Visionaries: Knights of the Magical Light

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(ended 1987)

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Episode Guide

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  • Season 1
    • The Age of Magic Begins (1)
      9/21/87
      8.1
      When the age of technology suddenly ends and the age of magic begins, the people of the planet Prysmos must adapt to their new circumstances.
    • The Dark Hand of Treachery (2)
      9/28/87
      8.4
      The Darkling Lords start capturing the other Visionaries one by one and stealing their power staffs. To combat Darkstorm's ambitions, the captured Visionaries join forces under Leoric's leadership and form the Spectral Knights.
    • Quest for the Dragon's Eye (3)
      10/5/87
      5.3
      During their recent conflicts, both the Spectral Knights and the Darkling Lords expended the magical power of their staffs. As payment for having them recharged, Merklynn sends them on a mission.
    • The Price of Freedom
      11/9/87
      5.3
      The Darkling Lords offer up the Spectral Knights as slaves to the rulers of a lost city in exchange for their loyalty.
    • Feryl Steps Out
      Feryl Steps Out
      Episode 5
      10/12/87
      8.7

      After a defeat in battle, Feryl begins to think that he's useless to the Spectral Knights, so he leaves the team. When Darkstorm fails to get Feryl to join the Darkling Lords, he sets a trap for Leoric using Feryl's absence. Now it's up to Feryl to rescue his old friend.

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    • Lion Hunt
      Lion Hunt
      Episode 6
      10/19/87
      8.8
      Darkstorm contacts a witch who grants him a magic potion that will trap Leoric in his lion form. Leoric is turned into a ferocious red lion. Then, Darkstorm convinces some local villagers that Leoric is an evil beast, and they decide to slay him.
    • The Overthrow of Merkylnn
      10/26/87
      8.6
      Darkstorm formulates a plan to get rid of Merklynn and steal his magic. It all turns out as planned and Darkstorm becomes an all-powerful sorcerer. However, he accidentally unleashes the Apocalypse, so they must go back to Merklynn as their last hope of saving the world.
    • The Power of the Wise
      11/2/87
      6.5
      While on a quest for Merklynn, Leoric confesses that he fears Darkstorm's magic power of decay the most. As Darkstorm learns about this the Darkling Lords spring a trap on the Spectral Knights. Darkstorm unleashes his power of decay, and turns Leoric into an old man. Their only hope lie on the Eternal Spring, the only way to reverse the power of decay.moreless
    • Horn of Unicorn, Claw of Dragon
      11/16/87
      7.2
      A plague falls over all Visionaries. So, Merklynn sends out the two Spectral Knights - Arzon and Witterquick - and the two Darkling Lords - Cindarr and Lexor - that are still standing to get the ingredients required to make the cure. Cindarr and Lexor embark to slay a unicorn for its horn, and Arzon and Wiiterquick set out to find a dragon's claw.moreless
    • The Trail of the Three Wizards
      11/23/87
      9.1
      Merklynn sends the Spectral Knights to capture the three wizards that escaped from the Wizard's Jail. They must do it before they can find the Lost Shrine.
    • Sorcery Squared
      Sorcery Squared
      Episode 11
      12/7/87
      7.2
      After a battle with the Darkling Lords, Cryotek is left accidentally with both his bear totem and Cravex's phylot totem. The dark magic of Cravex's totem makes Cryotek acting evil and causing mischief. The Spectral Knights and Darkling Lords must then form an alliance to save Cryotek and bring things back to normal (although the Darkling Lords have ulterior motives).moreless
    • Honor Among Thieves
      11/30/87
      7.2
      Merklynn gives the Crystal of Detection to the Spectral Knights, which works as an alarm warning them of the approach of any foe. Ectar is troubled about this reliance on magic to protect the city and his suspicions are confirmed when Reekon steals the Crystal. Now, the roles of detective and thief reverse, as Ectar decides to steal the Crystal back.moreless
    • Dawn of the Sun Imps
      12/14/87
      9.7
      In a battle, the Spectral Knights and Darkling Lords uncover the tomb of the Sun Imps. Merklynn orders them to bury the tomb, but it is accidentally opened and the Sun Imps are set loose, and soon cause havoc in both New Valerik and Darkstorm. It's now up to the Spectral Knights and Darkling Lords to re-capture the Sun Imps together.moreless
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Sunday
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