care about Larrin, and you find yourself fretting as she is being attacked by the Wraith. It's also nice to see Sheppard's Captain Kirk ways backfire on him as Larrin manages to distract him and remove his weapon (his pistol dammit, get your mind out of the gutter) from his holster in a way that would make Malcolm Reynolds blush.

    The downside of the episode is that it is a little trite, the violence at times un needed, plus the rest of the team is practically useless in this episode. I'm also not that happy at Ronon's transformation from unpredictable mercenary to "one of the guys". The writers also make Sheppard seem a little *too* dumb, but minor niggles. A good, solid enjoyable episode.
  • Jill Wagner guest appearance drew me in to watch it. The focus of this episode is between LTC Sheppard and Larrin running all over a ship.

    I use and have Jill Wagner added to my friends list where she mentioned the episode being on. I enjoyed this one. That was a damn scary looking woman just before the commercial break where the Wraith attacked Larrin (Wagner). We get to see Wagner again in "Be All My Sins Remembered" I am looking forward to it. The story between LTC Sheppard and Larrin was decent. I must admit if it wasn't for Jill mentioning this episode, I would be watching another program. This show has attractive actors and the acting is of good work too. I just happen to find something else better on TV now.
  • funny...

    I laughed a lot in this episode. I thought Sheppard's relationship with his captor was halarious and I liked how they ewnt back and forth between captor, captive, and helpers. I thought the story was pretty predictable, but it was still interesting. The story was also not very original and unique, but oh well. I liked how they included McKay and their rescue efforts, but didn't focus on that. I really like how this episode opens up to more interaction between Atlantis and this traveling race. Overall, this episode had an interesting story with halarious character interactions and this episode opens up options for the future.
  • Another nice deter from the main story arc. Sheppard finds himself being captured by human nomads on the run from the Wraith. This episode gave us an Ancient battle cruiser to marvel at. Sheppard used his ancient gene to power the

    Another nice deter from the main story arc. Sheppard finds himself being captured by human nomads on the run from the Wraith. This episode gave us an Ancient battle cruiser to marvel at. Sheppard used his ancient gene to power the vehicle with devastating attacks on the wraith. Destroying their cruiser first and then attacking his own ship and the section holding the wraith. We were treated to wraith feeding and giving life back. The rest of the crew provided some good backup lines. Most of all Mckay questioning Sheppards always ending up with the hottie ala Capt. Kirk. I enjoyed the 45 minute chase it wasn't groundbreaking but certainly was fun.
  • I don't know what it is about this episode that I wasn't keen on and the only way I can describe it is that it just wasn't quite right.

    It was OK but that was it. It sounded like a great episode and it could have been but there was just something missing and I don't know what it was. For a start I wasn't keen on Larin. Maybe they were going for the whole Daniel/Vala dynamic in Prometheus Unbound but it didn't quite get there and ended up being a bit of a cliche. Also, some of the scenes didn't seem to gel. There were some parts where it just felt like there were missing scenes. It seemed a bit rushed in places.

    And what on earth happened to Sam?! It just seemed daft that one of the team gets kidnapped and the leader doesn't even get involved. Just a tad unrealistic.

    It's a bit annoying because this could, and should, have been a great episode, but it didn't really work which is quite annoying for me. I think this was just a bit of a blip; last weeks ep was amazing and next weeks looks really good.
  • I liked it...

    One man show, but I liked it - maybe it was the energy or the endless annoying game where one tried to fool other and vice versa. You never knew who will win in the end. And that commander was quite equal opponent for Sheppard.

    So, the episode itself did not gave us much storyline, but there was a lot of excitement and those wraiths were great addition. That hide and seek on ancient ship - great to watch and really good interlude for a while. There is always something new, and this one defenetly was one of those.

    There might come great alliance between them.
  • Very nice.

    This was a very good episode. Jill Wagner comes in as Larrin, a woman who travels with her people to avoid the wraith. She captures Sheppard and tries to make him fix an old Atlantean Battleship. He takes it over and after that power flip-flops between him and her. He saves her a couple times, then she locks him up. She eventually takes control of the ship and he fixes it (to avoid getting caught by the wraith). She sends him out in the puddle jumper to await his people, who are coming to rescue him. This episode introduced Larrin's people as new possible allies, or a new problem. Overall very good.
  • Not bad.

    This was a pretty average episode which introduced the team to a new race of aliens know as the travelers. And yes they are as they sound, they travel around the galaxy in search of safe haven. So basically they kidnap Sheppard and then try to get him to start an old Ancient Space ship. So he does so but the situation gets worst when the Wraith get involved, but eventually the travellers get away with the Ship. Well overall it was a good episode. And i liked the tension between Shepard and the woman. So i hope next weeks episode is a little more focused to the main story.
  • Sheppard is taken hostage by a mysterious new race who have managed to elude the Wraith by living a nomadic lifestyle. They need his Lantean gene in order to activate a dormant Lantean ship.

    I really enjoyed this episode. It was an adventerous romp that introduced another strong female character(Larrin)who turns out to be more than a match for Sheppard in sneakiness and daring. Larrin and Sheppard have great on screen chemistry and trade quips back and forth throughout the episode and while Larrin gets to leave with the Lantean ship in the end you don't get the impression that Sheppard is all that upset about it. He respects and understands her motives in what she is doing because underneath it would be something that he himself would have done. The writers have introduced an interesting group with these Travellers but I would really like to know the story behind how Ronon managed to swipe one of their weapons, now that would be an interesting story!
  • I totally loved this episode. It's mainly Shepard-centered, and for a change it doesn't contain any McKay techno-babble (I love McKay, but for a change it was good not to have the usual 'McKay stuff').

    Shepherd is in a jumper on his own en route to a previously visited planet when a huge ship captures him with his jumper. It is revealed quickly that his kidnappers know he has the Ancient gene and want him to make an old starship of the Ancients fly again. The kidnappers are a star-faring race that do no longer have a home planet (their race became Travelers to avoid Wraith attacks on their home planet). Thus, they are in desperate need of new ships to accommodate all their population.
    Shepherd is reluctant to help them but is forced to do so, when - after he sent a distress call - a ship of Wraith appears and attacks the Ancient ship.
    I really enjoyed this episode, with lots of Shepherd action. :D