Number 6 walks around,and notices a chess game
being played with people.An old man asks if he
wants to be in the game.Number 6 agrees to it.
He is the queen's pawn.He persists in asking
her about escape.She says it's impossible,but
Number 6 disagrees.After the game,the old man
and him talk.Number 6 is rather surprised that
the old man had a plan to escape.He asks the
method and the old man says it's simple: you have
to distinguish between the blacks and the whites.
And so Number six,aided by The Rook,devise a
plan of escape,based on who are guards and who are
prisoners.The guards subconscious arrogance
and prisoners submissiveness are the key.But
events don't go without incident,as Number 2
is suspicious and tests the conspirators.
The queen is also programmed with a reaction
transmitter to follow Number 6.However,they
capture the transmitter and now have the
ingredients they need to make a radio.Number 6
contacts the Polotska,a boat in the sea,and
makes like his call is that of a downed airliner.
They then capture Number 2.However,when Number 6
boards the Polotska,he finds that The Rook turned
against him as Number 2 explains the plan had
a flaw: Number 6's air of authority made him
look like a guard.Number 6 fights,but all is in vain,as the white circular object intervenes.