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Games as Therapy

Recently, I was reading through a thread in the GameSpot forums in which gamers were talking about the lack of respect they get when they talk about gaming to people who are not interested in the gaming world. This lack of respect got me thinking about other aspects of gaming besides the entertainment values that are often over looked, games as therapy. If the late Rodney Dangerfield might have been talking about video games, (often criticized as "toys" that are a waste of time or too violent) he would have said that they "can't get no respect."

Today, nationwide, researchers are studying gaming, and its potential for health benefits, from helping stroke and trauma patients regain their physical abilities to enhancing their lifestyle. There are games under development for role-playing for individuals diagnosed with alcohol abuse or dependence that allows them to use skills in a virtual setting that might help prevent real-time relapses. Today they are testing of games in rehabilitation programs for a wide range of problems brought on by stroke or accidents and for the strengthening muscles after sports injuries. Some hospitals already use Nintendo's game console, the Wii, for "Wii-hab" and "Wii-fit."

Respect, it seems, may be around the corner.

Video games are all over Walter Reed Army Medical Center. They're used for therapy or entertainment, and to encourage recovering soldiers to socialize. For soldiers who have just been hit with life-changing injuries, playing games helps them have the entertainment they enjoyed before they arrived at the military hospital; playing games again gives them back a sense of normality. If there's been a strain on the brain, it helps them recover quicker.

There are games being created that are focused on improving and maintaining the physical and mental health of the elderly. They use games that encourage the slow yet full range of motions, helping the elderly stay somewhat active, flexible, and mobile.

The Sarah Neuman Center for Healthcare and Rehabilitation in Mamaroneck, New York is using video games as a form of therapy, and has incorporated the Nintendo Wii into their senior programming. The Wii requires players to use physical gestures to control movement on a video screen. Now the nursing home residents have a chance to relive such activities of their youth as bowling, tennis, golf, and even boxing, receiving a small dose of exercise as well as an emotional boost.

The games improve balance and endurance, and it even helps with cognitive skills. They are considered to be a new tool that will give the opportunity for people who are disabled to participate in activities that involve motor skills and eye/hand coordination that would otherwise be virtually impossible for them to achieve. Video games used as therapy are a fun way to get patients more involved with recovery. It exercises the mind, helps with memory tasks, allows routine change, and exercise.

Since being introduced in various nursing home and senior centers, the use of interactive games as a form of therapy has grown in popularity. Elderly people have seized on the fun and easy-to-use consoles to enjoy life without the fears of aging, and spending their remaining years miserable and lonely. The idea of training the brain gives hope, many people are overly frightened of getting old, or even refuse to admit it. In the future, those with Alzheimer's disease may not have to take drugs to delay the symptoms if they keep up with the learning therapy gained from game therapy.

Even working class people who are gamers, use games as therapy to relieve stress and vent their frustrations. So are games just toys? I think not! Gaming is whole lot more.

Posted by WalkingP, 07/04/2008 8:13am  18 Comments
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A new release date for the long awaited thriller, Alan Wake?

Alan Wake is a game that I have long been looking forward to playing. It has been in the works for several years now but has had many rumored release dates that have all been just that, rumors and none of them have proved true. Remedy, the makers of Max Payne, and of this game, has remained vague about its release date and when asked has only responded with, "When it's done." I have been reading recently on the web where a September, 2008 release date for Europe has been set, and today while Amazon.com I found a pre-order for the game with a release date of October 1, 2008, which coincides with the European release date. Let's just cross our fingers and hope this just not another phathom release date.

Alan Wake is described as being a single player, third person game, in which you play as Alan Wake, a best-selling suspense novelist, who writes about the terror of others. His travels take him to the seemingly peaceful town of Bright Falls, Washington, where he plans to get away from the trauma of losing his fiancee. Instead of a quiet place of solitude, Alan Wake finds himself trapped in a nightmarish world of horrifying enemies. He then must explore this strange world filled with suspense by completing missions, solving unique puzzles and battling monsterous enemies. He will have a large and expansive world to explore, laden with suspense in this engaging story, with unique characters and revelations in order to escape his captivity.
Posted by WalkingP, 04/12/2008 1:42pm  20 Comments
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SCi/Eidos To Cut Over 200 Jobs, Company To Be Re-structured

On 29th February 2008 announced Eidos stated in a press release that, unforunately, they plan on cutting 25% of jobs at their headquarters shortly. Phil Rogers, Chief Executive of SCi Entertainment Group said, "The cost of delivering world-class games has increased significantly and we must provide appropriate levels of resource to maximize these opportunities...Our cornerstone franchises, such as Tomb Raider that has already sold 35 million units, have the potential to deliver significant profits and substantial returns on investment, which should not be diluted by more run-of-the-mill games."

The company's management resigned in early 2008 following the announcement that previously announced talks with another party for a buyout were not fulfilled. The company's new management has decided to cut its workforce to 800 people, a reduction of 25 percent (meaning over 200 jobs will be lost). In addition, SCi will cancel plans to publish 14 projects that it states "will not deliver the returns we require."

Hopefully, there won't a lack of updates for Tomb Raider: Underworld scheduled to be released in December 2008.

Posted by WalkingP, 03/21/2008 8:20pm  4 Comments
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Who will be the next Lady Lara Croft?

For years Eidos has used a flesh 'n' blood face to represent the Tomb Raider action/adventure franchise. Over the course of the many Tomb Raider releases, Eidos has hired several real life models to portray the iconic Lara Croft. There has also been two feature films starring Angelina Jolie added to the mix, making the epic Lara Croft even more popular than ever. Traditionally, the reign of the representatives has been short term, leaving to speculation who the next Lara Croft will be for the upcoming game Tomb Raider Underworld.

Here's a brief look at current and past official Eidos representatives:

Karima Adebibe (2006-present) hails from Bethnal Green, London and is a self confessed tomboy; of all of the Lara Crofts, she has probably been the most physically qualified. After being selected for the role, she went through a rigorous training program which included SAS survival, combat and semi automatic weapon firing and courses in world archaeology and etiquette in order to portray Lady Lara Croft. Karima is 5'8" tall, with brown hair and was born February 14, 1985.

The blond haired Dutch model Jill De Jong (2002-2004) is 6ft tall and measures 34-26-38, and was born February 2,1982 in Hoogeveen, Netherlands. She was considered the perfect incarnation of Lara Croft at first sight. According to a Core Design representative, "When Jill first entered the room we were all enamored with her personality and her looks". She was selected by Eidos for the next generation Tomb Raider game, The Angel of Darkness.

Lucy Clarkson (2000-2002) was born on July 6, 1982 in Rotherham, England. At 5'11" tall, brown hair, and measurements of 32dd-25-36, she was considered by many as being the most "curvy" Lara Croft. She was quoted as saying. "It's such a high profile job - and one of the few that lets you keep your boobs and bum."

From Holland, Dutch model Lara Weller (1999-2000) was born April 6, 1975. At 5'8" tall, dark brown hair and measurements of 34c-24-34, she made her first appearance as Lara Croft at the Electronic Entertainment Exhibition (E3) in Los Angeles representing the Tomb Raider game, The Last Revelation.

Nell McAndrew, (1998-1999) Promoted Tomb Raider 3: Adventures of Lara Croft and is still considered by many as the most successful and popular Lara Croft model. Born on November 6, 1975, with brown hair and vital statistics of 32d-25-36 was fired in 1999 after posing for the cover of Playboy Magazine.

Rhona Mitra (1997-199 was the first official real-life Lara Croft. She was born August 9, 1976 in London, England. In order to help portray Lara Croft, Rhona had her breasts enlarged from a size 34A to a 34dd. Her vital statistics are 34dd-24-35, brown hair, brown eyes, 5'8 in height. She took special media courses in order to show confidence when doing interviews with the press. Rhona was fired by Eidos Interactive, which shocked many Tomb Raider fans; since then, she has appeared in Playboy Magazine.

The Lara Croft figure in Underwrold will find a redesigned costume consisting of a dark brown halter top and black shorts that replaces the blue sleeveless top and khaki shorts seen in past games; also, her hair will no longer be braided, but worn in a ponytail. Will the current Lara Croft, Karima Adebibe continue to represent Eidos or will she be replaced by another? Only time will tell; for now we can only speculate.

Posted by WalkingP, 03/20/2008 8:36pm  5 Comments
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My Dogs Better Than Your Dog

Back in the 1960's, Kennel-Ration came out with a catchy commercial jingle about the ongoing competition over kid's having the best dog: "My dog's better than your dog; my dog's better than yours. My dog's better 'cause he eats Kennel-Ration; my dog's better than yours." As I remember, the jingle had several verses about their dog being better, bigger, and smarter.

It seems all too often, that this same competitive attitude carries on throughout life. How often have you heard people arguing over whose car, truck, or team is better than the other's? All too many times these same petty little arguments lead to the use of profanity or even violence. To me it doesn't make sense, it is after all, a matter of preferences and tastes. If I like the color blue and you like the color red, does it mean that blue is better than red? Or red is better than blue? See how silly it all is?

I see this same petty attitude displayed in the gaming world. How often do see where gamers are saying that their game rules and of course the other persons game deserves some crude term of profanity. I have to ask myself why? It's fine that their game rules. It's their opinion, it's what pleases them. The other person has the same right to their opinion too. But there really isn't any reason to take the matter any further than that, it is, after all, only a childish competition that will never accomplish a thing or prove anyone is right. It's only opinion, as this whole blog is only one gamers opinion.

Category: Opinion
Posted by WalkingP, 03/17/2008 9:26pm  2 Comments
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