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	<title>Kanedajjj5757's profile on TV.com</title>
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	<link>http://http://www.tv.com/users/kanedajjj5757/</link>
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  <title>I am Jon_Rivera of GiantBomb.com by kanedajjj5757</title>
  <link>http://www.tv.com/users/kanedajjj5757/profile.php?part=rss&amp;subj=I+am+Jon_Rivera+of+GiantBomb.com+by+kanedajjj5757&amp;tag=profile-kanedajjj5757</link>
  <description>&lt;p&gt;To GiantBomb.com's submissions screening department:&lt;/p&gt;&lt;p&gt;Let me start with a piece I called the Starfox 2 review:&lt;/p&gt;&lt;p&gt;Following the advent of the Super FX chip, new and amazing were stirring within the confines of the Nintendo Company. At a time where the 16-Bit era was seeing the end of its life and newer technologies were on the verge of exposition, there was one last effort made by those of the Super FX Team. Its last project would be a game that would never see the light of day as a finished release title. It would use technology that would soon be phased out by modern machines. That project was Starfox 2.&lt;br /&gt;&lt;br /&gt;Starfox 2 is an extension of the original Starfox story, making it a true sequel. In it, Andorf (the Japanese name for Andross) survives the destruction of the core brain on Venom and secludes himself for enough time to rebuild his armies, and a new fortress that stands alone in the Lylat System's void. It is up to the now official Starfox Team to vanquish Andorf once and for all, and bring peace to the Lylat System once again. Two new members have been added to your team to help fight Anorf: Miya and Fey. With them and two new types of planes, it is up to you to liberate known space.&lt;br /&gt;&lt;br /&gt;[The whole review is broken up into three parts; one part devoted to one of the three known betas of the game]&lt;br /&gt;&lt;br /&gt;[Beta 1] Multiplayer Beta:&lt;br /&gt;This is the first official beta to Starfox 2. It introduces new and fresh ideas that differed a great deal from the first game. Though the menus aren't all that intuitive and it is by no means a finished looking game, it has a nice selection of levels, and characters/event situations. The main premise of the beta is to push two new game play concepts: 360-degree flight with nonlinear play and head to head multiplayer combat. It features three different aircraft including the Arwing. There's a light fighter plane, as well as a heavy bomber. The light fighter has lower shield power, but is faster and is the least maneuverable because of its speed. The heavy bomber is slower but handles better than the light fighter. The Arwing happens to have the best of both worlds. Rather than using Nova Bombs, your ship fires homing missiles that hit on target if you give the aiming reticle enough time lock on to the target. All three types of ships can transform into robotic mech walkers with the same attack capabilities of the ships. However, the controls for the mech walker mode are completely broken and the mechs move too slowly. The beta features two training modes: one that in text tells you how to play, and another where you can just fly and practice moving around. The flight mode features new sub screens that weren't present in the first Starfox game. A compass to complement the 360-degree flight mode makes navigation much easier, and the new shield read out features a series of green spheres that make it easier to discern your ship's condition better than a bar like readout that only shows that you are either alive or dead. There is also a mapped out green grid that shows your position within the mission area. Though the single player levels are meant for one to play, there is still another Arwing next to you when you start a level. You can even control it with the second controller, but there is only on view screen that is intended for player 1. In multiplayer mode you can choose your character with his/her ship including Andorf himself. The multiplayer is fun and easy to get used to, as all the characters, ship types, and level environments are well balanced. The previously stated sub screen features are in the multiplayer mode for both players and the screen layout is much better made than the screens in Stunt Race FX. The only low point of the beta is that there is a constant flicker on screen due to the extensive graphics and features push the SNES hardware to the utmost maximum. Also, if certain circumstances commit, the game will either freeze or reset by itself. Aside from that the beta is a very enjoyable experience and an interesting peek into the beginnings of Starfox 64.&lt;br /&gt;&lt;br /&gt;[Beta 2] Campaign Beta:&lt;br /&gt;For the second beta of the game, all the focus was put on making a revolutionary single player experience. This was done by fundamentally changing how levels would be taken on. Rather than choosing a preset path and going from one level to the next, the map of the Lylat System was made with no linear preset paths. Also, a strategic game mechanic was added to the game further radically changing it. On the &quot;strategic&quot; screen, you have to direct your party (of to fighters you choose earlier) around the map in search of enemy to attack and planets to liberate. Whether you are fighting in a &quot;level&quot;/mission area or directing your team on the strategy map, the clock is ticking and every action you take happens in real time. A feature that heightens the experience and makes the situation direr, the planet Corneria (your home planet, and the Lylat equivalent of Earth) has a damage percentage meter. It starts out at zero, and as it takes hits from missiles or Andorf's forces, it grows higher. If it reaches 100%, Corneria has been either destroyed or conquered by Adorf and the game is over for you. In this beta, you cannot use missiles; they go back to using the Nova Bombs. Also, the lack of control and speed of the mach walker mode is fixed so that it is actually worthwhile and fun to play in that mode. The constant flicker has been fixed as well, but the random glitches that freeze the game and/or reset the game have not and the bug kicks in too frequently to truly enjoy the game. The fact that it isn't import friendly and is completely in Japanese does not help whatsoever.&lt;br /&gt;&lt;br /&gt;[Beta 3] Final Build:&lt;br /&gt;This is the last beta to Starfox 2. This is the fully polished product and is import friendly; it is fully and properly translated in American English. The last few critical bugs are completely fixed, and the best features and mechanics from both the first and second betas are assimilated in this fully playable game. Additions in this beta include a defense satellite in on the strategic screen to help defend Cornerian space, the General Pepper coins that full heal health, the Starwolf team, and the cut scenes to fill the gaps for the various events that can occur in game. I dare say the game is more enjoyable and fun to play than Starfox 64 and the later Starfox games. It is that fun and functional, and it is a technological milestone in console gaming history. Absolutely no one should go without playing this game and its three betas if they are able... &lt;/p&gt;&lt;p&gt;I am kanedajjj5757 of Gamespot, also known as Jon_Rivera of GiantBomb.com. I uploaded my review on Starfox 2 as an overview for the page of the same name on your site. I promise you it is my own work. Trust me, I am one of only a few people in the world who own the actual beta carts for the three Starfox 2 test betas. All the video coverage on this game (with the exception of Konxumer's fantastic video review) was of my doing. I gave Starfox 2 a 10/10 saying that absolutely no one should go without playing it. Since it is my own work, I am not at fault for plagerism and therefor, my piece should go on your site. If I can, I'll delete my gamespot version of the review/piece in order to serve the higher purpose. If I cannot then oh well.&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/kanedajjj5757/0-21660850513020690477088495452418</guid>
  <pubDate>Fri, 05 Sep 2008 12:48:46 PDT</pubDate>
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  <title>I am Jon_Rivera of GiantBomb.com by kanedajjj5757</title>
  <link>http://www.tv.com/users/kanedajjj5757/profile.php?part=rss&amp;subj=I+am+Jon_Rivera+of+GiantBomb.com+by+kanedajjj5757&amp;tag=profile-kanedajjj5757</link>
  <description>&lt;p&gt;To GiantBomb.com's submissions screening department:&lt;/p&gt;&lt;p&gt;Let me start with a piece I called the Starfox 2 review:&lt;/p&gt;&lt;p&gt;Following the advent of the Super FX chip, new and amazing were stirring within the confines of the Nintendo Company. At a time where the 16-Bit era was seeing the end of its life and newer technologies were on the verge of exposition, there was one last effort made by those of the Super FX Team. Its last project would be a game that would never see the light of day as a finished release title. It would use technology that would soon be phased out by modern machines. That project was Starfox 2.&lt;br /&gt;&lt;br /&gt;Starfox 2 is an extension of the original Starfox story, making it a true sequel. In it, Andorf (the Japanese name for Andross) survives the destruction of the core brain on Venom and secludes himself for enough time to rebuild his armies, and a new fortress that stands alone in the Lylat System's void. It is up to the now official Starfox Team to vanquish Andorf once and for all, and bring peace to the Lylat System once again. Two new members have been added to your team to help fight Anorf: Miya and Fey. With them and two new types of planes, it is up to you to liberate known space.&lt;br /&gt;&lt;br /&gt;[The whole review is broken up into three parts; one part devoted to one of the three known betas of the game]&lt;br /&gt;&lt;br /&gt;[Beta 1] Multiplayer Beta:&lt;br /&gt;This is the first official beta to Starfox 2. It introduces new and fresh ideas that differed a great deal from the first game. Though the menus aren't all that intuitive and it is by no means a finished looking game, it has a nice selection of levels, and characters/event situations. The main premise of the beta is to push two new game play concepts: 360-degree flight with nonlinear play and head to head multiplayer combat. It features three different aircraft including the Arwing. There's a light fighter plane, as well as a heavy bomber. The light fighter has lower shield power, but is faster and is the least maneuverable because of its speed. The heavy bomber is slower but handles better than the light fighter. The Arwing happens to have the best of both worlds. Rather than using Nova Bombs, your ship fires homing missiles that hit on target if you give the aiming reticle enough time lock on to the target. All three types of ships can transform into robotic mech walkers with the same attack capabilities of the ships. However, the controls for the mech walker mode are completely broken and the mechs move too slowly. The beta features two training modes: one that in text tells you how to play, and another where you can just fly and practice moving around. The flight mode features new sub screens that weren't present in the first Starfox game. A compass to complement the 360-degree flight mode makes navigation much easier, and the new shield read out features a series of green spheres that make it easier to discern your ship's condition better than a bar like readout that only shows that you are either alive or dead. There is also a mapped out green grid that shows your position within the mission area. Though the single player levels are meant for one to play, there is still another Arwing next to you when you start a level. You can even control it with the second controller, but there is only on view screen that is intended for player 1. In multiplayer mode you can choose your character with his/her ship including Andorf himself. The multiplayer is fun and easy to get used to, as all the characters, ship types, and level environments are well balanced. The previously stated sub screen features are in the multiplayer mode for both players and the screen layout is much better made than the screens in Stunt Race FX. The only low point of the beta is that there is a constant flicker on screen due to the extensive graphics and features push the SNES hardware to the utmost maximum. Also, if certain circumstances commit, the game will either freeze or reset by itself. Aside from that the beta is a very enjoyable experience and an interesting peek into the beginnings of Starfox 64.&lt;br /&gt;&lt;br /&gt;[Beta 2] Campaign Beta:&lt;br /&gt;For the second beta of the game, all the focus was put on making a revolutionary single player experience. This was done by fundamentally changing how levels would be taken on. Rather than choosing a preset path and going from one level to the next, the map of the Lylat System was made with no linear preset paths. Also, a strategic game mechanic was added to the game further radically changing it. On the &quot;strategic&quot; screen, you have to direct your party (of to fighters you choose earlier) around the map in search of enemy to attack and planets to liberate. Whether you are fighting in a &quot;level&quot;/mission area or directing your team on the strategy map, the clock is ticking and every action you take happens in real time. A feature that heightens the experience and makes the situation direr, the planet Corneria (your home planet, and the Lylat equivalent of Earth) has a damage percentage meter. It starts out at zero, and as it takes hits from missiles or Andorf's forces, it grows higher. If it reaches 100%, Corneria has been either destroyed or conquered by Adorf and the game is over for you. In this beta, you cannot use missiles; they go back to using the Nova Bombs. Also, the lack of control and speed of the mach walker mode is fixed so that it is actually worthwhile and fun to play in that mode. The constant flicker has been fixed as well, but the random glitches that freeze the game and/or reset the game have not and the bug kicks in too frequently to truly enjoy the game. The fact that it isn't import friendly and is completely in Japanese does not help whatsoever.&lt;br /&gt;&lt;br /&gt;[Beta 3] Final Build:&lt;br /&gt;This is the last beta to Starfox 2. This is the fully polished product and is import friendly; it is fully and properly translated in American English. The last few critical bugs are completely fixed, and the best features and mechanics from both the first and second betas are assimilated in this fully playable game. Additions in this beta include a defense satellite in on the strategic screen to help defend Cornerian space, the General Pepper coins that full heal health, the Starwolf team, and the cut scenes to fill the gaps for the various events that can occur in game. I dare say the game is more enjoyable and fun to play than Starfox 64 and the later Starfox games. It is that fun and functional, and it is a technological milestone in console gaming history. Absolutely no one should go without playing this game and its three betas if they are able... &lt;/p&gt;&lt;p&gt;I am kanedajjj5757 of Gamespot, also known as Jon_Rivera of GiantBomb.com. I uploaded my review on Starfox 2 as an overview for the page of the same name on your site. I promise you it is my own work. Trust me, I am one of only a few people in the world who own the actual beta carts for the three Starfox 2 test betas. All the video coverage on this game (with the exception of Konxumer's fantastic video review) was of my doing. I gave Starfox 2 a 10/10 saying that absolutely no one should go without playing it. Since it is my own work, I am not at fault for plagerism and therefor, my piece should go on your site. If I can, I'll delete my gamespot version of the review/piece in order to serve the higher purpose. If I cannot then oh well.&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/kanedajjj5757/1-21660850513020690477088495452418</guid>
  <pubDate>Fri, 05 Sep 2008 12:48:46 PDT</pubDate>
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  <title>Solid State Gamer Review: Hang On (SMS) by kanedajjj5757</title>
  <link>http://www.tv.com/users/kanedajjj5757/profile.php?part=rss&amp;subj=Solid+State+Gamer+Review%3A+Hang+On+%28SMS%29+by+kanedajjj5757&amp;tag=profile-kanedajjj5757</link>
  <description>&lt;p&gt;&lt;img  src=&quot;http://i272.photobucket.com/albums/jj196/kanedajjj5757/hangonheader.jpg?t=1209391347&quot;  border=&quot;0&quot; alt=&quot;Hang On (SMS)&quot; /&gt;&lt;/p&gt;&lt;p&gt;Our latest review is up! It's the Sega Master System's concersion of the arcade c|assic Hang On. Check it out!:&lt;/p&gt;&lt;p&gt;-&lt;a href=&quot;http://solidstategamer.wordpress.com/2008/07/09/game-review-hang-on-sms/&quot;&gt;[Hang On Review]&lt;/a&gt;&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/kanedajjj5757/2-21660850513020690477088495452418</guid>
  <pubDate>Wed, 09 Jul 2008 03:50:50 PDT</pubDate>
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  <title>New audio show series on the Solid State Gamer... by kanedajjj5757</title>
  <link>http://www.tv.com/users/kanedajjj5757/profile.php?part=rss&amp;subj=New+audio+show+series+on+the+Solid+State+Gamer...+by+kanedajjj5757&amp;tag=profile-kanedajjj5757</link>
  <description>&lt;p&gt;&lt;img  src=&quot;http://i272.photobucket.com/albums/jj196/kanedajjj5757/Romcast.jpg&quot;  border=&quot;0&quot; alt=&quot;[The Solid State ROMcast]&quot; /&gt;&lt;br /&gt;In this first showing of this podcast, I talk about what has been happening on the site as of late. I also go into how the site is structure and ask the folks out for feedback.&lt;/p&gt;&lt;p&gt;Check it out:&lt;/p&gt;&lt;a href=&quot;http://solidstategamer.wordpress.com/2008/06/15/solid-state-romcast-the-61508-show/&quot;&gt;[Solid State ROMcast: 6/15/08 Show]&lt;/a&gt;</description>
  <guid>http://www.tv.com/users/kanedajjj5757/3-21660850513020690477088495452418</guid>
  <pubDate>Sun, 15 Jun 2008 20:24:56 PDT</pubDate>
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  <title>Solid State Gamer Update: Super Mario Land Review... by kanedajjj5757</title>
  <link>http://www.tv.com/users/kanedajjj5757/profile.php?part=rss&amp;subj=Solid+State+Gamer+Update%3A+Super+Mario+Land+Review...+by+kanedajjj5757&amp;tag=profile-kanedajjj5757</link>
  <description>&lt;p&gt;The lastest coverage from The Solid State Gamer:&lt;/p&gt;&lt;p&gt;-We finally get our hands on the classic arcade style action game Balloon Fight for the Nintendo Entertainment System and it is glorious.&lt;/p&gt;&lt;p&gt;-You can now check out screenshots and box art for the vintage games we are covering on the site.&lt;/p&gt;&lt;p&gt;-The review for Super Mario Land (Game Boy) is finally ready for all to read. See what we think about Mario's first adventure on Gunpei Yokoi's magic machine (or the Game Boy, for those who do not know who created it):&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http:///%22http://solidstategamer.wordpress.com/2008/06/10/game-review-super-mario-land-ngb/%22&quot;&gt;[Super Mario Land (NGB) Review]&lt;/a&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;[Solid State Gamer] &lt;a href=&quot;http://solidstategamer.wordpress.com&quot;&gt;[Check it out]&lt;/a&gt;&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/kanedajjj5757/4-21660850513020690477088495452418</guid>
  <pubDate>Tue, 10 Jun 2008 20:40:31 PDT</pubDate>
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  <title>Where I've been, what I'm doing, and where I'm going... by kanedajjj5757</title>
  <link>http://www.tv.com/users/kanedajjj5757/profile.php?part=rss&amp;subj=Where+I%27ve+been%2C+what+I%27m+doing%2C+and+where+I%27m+going...+by+kanedajjj5757&amp;tag=profile-kanedajjj5757</link>
  <description>&lt;p&gt;Hello. I'm sure no one is curious about what's goin on with me, but if there is anyone who's curious... well, I'm back for a little while. I left for a while. Mostly because I am done with forums and people who want to have petty internet arguments. I've been doing some... stuff.&lt;/p&gt;&lt;p&gt;If you are into retrogaming, check it out:&lt;/p&gt;&lt;a href=&quot;http://solidstategamer.wordpress.com/&quot;&gt;[THE SOLID STATE GAMER]&lt;/a&gt;</description>
  <guid>http://www.tv.com/users/kanedajjj5757/5-21660850513020690477088495452418</guid>
  <pubDate>Mon, 28 Apr 2008 10:45:02 PDT</pubDate>
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  <title>I am done dealing with ignorance... by kanedajjj5757</title>
  <link>http://www.tv.com/users/kanedajjj5757/profile.php?part=rss&amp;subj=I+am+done+dealing+with+ignorance...+by+kanedajjj5757&amp;tag=profile-kanedajjj5757</link>
  <description>Im done talking on forums and speaking my opinions as well as the facts that support them. Every time I do so, they all respond with the same old line of complete krap. And afterwards they insult me, as if Im starting something. Thats not kool at all. The internet is apparently no place for people to converse in a respecful, intellegent, and amiable conversation. I guess I have just been wasting my time with forum people...</description>
  <guid>http://www.tv.com/users/kanedajjj5757/6-21660850513020690477088495452418</guid>
  <pubDate>Tue, 13 Nov 2007 19:54:45 PST</pubDate>
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<item> 
  <title>I think I can do this??... by kanedajjj5757</title>
  <link>http://www.tv.com/users/kanedajjj5757/profile.php?part=rss&amp;subj=I+think+I+can+do+this%3F%3F...+by+kanedajjj5757&amp;tag=profile-kanedajjj5757</link>
  <description>So, after Guitar Hero III, I tried the drums on Rock Band. Im stupid, so obviousy I started on hard. My friend and I tried that song by the Hive. I got way too into it, but I had no trouble with the drums, and I loved it! When my friend died on the guitar, I brought him back playing drums! I ended up getting 95%. Not bad I guess, but I need to improve if Im going to compete or join one of those fake bands (Im having enough trouble with my friend's band cus we dont have time to practice). But hey, at least I know can at least handle the drums to an extant...</description>
  <guid>http://www.tv.com/users/kanedajjj5757/7-21660850513020690477088495452418</guid>
  <pubDate>Sat, 10 Nov 2007 10:53:37 PST</pubDate>
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  <title>Rocked the socks off of the Guitar Hero III demo... by kanedajjj5757</title>
  <link>http://www.tv.com/users/kanedajjj5757/profile.php?part=rss&amp;subj=Rocked+the+socks+off+of+the+Guitar+Hero+III+demo...+by+kanedajjj5757&amp;tag=profile-kanedajjj5757</link>
  <description>So, I went to the local Best Buy with a couple of me best buds to try out Guitar Hero Three and Rock Band (Ill talk about that later). The was a line in the aisle to play this game, as well as Rock Band. When I got my chance, I got in the game and decided jump right in and play Rock You LikeA Hurricane on Hard. I was thinking I would fail early and show my lack of skill to everyone in line. Well, I was so much better than I thought I would that I started singing the song while playing. I got into the zone, which is something that rarely happens for me. But then again, I am a big fan of the Scorpions so I guess I makes sense. When I punched my name in it was the highest score on the song/difficulty. After that people were like &quot;whoa!&quot; which I thought was at the Rock Band demo, so I looked over to the demo and was saying &quot;yeah I know! This Rock Band Demo looks sick, even running in 30 frames!&quot;. I was completely oblivious. I was asked if I had the game or even played it before, and I just told them, &quot;I just like this song, but beyond that I havent played this game before. You wanna try?&quot;. everyone just backed away. I felt bad about it, so I just set down the controller and proceeded to -silently- watch the Rock Band Demo...</description>
  <guid>http://www.tv.com/users/kanedajjj5757/8-21660850513020690477088495452418</guid>
  <pubDate>Sat, 10 Nov 2007 10:47:16 PST</pubDate>
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  <title>Struggling With Playing Guitar Hero... by kanedajjj5757</title>
  <link>http://www.tv.com/users/kanedajjj5757/profile.php?part=rss&amp;subj=Struggling+With+Playing+Guitar+Hero...+by+kanedajjj5757&amp;tag=profile-kanedajjj5757</link>
  <description>&lt;p&gt;Im playing on the hard difficulty to start, and Im having a rad time playing it. But, Im having trouble with some of the note sequences. like:&lt;/p&gt;&lt;p&gt;----O&lt;/p&gt;&lt;p&gt;---O-&lt;/p&gt;&lt;p&gt;--O--&lt;/p&gt;&lt;p&gt;-O---&lt;/p&gt;&lt;p&gt;O----&lt;/p&gt;&lt;p&gt;and&lt;/p&gt;&lt;p&gt;---O-&lt;/p&gt;&lt;p&gt;----O&lt;/p&gt;&lt;p&gt;---O-&lt;/p&gt;&lt;p&gt;when they are all smoshed together in sequence.&lt;/p&gt;&lt;p&gt;Im thinking my issue is with the hammer ons and pull offs - I just cant figure those two out. Also I find that I am over strumming When it seems that Im only strumming once for each note.&lt;/p&gt;&lt;p&gt;If anyone could give me some pointers on how to tackle these problems, I would greatly appreciate it...&lt;/p&gt;</description>
  <guid>http://www.tv.com/users/kanedajjj5757/9-21660850513020690477088495452418</guid>
  <pubDate>Sat, 10 Nov 2007 10:17:29 PST</pubDate>
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