The Hardy Boys/Nancy Drew Mysteries

Season 1 Episode 3

The Mystery of Witches' Hollow

Aired Sunday 7:00 PM Feb 13, 1977 on ABC
out of 10
User Rating
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Episode Summary

The Mystery of Witches' Hollow
Frank and Joe Hardy try to visit Captain Maguire, the uncle of their father's assistant Callie, but discover that he disappeared in a mysterious wooded place called Witches' Hollow. Their only clues are a mute's sketches.

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    Gary Springer

    Gary Springer

    Chet Morton

    Guest Star

    Sandy Ward

    Sandy Ward

    Captain Maguire

    Guest Star

    Bert Kramer

    Bert Kramer

    Steve Donner

    Guest Star

    Lisa Eilbacher

    Lisa Eilbacher

    Callie Shaw

    Recurring Role

    Trivia, Notes, Quotes and Allusions


    • TRIVIA (1)

      • When Frank and Joe go back to Witch's Hollow to retrieve their's & their friend's sleeping bags, you see them put out the camp fire. The fire had already been out when they left the camp site after hearing Calley scream in the woods.

    • QUOTES (18)

      • Joe: We have to take Chet on that camping trip we promised him.
        Chet: Not in Witches' Hollow.
        Frank: Well, you see, there's a place a little further north called the Devil's Rock. There's a legend there that says the place-
        Chet: Forget it!

      • Fenton: Well, you boys do intend to tell me what you're doing out here?
        Joe: Nohting, Dad. Just a little catnapping.
        Frank: Catnapping? That's pretty good.

      • Joe: Remind me never to do another crossword puzzle. I still don't understand what's going on.

      • Joe: You certainly have a way of punching holes in our balloons.
        Fenton: Only when there isn't enough air in them.

      • (Frank's laughing at Joe's wet form.)
        Joe:You're the one who told me to roll.

      • Frank: That has to be the heart of wtiches' hollow.
        Joe: You kidding? It couldn't have a heart after what we've been through.

      • Joe: By the way. If Chet falls off the roof, just give him a sandwich. He won't need a splint.

      • Frank: We'll get the sleeping bags.
        Joe: Hey, don't I even get to pick a number?
        Frank: Don't worry. I've got a feeling Callie's screams scared every witch out of the hollow.
        (They laugh.)

      • Frank: Joe, think of a number between one and ten.
        Joe: Five.
        Frank: No, you lose. I'll take the first watch.
        Joe: Just for the record, what was the number?
        Frank: It doesn't matter. I just don't feel like sleeping,
        (Joe laughs.)

      • Joe: Really communing with nature.
        Chet: Justl ike a worm on a fishhook.
        Frank: That's an awfully direct way of putting it.
        Joe: But the phrase does have some truth in it.

      • Frank: I told you you could stay back in the cabin with Callie.
        Chet: I'm beginning to wish I had.

      • Frank: Come on Joe. The Sheriff knows his county better than we do.
        Sheriff: You know, that's the most sensible thing I've heard you two say since you came in here.

      • Frank: That is blood?
        Sheriff: Son, a game coat is for carrying game. Not cookies.

      • Sheriff: Joseph Hardy, your father would be ashamed to hear you jumping to a conclusion like that.
        Joe: Uh, I'm Joe. He's Frank.
        Sheriff: Look, I don't care if you're Sherlock Holmes.

      • Frank: You're holding up pretty good for a younger brother.
        Joe: It's your example I'm trying to live down to.
        (They laugh.)

      • Joe: The guy I was chasing tripped me.
        Frank: Did you say guy?
        Joe: I don't know. A guy, a thing. Could've been a girl for all I saw.
        Frank: Nah, it couldn't've been. You wouldn't mind so much falling for a girl.

      • Joe: Hurry up! I can't hold on much longer!

      • Chet: I-I knew this was a mistake. Here we are, in the middle of nowhere, a storm coming and no food.
        Joe: Chet, you closed the hamburger stand in Forestburgh.
        Chet: That was an hour ago.
        Frank: If I couldn't see where you put it, I wouldn't know where it went.

    • NOTES (0)

    • ALLUSIONS (0)