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  <title>15 frustrating minutes at Gamespot Wide by julianozuca</title>
  <link>http://www.tv.com/users/julianozuca/profile.php?part=rss&amp;subj=15+frustrating+minutes+at+Gamespot+Wide+by+julianozuca&amp;tag=profile-julianozuca</link>
  <description>&lt;p&gt;Well, when Gamespot has liberated the Beta version of the new site I walked into it just to see how it would be. I thought it was beautiful, despite being a little bit confusing; but I understand the need for the changes and after all the confusion is just a matter of getting used to it. I've noticed that the column for the blog has been 'wided' a little (5 pixels as said in the 'preferences' screen) and I did another blog's header for the time the site would change.&lt;/p&gt;&lt;p&gt;But now that it's wide for sure things started to get really annoying. Starting with this blog's header thing: there's no use in fitting the image to the width of the column, since it stretches when you click in the 'see all posts' link. It will look fine in the profile screen, but it will not in the blog screen. Anyway I've tried in every way to change my header image, without being successful.&lt;/p&gt;&lt;p&gt;And there's much more. The 'tracked blogs' window is smaller (I dislike it, I would like to see more blogs at a glance), I can't download videos anymore (the window that expands there is empty), I've entered a link in my 'updates' screen to read a review, but in only led me to the text without the score and merits (I had to go to the 'summary' screen of the game, and then click 'reviews' to see the 'real' review) and the tags in my posts has disappeared. The only thing I can totally agree is the main banner of the user that now can be clearly seen without those 'profile' or 'contributions' buttons above it.&lt;/p&gt;&lt;p&gt;So, I'll quit posting my 'game of the month' article for some time until I can make the things work properly and look better.&lt;/p&gt;&lt;p&gt;Sorry for bothering, we'll see again anytime soon.&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/julianozuca/0-21528311376181872503031495024769</guid>
  <pubDate>Tue, 02 Sep 2008 06:03:05 PDT</pubDate>
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  <title>'Old-Is-Cool' Game Of the Month [Jul '08] by julianozuca</title>
  <link>http://www.tv.com/users/julianozuca/profile.php?part=rss&amp;subj=%27Old-Is-Cool%27+Game+Of+the+Month+%5BJul+%2708%5D+by+julianozuca&amp;tag=profile-julianozuca</link>
  <description>&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/banner.gif&quot;  border=&quot;0&quot; alt=&quot;Old-Is-Cool&quot; width=&quot;432&quot; height=&quot;41&quot; /&gt; &lt;/p&gt;&lt;p&gt;Back in the 'Old-Is-Cool' game of &lt;a href=&quot;http://www.gamespot.com/users/julianozuca/show_blog_entry.php?topic_id=m-100-25348393&quot;&gt;March&lt;/a&gt; I talked about Sunset Riders, the Old-West-Contra released by Konami for the SNES. Now I'll talk about a real Contra game that for some reason didn't become the official 3rd episode in the series (but it should): Operation C for the Game Boy.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Jul01.png&quot;  border=&quot;0&quot; alt=&quot;Operation C&quot; width=&quot;160&quot; height=&quot;144&quot; /&gt;. .&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Jul02.png&quot;  border=&quot;0&quot; alt=&quot;Operation C&quot; width=&quot;160&quot; height=&quot;144&quot; /&gt;&lt;/p&gt;&lt;p&gt;Operation C is a great game simply because it runs smooth.&lt;/p&gt;&lt;p&gt;I say that because there was a known problem on GB: the system couldn't handle big sprites very well. So the games that run faster have tiny, hard-to-see sprites (look at older games, like Super Mario Land or Batman); but games with big sprites run slower (look at one of my favorite GB games, &lt;a href=&quot;http://www.gamespot.com/users/julianozuca/show_blog_entry.php?topic_id=m-100-25168958&quot;&gt;Gargoyle's Quest&lt;/a&gt; or the first two games in the Teenage Mutant Ninja Turtles series).&lt;/p&gt;&lt;p&gt;Konami has realized that and started looking for balance in the sprites' size. The problem is perfectly solved in TMNT III (1993), but Operation C (1991) works pretty fine already.&lt;/p&gt;&lt;p&gt;The game itself is a little bit easier than other installments of the series especially because of the &quot;H&quot; Gun's advent, which bullets seek the enemies - you'll stay alive the much you can survive with this weapon in your hands. And fights with whole-screen-bosses are still there and kicking.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Jul03.png&quot;  border=&quot;0&quot; alt=&quot;Operation C&quot; width=&quot;160&quot; height=&quot;144&quot; /&gt;. .&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Jul04.png&quot;  border=&quot;0&quot; alt=&quot;Operation C&quot; width=&quot;160&quot; height=&quot;144&quot; /&gt;&lt;/p&gt;&lt;p&gt;Operation C is a game that remains a little bit obscure maybe because people can't associate its name to the Contra series. Some may say that it isn't even called Contra to be counted in; but it follows Super C for the NES, that is considered the 2nd episode. Aside that all that alien stuff we saw later in Contra III - Alien Wars for the SNES starts here. So I really don't get why this is not the 3rd episode in the series.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Jul05.png&quot;  border=&quot;0&quot; alt=&quot;Operation C&quot; width=&quot;160&quot; height=&quot;144&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;&lt;u&gt;&lt;font size=&quot;2&quot;&gt;GAME OF THE MONTH: OPERATION C (GAME BOY, 1991)&lt;/font&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/julianozuca/1-21528311376181872503031495024769</guid>
  <pubDate>Tue, 22 Jul 2008 09:44:26 PDT</pubDate>
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  <title>My Own Game Music by julianozuca</title>
  <link>http://www.tv.com/users/julianozuca/profile.php?part=rss&amp;subj=My+Own+Game+Music+by+julianozuca&amp;tag=profile-julianozuca</link>
  <description>&lt;p align=&quot;justify&quot;&gt;As a musician I was always influenced by game music. Mario, Zelda, Castlevania, Ninja Gaiden, Megaman, ActRaiser, and many other series made me learn a lot and I felt from the beginning that real music was there, not only beep-beep-beeps (the games used to sound this way at the time).&lt;/p&gt;&lt;p&gt;Now I'm working a little with soundtracks composition, and I started wandering 'why not to make some game music'. And I did a little piece in tribute to James Banana (Kinuyo Y. for real), who was the composer of the astounding first Castlevania's soundtrack, back in 1986. And I sent it to her at Japan. And she liked it! And she gave me some encouragement.&lt;/p&gt;&lt;p&gt;Maybe I'll try to get at job at Ubisoft since they just opened an office in Sao Paulo...&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/OzukaCover.png&quot;  border=&quot;0&quot; alt=&quot;Ozuka Single&quot; width=&quot;360&quot; height=&quot;360&quot; /&gt; &lt;/p&gt;&lt;p&gt;Listen to the pieces &lt;a href=&quot;http://www.myspace.com/ozukathemes&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/julianozuca/2-21528311376181872503031495024769</guid>
  <pubDate>Mon, 14 Jul 2008 06:58:44 PDT</pubDate>
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  <title>'Old-Is-Cool' Game Of the Month [Jun '08] by julianozuca</title>
  <link>http://www.tv.com/users/julianozuca/profile.php?part=rss&amp;subj=%27Old-Is-Cool%27+Game+Of+the+Month+%5BJun+%2708%5D+by+julianozuca&amp;tag=profile-julianozuca</link>
  <description>&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/banner.gif&quot;  border=&quot;0&quot; alt=&quot;Old-Is-Cool&quot; width=&quot;432&quot; height=&quot;41&quot; /&gt; &lt;/p&gt;&lt;p&gt;Licensed soundtracks are a common feature in the modern games and even Gamespot's annual &quot;Best of&quot; gives a technical prize for good selections. But 15 years ago it was really, really rare since the games couldn't handle voices' recordings very well.&lt;/p&gt;&lt;p&gt;Because of this I've picked on a game for this month that was the first one I've played with a licensed soundtrack on it; and it did really well avoiding the technical problems at that time.&lt;/p&gt;&lt;p&gt;It was Rock 'N Roll Racing, for the SNES.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Jun01.png&quot;  border=&quot;0&quot; alt=&quot;Rock 'N Roll Racing&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Jun02.png&quot;  border=&quot;0&quot; alt=&quot;Rock 'N Roll Racing&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p&gt;The game sends you into an interplanetary racing competition where you must not only run fast but also destroy your enemies with missiles, mines or even by hammering them against the circuits' borders. The environments get harsher as you move from planet to planet in each season, but you'll be able to buy tougher cars with tougher equipment as you advance.&lt;/p&gt;&lt;p&gt;Interplay (a former PC game producer) has developed RRR based upon theirs 2-year-older RPM Racing (a terrible game IMO) by using its biased camera angle, and it brought a good amount of personality to it; and is funny to see some traces left by that old experience they had in PC games, as the secret playable character Olaf (from the old-school PC's The Lost Vikings) or in the use of a screensaver in the game - never saw it before in consoles.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Jun03.png&quot;  border=&quot;0&quot; alt=&quot;Rock 'N Roll Racing&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Jun04.png&quot;  border=&quot;0&quot; alt=&quot;Rock 'N Roll Racing&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p&gt;But talking about the most important thing here - the soundtrack - I can say it's amazing. The selection is short, but well made: Paranoid (Black Sabbath) Bad to the Bone (George Thorogood), Born to be Wild (Steppenwolf), the astounding Highway Star (Deep Purple) and another 70's I can't remember the name now (sorry).&lt;/p&gt;&lt;p&gt;It's interesting that the solution found was to make instrumental versions of the songs (but with guitars and drums really sounding as they should) and to fulfill the void with the excellent voice of Larry, the speaker.&lt;/p&gt;&lt;p&gt;In the end the entire thing works pretty fine and the game is a must-play for rock 'n roll fans and for those who like to see explosions in the screen.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Jun05.png&quot;  border=&quot;0&quot; alt=&quot;Rock 'N Roll Racing&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;&lt;u&gt;&lt;font size=&quot;2&quot;&gt;GAME OF THE MONTH: ROCK 'N ROLL RACING (SNES, 1993)&lt;/font&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/julianozuca/3-21528311376181872503031495024769</guid>
  <pubDate>Wed, 25 Jun 2008 06:03:54 PDT</pubDate>
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  <title>Akane Tendo Trophy for Frustrating Games! by julianozuca</title>
  <link>http://www.tv.com/users/julianozuca/profile.php?part=rss&amp;subj=Akane+Tendo+Trophy+for+Frustrating+Games%21+by+julianozuca&amp;tag=profile-julianozuca</link>
  <description>&lt;p align=&quot;center&quot;&gt; &lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/AkaneT.gif&quot;  border=&quot;0&quot; alt=&quot;Akane Tendo Trophy&quot; width=&quot;424&quot; height=&quot;264&quot; /&gt;&lt;/p&gt;&lt;p&gt;The DS is the first handheld gaming system I own (I used to play my Game Boy games in the SNES with the SGB adapter), and after a tough time climbing Mt. Coronet in Pokemon Pearl I started to think about the irresponsibility of making frustrating games to a portable system, since it's a lot easier to throw the entire thing through the window in a moment of fury.&lt;/p&gt;&lt;p&gt;After that I decided to post a new &lt;a href=&quot;http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25846446&quot;&gt;topic&lt;/a&gt; in the DS's forums page asking people if they ever wanted to smash theirs DSs in the wall as I wanted to. And it was surprising to see how much people managed not only to get really angry, but also to bust theirs DSs for real!&lt;/p&gt;&lt;p&gt;To pay a tribute to those who lost many buckets because of these unbearably frustrating games here goes the Top-10 list of the most dangerous games for you to put in your DS's top slot.&lt;/p&gt;&lt;p&gt;Akane Tendo Trophy!&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;10th~7th: Super Mario 64 DS, Sonic Rush, Metroid Prime: Hunters, Mario Kart DS&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/Trophy10th-7th.gif&quot;  border=&quot;0&quot; alt=&quot;10th-7th&quot; width=&quot;432&quot; height=&quot;42&quot; /&gt;&lt;br /&gt;&lt;em&gt;Votes (out of almost 200): 3% each&lt;/em&gt;&lt;/p&gt;&lt;p&gt;OK, here we start with a common complain when talking about online games (Mario Kart and Metroid can go Wi-Fi): cheating. But I'll put this in the gamers, not games account.&lt;/p&gt;&lt;p&gt;Aside that, people get crazy when they get &quot;a generous amount of red shells coupled with 1-2 blue shells and then fall on the flippers and get electrified&quot; in MKDS as &lt;a href=&quot;http://www.gamespot.com/users/Georgemen&quot;&gt;Georgemen&lt;/a&gt; have said well; or &quot;having to beat the boss, other hunters and then some retarded guardian things in a pointless time limit&quot; in MPH (&lt;a href=&quot;http://www.gamespot.com/users/killking&quot;&gt;killking&lt;/a&gt; quoted). Luckily I've got only the free demo version of the game...&lt;/p&gt;&lt;p&gt;Add to that the well-hidden Chaos Emeralds in Sonic Rush and the tiny cloudy platforms in SM64 and you'll get a good start in your way through the patience path. But I must aware you that just here in these last 4 positions we already got 3 busted DSs! Including one that got broken just like a chocolate bar...&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;6th: Advance Wars: Dual Strike&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/Trophy6th.gif&quot;  border=&quot;0&quot; alt=&quot;6th&quot; width=&quot;216&quot; height=&quot;42&quot; /&gt;&lt;br /&gt;&lt;em&gt;Votes: 3.6%&lt;/em&gt;&lt;/p&gt;&lt;p&gt;This AW is one of my favorite games in the DS; but I must agree it can be quite annoying sometimes.&lt;/p&gt;&lt;p&gt;People talk about the disproportional strength of the enemy's troops, especially in the later levels. As for me, I can say I've had a REALLY annoying time trying to beat the Combat Mode in that &quot;brutal&quot; level. I did it, but I'll never do it again.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;5th: Pokemon Diamond/Pearl&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/Trophy5th.gif&quot;  border=&quot;0&quot; alt=&quot;5th&quot; width=&quot;216&quot; height=&quot;42&quot; /&gt;&lt;br /&gt;&lt;em&gt;Votes: 4%&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Pearl is the most frustrating game in my DS collection. I can't stand seeing a pokemon missing four tackles in a row (since tackle has an accuracy of 95%), or &quot;getting confused and hitting itself 5 times in a row&quot; as &lt;a href=&quot;http://www.gamespot.com/users/dark_hero_riku&quot;&gt;dark_hero_riku&lt;/a&gt; have said. And someone knows someone that has busted TWO Lites playing Diamond. I do believe him.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;4th: Contra 4&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/Trophy4th.gif&quot;  border=&quot;0&quot; alt=&quot;4th&quot; width=&quot;216&quot; height=&quot;42&quot; /&gt;&lt;br /&gt;&lt;em&gt;Votes: 6.66% (the number of the beast? Nooooo...)&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.gamespot.com/users/Arclight_Blue&quot;&gt;Arclight_Blue&lt;/a&gt; wrote: &quot;that game crushed my soul&quot;. This is Contra.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;3rd: Elite Beat Agents&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/Trophy3rd.gif&quot;  border=&quot;0&quot; alt=&quot;3rd&quot; width=&quot;432&quot; height=&quot;42&quot; /&gt;&lt;br /&gt;&lt;em&gt;Votes: 7.2%&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Now we're getting hot! The 3rd place stamp goes for... The Rolling Stones! Jumpin' Jack Flash is a gas that managed to drive a player to his flashpoint and one DS ended... Bitten! How appropriate!&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;2nd: Trauma Center: Under the Knife&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/Trophy2nd.gif&quot;  border=&quot;0&quot; alt=&quot;2nd&quot; width=&quot;432&quot; height=&quot;42&quot; /&gt;&lt;br /&gt;&lt;em&gt;Votes: 8.2%&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Trauma Center is the name of the place to where people go after playing this game. Just keep an eye on your electrocardiogram and you'll be fine.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;1st: Final Fantasy III&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/Trophy1st.gif&quot;  border=&quot;0&quot; alt=&quot;1st&quot; width=&quot;432&quot; height=&quot;42&quot; /&gt;&lt;br /&gt;&lt;em&gt;Votes: 11.8%&lt;/em&gt;&lt;/p&gt;&lt;p&gt;A tough boss wiped your entire party out with a final smash? You've walked half an hour and died without finding a save point? Tired of raising levels for hours and still being defeated? You're not alone in the world!&lt;/p&gt;&lt;p&gt;We all know this is how FF works. Why there are so much people who own the card? And why there are even more people (including me) INTENDING to buy the game? SE means &quot;Sadistic Exchanges&quot;.&lt;/p&gt;&lt;p&gt;P.S.: Someone got hurt after being hit by the DS &lt;a href=&quot;http://www.gamespot.com/users/hobobski&quot;&gt;hobobski&lt;/a&gt; chucked. He lost his &quot;carefully cared&quot; DS and a little-less-important friend!&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;strong&gt;Dubious Honor&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/TrophyDubHon.gif&quot;  border=&quot;0&quot; alt=&quot;Dubious Honor&quot; width=&quot;432&quot; height=&quot;42&quot; /&gt;&lt;/p&gt;&lt;p&gt;There are some games that couldn't make it to the Top-10 but are still worth of a mention, since they made DSs suffer all around the world. Here are some of them:&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Castlevania: Dawn of Sorrow&lt;/strong&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamespot.com/users/L00pey&quot;&gt;L00pey&lt;/a&gt; had a tough time drawing those seals (I like them, I must say), and in the end a stylus went THROUGH a touch screen. But we can say Nintendo dislikes this part of the game too, since they gave another DS in exchange for the dented one.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Mario Hoops: 3 on 3&lt;/strong&gt;&lt;br /&gt;This one has made &lt;a href=&quot;http://www.gamespot.com/users/goalring27&quot;&gt;goalring27&lt;/a&gt; not only stab the touch screen but also BITE the DS! How does it taste?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Megaman ZX&lt;/strong&gt;&lt;br /&gt;It seems like the &quot;Survival Road&quot; doesn't have this name for nothing. &lt;a href=&quot;http://www.gamespot.com/users/darkspineslayer&quot;&gt;darkspineslayer&lt;/a&gt; got a broken button because of this.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;New Super Mario Bros.&lt;/strong&gt;&lt;br /&gt;This is an interesting case where a DS was broken not because of a burst of anger. The problem here is CHRONIC frustration. A hinge is now cracking because the player has shaken &quot;violently&quot; the DS every time he died in World 8. For those who think Mario games are kiddy, you got to try ANY World 8 in any Mario game...&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Picross DS&lt;/strong&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamespot.com/users/hazbazz&quot;&gt;hazbazz&lt;/a&gt; has slammed a DS to the floor. But anyone can do that when a game freezes.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pokemon Ranger&lt;/strong&gt;&lt;br /&gt;Someone hurled an old DS to the wall and can't even say why. Better ask Creatures.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Star Fox Command&lt;/strong&gt;&lt;br /&gt;Last but not least here is a game that really made a DS fly against a wall. And it survived! Long life to the Phat!&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;Last word: other 47 games shared 44% of the votes. Players can never complain about some lack of hard games for the DS...&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/julianozuca/4-21528311376181872503031495024769</guid>
  <pubDate>Tue, 03 Jun 2008 07:25:12 PDT</pubDate>
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  <title>'Old-Is-Cool' Game Of The Month [May '08] by julianozuca</title>
  <link>http://www.tv.com/users/julianozuca/profile.php?part=rss&amp;subj=%27Old-Is-Cool%27+Game+Of+The+Month+%5BMay+%2708%5D+by+julianozuca&amp;tag=profile-julianozuca</link>
  <description>&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/banner.gif&quot;  border=&quot;0&quot; alt=&quot;Old-Is-Cool&quot; width=&quot;432&quot; height=&quot;41&quot; /&gt; &lt;/p&gt;&lt;p&gt;Back in 1989 some American politicians did believe that Tetris was a weapon launched by the Russians to brainwash western minds and win the Cold War. We don't need to go that far, but we can say Mr. Alexey Pajitnov (or Pazhitnov, as it's written in some games' credits) really started a small revolution in gamers' heads.&lt;/p&gt;&lt;p&gt;Anyway the gaming market has quickly assimilated that &quot;redvolution&quot; and pretty soon dozens of clones (or derivative games, to say the least) were popping up in the shelves. And I'm afraid to say that my game of the month is among them.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08May01.png&quot;  border=&quot;0&quot; alt=&quot;Hatris&quot; width=&quot;256&quot; height=&quot;240&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08May02.png&quot;  border=&quot;0&quot; alt=&quot;Hatris&quot; width=&quot;256&quot; height=&quot;240&quot; /&gt;&lt;/p&gt;&lt;p&gt;In Hatris (for the NES) you work in a hattery owned by two brothers (I believe they are the-already-mentioned Alexey and Vladimir Pokhilko, the programmers), and you must simply heap up hats of the same type in groups of five to make them disappear. The hats fall in pairs from above and grow in variety until the number of six (crowns, top hats, pointy hats and others) as you advance through the shops.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08May03.png&quot;  border=&quot;0&quot; alt=&quot;Hatris&quot; width=&quot;256&quot; height=&quot;240&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08May04.png&quot;  border=&quot;0&quot; alt=&quot;Hatris&quot; width=&quot;256&quot; height=&quot;240&quot; /&gt;&lt;/p&gt;&lt;p&gt;All right, I know this is just another game in the huge Tetris' spawn. But IMO there's a feature that keeps it from being ordinary: the brothers can enter the screen to help.&lt;/p&gt;&lt;p&gt;As you earn money and make hats disappear you can get some little-head-icons that worth a call for help of the respective brother. One of them (which icon is easier to get) can switch places of two columns; the other can throw some hats away. This feature brings some long-term strategy to the game and makes it funnier, since you can even sell the heads for more money at the risk of finding yourself helpless later.&lt;/p&gt;&lt;p&gt;Furthermore seeing the heads of Dracula, Chaplin and Lincoln with different hats is funny too, I can't deny.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08May05.png&quot;  border=&quot;0&quot; alt=&quot;Hatris&quot; width=&quot;256&quot; height=&quot;240&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;&lt;u&gt;&lt;font size=&quot;2&quot;&gt;GAME OF THE MONTH: HATRIS (NES, 1991)&lt;/font&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/julianozuca/5-21528311376181872503031495024769</guid>
  <pubDate>Wed, 14 May 2008 08:26:56 PDT</pubDate>
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  <title>Gamers can't rely on their skills only. They also need some luck. by julianozuca</title>
  <link>http://www.tv.com/users/julianozuca/profile.php?part=rss&amp;subj=Gamers+can%27t+rely+on+their+skills+only.+They+also+need+some+luck.+by+julianozuca&amp;tag=profile-julianozuca</link>
  <description>&lt;p align=&quot;center&quot;&gt;&lt;br&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/Minesweeper.png&quot;  border=&quot;0&quot; alt=&quot;Minesweeper&quot; /&gt;&lt;br /&gt;A picture is worth a thousand words.&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/julianozuca/6-21528311376181872503031495024769</guid>
  <pubDate>Tue, 22 Apr 2008 06:37:54 PDT</pubDate>
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  <title>'Old-Is-Cool' Game Of The Month [Apr '08] by julianozuca</title>
  <link>http://www.tv.com/users/julianozuca/profile.php?part=rss&amp;subj=%27Old-Is-Cool%27+Game+Of+The+Month+%5BApr+%2708%5D+by+julianozuca&amp;tag=profile-julianozuca</link>
  <description>&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/banner.gif&quot;  border=&quot;0&quot; alt=&quot;Old-Is-Cool&quot; width=&quot;432&quot; height=&quot;41&quot; /&gt; &lt;/p&gt;&lt;p&gt;In &lt;a href=&quot;http://www.gamespot.com/users/julianozuca/show_blog_entry.php?topic_id=m-100-25279879&quot;&gt;January&lt;/a&gt; I talked about a Game Boy game that has used the technology in the Super Game Boy adapter for the SNES to provide exclusive content. Now I'll talk about the first game to do that, in fact developed to show the world the new possibilities: Donkey Kong.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Apr01.png&quot;  border=&quot;0&quot; alt=&quot;Donkey Kong&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Apr02.png&quot;  border=&quot;0&quot; alt=&quot;Donkey Kong&quot; /&gt;&lt;/p&gt;&lt;p&gt;Donkey Kong was released in 1994 and snapshots of the game (specially the title screen) have spread around the world because it was the first time we're seeing a GB game in colors. But the gossip has grown cold soon, and never more I'd heard anything about it.&lt;/p&gt;&lt;p&gt;What gamers that HAVEN'T played it at the time don't know is that the game had opened paths for all other Mario's games that were released after it. Mario's handstand in Super Mario 64 is great? It's already in DK. Wire spinning in Mario vs. Donkey Kong is cool? It's already there too. Even the shrinking mushroom in New Super Mario Bros. for the DS is there!&lt;/p&gt;&lt;p&gt;But I must confess: I didn't give it a chance at the time either...&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Apr03.png&quot;  border=&quot;0&quot; alt=&quot;Donkey Kong&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Apr04.png&quot;  border=&quot;0&quot; alt=&quot;Donkey Kong&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p&gt;In my opinion the game didn't get the attention it deserved because it was released BEFORE the revolutionary Donkey Kong Country. At the time nobody was interested in Donkey Kong anymore; it was in the same drawer that Pac Man was, for example - just a good memory. When DK Country have been released the Bob-Omb had exploded, but it was too late for the poor GB's DK. What a shame...&lt;/p&gt;&lt;p&gt;(More info in my review of the game &lt;a href=&quot;http://www.gamespot.com/gameboy/puzzle/donkeykong/player_review.html?id=565294&quot;&gt;here&lt;/a&gt;.)&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Apr05.png&quot;  border=&quot;0&quot; alt=&quot;Donkey Kong&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;strong&gt;GAME OF THE MONTH: DONKEY KONG (SUPER GAME BOY, 1994)&lt;/strong&gt;&lt;/font&gt;&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/julianozuca/7-21528311376181872503031495024769</guid>
  <pubDate>Wed, 09 Apr 2008 06:07:51 PDT</pubDate>
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  <title>'Old-Is-Cool' Game Of The Month [Mar '08] by julianozuca</title>
  <link>http://www.tv.com/users/julianozuca/profile.php?part=rss&amp;subj=%27Old-Is-Cool%27+Game+Of+The+Month+%5BMar+%2708%5D+by+julianozuca&amp;tag=profile-julianozuca</link>
  <description>&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/banner.gif&quot;  border=&quot;0&quot; alt=&quot;Old-Is-Cool&quot; width=&quot;432&quot; height=&quot;41&quot; /&gt; &lt;/p&gt;&lt;p&gt;First of all I must say I'm glad to see that after so many years people are pulling the hair out of the head again playing Contra, since it's among my favorite series. That said I would like to pay my tribute to Konami by remembering theirs Old-West-Contra, Sunset Riders.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Mar02.png&quot;  border=&quot;0&quot; alt=&quot;Sunset Riders&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Mar03.png&quot;  border=&quot;0&quot; alt=&quot;Sunset Riders&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p&gt;I believe Sunset Riders was first released in the Arcades, but I only remember seeing the beautiful snapshots of the game in magazines by the time of the SNES release. As I've already said the game is an Old-West shoot-em up that was based not in filling the screen with enemies, but in taking your lives with little trapping situations during the levels to weaken you before the tough bosses battles.&lt;/p&gt;&lt;p&gt;You can choose between four characters with different guns, and you can improve the strength of those guns a little with power-ups. The characters (including the bosses) are charismatic, and the game becomes really great when you're playing with a friend in a cooperative/competitive mode - you'll help each other killing the enemies, but only the one who kills the boss will get the &quot;dead or alive&quot; reward. The environment design is great, and you'll even ride horses in some stages and shoot in a first-person view to win bonuses in others.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Mar04.png&quot;  border=&quot;0&quot; alt=&quot;Sunset Riders&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Mar05.png&quot;  border=&quot;0&quot; alt=&quot;Sunset Riders&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p&gt;Sunset Riders is a game with its own personality (the voice acting alone makes a &quot;worth-to-play&quot;) and is one of the many plain-fun games presented by Konami.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Mar01.png&quot;  border=&quot;0&quot; alt=&quot;Sunset Riders&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;&lt;font size=&quot;2&quot;&gt;GAME OF THE MONTH: SUNSET RIDERS (SNES, 1993)&lt;/font&gt;&lt;/strong&gt;&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/julianozuca/8-21528311376181872503031495024769</guid>
  <pubDate>Thu, 13 Mar 2008 05:27:31 PDT</pubDate>
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  <title>'Old-Is-Cool' Game Of The Month [Feb '08] by julianozuca</title>
  <link>http://www.tv.com/users/julianozuca/profile.php?part=rss&amp;subj=%27Old-Is-Cool%27+Game+Of+The+Month+%5BFeb+%2708%5D+by+julianozuca&amp;tag=profile-julianozuca</link>
  <description>&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/banner.gif&quot;  border=&quot;0&quot; alt=&quot;Old-Is-Cool&quot; width=&quot;432&quot; height=&quot;41&quot; /&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;We all know that movies turned into games are most of the time just piece of crap. If you dare to make a list of these poor-bad-terrible-abysmal games you may never see the sunlight again. That's why I want to give credit to another underappreciated game that managed not only to be a good movie-based game but also a good Batman game: Batman, for the NES.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Feb02.png&quot;  border=&quot;0&quot; alt=&quot;Batman&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Feb03.png&quot;  border=&quot;0&quot; alt=&quot;Batman&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p&gt;In theory the game is based upon the first movie directed by Tim Burton, but in fact it has not much to do with the screenplay; and maybe that's the secret behind the success of this adaptation. Sunsoft has brought to the NES's players a very personal perspective of the character: shady-though-detailed environments, superb original soundtrack and precise controls working near perfection, besides brand new tough bosses. And the high difficult level in the game doesn't make you want to throw the joystick in the wall, because if you die it's your own fault - not controls' fault.&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Feb04.png&quot;  border=&quot;0&quot; alt=&quot;Batman&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Feb05.png&quot;  border=&quot;0&quot; alt=&quot;Batman&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p&gt;Unfortunately the game remains kinda obscure just because it's movie-related. But I would seriously recommend you a try, especially if you're looking for some terrific platform action.&lt;/p&gt;&lt;p&gt;(You can read a little more about it in my review of the game &lt;a href=&quot;http://www.gamespot.com/nes/action/batman/player_review.html?id=540628&quot;&gt;here&lt;/a&gt;.)&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;img  src=&quot;http://julianozuca.sites.uol.com.br/Spot/08Feb01.png&quot;  border=&quot;0&quot; alt=&quot;Batman&quot; width=&quot;256&quot; height=&quot;224&quot; /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;&lt;font size=&quot;2&quot;&gt;GAME OF THE MONTH: BATMAN (NES, 1989)&lt;/font&gt;&lt;/strong&gt;&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/julianozuca/9-21528311376181872503031495024769</guid>
  <pubDate>Mon, 11 Feb 2008 04:21:42 PST</pubDate>
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