Sollmann (Part 1: The Harbour) by visual artist Marcel van Eeden and game developer Jorrit de Vries created a short third-person 3D mystery game that challenges preconceived notions of the traditional game avatar. In Sollmann (Part 1: The Harbour), the main character gets poisoned at the start of the game and gradually loses his ability to see, hear and move. Set in a 1940's WWII harbour setting, the game's narrative, its main characters and the most significant objects, such as the ship the Cornelia Maersk, were adapted from previous projects by van Eeden, thus tying in the game with Van Eeden's larger body of work. Van Eeden's analogue pencil drawings have been painstakingly translated to a 3D game environment by De Vries.moreless
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