When the drones launch their second attack, Young tells Brody to dial the planet to recover Scott's team. That would in fact make it impossible for them to recover the team, since the wormhole is one-way. Dialing to the planetary Stargate would in fact prevent Scott from dialing to Destiny
When Destiny flees the command ship, Scott says "If we can keep this up" and Park says that if they do, it will blow out the engines. Objects in space continue at the same speed in the same direction once momentum has been applied. They don't need the engines to keep anything "up" once they reach maximum speed, and would simply cruise at the same speed.
Woolsey says "SG-1 teams 4 and 5" shortly after the two Destiny crew members take over the Langarans' bodies. This is wrong as each team is numbered as an "SG" team. SG-1 are simply the flagship team. All other teams are numbered accordingly as "SG-2 or SG-3" etc. Woolsey should have said "SG teams 4 & 5..."
The Stargate used by Woolsey to travel to speak with the Langarans appears only to have symbols on one side. In shots such as in the SGC and in the SG-1 episode "Exodus," where the Stargate is launched into the sun while spinning, we see the symbols should be viewable from either side.
When Ginn interrupts Destiny's FTL drive to distract Dr Perry, this should have also had the effect of disconnecting Young and Scott, who were using the stones at the time to replace the Langaran Administrator and Captain. No such disconnect was noted.
When Scott and the team get attacked by the dinosaur/troll thing, you can see he has a scope on his G-36. When they get to the ice planet, it isn't there any more, and there is no reason he would have removed it.
At the end of the episode when they are about to run out of time to rescue Scott and the team, Young doesn't use the "arm in the Stargate" trick they used in the 3rd episode to prevent the gate from shutting off, thus keeping Destiny from jumping? It would have bought them an extra 38 minutes to try and rescue the team.
Goof: As stated, Young has "control" of life support. Rush notes that they have enough air for three days, and later says that Young is still pumping air in. However, "control" means that air can be pumped both in and out. Young makes no effort to break the deadlock by threatening to pump air out of the civilian section and give Rush and his people less than three days.
Goof: It seems impossible that Johansen wouldn't have given the two prisoners a thorough physical exam after their rescue. However, she failed to see Rush's surgical scar, even though it was visible enough that he could check and make sure that Chloe didn't have one.
Trivia: Destiny's main weapon is seen for the first time. It is a triple-barreled pulse weapon on the underside of the ship.
Trivia: Approximately a week has passed since the events of "Justice".
Chloe asks Lt. Johansen during the 'trial' - isn't there a simple forensic test which could determine if Young fired that weapon, and she answers that there is. This is not actually correct - firearms discharge residue (FDR) that cannot be typed to an individual weapon, and so would not provide any conclusive evidence, especially as Col Young is a soldier and all crew members have been in contact with people who use firearms. The high concentrations of FDR required on Col Young's hands to show he had personally fired a weapon recently would have deteriorated in a matter of hours, even quicker if he washed his hands, and could not have produced results by the time of the trial.
Rush: I'm afraid that's a failure of imagination.
This was also said by Dr. Rodney McKay in Stargate Atlantis episode "Suspicion."
It is revealed in the 18th Kino Webisode, "New Kind of Crazy," that in the current timeline the two Kinos sent to the past were found and watched. A team revisited the jungle planet during the day and safely captured live specimens of the nocturnal creatures.
The Stargates in the Milky Way and Pegasus Galaxy have failsafes that prevent the Gate from locking when the wormhole comes too close to a star. These most likely exist in the DHD. Destiny-style Gates do not have DHDs and is most likely why this Gate was able to dial.
The skull that the second team's Rush found on the planet was his own. The first Rush entered the Stargate and the solar flare caused the wormhole to slingshot around the Star and back to the same planet (the same thing happened to SG-1 in the episode "1969"). The gravitational forces causes the matter to be propelled either forward or backward in time. In this case backwards to a point far enough in the past to allow full decomposition of the body.
In "Darkness" and ""Light", Destiny dropped out of FTL about a day before entering the star and had to preform an aerobraking maneuver to slow down. In this episode, the ship exited FTL a lot closer to the star, due to the fact that it had more energy in its reserves, as it had recharged itself recently, and was able to slow down using its engines.
The 14th, 15th, and 16th Kino Webisodes ("You Okay?," "Do I Look Stupid," and "All Telford's Fault") take place during this episode.
The Destiny's weapons systems are activated for the first time in this episode. It consists of several energy turrets on both sides of the ship that rapidly discharge yellow energy pulses. This is much different then any Ancient ships previously seen which primarily used the Drone weapons. Although, it is similar to the weapon found at the Doranda outpost, the site of Project Arcturus, in the Pegasus Galaxy in the Stargate Atlantis episode "Trinity."
The wormhole effect was shown for the first time in this episode. It is blue like the Milky Way wormhole effects seen in the later years of Stargate SG-1 as apposed to the Pegasus wormhole effects in Stargate Atlantis which are green.