Storm Hawks Role Playing Game (the Fifth)- Regrets
Welcome, players, to the... fifth RPG hosted by the Storm Hawk Forum! All credits go to Drew, the one man who started it all and educated me in the ways of the RPG.
Old and New Faces more than welcome, but please note that the players of Revenge will have to get new characters. Sorry... they died.
On a happier note, I'm back, bigger, and better than ever. I come carrying more options, more plots, and of course... more twists.
The show must go on...
Terra Bordeja. A rather fancy name for such a rat-hole. That's what everyone here agrees on.
Dark, narrow streets, oppressive tall buildings, and a lack of sewers don''t really contribute to the mood.
The specialty around here? Smugglers, assassins, and hired hands of all types. They're not usually friendly fellows. Or so I hear.
Terra Bordeja pretends itself "neutral", but everyone here knows it's just an excuse to trade with both sides for extraordinary sums. Why did the factions authorize this little speck on the map to stay neutral?
They had no choice. Terra Bordeja has huge mines of Blazer crystals, and no one wants to anger their arms supplier. So it holds on to its neutrality. For now anyway...
This is the kind of place your mama would never let you stray about when you were a little kid.
Your mama must have been a sensible woman.
Everyone here knows this place is only good for two kinds of people- the bandits and the lunatics.
So which are you?
You have to create a character first...
This process will take a long time, due to the many additions and tweaks I've made. If you want to "save" a spot, I'll let you do that. Remember- Five is the LIMIT. If I want more players, I'll announce it. First come.... First served. Although you can reserve a place, please don't take too long in posting your character, because you'll only be dragging the game for the other players.
*Name- First and Last
*Age- Pretty self explanatory. From 14-45
*male/female- Gender goes here.
*Hair- Below are some ideas....
Color-(brown, black, blond, red, green, or others)
Length- (shoulder length, pixie-cut, up to the hips...)
**** ( let down freely, up on a ponytail, bangs over eyes, etc...)
*Facial details- Overall first impression of your character's face. Includes-
Eye detail (slitted, almond-shaped, round, big, small...) along with Color (blue, brown, gray, green, orange, etc...)
Nose details (crooked, straight, small, huge, cat-like, etc..)
Mouth details (thin, full, long, short, close to nose, deep red color, pale, etc...)
Cheekbones- (pronounced, up, non-existent, etc...)
Overall Face Shape- (round, triangular, square-ish, sunken, etc...)
*Body Type- Below are some ideas...
Fitness- (muscular, thin, overweight, well-shaped, curvy, etc...)
Height- (normal, small, tall, dwarf, giant, etc...)
Specific Body Details- (stooped shoulders, wide hips, long legs, protruding bones, etc...)
*Other special details- Below are some ideas...
Basic Outline of Outfit- (long vs. short sleeved, pants, skirt, tights, etc...)
Clothing Details- (embroideries, leather boots, collared shirt, silk overdress, knitted scarf, etc...)
Accessories-( gauntlets, jewelry, backpack, cape, helmet, belt, etc...)
Non-genetic Details- (tattoos, piercings, scars,make-up, etc...)
Skin color- (green, ghostly pale, warm tan, coal black, etc...)
Species-Specific- (gills, slits, horn color and texture, etc... for all you humanoids...)
Picture- If you want to link to a representation of your character, so we can see what you mean more clearly appearance-wise. Completely optional, you don't have to make it yourself, as long as you give credit where it's due.
* Human-That's you, player, unless we are sorely mistaken on your identity... Controlling the Atmos for years, humans have no special bonuses nor limitations. However, some jobs are monopolized by this race, giving them some extra choice when it comes to picking a career. (dominant race, can do all jobs)
*Merb- The Stork we all know and love belongs to this species. Meek, pessimistic race with a natural endurance against poison, their fear of anything non-engine related, however, limits them to threeoccupation (bonus of +2 endurance, but limited to pilot, communications specialist or engineer).
*Wallop- The race of our good old Junko. Masters when it comes to heavy balistics, they are, however, rather light on the brains portion... (bonus of +2 strength but -1 intelligence)
*Mer-People- Triton of the Neck Deeps met in Leviathan is a fine example of Mer-People. Used to life under the sea, they have mastered a certain property of the water, which they can use to cure their wounds. However, being constantly plagued and attacked by the Leviathan, their way of life revolves more around war than diplomacy. (once per day, use "healing water" and heal themselves, although decrease of 1 charisma points.)
*Blizzarian- Say "Hello there, mate" to the likes of Suzy Lu and her squad. After numerous banquets and pie-eating contests, the Blizzarians have developed a very social atmosphere, and toddlers learn to speak before they learn to walk. The many frequent hits which they receive from their various stunts, however, has somehow managed to break a few bones and flatten a little leg, and their brains is somehow not quite as focused after so many hits. (+2 Charisma, -1 Dexterity)
*Terradons (thanks, Xibrei )- Shake your scales, my lizard brother, because you're part of the big, bad species of Repton and his crew. Trained since childhood in the noble arts of weaponry, especially in boomerang-lore, the Terradons are reputed to be blood-thirsty brutes, haunting the Atmos with their sporadic raids. Which is why everyone will flee on your approach and you will never be inconspicuous wherever you go. Expect no chat with the Non-Playable-Characters, as they will avoid you like the plague. (+2 Weapon Skill, and +5 if using Boomerang, but "evil aura" around you)
Jobs- Pick one * marked with H means human only* 6 Main Categories, with 4/5 Sub-Categories Each. It is advised to read all of them before making your choice.
*Warriors- Must have at least 5 Strength
*Sky Knight- Protectors of the Sky Knights order, their harsh training has given them the special power of a Special Move, an awesome show of brute crystal energy that instantly takes off 50 HP if it reaches its desired target. Their weapons, however, are to be used only for the good of their order, therefore making them loyal to the Sky Knight Order. Some of them, however, easily slip into decadence, and others have been known to help rogues. Obviously, the order is not what it once was, and the sky knights can now choose any alignment.
*Cyclonian Talon- Looking dashing in a premade, padded armor, you are proud to fight for Cyclonia, your homeland. Extremely loyal (Allegiance to Cyclonia), and efficient, you have been in for some rough training ever since you joined. But fear not! Some advantages do come your way- Because of some strange crystal *cough* completely legal *cough* experiment practiced on the new recruits, you have the ability to double yourself and inflict twice as much damage for a limited period of time (one update). The talons have also been known to be somewhat neutral, but in truth they range from do-gooders to miscreant bullies (all alignment)
*Sharpshooter- Masters of precision and dexterity, with an extra 4 Dexterity points. As the rules of their job obliges, long-range weapons only, the preference leaning towards a crossbow.
*(H) Martial Arts Fighter- Specialists of all that is silent and painful, the Martial Arts Fighters have been trained since childhood in the noble arts of Sky Fu, even to the point of learning a special technique called "Lullaby", used to put an opponent to sleep. They also automatically possess the skill of Self Defense in addition to their other 4 Skills (the skill will be set as medium). However, their physical way of fighting doesn't enable them to use or carry any weapons, and they must have a strong Endurance score (8 or more).
*Fine Blades- A mysterious group composed of poor, low society folks, the adepts have learned a very special technique in which they use double swords (+2 Weapon Knowledge) in an attack known as "The Drill", in which all the defense of their opponents is rendered null by cutting off their armor/shield from them. Although they posess this extraordinary attack, they have to be low clas_s neutral, and use double swords. Their main rule is to protect the balance of power in the universe. Caring little for right and wrong, their ultimate goal is to reach a perfect neutrality.
*Intelligence-Geared- Must have at least 5 Intelligence
*(H)Healer- Educated in the ways of the band-aid and healing crystals, these doctors have the capacity to heal with instruments of their trade they carry around. They also have, obviously, the Minor Healing skill in addition to their other 4 Skills (the skill will be set at medium). The job, however, recquires at least 8 Intelligence.
*Navigator- Masters of map and atlases, you know Atmos like the back of your hand. You are a traveller, a weather-worn figure, and have to be Middle Clas_s Your long studies do have some remnants as you get 3 extra Intelligence points, and carry around a Crystal-Enhanced Map (20 Weight), which will permit you to know your exact location at all times and detect incoming enemies.
*Communications Specialist- Always armed with your favorite computering crystal device (+25 Weight), the little thingie-ma-jy enables you to intercept any communication via speakers or message crystals. The tricked metal box will also emit a powerful wave that can hit an opponent and possibly disable its skimmer (if enough Weapon Skill). The little box is considered your weapon, although you will carry it in your inventory. As so much time tinkering with a hammer has taught you, you also get the Mechanical Skill in addition to your 4 Skills (the Skill will be set at medium). You must be Middle Clas_s have 8 or more Intelligence, and use no other arms than your computering crystal device.
*Inventor- Shake up that crazy hair and burn some eyebrows as you create some lovely... uh... creations. Ranging from anything to Mind Worm Helmet to a Crystal Nullifier, you can produce any contraption from a vast choice every time you come upon some steel or other building material. You must, however, pertain to the Middle Clas_s and have either/both the Mechanical Skill or the Technology Skill as one of your 4 Skills.
*The Wrong Side of the Law- Must have at least 5 Dexterity
*Stealer- Feared by the honest merchants, the stealers have plundered stocks of merchandises for as long as anyone remembers. Used to the dark streets of the lower city, all carry small smoke bombs crystals which give them a useful cover in tight situations. They must be Loyal Evil and Low ****
*Assassin- Although Bounty-Hunters would probably be a better term, assassins nowadays have truly become just that- killers, sent by wealthy agents against unknown preys. Professionals in the way of traps, they can deploy a "Spider Web", that would entrap their target for the time of two updates, making them ripe for the picking. Must be of any Evil alignment and Low Clas_s
*(H)Bard- Loved by the populace and the merry crowds, bards in those days are also renowned for their pick-pocketing skills. Able to distract an opponent, they can rob them blind without their knowledge (Clean Pockets), while singing them a little ballad (additional Artistic Skill-set at medium). They have to be Low Clas_s and have at least 8 Charisma points.
*Pirate- Terrors of the sky, they usually take the form of Murk Raiders. Driven by the lust for gold, they are capable of any deed, aided by their parrot (small pet, able to fight alongside you and give advice).However, they have to be Loyal Evil and cannot use long-range weapons.
*The Government- Must have at least 5 Charisma
*Diplomat- Raised in the ways of peace-talks and offerings, people are naturally attracted to diplomats, giving them an extra 4 Charisma points. They must have a declared loyalty though, (no neutrality), and have to stick with quiet blowdarts.
*Spy- The pest of the politicians, spies are everywhere, trying to get useful tidbits of information that might help their sides. Willing to go to any lengths to get information, they are deadly and determined, and are usually seen mixing their weapons with poison, increasing every hit by 10 HP (Poison Blade). Their loyalty, however, cannot be neutrality, although they themselves must be Neutral in Alignment.
*(H)Ambassador- Traveling all over the Atmos, and spreading the words of your chosen allegiance, your job is to gain support from undecided Terras. You benefit from your travels, and learn multiple languages and customs, enabling you to have 4 extra points in whichever category (Strength, Charisma, Dexterity, etc...). There is a downside to it all however, as you must be from the High Clas_s stick to a dagger, and be human.
*Guard- You're the guy in the dark sunglasses, the goon, the muscle. You accompany your diplomat/ambassador wherever they go, and are a master of whatever weapon you yield (+4 Weapon Skill), along with having the Self Defense Skill (in addition to other 4, set at medium) in case things go awry. However, you have to be Middle ****s and have a short range weapon.
*The Commoners- Must have at least 5 Endurance
*Merchant- Skipping from one Terra to another, and happily selling your merchandise for ten times its worth, your presence is noted at every single market day. Middle clas_s and proud of it, you feel proud of the fact that you can produce up to fifty coins per day by trading off some perfumes and whatnots...
*Slave- Although illegal in the Sky Knight Order and Cyclonia, the spread of rogues has founded a solid "Human Market", in which, by some sad reverse of fortune, you ended up. Possessing nothing (Low clas_s but your bare skin, you are under your master's every orders. (The master in question can be picked from one of the players... ). However, grunt work and repetitive tasks do have some advantages- 3 more Endurance and 3 more Intelligence.
*House Wife- After the sky knights raided territories, they enforced their strict rule of conduct- and Women's Rights were not a priority to the invaders' rules. You are one of those poor souls, condemned to the house, stuck to a strict system of etiquette. You must be female and married or on the way to be. However bad the situation might seem however, you stayed strong and took it all in stride (+4 Endurance), and every woman you encounter will help you "poor dear". You also picked up a little something from housework, and can choose an Additional Skill (set at medium level) between Cooking, Etiquette and Survival.
*(H)Soldier of the Militia- "Viva la Resistance!" is your war cry. When your land was taken over by whatever group you are pitted against, you took up your pitchfork and decided- "No more!". Living a frugal lifesty_le ever since then (Low clas_s, you practiced your hand and did manage to learn to be stronger (+2 Strength), and faster( +2 Dexterity) as to avoid the troops of well-trained guards after you.
Edited 2 total times.